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Old Apr 19, 2011, 03:19 PM // 15:19   #1
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Default Prot hero monks energy pool

Hi, I need some help with this build to work along side my team help as in energy I have tried Gole but he didn't get much use out of it so I have tried mesmer 2ndry this is what I have so far.



Skills as follows

Spirit Bond,Gift of Health,Restore Condition,SoA,PS,Aegis,Power Drain,Waste not Want not

Equipment

Droknar's Protection Staff
Energy +10
HSR 20%
Holy damage: 11-22 9 Protection Prayers
HCT Protection Prayers 20%
Health +30
Enchanting 20%

Armor

Head: Superior Prot and Survivor insignia
Chest: Survivor insignia and Rune of Superior Vigor
Gloves Minor Divine and Survivor insignia
Legs: Radiant insignia and Rune of Attunement
Boots: Radiant insignia and Rune of Attunement

--------------------------------------------------------

my first and only question is, straight forward enough I hope how can I make my hero keep his energy above 10e ?
He sits at 5-3 energy all the time I'm not a killing fast type of player they die within 50seconds of tackling them.

My healer monk has no troubles with his energy.
I don't want to hear oh but er eles are the way to go yes I know there very good and meta but why have 3 monks? why have a prot line on monks? yes I also know monks energy pool is less then an eles only want tips on decent energy management not a new hero with the monks prot line.

Looking forward to seeing what you guys can do for me

Thanks in advance.
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Old Apr 19, 2011, 03:53 PM // 15:53   #2
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I have a similar bar used by one of my heroes, and he has no troubles managing his energy with p-drain and WNWN.
Is your hero set to guard?
If not he/she wont use the mesmer skills.

Another option might be to take Protective spirit or Spirit bond, both have a similar effect and heroes might spam SB.
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Old Apr 19, 2011, 03:58 PM // 15:58   #3
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Quote:
Originally Posted by loopysnoopy View Post
why have a prot line on monks?
For human players. Or even N/Mos are half decent with soul reaping.

If you want to stick with monks, for starters drop spirit bond, spamming prot spirit is going to be hard enough. Replace with remove hex, shielding hands, something else, or more mesmer inspiration. RC is powerful but will also be eating through your energy, it will be used to clean conditions regardless of overhealing. I have seen aura of faith run to some good effect instead, if you can put condition control elsewhere (Mend Body & Soul on a rit, or foul feast on a necro, or even mend ailment if you just want heals and don't care about removing conditions.)
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Old Apr 19, 2011, 03:59 PM // 15:59   #4
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You could always use Leech Signet too lol. And Prot Spirit and Spirit Bond will need to be micro'ed or the hero will spam it and that's where all the energy goes.
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Old Apr 19, 2011, 04:22 PM // 16:22   #5
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I'd say if you have Prot Spirit on her, then Spirit Bond is (sort-of) redundant and should be dropped.
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Old Apr 19, 2011, 04:30 PM // 16:30   #6
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Three 10 energy skills on a hero monk is going to cause energy problems.
Prot Spirit and Aegis are, potentially, the most powerful so Spirit Bond is the one to drop.
After that you should question why you have a dedicated prot since the rest of the prot skills are good enough at 9+1 Prot.
Unless of course, you have a specific reason for bringing RC (it's potentially very strong in some areas).
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Old Apr 19, 2011, 04:34 PM // 16:34   #7
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If you don't want to micro spirit bond and prot spirit the only builds that can really handle those skills being spammed are necros and ER prots (and some other less common stuff). Another option is adding BiP or BR to your build, or at least offloading spirit bond to a necro to even the load.
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Old Apr 19, 2011, 06:14 PM // 18:14   #8
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Not trying to be an ass here but, it's probably better to ditch this build as a whole. There's way better heroes that can fill up this slot, do your protection AND healing for you alot more effectively and all without having you worry about emanagement.

If you just wanna use it for the sake of not using a necro or ritualist, go ahead and just use this one, will be less effective and take more microing, but it'll get the job done for sure.
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Old Apr 19, 2011, 07:56 PM // 19:56   #9
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Heroes can't prot properly... Aegis/SoA/Shielding Hands are the limits of their AI. Aegis is iffy too if you don't micro it a little. They will use it against one mob.
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Old Apr 19, 2011, 09:24 PM // 21:24   #10
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Some great advice then some troll post saying monk heroes can't prot for toffee.

So I have taken into account of everybody's opinion on energy management. Dropped the first skill added a hex removal kept the elite since in my team I only have one other form of condition removal. Tested it out in Sorrows furnace now he is protting a lot better then he was, energy still is tight, so I have replaced waste not want not with ether signet.

So far the team is getting me through elona VQ's no problems so now I think to stop the trolls banging on about protting sucks on monks, can a mod CLOSE please

Thank you for those people that have been real helpful and not gave a load of tosh
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Old Apr 19, 2011, 10:07 PM // 22:07   #11
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Loopysnoopy, it's not monk heroes that can't prot effectively, it's heroes.

To prot you effectively, I should put the Prot Spirit on you BEFORE you run up and attack the elementalist boss. Heroes don't do this. They should put the Reversal of Fortune on you when you're about to take a Fireball to the face, but instead they put it on you and let it get eaten by a low-damage autoattack. Heroes just react. They use prots in the same way they use heals. That's why heroes can't prot effectively.

However, the design of some skills, like Aegis, SoA and SH go well with how heroes choose spellcasts. If you give heroes prot skills that they can't mess up, then they can prot effectively with them.

So... stop being sad about people "trolling" you or giving you "tosh" and stop being offended by regular conversation. You're great and your heroes are great, and everyone loves everyone.

But your heroes think prots are heals, so they're not effective protters.
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Old Apr 19, 2011, 11:29 PM // 23:29   #12
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One skill you may want to try for condition removal is Extinguish (good party-wide condition removal). Though, you would have to put it on manual use or your hero would burn through EN fast. This would free up your elite slot.

I actually find prot monk setups not using much energy unless you give them certain skills. Any type of condition removal and Spirit Bond being a big source of EN usage. For your initial bar, I suspect what burns most of the energy is Spirit Bond, Gift and your elite skill. If you were to sub in RoF in place of Gift you would probably see a drop in EN usage; this along with your Spirit Bond removal (which you already did) and a change in the elite to something like Aura of Faith.
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Old Apr 20, 2011, 12:28 AM // 00:28   #13
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Quote:
Originally Posted by Ghull Ka View Post
So... stop being sad about people "trolling" you or giving you "tosh" and stop being offended by regular conversation. You're great and your heroes are great, and everyone loves everyone.

But your heroes think prots are heals, so they're not effective protters.
Yes I know hero protter prot as they would heal I'm not been sad about people trolling it was the case as its was one post was no real advice only that ditch the whole build life infusions advice was taken on board and this is what I ended up with he now has no problems with energy unless I'm been dippy and just running in. I don't micro any skills as I just don't like to have to do it my self. The build in question now fits with my sab-way orientated build with my heal monk the resto nec rit turn to orders and a SoH monk



Yes it may look weird but the hero grasps the concept so that's good enough for me. from my last post I realised that at the end of Sorrows Furnace with I did (HM) the bar he was running was useless

Thanks again to all that helped me...
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Old Apr 20, 2011, 12:40 AM // 00:40   #14
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ZB isn't used correctly by heroes (disregards whether you're <50%).
Ether Signet isn't used correctly by heroes. (inferior to WNWN, uses it at upper limits and will often go to waste)
Dismiss Conditions isn't used correctly by heroes. (treats it as a heal)
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Old Apr 20, 2011, 07:10 AM // 07:10   #15
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Recently I began a project of trying to make hench bars for heroes... no secondary professions, everyone gets a rez, etc. (Yes, the EotN henchmen have a secondary skill. I'm ignoring that part.) Anyway, obviously these builds are not an absolute optimum due to the self-imposed restrictions, but all of them performed surprisingly well.

The prot monk in particular was fun because there would be no GoLE, no Power Drain, etc. To compensate, I ended up avoiding 10e skills except PS and taking the two signets instead. The result was that the hero's energy rarely dropped below half; the build is too efficient. In other words, there is some level of effectiveness which is often left on the table. It's nice to have the wiggle room for hairy situations though.

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