May 18, 2011, 09:58 AM // 09:58
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#1
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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7 hero Deep HM
(sorry for my english)
I found recently build team 7 hero Deep on PvX, and got problem.
All run is rather easy, but I cant kd Kanaxai twice. First time is ok - I used ymlad and return to my heroes with Recall. But second time is impossible: I can't reach Kanaxai, because first group of Nightmares remove Recall from me and i return to my heroes before kd Kana second time. I cant do that even if I cover Recall with other enchants. I tried to do it without Recall, but i died.
Any solutions ?
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May 18, 2011, 10:16 AM // 10:16
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#2
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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I think how you should do it is KD him once, recall out, try to pull him away from the nightmares when you KD him the second time, recall out, and pull him away again when you kill him. You can pull him away to the right, but the exact details of how to are unfamiliar to me..
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May 18, 2011, 10:39 AM // 10:39
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#3
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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You are right. Ive never tried to pull him second time from right side to the center of room. It might works.
Stupid me
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May 18, 2011, 10:48 AM // 10:48
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#4
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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I read through the article on PvX and he actually explains quite well how to do it. My initial explanation is not very good, because I think the nightmares pop where you KD him, not where he initially spawned. So run in, KD him, recall out. Run in, pull him to the left a bit, KD him, recall out. Then move to the right side of the room, and kill him there.
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May 18, 2011, 10:56 AM // 10:56
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#5
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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I can't comment on that tactic but I always bring 2x kd myself(ymlad and iron palm) and kd him twice in rapid succesion. This also speeds up the aspect kills if you don't have kds on the heros to rely on.
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May 18, 2011, 11:08 AM // 11:08
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#6
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Frost Gate Guardian
Join Date: May 2008
Location: Planet Earth
Guild: Drop A Gem O N Em [MOB]
Profession: A/
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yes, i also bring 2 KD's with me, for my exemple meteor and YMLaD... easy for me
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May 18, 2011, 11:51 AM // 11:51
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#7
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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OK. Ill try Iron Palm, because im Warrior.
Thanks all.
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May 18, 2011, 12:15 PM // 12:15
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#8
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Wilds Pathfinder
Join Date: Feb 2011
Guild: Fire
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Yup, take 2x knock downs and do it as far to left as you can, so the Sappings are well away from centre.
Pull him from right, and good idea to body block if possible (spirits?) to keep the bugger from slinking away again
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May 18, 2011, 12:54 PM // 12:54
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#9
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Jungle Guide
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His aggro radius is abnormally large and he'll 'see' you long before you actually get into range, use that to your advantage when pulling.
Run down the left side and hit YMLAD on him, immediately run back towards your heroes. As soon as it's back up carefully move into range a second time and repeat. Run down the right side and take him out, simple as that, no recall needed for this.
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May 20, 2011, 08:14 AM // 08:14
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#10
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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I did it with Iron Palm and ymlad. Easy
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May 30, 2011, 09:47 PM // 21:47
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#11
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Ascalonian Squire
Join Date: Sep 2006
Location: The Netherlands
Guild: Krazy Guild with Krazy People [KrZy]
Profession: R/
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I have a different problem while doing Deep with 7 h.
How do you guys get from room 6 ( lethargy ) to room 7 (depletion), you're supposed to put a hero on all the switches and then recall your way behind the gate right?
But it seems that letting my Xandra cast EoE on the middle switch doesn't give my other heros the time to reach the gate. They allways get the door slammed in their faces
Any tips?
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May 31, 2011, 04:18 AM // 04:18
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#12
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by night hawk
I have a different problem while doing Deep with 7 h.
How do you guys get from room 6 ( lethargy ) to room 7 (depletion), you're supposed to put a hero on all the switches and then recall your way behind the gate right?
But it seems that letting my Xandra cast EoE on the middle switch doesn't give my other heros the time to reach the gate. They allways get the door slammed in their faces
Any tips?
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IIRC,Killing the outlaw group just inside the gate will make the freezing nightmares spawn behind you,let them kill the heros that you had flagged. But with 7h and only 3 flags it may be done entirely different than recall,I'm not sure.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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May 31, 2011, 08:22 AM // 08:22
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#13
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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You have to kill two groups of Outlaws behind gate, and then walk close to the other groups of Outlaws (not trigger them). Freezing nightmares will spawn and kill your heroes. It is important to have UA hero with you behind gate to res heroes through the gate.
(nightmares HAVE TO kill heroes nearly gate - in res range)
Last edited by peter81; May 31, 2011 at 08:27 AM // 08:27..
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May 31, 2011, 08:47 AM // 08:47
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#14
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Academy Page
Join Date: Feb 2006
Location: Paris, France
Guild: Tears of the Ascended [ToA]
Profession: Mo/
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Here is the technique I'm using to get through this door with 7 heroes.
I have Recall on myself and 4 of my heroes (including heroes #1, #2 and #3 so that I can flag them on switches). The other 3 heroes are */N or N/* with Necrotic Traversal.
1. Kill the Outcast group close to the door so that the 3 heroes with Necrotic Traversal can go through.
2. Use Recall on one of the heroes on the other side of the door, and have the 4 heroes with Recall use it on you.
3. Put your flags on the left and right switches (the party flag has to be put a bit on the side rather than exactly on the center of the switch) and stand close to the center switch.
4. As soon as you step on the center switch the door will open and the heroes on the other side will start walking back to where the party flag is, so you have to do the following in quick succession:
- Cancel your Recall and run as far and as fast as you can inside the depletion room
- Cancel all flags
- Cancel your heroes' Recalls (the ones from heroes flagged on far switches should cancel automatically because of the distance between you and them).
If any hero doesn't make it past the door, have them killed by the Nightmares and UA, Rebirth or Scroll them through.
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May 31, 2011, 11:54 AM // 11:54
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#15
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Ascalonian Squire
Join Date: Sep 2006
Location: The Netherlands
Guild: Krazy Guild with Krazy People [KrZy]
Profession: R/
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Thx a bunch to all! This should help me get past
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May 31, 2011, 12:20 PM // 12:20
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#16
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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Giving necrotic or recall to heroes is kinda waste of skill slot. It can be done with heroes death - dp isnt a problem there
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