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Old Apr 11, 2011, 05:03 AM // 05:03   #1
Frost Gate Guardian
 
Join Date: Sep 2008
Location: USA/NJ/EST
Guild: [LoD] IGN: The Netnabi
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Default 3 7Hero builds all Primary Sin, LF critics



My latest creation which I've been running as of late, the para is new so I havent gotten much use. SoH and the para run skills are micro'd.




The Physteam I haven't run with yet as I just made each bar the other day. Looks solid to me though.




Tried, works, fun and different, though not super effective.
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Old Apr 11, 2011, 09:45 AM // 09:45   #2
Krytan Explorer
 
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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1)
-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.

2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.

3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
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Old Apr 11, 2011, 09:51 AM // 09:51   #3
Desert Nomad
 
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Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
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Old Apr 11, 2011, 02:53 PM // 14:53   #4
Lion's Arch Merchant
 
Join Date: May 2009
Guild: TGB
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In addition to what Outerworld said, here are my thoughts:

- Physical heroes need IAS
- Infuse > Shield Guardian on the ER. Heroes use SG poorly
- N/Rt healer with Splinter < SoS rit with heals
- Going /W for SY will make your life much easier
- SoH on only 1 or 2 melees can be slotted on the ER (11/10/10 split)
- Rt/R Volley bars need major revamp. If you're keeping the concept, get rid of skills #3, 4, 6 and 8, and bring Sight Beyond Sight. I think the build would suffer from energy problems too, due to my past experience with Spirit's Strength. I personally would go /P (no Volley ), use adrenal attacks and fit 2x FB. In this case, Weapon of Aggression may be a better choice than Splinter.
- Dark Fury > Mark of Fury
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
- GftE > Glowing Signet
- Spotless Soul < Draw Conditions or Foul Feast
- Do try to fit dual FB, microing FB + Incoming is pretty annoying imo

Quote:
Originally Posted by mage767 View Post
There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
The OP's second setup doesn't have any direct heals, which is a huge problem. The 2 other setups are fine.

And I do hope people adapt their builds before going into the areas you mentioned. Not doing so is as lazy as it is stupid.
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Old Apr 11, 2011, 03:30 PM // 15:30   #5
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
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Quote:
Originally Posted by Haggis of Doom View Post
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
HM Critters get more than enough attacks to trigger clum/wandering.

Think it's obvious the OP is microing incoming if he can micro burning finale.
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Old Apr 11, 2011, 03:37 PM // 15:37   #6
Lion's Arch Merchant
 
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Location: The Underworld
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2 has no direct heals, pretty lame to slowly die while youre protected in every way because some nerd ghoul made you bleed...

just saying
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Old Apr 11, 2011, 05:03 PM // 17:03   #7
Frost Gate Guardian
 
Join Date: Sep 2008
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Quote:
Originally Posted by Outerworld View Post
1)
-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.

2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.

3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
#1. I've used FF alot and I like the 4 slot attack chain better, wild strike helps to remove annoying stances and Golden Fang finishes nicely.

I mentioned I micro Incoming/FB, so they actually don't stack for me

I like the swapping idea, will revamp that.

#2. Forgot Splinter and should add a ded heal over the ST.

#3. Unsuspecting was a mistake it should have been JS, just simple misplaced skills.

The earth ele was an idea, originally water used to snare the enemies.

@ Mage

Quote:
There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
The first build has worked against ToPK HM, and I can solo both FMB and Kath. Even if I couldn't I'm certain I could do kath just from sheer knowledge of the dungeon, might have problems with Frostmaws but I could get it done. I would change almost all my bars for slavers/not do it since humans are better.

@ Haggis

Quote:
In addition to what Outerworld said, here are my thoughts:

- Physical heroes need IAS
- Infuse > Shield Guardian on the ER. Heroes use SG poorly
- N/Rt healer with Splinter < SoS rit with heals
- Going /W for SY will make your life much easier
- SoH on only 1 or 2 melees can be slotted on the ER (11/10/10 split)
- Rt/R Volley bars need major revamp. If you're keeping the concept, get rid of skills #3, 4, 6 and 8, and bring Sight Beyond Sight. I think the build would suffer from energy problems too, due to my past experience with Spirit's Strength. I personally would go /P (no Volley ), use adrenal attacks and fit 2x FB. In this case, Weapon of Aggression may be a better choice than Splinter.
- Dark Fury > Mark of Fury
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
- GftE > Glowing Signet
- Spotless Soul < Draw Conditions or Foul Feast
- Do try to fit dual FB, microing FB + Incoming is pretty annoying imo
Going in reverse order. Foul Feast is probably a better choice, same with Go for the eyes.

Shared Burden has worked well, but I do understand the counter productiveness.

Dark Fury is an enchantment making Order useless, and it causes 33% health cut because of Awaken.

The Rt/R did have some energy problems, I was thinking zealous will help, also swapping out earth ele for a SoS/communing rit, offensive, and bringing spirit siphon on these guys.

I don't mind microing SoH but if SG on the ER isn't so useful maybe I can have Vekk run it and make the necro bars more specific.

Infuse is bad with minions, in my experience its VERY bad.

The second team could use some IAS.
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