Mar 08, 2008, 04:57 PM // 16:57
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#121
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by jimmyboveto
I found that this build wasn't as effective on my war as it probably would be on a para. I too was targeted by blind first 100% of the time. I usually try to take more condition removal when playing a godmode war.
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For places with lots of hex/condition, I use the emphatic removal version of the build.
Quote:
Originally Posted by Mitchel
I got me and my party rolled by Mandragor guys in Grothmar. Maybe I should've given someone Anthem of Guidance, because their blocking was a bitch.
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For blocking I use a DA version from Rac's old hero build, but with Spear Swipe.
OQCkUum45guk7moYRG+m82EW43FG
I think the main setup Rac put up is good on the offensive side, but a more generic setup would need more defense. Sab's build, which has been quite successful, has lots of defensive skills in it. Relying on just one SY to provide the main defense for the party also means there is a single point of failure, and it is risky, having some backup defense is useful sometimes. If somehow SY is not up on time through one reason or another (e.g. blocking, no adrenaline, blind, hexes like soothing images, etc.), the team has to be able to survive.
In any case, I agree with Rac that the optimal way is to adapt the build to the situation. Rac can you also post the builds for your necro heroes that you bring with you sometimes to overcome those situations?
Last edited by DarkSpirit; Mar 08, 2008 at 05:14 PM // 17:14..
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Mar 08, 2008, 11:54 PM // 23:54
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#122
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by jimmyboveto
I found that this build wasn't as effective on my war as it probably would be on a para. I too was targeted by blind first 100% of the time. I usually try to take more condition removal when playing a godmode war.
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I regularly use Rac's on my D-Slasher and have had no major problems running the build. Running with a Para is definitely easier but it can be done effectively with a Warrior primary and a slightly more defensive build if desired (i run Blazing Spear on both Paras + "They're on Fire!" on one).
As a Warrior you do lose the Ebon Vanguard ward (not much point) and TNTF, so it can be considered less effective offensively & defensively. But the godmode D-slasher has at his disposal Brawling Headbutt for lockdown and Pain Inverter for the near insta-kill against any AoE enemy. Swings and roundabouts...
Adrenaline denial is gonna fubar you whether you're a Para or a Warrior, so adapt to the zone and take an appropriate team build.
Last edited by Antithesis; Mar 09, 2008 at 12:12 AM // 00:12..
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Mar 10, 2008, 01:58 AM // 01:58
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#123
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Anyone got a build for warrior human instead of para?
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Mar 10, 2008, 02:02 AM // 02:02
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#124
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Mar 10, 2008, 04:01 AM // 04:01
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#125
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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If you're going warrior then I suggest a "They're on fire!" shout to help keep Aggressive Refrain up out of battles. Make sure to manually activate it
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Mar 10, 2008, 05:24 AM // 05:24
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#126
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by DarkSpirit
In any case, I agree with Rac that the optimal way is to adapt the build to the situation. Rac can you also post the builds for your necro heroes that you bring with you sometimes to overcome those situations?
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Off the top of my head (been tweaking them with the new changes):
Spiteful Spirit
Rip Enchantment
Reckless Haste
Weaken Armor
Well of Profane (Great for Raptors, keep it disabled though)
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet
14 Curses
12 Soul Reaping
6 Death Magic
Corrupt Enchantment
Rip Enchantment
Reckless Haste
Insidious Parasite
Enfeebling Blood
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet
14 Curses
13 Soul Reaping
Order of Pain
Dark Fury
Splinter Weapon
Masochism
Blood Renewal
Icy Veins
Signet of Lost Souls
Ressurection Signet
Blood Magic: 11
Channeling Magic: 10
Soul Reaping: 13
If I were to go back and clear the Asuran areas again I would be using that. There are an excessive number of physicals begging to be hexed. Mhenlo, Lina, Herta, Zho. Groups of 5 Angorodon's were a problem because of Twisting Jaws, and really there isn't anything you can do about that absurd skill. Hope they hit someone with high health so Mhenlo and Lina have time to react.
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Mar 13, 2008, 04:39 PM // 16:39
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#127
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Wilds Pathfinder
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Great builds and all racthoh. I've also been using it for (a long) time now.
Only things that rotate in my builds mostly are the elites from morgahn and Hayda. Adapting to area etc you know the deal like you described. I tend to like angelic bond over SoP on hayda, because the only reason why we can die is IF I die first. And angelic bond makes this less likely to happen (not that I die often ofcourse...). Also, given there are few dangerous conditions (and worthwile to remove) in GW PvE world (the daze and blind mostly), I tend to bring bond more than SoP (and getting chorus of restoration as energy engine). IF we face things like blind etc, they are most of the time spammed like crazy (so reapplied soon after it got removed by sop) or buried under cracked armor. Therefore -20% blind rune and -20% blind on shield helps when we face it (sometimes I still decide to bring sop anyway).
On Morgahn I tend to bring cruel spear over stunning strike, because the condition needed makes the skill less attractive. Because I always have anthem of flame disabled (only to keep echoes up between battles, I might aswell take tof btw) conditions are less likely to happen (only the deepwound from merciless, but when that's there the target is almost dead anyway).
Anyway because I also don't like hexbreaker aria on morgahn (I mostly disable it anyway) I was thinking: Why not just bring splinter weapon? 12 spear 12 leadership 10 channeling.
Since I didn't have much time to try it myself yet, maybe you tried/thought about it before?
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Mar 14, 2008, 06:40 AM // 06:40
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#128
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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awesome builds/guide absolutely love it.
any recommendation on a decent hero set to run with a human ele please?
any help would be GREATLY appreciated.
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Mar 14, 2008, 09:35 AM // 09:35
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#129
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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quick question i am missing one para hero atm, is that hero replaceable?
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Mar 14, 2008, 09:56 AM // 09:56
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#130
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/
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I used to bring Koss and gave him a spear and switchend AR for Flail. He was't not as strong as a second paragon but it worked well enogh until I got Hayda
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Mar 15, 2008, 04:42 PM // 16:42
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#131
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Ghostcell
awesome builds/guide absolutely love it.
any recommendation on a decent hero set to run with a human ele please?
any help would be GREATLY appreciated.
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Depends on your build and how comfortable you are with lower damage output in HM or switching to a defensive role.
An E/Rt Blindbot / Channeler works well to protect the backline in HM. A Water Snarer also works. The tricky part is working Save Yourselves! into an Ele bar, can't say i've tried.
There's an obvious synergy between Mark of Rodgort, They're on Fire! and Steam. You could start there if you're determined to stick with a Fire bar.
Quote:
Originally Posted by Abonai Laguna
quick question i am missing one para hero atm, is that hero replaceable?
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Earthshaker maybe. BHA's an alternative to a Stunning Strike bar. A Paragon will ultimately offer more utility, so both should be included if possible.
Which one are you missing? Both Paragon heroes can be attained within a few hours.
Last edited by Antithesis; Mar 15, 2008 at 04:52 PM // 16:52..
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Mar 15, 2008, 06:57 PM // 18:57
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#132
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by Washi
I had little problems with this build up until yestarday. I tried doin ooze pit HM and got totally wasted. Any tips? Basicly its either those suicidal oozes getting me or oozes in general goin crazy and multiplying and overwhelming me.
Anyone did it with h/h? I took 2 monks, hurta and zho.
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Did this yesterday - [card]Ward of Stability[/card] wins... no deaths except for a boulder
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Mar 16, 2008, 06:31 AM // 06:31
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#133
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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On the player bar how do you keep Agressive refrain up when out of battle?
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Mar 16, 2008, 06:35 AM // 06:35
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#134
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Use Anthem of Flame on the Hero bar to refresh the refrains.
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Mar 16, 2008, 07:07 AM // 07:07
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#135
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Koning
Only things that rotate in my builds mostly are the elites from morgahn and Hayda. Adapting to area etc you know the deal like you described. I tend to like angelic bond over SoP on hayda, because the only reason why we can die is IF I die first. And angelic bond makes this less likely to happen (not that I die often ofcourse...). Also, given there are few dangerous conditions (and worthwile to remove) in GW PvE world (the daze and blind mostly), I tend to bring bond more than SoP (and getting chorus of restoration as energy engine). IF we face things like blind etc, they are most of the time spammed like crazy (so reapplied soon after it got removed by sop) or buried under cracked armor. Therefore -20% blind rune and -20% blind on shield helps when we face it (sometimes I still decide to bring sop anyway).
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I find SoP is the only really decent skill at keeping multiple physicals clean of blind (big plus for the groups I use). It's also useful for those areas where the trivial conditions can become a problem as the henchmen lack party heals. Although with the two hits to Mending Refrain recently (I've dropped it entirely because it's annoying at 15 seconds) I'm debating dropping the motivation points entirely and thinking of something else to stick her with. Angelic Bond is good for sure but I have terrible memories of the hero double-bonding which has lead to disaster. Maybe I'll see how the AI uses "It's Just A Flesh Wound!" which would allow another 14/12/7 spec like the player.
Quote:
Originally Posted by Koning
On Morgahn I tend to bring cruel spear over stunning strike, because the condition needed makes the skill less attractive. Because I always have anthem of flame disabled (only to keep echoes up between battles, I might aswell take tof btw) conditions are less likely to happen (only the deepwound from merciless, but when that's there the target is almost dead anyway).
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Dazed can turn the tide of the battle very quickly. Multiple healer groups are a pain, especially in hard mode with H/H. That's the main reason I have it over Cruel. If I wanted a deep wound that badly I'd probably bring Slayer's Spear and just chuck it immediately since everything on HM would have more health than my guys.
Although if I do change Hayda's elite from SoP we could have one Cruel and one Stunning. I'd have to look at the skills more see if there is anything worthwhile to put in those slots.
Quote:
Originally Posted by Koning
Anyway because I also don't like hexbreaker aria on morgahn (I mostly disable it anyway) I was thinking: Why not just bring splinter weapon? 12 spear 12 leadership 10 channeling.
Since I didn't have much time to try it myself yet, maybe you tried/thought about it before?
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Since posting I've swapped out Hexbreaker on the main bar for Weariness (easier condition trigger for Stunning on Hayda). Dropping the command points means Envy no longer becomes a skill that can push the deep wound for Merciless Spear in situations where we don't have the pressure to make the priority die. If you've gone with Cruel Spear you could try it, but I personally wouldn't play with it because it takes points away from the single target damage. If I can't break a group it's because I lack focussed fire; AoE takes time to make any difference in those situations. Time means our monks get lower on energy, and other casters can potentially run into troubles.
Quote:
Originally Posted by Sergeant Miyagi
On the player bar how do you keep Agressive refrain up when out of battle?
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TNTF on recharge, but I'll occasionally cast Anthem of Flame because my computer enjoys being bad and lagging as TNTF recharges so I rage when I have to recast.
Last edited by Racthoh; Mar 16, 2008 at 07:09 AM // 07:09..
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Mar 16, 2008, 11:25 AM // 11:25
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#136
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Wilds Pathfinder
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Quote:
Originally Posted by Racthoh
Dazed can turn the tide of the battle very quickly. Multiple healer groups are a pain, especially in hard mode with H/H. That's the main reason I have it over Cruel. If I wanted a deep wound that badly I'd probably bring Slayer's Spear and just chuck it immediately since everything on HM would have more health than my guys.
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When I know I'm going up against annoying healers (charr etc) I tend to bring spear swipe on one of the para's (mostly instead of rez).
Quote:
Originally Posted by Racthoh
Since posting I've swapped out Hexbreaker on the main bar for Weariness (easier condition trigger for Stunning on Hayda). Dropping the command points means Envy no longer becomes a skill that can push the deep wound for Merciless Spear in situations where we don't have the pressure to make the priority die. If you've gone with Cruel Spear you could try it, but I personally wouldn't play with it because it takes points away from the single target damage. If I can't break a group it's because I lack focussed fire; AoE takes time to make any difference in those situations. Time means our monks get lower on energy, and other casters can potentially run into troubles.
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Well, anthem of envy does +12 damage @ 2 command (which is what morgahn has on that attribute split) and +17 damage on 7 command. I think that +5 damage isn't that vital.
Point of splinter weapon would probably not really be the lack of (single target) damage, but just to speed things up in general. When I have the feeling there aren't too many viable options for that slot anyway, I might aswell take 1 of the best skills for it
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Mar 16, 2008, 03:35 PM // 15:35
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#137
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Alright, thanks.
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Mar 16, 2008, 06:13 PM // 18:13
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#138
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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So if you drop hexbreaker aria and bring weariness that means you have both anthem of flame and weariness on morgahn? Or did you drop the flame for something else too?
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Mar 16, 2008, 06:31 PM // 18:31
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#139
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Assassin
I run this build with me as an Assassin and it works wonders.
But are there any Assa specific tips u can give, or it is best to run this as it is?
~Super Igor ~
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Mar 17, 2008, 02:27 AM // 02:27
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#140
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Save Yourselves! is an obvious skill to add to your Sin bar. Works well with Moebius / Death Blossum.
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