Apr 08, 2011, 02:28 PM // 14:28
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#1
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Academy Page
Join Date: Sep 2010
Guild: We Farm Your [Ectos]
Profession: E/
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General hm hero setup
PLayer Bar is on the bottom and can be anything with a hex and condition on it i.e. AP Caller. I'm not a fan of it, but whatever floats your boat i suppose.
Overall is a pretty general team bar done 50+ vq's and hm missions with it. I've noticed that by removing most of the healing skills from the discord necro's that even with one less discord it's being cast more. Works well in fow hm/nm, but, lets be honest 2 hours fow with heros or 20-40 minute fowsc. haven't tried in doa/uw but again whats the point.
Pros:- Balanced
- More casting Discord
- Good Anti-melee
- Lots of degeneration/conditions
- Big minion meat shield/bomb
Cons:- Fewer Hexes
- Poor spell protection
- Weaker versus Hex Heavy areas
Template codes (same order as jpeg...I think)
- OANDYYxvSKgxMVBoBVVBE3VtE
- OAhjYgFcoSqBxMVBoBVVJgYgJX
- OQhkAkB8QGO0LAC4KAJQGwyHUwIE
- OgRDwoynO4CaBdbsiMsDfCfB
- OAmjQiispOKzrZ504Wj9x7Y5N
- OAhiYwh7YtzYDzo5kjaXVvY
- OQhjAgDaIP+0MwwMaO5uejzLG
Something to keep in mind before commenting:
I play an elementalist main which goes well with the other searing flames in the build, if you're thinking about running with a front line melee than it you might want to move things around... like everything. In fact on my assassin I don't bring anything close to this because it doesn't work as well.
Also with seven heroes every profession will have a different optimal team build to complement what that profession does best. That's one of the great things about the hero setup it's more than just casters bring discord and melee frontliners bring sabway; meanwhile everyone debates which is best... Now we can all post team builds and tell each other that everyone else's build sucks. Enjoy and to each their own.
Last edited by Tshedd31; Apr 08, 2011 at 10:57 PM // 22:57..
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Apr 08, 2011, 03:20 PM // 15:20
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#2
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Frost Gate Guardian
Join Date: Jan 2009
Location: UK
Guild: Society of Souls [Argh]
Profession: A/
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Might be better to put foul feast on n/rt healer and on the 2nd mm if that item spell is that 6 second area rez one take it out. Although idk if you need a teaseway healer and a n/rt one. Surely it could be more efficient for you to make the sos a resto hybrid and then add the shouts n the necro so you get 3 discord.
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Apr 08, 2011, 03:27 PM // 15:27
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#3
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Academy Page
Join Date: Jun 2009
Location: Belgium
Guild: OHL
Profession: A/E
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The SoS Rit is a bit strange, spirit boon strike is a waste of a skill slot and i think you should abuse the brute power of splinter weapon. And where is spirit siphon for insane E-management?
I'm not a fan of discord but beside that why do they both have animate bone minions and death nova? Death Nova on 1 hero should do (you don't want 2 heroes spamming death nova anyway). I would replace animate bone minions by animate shambling horror on one of the necros.
About the SF ele: I think he will have energy problems and what's the purpose of mark of rodgort in the build since you already have SF?
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Apr 08, 2011, 04:10 PM // 16:10
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#4
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Forge Runner
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This build leaves much to be desired ...
Searing Flames as a standalone Elementalist is not smart. To get the most out of Searing Flames, you must stack it in teams. With only one Elementalist, you might as well run a Necro if all you want is Enfeebling Blood. Considering the amount of armour-ignoring damage you have, Weaken Armour too is unnecessary. I would swap out this Elementalist for a Communing offensive Rit; the Rits deal twice the DPS of everyone else so use them!
You run a dedicated N/Rt healer, which is generally not a good idea, and weapon spells that're also not good ideas. I'd say overkill healing, too.
SoS bar is subpar; you have Renewing Surge (Rits get Spirit Siphon, just use that instead) and Spirit Boon Strike, which is not necessary. Instead you could use the better Rit spells, such as Ancestor's Rage / Splinter Weapon / Painful Bond or even Lamentation.
Use the two Discord MMs if you want, but definitely swap out Remove Hex (or Shield of Absorption, depending on player) for Protective Spirit. The spell is too important to give up, especially for caster primaries.
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Apr 08, 2011, 04:45 PM // 16:45
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#5
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Tshedd31
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I don't get how this build can work at all.
You have very little protection and how do you deal with conditions and hexes?
I really don't see how this could work in HM.
Last edited by majoho; Apr 08, 2011 at 04:48 PM // 16:48..
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Apr 08, 2011, 05:54 PM // 17:54
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#6
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Frost Gate Guardian
Join Date: Jan 2009
Location: UK
Guild: Society of Souls [Argh]
Profession: A/
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Quote:
Originally Posted by majoho
I don't get how this build can work at all.
You have very little protection and how do you deal with conditions and hexes?
I really don't see how this could work in HM.
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HM isn't as hard as it is made out to be and a few sub par builds mashed together is really all it takes. The secret to HM is good pulling and crowd conrtol...
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Apr 08, 2011, 08:41 PM // 20:41
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#7
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Academy Page
Join Date: Sep 2010
Guild: We Farm Your [Ectos]
Profession: E/
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Quote:
Originally Posted by majoho
I don't get how this build can work at all.
You have very little protection and how do you deal with conditions and hexes?
I really don't see how this could work in HM.
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- Ashes of pure of Li Ming takes care of conditions it's an aoe cure of conditions and by have foul feast keeps most conditions on one person.
- hexes i said it was weak with and obviously when i go into an area that i know has more hexes like most Asuran areas i bring...wait for it... more hex removal.
- protection you have blind (ineptitude)/ +24 armor (Stand Your Ground)/ 50% block Aegis/ SoA/
- I think prot spirit is over rated if I'm going into an area with lots of heavy spell damage I'd swap sos with ST
Quote:
Originally Posted by GrimmNinja
if that item spell is that 6 second area rez one take it out.
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- That's a shit skill no one should use it.
- It's Pure was Li Ming while holding reduce length of conditions and when you drop you lose conditions.
Quote:
Originally Posted by Cors Seel
i think you should abuse the brute power of splinter weapon. And where is spirit siphon for insane E-management?
I'm not a fan of discord but beside that why do they both have animate bone minions and death nova? Death Nova on 1 hero should do (you don't want 2 heroes spamming death nova anyway)
About the SF ele: I think he will have energy problems and what's the purpose of mark of rodgort in the build since you already have SF?
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- Splinter weapon in an all caster team? whose the ritualist going to put it on one the minions? Waste. I agree splinter is a good skill, when you use it on a front line melee player.
- more minions because theres front line tank. and two death novas because it splits the energy and time that one hero uses casting it on minions between two.
- About the SF ele I should of included in the first post that i run and elementalist main and that hero complements my character nicely. purpose of MoR is an extra hex for discord, and to keep them burning so every 3 or 4 searing flames keeps doing damage instead of zero damage and apply burning.
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Apr 08, 2011, 09:52 PM // 21:52
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Rotting Flesh: 15 energy, 3 sec cast, 3 sec recharge. This will eat a LOT of Discord damage potential (which is already not that good, not to mention that 2x Death Nova will eat even more casts of Discord).
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Apr 08, 2011, 10:45 PM // 22:45
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#9
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Academy Page
Join Date: Sep 2010
Guild: We Farm Your [Ectos]
Profession: E/
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Quote:
Originally Posted by Dzjudz
Rotting Flesh: 15 energy, 3 sec cast, 3 sec recharge. This will eat a LOT of Discord damage potential (which is already not that good, not to mention that 2x Death Nova will eat even more casts of Discord).
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40/40 sets ftw i know it doesn't alway half the casting time, but it helps with both rotting flesh and death nova. often I micro rotting flesh for that reason, not like I'm short on conditions. In my mind casting death nova isn't a compete waste since bone minions are very weak and get pwn'd in hardmode dieing and dealing damage that way. granted I'd rather them casting discord on my target.
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Apr 08, 2011, 11:59 PM // 23:59
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#10
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Academy Page
Join Date: Dec 2006
Profession: A/
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The comments given by others are very sensible tshedd, as people said HM isnt particulary ''hard'' if you use 7 heroes a lot of subpar builds will work in a lot of areas. Defining what works or not does not really matter but how efficient and effective you are define a good build. Your builds are way below full potential.
The outlay of some of the problems:
1.The degen of of disease is not enough to fit a 3 second cast time spell even on a 40/40 set. i would slot another resto skill like spirit light
2. Furthermore you have 10 resto for 2 skills(one of which is sub par) add a mend body and soul instead of foul feast and and Pwk instead of pure was li ming. have 2 copies of mend body and soul beats the shit out of the skill as with several spirits you remove a ton of conditions. Foul feast is unneeded.
3.Your mesmer has too much E management skills drop waste not and want not and energy tap add signet of clumsiness at least.
4.As for the SF it is ok to use it if you are an fire ele yourself, although an AP air ele should be the better choice with no SF ele.
5. The skill choice on the SOS ritualist is horrible renewing surge and spirit boon strike are sub par skills when compared with Ancestors rage and spirit siphon. Signet of return is not needed. 2 resses in a team is sufficient.
6. Xinrea's is going to override your 2 expensive weapon spells at times consider replacing the expensive weapon spells with a shorter duration one or mend body and soul.
7. Recovery is not needed at 2 or more copies of mend body and soul as you will clean conditions quite fast
to be honest a lot of the skill choices seem rather unneeded or are sub par. You also took some of the stronger skills out of some builds (Ancestors rage in the SOS and mend body and soul in the restorations healers.)
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