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Old Feb 17, 2008, 07:38 AM // 07:38   #61
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I just need to find two random spears and shields >_>
And the staff
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Old Feb 17, 2008, 07:41 AM // 07:41   #62
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On a paragon you can get away with running a single major. 14 spear makes the 10 second Dazed breakpoint on Stunning Strike.
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Old Feb 17, 2008, 07:52 AM // 07:52   #63
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Quote:
Originally Posted by Racthoh
On a paragon you can get away with running a single major. 14 spear makes the 10 second Dazed breakpoint on Stunning Strike.
Yeah thats a good point, longer dazed is better. If you do run a major make sure you have the propers spear and shield mods...meaning +30s on both, or at least + some hp.
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Old Feb 17, 2008, 08:07 AM // 08:07   #64
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Actually I just realized my heroes have minor runes for attributes they're not using.

Add a Vitae or Clarity rune in those slots.
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Old Feb 17, 2008, 08:08 AM // 08:08   #65
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I was just curious, was their any green blood staff that you knew of that was cheap for the orders build? I just slapped on a collector 20/20 blood staff that has no mods for now. But obviously enchanting mod would help a lot.

Also, was their a particular reason that maybe I am just being stupid/ unaware of that is the use of anthem of flame? Maybe it's the extra damage over time since weakness= a waste if you have 100+al, but it fulfills the stunning strike requirement longer.
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Old Feb 17, 2008, 08:19 AM // 08:19   #66
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Quote:
Originally Posted by MercenaryKnight
I was just curious, was their any green blood staff that you knew of that was cheap for the orders build? I just slapped on a collector 20/20 blood staff that has no mods for now. But obviously enchanting mod would help a lot.
http://gw.gamewikis.org/wiki/Vanahk%27s_Staff

Lacks the enchanting but the double cast is more important. Enchantments ending earlier isn't exactly a bad thing on a dervish primary.

Quote:
Also, was their a particular reason that maybe I am just being stupid/ unaware of that is the use of anthem of flame? Maybe it's the extra damage over time since weakness= a waste if you have 100+al, but it fulfills the stunning strike requirement longer.
The weakness is redundant, same reason I chose to use Stunning Strike over Defensive Anthem in this version. TNTF and SY is more than enough to mitigate damage. It makes applying the daze a little tougher with just these heroes, but that doesn't prevent you from running a longer lasting condition of some kind in the other 4 character slots. If you can't fit another condition anywhere else, and are worried that the burning may not be a reliable enough means, go with Spear Swipe (disabled, micro as necessary) over Vicious Attack and Cruel Spear instead of Stunning Strike.

Or simply drop Hexbreaker Aria for Anthem of Weariness as it won't be necessary in every zone.
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Old Feb 17, 2008, 11:01 AM // 11:01   #67
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Do your heroes use Hexbreaker Aria well enough or is some extra work required on your part?
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Old Feb 17, 2008, 06:13 PM // 18:13   #68
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Even if there are no hexes present they will use Hexbreaker Aria, but just like any adrenaline skill they won't use it as soon as it fills.

Last edited by Racthoh; Feb 18, 2008 at 08:38 AM // 08:38..
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Old Feb 17, 2008, 10:55 PM // 22:55   #69
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Quote:
Originally Posted by Racthoh
On a paragon you can get away with running a single major. 14 spear makes the 10 second Dazed breakpoint on Stunning Strike.
You could run a minor and take a +33% Dazed spear like Droknar's Strength

Last edited by Antithesis; Feb 17, 2008 at 11:14 PM // 23:14..
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Old Feb 18, 2008, 02:01 PM // 14:01   #70
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Is Aggressive refrain easily maintained by the heros alone without excessive micro? Because I'm an elementalist and can't spam anthem of flame for them every 2 seconds.
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Old Feb 18, 2008, 02:38 PM // 14:38   #71
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They won't maintain it, you have to do it for them. Anthem of Flame's the way to go, They're on Fire if you don't want them to stop running. Bind the skill to a key and just press it every 10 secs or so. You get used to it pretty quickly.
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Old Feb 18, 2008, 07:07 PM // 19:07   #72
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Quote:
Originally Posted by angmar_nite
Is Aggressive refrain easily maintained by the heros alone without excessive micro? Because I'm an elementalist and can't spam anthem of flame for them every 2 seconds.
I'd use They're On Fire! since if I had to guess you're using fire skills on your ele?
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Old Feb 18, 2008, 07:14 PM // 19:14   #73
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Quote:
Originally Posted by Antithesis
You could run a minor and take a +33% Dazed spear like Droknar's Strength
There's no reason to run all minors on a character with 196 armor.
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Old Feb 18, 2008, 10:45 PM // 22:45   #74
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Quote:
Originally Posted by Racthoh
I'd use They're On Fire! since if I had to guess you're using fire skills on your ele?
Well, mind blast with rodgorts and utility so it's not the most burning. But then again it beats anthem which is useless because I generally favor a lot of spellcasters with an occasional para ranger.
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Old Feb 18, 2008, 11:39 PM // 23:39   #75
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Quote:
Originally Posted by Marverick
There's no reason to run all minors on a character with 196 armor.
True, just making the point that a minor can be run with a +33% daze spear to go well beyond the 10 sec breakpoint for Stunning Strike
The reality of the Paragon is it's safe enough to run with two sups, but it's not the most sensible approach.

Last edited by Antithesis; Feb 19, 2008 at 12:07 AM // 00:07..
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Old Feb 22, 2008, 07:49 PM // 19:49   #76
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These builds work great.

/godmode

Last edited by Covah; Feb 27, 2008 at 01:46 AM // 01:46..
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Old Feb 23, 2008, 08:03 AM // 08:03   #77
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I only had 1 problem running the build. Hayda didn't like using merciless spear pretty much at all. She would be spamming spear of redemption more then when enemies were under 50%. I was in the fow with girlfriend that had sabs 3 necro's, so their was added ss damage and minions exploding so dunno if maybe killing them quicker caused hayda to have bad timing or whatever.

Besides that it worked good, the only healers we had were the d/n and sab n/rt healer.
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Old Feb 23, 2008, 08:19 AM // 08:19   #78
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Quote:
Originally Posted by MercenaryKnight
I only had 1 problem running the build. Hayda didn't like using merciless spear pretty much at all. She would be spamming spear of redemption more then when enemies were under 50%. I was in the fow with girlfriend that had sabs 3 necro's, so their was added ss damage and minions exploding so dunno if maybe killing them quicker caused hayda to have bad timing or whatever.
I've never watched the skillbars too closely but when the enemy would drop below 50% that deep wound was always close to follow.

As a sidenote I would drop Spear of Redemption for FoW; no conditions to worry about in there.

Quote:
Besides that it worked good, the only healers we had were the d/n and sab n/rt healer.
The last few times I've been in FoW now with the guild we've been using a single monk with 3 straight heals, 3 hex removals, and 2 party heals, with the D/N. The SY eliminates the need for prot, even in hard mode.
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Old Feb 26, 2008, 03:57 PM // 15:57   #79
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Great builds... loving them. The only reason I don't fall asleep while running this is I have to keep switching targets to build adren - everything falls over too fast.
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Old Feb 29, 2008, 07:15 PM // 19:15   #80
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Does work without the SY spam? or is that the main defense in this build?
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