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Old Apr 02, 2011, 09:19 AM // 09:19   #21
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Quote:
Originally Posted by Mike Jack View Post
Why would they use it on the same minion? Do heroes Death Nova the same minions?
I didn't mean they would cast it on a mob someone else already cast it on, I mean they could all be trying to apply it at the same time - granted that's not very likely.
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Old Apr 02, 2011, 01:45 PM // 13:45   #22
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Quote:
Originally Posted by majoho View Post
I didn't mean they would cast it on a mob someone else already cast it on, I mean they could all be trying to apply it at the same time - granted that's not very likely.
Actually, I think heroes spam Jagged on recharge similar to players using "F-Key"-->Jagged Bones. This automatically targets a random minion not enchanted with Jagged Bones.
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Old Apr 02, 2011, 08:23 PM // 20:23   #23
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If I was running 4 MM's it'd be 2 x Animate Flesh Golem, 1 x Jagged or AoTL, 1 x Order of Undeath + Vampiric minions. Combined with one Necro as a /mo for Dwayna's Sorrow, One as Rt/N as either a Jagged or AoTL Bomber with Spirits Gift, Boon of Creation and Explosive Growth, have 2 Death Nova's in the build for better Nova Coverage and you'll be good to go.

Last edited by Sir Baddock; Apr 02, 2011 at 08:40 PM // 20:40..
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Old Apr 02, 2011, 10:04 PM // 22:04   #24
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Originally Posted by Sir Baddock View Post
...One as Rt/N as either a Jagged or AoTL Bomber with Spirits Gift, Boon of Creation and Explosive Growth...
I don't think this works, as the minions don't count for that Ritualist. Besides, you want the Ritualist to be the main bomber. Each cast of Jagged Bones on their minions by anyone else counts as if they created it.
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Old Apr 03, 2011, 12:30 AM // 00:30   #25
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Well I put this build together as listed apart from Ineptitude which I didn't have, I replaced the missing elite with Tease and set off to cap the missing skill.

I also did the cap with my necro so I had to swap around skills a little but it went extremely well.
The quetzal just vaporised so I hate to think what it will do now I have the right skills.

Hard mode may well be a very different story, but its pretty efficient with the mobs in alcazia tangle in normal mode.
Needs a lot more testing but first impressions are excellent.
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Old Apr 04, 2011, 01:22 AM // 01:22   #26
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I tried just switching discordway elites with jagged along with putting animate shambling on the discord \ curse nec using standard build otherwise.. And doing FoW now I find myself at a constant 30 minions with this. Beyond anything I would expect, havent even seen the team below 20 minions since they first got above that number and with 4 mesmers in team i have no problems "starting" up the army either. Not sure how good it actually is but i got no plans changing it out anytime soonish, wanna test this some more.

Allso tried it in 4 man zones and it's pretty funny rolling around in a 4 man zone with 30 minions ^^

Last edited by Gabs88; Apr 04, 2011 at 01:25 AM // 01:25..
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Old Apr 05, 2011, 01:38 AM // 01:38   #27
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Since there are four MM, Why not just run BiP and kill yourself so that you can raise an Minion factory?
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Old Apr 05, 2011, 04:37 AM // 04:37   #28
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woah @ 30 minions. with that much barbs/mop must be lulz

might be worth taking winowing too, for the +4 on every minion
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Old Apr 05, 2011, 05:10 AM // 05:10   #29
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OASjUwiJZSOTMTVTdi+gUBXTDgA
heres my rit spirit minion hybrid, its probably worth using a sup or major(s) rune to reach the breakpoints
aim for 12 death (or drop to 10 if u want more points), 11spawning, everything else in channeling (10-11 +)

boon of creation, spirit siphen(or essense strike) ,painful bond (optional) agony, vamparism, animate bone fiend, signet of spirits, summon spirits

with boon at 11 you get 5e back per creation, so sos gives you 15e for free every 30seconds

a cheaper minion spell could be used aswell, i just fancied fiends. idea is to run this as a second MM, so you run around with 15-18 minions instead for being capped at 10, so main MM has botm. if your the only MM then you would really need to take botm, maybe different minion spell
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