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Old Jun 15, 2011, 03:36 PM // 15:36   #21
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Thank you I will try and stop where the video tells you to and micro SoA, i guess that's where i have been going wrong
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Old Jun 15, 2011, 03:38 PM // 15:38   #22
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@kelloggs: I find that keystone mesmer heroes are not that worth it. First they do not use symbolic celerity well, and second their damage is pretty low. Their advantages are the low energy requirement, high armor, and interrupts that come with it, in prolonged fights.

@Aria: That is pretty impressive, to get such an awesome time without micro. Your ER mesmer is an interesting idea. I am surprised you have only 1 res in your team though.

@EFGJack: Very nice as usual, although your mesmer bar may be improved replacing the VoR. You get the lower damage on mesmer hexed targets. Nice idea with the dual "Never Give up!" to fuel your casters.

Last edited by Daesu; Jun 15, 2011 at 03:42 PM // 15:42..
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Old Jun 15, 2011, 05:05 PM // 17:05   #23
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VoR is somewhat handy in DoA due to forced triggers from Enraged. I played around with VoR bots in UW and they were a bit disappointing in there, indeed.
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Old Jun 15, 2011, 06:34 PM // 18:34   #24
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4-5 Keystonemesmers are godlike, if you put symbolic to the left skillpoolside (heroes like using left skills more than right ones); they can run builds with heavily dmg or build with good dmg and good support, -> 5 ks + emo + n/rt supoort heal + player = gg!
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Old Jun 15, 2011, 08:35 PM // 20:35   #25
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Quote:
Originally Posted by [Nika] View Post
4-5 Keystonemesmers are godlike, if you put symbolic to the left skillpoolside (heroes like using left skills more than right ones); they can run builds with heavily dmg or build with good dmg and good support, -> 5 ks + emo + n/rt supoort heal + player = gg!
I think that heroes always using skills from left to right theory is iffy. But if you micro symbolic, that could work.
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Old Jun 15, 2011, 08:45 PM // 20:45   #26
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Quote:
Originally Posted by [Nika] View Post
4-5 Keystonemesmers are godlike, if you put symbolic to the left skillpoolside (heroes like using left skills more than right ones); they can run builds with heavily dmg or build with good dmg and good support, -> 5 ks + emo + n/rt supoort heal + player = gg!
And why not energy surge? Last time I checked nearby>adjacent.
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Old Jun 15, 2011, 09:21 PM // 21:21   #27
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If you can get Signet of Lost Souls set up, keystone mez can be nuts. Otherwise they're just kindof OK.
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Old Jun 15, 2011, 09:58 PM // 21:58   #28
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Quote:
Originally Posted by Daesu View Post
I think that heroes always using skills from left to right theory is iffy. But if you micro symbolic, that could work.
Agree, I actually pay attention to my heroes and skills they use, and I haven't noticed any kind of behavior to back up the left -> right theory. For example, my heroes use their energy management, and other utility skills perfectly and they are often skills 6, 7 and 8. My guess is that the skills heroes use poorly - Symbolic Celerity in this case, are often placed in the right end and people get loaded on the great AI conspiracy theories.

@Kelloggs - I did try Keystone mesmers but I prefer the traditional Dom & Illusion bars over the signet builds. Mostly because they work fine even if you don't ball, and partially because I don't ball all the time, and re-runing heroes all the time is annoying-- which is why they should totally implement a feature that allows you to load up team setups with runes and weaponry saved to a template. I'd pay RL gold for it.
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Old Jun 16, 2011, 03:11 PM // 15:11   #29
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I've also noticed that my Keystone mesmer tends not to keep symbolic up either. I tend to micro it.
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Old Jun 28, 2011, 11:23 AM // 11:23   #30
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I only have Rt in DoA, have you got any build for player Rt?? Thanks
(Sorry, my english is horrible coz i'm spanish)
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