Apr 12, 2011, 07:00 AM // 07:00
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#2
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Ascalonian Squire
Join Date: Jun 2006
Guild: balthazars legend force
Profession: R/Mo
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looks fun,
i'd drop the panic tho for another Esurge
you've got like 10 interrupts without Panic,
including some CoF's..
Inneptitude + minions + ER Prot is great protection,
so for the "easy area's" (which aren't these days)
u can swap the ST for a SoS or something
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Apr 12, 2011, 07:05 AM // 07:05
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#3
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Ascalonian Squire
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DUR! Didn't think of it like that with panic and all my CoF's. Thanks for that :P.
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Apr 12, 2011, 07:21 AM // 07:21
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#4
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Minions, soul twisting AND Emo Infuser - that along with Inep and a shitload of ruptz seems complete overkill
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Apr 12, 2011, 08:12 AM // 08:12
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#6
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
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As someone who runs 5-6 Mesmers regularly, DONT remove panic. It just does so much right, especially when you get AI to ball around minions. On the other hand, overkill on healing, and the two Mes/Rts need to drop the healing so they focus on damage alone. Sure the build works, I can tell just looking, but its not very fast, and im 99% sure you dont micro spikes with it. With that being said, the mesmers might as well be discord, cause you arent taking proper advantage.
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Apr 12, 2011, 09:26 AM // 09:26
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#8
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Academy Page
Join Date: Jan 2010
Location: right behind you
Guild: Mercenaries Of Grenth [MoG]
Profession: P/W
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i bought my 3 extra mez and its awesome. only thing is i micro them some and only have 1 with e surge and run 2 other with arcane mimic. Only problem i sometimes run into is emanage but if there just small groups like in vqs it works fine. some areas in doa and dungeons it is a little more difficult
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Apr 12, 2011, 10:37 AM // 10:37
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#9
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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I wonder if the heroes are smart enough to use all those energy surges ok? Wont they spam it on the first they encounter, usually the warrior with a limited energy pool?
I've never tried heroes with esurge so I have no idea.
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Apr 12, 2011, 11:25 AM // 11:25
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#10
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Lion's Arch Merchant
Join Date: Nov 2009
Location: The Underworld
Profession: Mo/
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ST with minions isn't a very good idea... swap it for another dmg dealer cuz youve got nuf heals.
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Apr 12, 2011, 12:22 PM // 12:22
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#11
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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ST with Minions is sort of ok. If minions take longer to kill it's more damage being thrown at them, not you.
It's absolutely fine if your minions are supposed to be dealing damage with attacks rather than via Death Nova.
However an ST with an ER is just plain overkill.
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Apr 12, 2011, 12:58 PM // 12:58
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#12
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Desert Nomad
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I'd make some changes, because with 5 power drain youre more commonly going to encounter energy problems.
Energy management for me (with Waste Not Want Not on all bars ofc) would be: 2x Power Drain, 2x Drain Enchantment, Arcane Concondrum and Drain Energy on the Illusion mesmer. Because with 5 power drain there will be a lack of skills left to interrupt.
Then I'd change Mistrust from the Me\P's to the Me\Rt's, remove Shatter and grab either Shatter Hex (which is 10 energy now and completely awesome) or Wastrel's Demise + Worry one on each char.
4x Cry is also a little bit overkill IMO so myself I'd go for 3x Cry + Shatter Hex \ Hex Eater Signet \ Mistrust.
Personally though no matter how much I try to make the perfect 5 mesmer build, I find them to suffer from diminishing returns when I go past 4 of them unless one is the player character. In short though I've been using 4 or 5 mesmers all the time since I got them unless testing the alternatives. In short, mesmers are fast, but maybe even more importantly it feels very smooth when you're playing it.
As a last note though I've found the best combination with mesmers to be 3x Necros, either Discordway or the same build with only a few skills mixed around. But since you play necro yourself it does change the parameters quite a bit, so it's hard to tell what would be the most efficient way to go about things.
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Apr 12, 2011, 02:31 PM // 14:31
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#13
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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A team of all casters is not a good solution in areas such as desolation where dervishes have VoS. Your team will have to wand them to death. Therefore, drop one mesmer and take a dervish (with holy damage).
Plus, weaklings is a dumb Pve skill - I would drop it and bring GDW to support my dervish instead. The dervish will also serve as an effective frontline to somewhat ball up the enemies such that esurges are more effective.
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Apr 12, 2011, 05:02 PM // 17:02
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#14
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by mage767
A team of all casters is not a good solution in areas such as desolation where dervishes have VoS. Your team will have to wand them to death. Therefore, drop one mesmer and take a dervish (with holy damage).
Plus, weaklings is a dumb Pve skill - I would drop it and bring GDW to support my dervish instead. The dervish will also serve as an effective frontline to somewhat ball up the enemies such that esurges are more effective.
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If enemies in a certain area have VoS, you change the setup for that one area as opposed to making it a permanent change.
As for the build itself; it seems ok but as others have said, swap out either the ST or the ER for something else.
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Apr 12, 2011, 05:47 PM // 17:47
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#15
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Academy Page
Join Date: Apr 2009
Location: Denmark
Profession: Me/E
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3 energy surge? really?
I would take psychic instability instead of one esurge.
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Apr 12, 2011, 06:32 PM // 18:32
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#16
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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3 E-surge is completely fine, why would you bother with PI when you already have multiple interupts as well as Panic?
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Apr 12, 2011, 08:36 PM // 20:36
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#17
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Imo you should change your ST rit for s SoS resto, pretty sure there's a build on pvx, since you lack single target damage to clea up the left overs and minions will eat up the defensive spirits in no time.. Infuse on a hero is rubbish, change it for reverse hex. Also change shatter ench for shatter hex, enchantments aren't really any issue PvE, and the damage from it won't be missed.
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Apr 12, 2011, 11:06 PM // 23:06
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#18
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Ascalonian Squire
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Quote:
Originally Posted by aga
Infuse on a hero is rubbish, change it for reverse hex..
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This statement makes it hard to take your entire post seriously.
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Apr 12, 2011, 11:26 PM // 23:26
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#19
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Hero uses infuse, loses half his HP then will instantly cast 2-3 spells on himself, usually ones like SoA and Spirit bond which 99% of the time would be useless on him. Just because PvX says something is good, doesn't mean it's true.
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Apr 12, 2011, 11:56 PM // 23:56
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#20
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Quote:
Originally Posted by aga
Hero uses infuse, loses half his HP then will instantly cast 2-3 spells on himself, usually ones like SoA and Spirit bond which 99% of the time would be useless on him. Just because PvX says something is good, doesn't mean it's true.
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While I do understand where you are coming from, having Infuse on the ER will be beneficial more often than not.
Situation A:
Your party is facing heavy pressure and you fear a wipe. ER infuses someone and prots himself. Which is a good thing, since if you are under heavy pressure you'd want your backline to be well protted. If he dies, you are screwed, especially considering the fact that a newly rezzed ER is a mostly useless ER.
Situation B:
Your party is facing low-medium pressure and you do not fear a wipe. ER infuses someone and prots himself, which is unnecessary. You don't care, since he has unlimited energy, his prots have short recharges and there is not enough pressure for his attention to be needed elsewhere anyways.
Situation C:
Your party is facing low-medium pressure, but there are occasional incoming spikes (such as ele boss). ER catches a spike and prots himself, during which time his services could've been better used at catching another spike. You wish you had aggro'ed better or have brought SY / Shelter.
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