Jul 01, 2011, 08:25 PM // 20:25
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#21
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Frost Gate Guardian
Join Date: Nov 2008
Guild: Hardcore Nappels Of Tdp [MOWL]
Profession: Me/
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For big areas or areas where are the monster far away, i make the N/Mo to N/P.
Vanquish max 20 min but normaly ~16-17 min. Dungeons puuh not so fast as SC´s but faster then many other.
The Second Build with the KSS-Mesmer i normaly use to farm Kurzick/Luxon Points or doing HM Quests or fow hm, but for fow i change it a little bit.. Just run into the Mob, wait a few seconds and run to the next. The Heros does all themselves. And i run normaly as X/P with Stand your ground, Fall back, etc.
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Jul 01, 2011, 09:15 PM // 21:15
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#22
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Academy Page
Join Date: May 2008
Location: UK
Guild: LF slightly hardcore UK/euro guild
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I tried tacking Symbolic Celerity and SOLS onto my usual Ineptitude mesmer. I don't know if he maintained it perfectly (can't watch all the time), but he certainly had much better energy than usual. He had no problem spamming Clumsiness in a prolonged fight, which is beyond most hero builds.
This does cost me a fast cast hard res compared to my normal build, but I think it's worth it.
Last edited by Morte66; Jul 01, 2011 at 09:23 PM // 21:23..
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Jul 02, 2011, 01:27 AM // 01:27
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#23
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Forge Runner
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Quote:
Originally Posted by Rufus Deimos
For big areas or areas where are the monster far away, i make the N/Mo to N/P.
Vanquish max 20 min but normaly ~16-17 min. Dungeons puuh not so fast as SC´s but faster then many other.
The Second Build with the KSS-Mesmer i normaly use to farm Kurzick/Luxon Points or doing HM Quests or fow hm, but for fow i change it a little bit.. Just run into the Mob, wait a few seconds and run to the next. The Heros does all themselves. And i run normaly as X/P with Stand your ground, Fall back, etc.
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A blanket time for every area is too wide; surely everyone can vanquish areas like Majesty's Rest in far less of that time. If you can VQ Silent Surf in 20 minutes, do it and post screenshot.
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Jul 02, 2011, 06:44 AM // 06:44
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#24
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: N/
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Quote:
Originally Posted by Third
I used these builds in DoA (NM) and i died quickly. The emo was not able to effectively heal the group. I used the same skills and most of my heroes have runes. In addition, the heroes rarely used Symbolic Celerity and I think the builds are not effective in areas where the removal of enchantment is present. (Sorry for my english btw)
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I just cleared the city with this build. didnt have a problem even with double aggro. the last big mob with the bosses was hard thou, had to break aggro a few times and rez carefully, but made it anyway.
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Jul 02, 2011, 09:50 AM // 09:50
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#25
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Frost Gate Guardian
Join Date: Nov 2008
Guild: Hardcore Nappels Of Tdp [MOWL]
Profession: Me/
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@ Jeydra. If i am home i watch my screenshots,
@ Third. It´s normal that you have to change the build in a few skills in some areas like fow or doa.
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Jul 02, 2011, 12:54 PM // 12:54
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#26
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Pre-Searing Cadet
Join Date: May 2009
Guild: Geek Wars
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@Rufus Deimos
Ah okay, that's why it was not so effective ... What did you modify in your heroes builds before to go in DoA ?
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Jul 02, 2011, 01:49 PM // 13:49
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#28
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Ascalonian Squire
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I am thinking about this next build, since I am not playing a soaker myself I wanna try a physical build. This is what I am gonna try next:
All the signets are gonna be blocked and I am also trying to figure out how to fit in Aegis in this build. Skipping EBSoH for Summon Spirits might be a good idea for movement and healing the spirits.
[UPDATE]
This build just doesn't work, they eat too much damage and dont deal enough. Even if the enemies are balled they dont know where to swing their scythe to hit 3 targets. Well it was worth a try.
Last edited by Illion; Jul 04, 2011 at 08:49 AM // 08:49..
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Jul 03, 2011, 10:00 AM // 10:00
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#29
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Academy Page
Join Date: May 2009
Guild: byob
Profession: A/
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Quote:
Originally Posted by Rufus Deimos
For big areas or areas where are the monster far away, i make the N/Mo to N/P.
Vanquish max 20 min but normaly ~16-17 min. Dungeons puuh not so fast as SC´s but faster then many other.
The Second Build with the KSS-Mesmer i normaly use to farm Kurzick/Luxon Points or doing HM Quests or fow hm, but for fow i change it a little bit.. Just run into the Mob, wait a few seconds and run to the next. The Heros does all themselves. And i run normaly as X/P with Stand your ground, Fall back, etc.
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When you say you use the second for the HM stuff, is it generally better that the first one?
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Jul 03, 2011, 02:57 PM // 14:57
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#30
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Pre-Searing Cadet
Join Date: Apr 2011
Guild: The Acid Snakes [TAS]
Profession: Mo/
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Quote:
Originally Posted by Illion
I am thinking about this next build, since I am not playing a soaker myself I wanna try a physical build. This is what I am gonna try next:
All the signets are gonna be blocked and I am also trying to figure out how to fit in Aegis in this build. Skipping EBSoH for Summon Spirits might be a good idea for movement and healing the spirits.
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I consider this to be a quite interesting idea. Might try that with my sin and see what happens. I have to say I quite lack more condition removal in there, because once you get massblinded your dps is gone. There must be a way around that though.
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Jul 05, 2011, 05:00 AM // 05:00
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#31
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Ascalonian Squire
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After more testing in DoA I changed some small things with the build and now it looks like this:
I felt improvement with every small change.
What do you guys think?
I got 3 thoughts:- Switching Clumsiness with Arcane Conundrum to make casters less dangerous. But that might interfere with the synergy between all the interrupts.
- Using Ancestors' Rage instead of Splinter Weapon, don't know which one is most beneficial.
- Switching Life with Well of Blood (as its not really necessary since we got lots of spirits and it's heal is not that good). I believe that wells work really well with a full caster team of heroes to counter AoE if you dont micro much. Strip Enchantment could be a possibility too.
Last edited by Illion; Jul 05, 2011 at 09:31 AM // 09:31..
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Jul 05, 2011, 02:33 PM // 14:33
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#32
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Pre-Searing Cadet
Join Date: May 2009
Guild: Geek Wars
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Quote:
Originally Posted by Illion
...[*]Using Ancestors' Rage instead of Splinter Weapon, don't know which one is most beneficial.
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I don't know how Splinter Weapon can be more profitable than Ancestors' Rage. You are a caster so Ancestors' Rage is more appropriate. Also, Spiteful Spirit do not work well with Panic/Ineptitude (that's what i heard).
Last edited by Third; Jul 05, 2011 at 02:36 PM // 14:36..
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Jul 05, 2011, 03:06 PM // 15:06
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#33
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Academy Page
Join Date: Feb 2011
Guild: Charter Vanguard [CV]
Profession: R/
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Quote:
Originally Posted by Third
Also, Spiteful Spirit do not work well with Panic/Ineptitude (that's what i heard).
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SS cause damage when target cast a spell or attack, with Panic/Ineptitude you interrupt the targets so SS won't cause damage, at least on casters.
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Jul 06, 2011, 02:01 PM // 14:01
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#34
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Belzebu
SS cause damage when target cast a spell or attack, with Panic/Ineptitude you interrupt the targets so SS won't cause damage, at least on casters.
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Small fix, you still attack with ineptitude, no interrupt there, but foe is blinded before attack connects, so 90%+ of time attack misses
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Jul 07, 2011, 06:55 PM // 18:55
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#35
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Ascalonian Squire
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Thanks for comments.
I tweaked the build to handle more AoE damage, pumped up all heroes with max armor and som with 40/40. Had some problems in Fury but now it works perfectly. Now I dont have anymore thoughts about this build, I feel its very much complete. It works through all of DoA and I just started UW, did 4 quests this far without a hassle.
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Jul 09, 2011, 05:52 PM // 17:52
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#36
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: N/
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@ Illion:
do you really use superior runes for everyone ? is it worth it ?
it is an elite area after all and 75 hp are not something to disregard.
look at your Bip hero for example, imo, a spec 8 in blood is enough. it gives +5 health regeneration compaired with +6 if you have 13 blood.
and the PoD necro doesn't really need 16 curses (although the damage is higher...).
do you find reclaim essence good enough on the hero ? did you try to use ST instead ?
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Jul 09, 2011, 11:41 PM // 23:41
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#37
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Ascalonian Squire
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Quote:
Originally Posted by shaygo
@ Illion:
do you really use superior runes for everyone ? is it worth it ?
it is an elite area after all and 75 hp are not something to disregard.
look at your Bip hero for example, imo, a spec 8 in blood is enough. it gives +5 health regeneration compaired with +6 if you have 13 blood.
and the PoD necro doesn't really need 16 curses (although the damage is higher...).
do you find reclaim essence good enough on the hero ? did you try to use ST instead ?
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About the superior runes, I dont use sup on the healer and the BiP since they want as much health as possible and its not worth it stat wise. HP sure is great but since all my heroes are 100% buffed for armor the value I get from the sup runes is higher.
I have played through DoA a couple of times now and the only fight that you need to stop and think is the Fury fight. Its all about positioning, usually what I do is that I spawn all spirits manually and have one character in front the rest spread out. When the spirits start dying new ones will be created in the middle line and the front liner will eat most of the damage. This makes enough time to get all Furys spawns.
Reclaim works well I think, makes it possible to move around quicker and no down time on his spirits. ST is of course also very good but doesnt give you the energy, I am actually working on an updated version since I have noticed some abilities could work better.
Last edited by Illion; Jul 10, 2011 at 02:54 AM // 02:54..
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Jul 10, 2011, 01:49 PM // 13:49
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#38
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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@Illion - what do you mean 'pumped up all heroes with max armor' ? Do you mean you added +armor insignias to every piece of hero armor?
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Jul 11, 2011, 08:19 AM // 08:19
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#39
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Ascalonian Squire
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Yes I mean insignias and weapon mods.
I changed my build a bit and I now run DoA + Mallyx without a problem and also all quests in UW except 4H, I died twice. The trick is to place your heroes in a diamond formation, I put the 2 mesmers and a curser in the front and the ball of heroes in the back.
If I put the heroes like this I dont even have to move them whatever happens, AoE and what not. Its just lazy style, even tried 1st phase of Mallyx and Glints Challenge AFK. The enemy AI seems to get stuck on one person, I can just imagine how easy these isntances would be if you played a tank character.
Anyways here is my reworked build:
Last edited by Illion; Jul 11, 2011 at 08:21 AM // 08:21..
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Jul 12, 2011, 10:53 AM // 10:53
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#40
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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I really like the way you have developed this 7H build over time, with constant testing and tweaking. I'm very much looking forward to trying it out soon (away from home atm), though I won't be able to buff my hero's armor 'cos of lack of money! I just have one more HM dungeon to do then I'll have Legendary Master of the North and thus my very first GWAMM. So, I'll be trying your build on Catacombs of Kathandrax HM - I'll report back with results in a few days time.
I see you've changed your Fallback Necro's elite to Spiteful Spirit. I take it that you don't find that running this with a Panic mesmer is counter-productive?
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