Apr 11, 2011, 05:03 AM // 05:03
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#1
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA/NJ/EST
Guild: [LoD] IGN: The Netnabi
Profession: A/
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3 7Hero builds all Primary Sin, LF critics
My latest creation which I've been running as of late, the para is new so I havent gotten much use. SoH and the para run skills are micro'd.
The Physteam I haven't run with yet as I just made each bar the other day. Looks solid to me though.
Tried, works, fun and different, though not super effective.
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Apr 11, 2011, 09:45 AM // 09:45
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#2
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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1)
-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.
2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.
3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
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Apr 11, 2011, 09:51 AM // 09:51
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#3
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
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Apr 11, 2011, 02:53 PM // 14:53
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#4
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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In addition to what Outerworld said, here are my thoughts:
- Physical heroes need IAS
- Infuse > Shield Guardian on the ER. Heroes use SG poorly
- N/Rt healer with Splinter < SoS rit with heals
- Going /W for SY will make your life much easier
- SoH on only 1 or 2 melees can be slotted on the ER (11/10/10 split)
- Rt/R Volley bars need major revamp. If you're keeping the concept, get rid of skills #3, 4, 6 and 8, and bring Sight Beyond Sight. I think the build would suffer from energy problems too, due to my past experience with Spirit's Strength. I personally would go /P (no Volley ), use adrenal attacks and fit 2x FB. In this case, Weapon of Aggression may be a better choice than Splinter.
- Dark Fury > Mark of Fury
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
- GftE > Glowing Signet
- Spotless Soul < Draw Conditions or Foul Feast
- Do try to fit dual FB, microing FB + Incoming is pretty annoying imo
Quote:
Originally Posted by mage767
There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
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The OP's second setup doesn't have any direct heals, which is a huge problem. The 2 other setups are fine.
And I do hope people adapt their builds before going into the areas you mentioned. Not doing so is as lazy as it is stupid.
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Apr 11, 2011, 03:30 PM // 15:30
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#5
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Haggis of Doom
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
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HM Critters get more than enough attacks to trigger clum/wandering.
Think it's obvious the OP is microing incoming if he can micro burning finale.
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Apr 11, 2011, 03:37 PM // 15:37
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#6
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Lion's Arch Merchant
Join Date: Nov 2009
Location: The Underworld
Profession: Mo/
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2 has no direct heals, pretty lame to slowly die while youre protected in every way because some nerd ghoul made you bleed...
just saying
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Apr 11, 2011, 05:03 PM // 17:03
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#7
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA/NJ/EST
Guild: [LoD] IGN: The Netnabi
Profession: A/
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Quote:
Originally Posted by Outerworld
1)
-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.
2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.
3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
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#1. I've used FF alot and I like the 4 slot attack chain better, wild strike helps to remove annoying stances and Golden Fang finishes nicely.
I mentioned I micro Incoming/FB, so they actually don't stack for me
I like the swapping idea, will revamp that.
#2. Forgot Splinter and should add a ded heal over the ST.
#3. Unsuspecting was a mistake it should have been JS, just simple misplaced skills.
The earth ele was an idea, originally water used to snare the enemies.
@ Mage
Quote:
There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
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The first build has worked against ToPK HM, and I can solo both FMB and Kath. Even if I couldn't I'm certain I could do kath just from sheer knowledge of the dungeon, might have problems with Frostmaws but I could get it done. I would change almost all my bars for slavers/not do it since humans are better.
@ Haggis
Quote:
In addition to what Outerworld said, here are my thoughts:
- Physical heroes need IAS
- Infuse > Shield Guardian on the ER. Heroes use SG poorly
- N/Rt healer with Splinter < SoS rit with heals
- Going /W for SY will make your life much easier
- SoH on only 1 or 2 melees can be slotted on the ER (11/10/10 split)
- Rt/R Volley bars need major revamp. If you're keeping the concept, get rid of skills #3, 4, 6 and 8, and bring Sight Beyond Sight. I think the build would suffer from energy problems too, due to my past experience with Spirit's Strength. I personally would go /P (no Volley ), use adrenal attacks and fit 2x FB. In this case, Weapon of Aggression may be a better choice than Splinter.
- Dark Fury > Mark of Fury
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
- GftE > Glowing Signet
- Spotless Soul < Draw Conditions or Foul Feast
- Do try to fit dual FB, microing FB + Incoming is pretty annoying imo
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Going in reverse order. Foul Feast is probably a better choice, same with Go for the eyes.
Shared Burden has worked well, but I do understand the counter productiveness.
Dark Fury is an enchantment making Order useless, and it causes 33% health cut because of Awaken.
The Rt/R did have some energy problems, I was thinking zealous will help, also swapping out earth ele for a SoS/communing rit, offensive, and bringing spirit siphon on these guys.
I don't mind microing SoH but if SG on the ER isn't so useful maybe I can have Vekk run it and make the necro bars more specific.
Infuse is bad with minions, in my experience its VERY bad.
The second team could use some IAS.
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