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Old Apr 09, 2011, 04:11 PM // 16:11   #21
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Quote:
Originally Posted by Elfblade View Post
Defensive Anthem overrides with aegis a lot. The paragon elite can be versatile like expel hexes or soldiers fury.

Both skills last 10 sec and it recharges every 25/30sec. Para casts his prot at the begining of every battle, MM doesn't.
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Old Apr 09, 2011, 04:18 PM // 16:18   #22
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Aye, rather than a spirit spammer secondary on the 2nd discord monk, I would go for illusion hexes (clumsiness, wandering eye, signet of clumsiness). I would also move arcane conundrum from the mez to the nec and then place clumsiness on the newly opened spot on the mez. Finally I would go 8+1 SR, 10+2 DM, 12 ILL (think about what will be getting used the most)
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Old Apr 09, 2011, 04:51 PM // 16:51   #23
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What now?
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Old Apr 09, 2011, 05:27 PM // 17:27   #24
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proof? as far as i know they will override each other.

Not sure on healing ribbon( the area heal can often be useless if the heal lands on a full health target you waste energy , i suggest you observe the monks energy and replace healing ribbon if he drops in energy a lot.
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Old Apr 09, 2011, 05:43 PM // 17:43   #25
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Quote:
Originally Posted by Elfblade View Post
Not sure on healing ribbon( the area heal can often be useless if the heal lands on a full health target you waste energy , i suggest you observe the monks energy and replace healing ribbon if he drops in energy a lot.
Do you have any other options? Maybe Cure Hex, Heal Party (big e cost), Divine Intervention, Heal Other or Spotless Mind/Soul for Hex/Condition removal?
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Old Apr 09, 2011, 05:52 PM // 17:52   #26
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That's why I run. SF is not the most efficient skill in HM because of enemy AL but it's repeatable, AoE and burning / mark of rodgort easily feeds discord without running the usual AP caller. I would not reccomend using skills like wastrel's demise / wastrel's worry / overload on your panic mes because they just spam them with little effect burning up energy.
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Old Apr 09, 2011, 06:07 PM // 18:07   #27
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I have merc heroes so this is what I run:



Haven't had any vanquishing problems with it yet. In 6 player areas, Discord 4 and 5 get removed. In 4 player areas, the bottom 4 get removed.
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