Apr 08, 2011, 09:51 PM // 21:51
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#2
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Seems very solid at first sight, but there's still some room for (little) improvements imo.
-Too much resses, expecially if u consider the sig on your bar. 3-4 is the best number, depending if using stuff like UA or dedicated healers/protters.
-Replace Frustration with Sig of clusminess or something else(it's overkilling when bringing Arcane conudrum).
-About your bar.I'm not an expert of Rangers, but FGJ(barrage is already awesome to fuel SY!) and last 4 skills can probably changed to something more useful imo.Wait a ranger expert player anyway.
-Be sure to bring Chan @15-16 on the first Rit! Splinter benefit that a LOT.
-I'm not really sure about SOGM with Shelter. Communing Rit should be: a-SOGM+full offensive spirits, b-ST with only protective spirits(beter if microed when running Shelter+Union), c-ST+any 3 Communing spirits(mixing prots and utility/dmg).
Anyway, w/o ST to fuel it, Shelter will be quite useless(expecially with all that minion bombs running around). Either replace with anoter offensive spirit or change that build.
That's all i can see atm. Other tips could be focus on changing 3rd and 4th heroes. Heals by weapon spells(Resto Nec) can be counteractive with Splinter(deleting each other), maybe a monk is better. Curse bar is mostly for Mop+Craked armor. If keeping these 2 skills(even slotting somewhere else), u can easily play a bit on that char. For HM i'd consider more prots/heals(if you're still tweaking the build to optimize it), but can really be alot of other things(meele, orders, para, etc).
Last edited by AndrewSX; Apr 08, 2011 at 09:55 PM // 21:55..
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