Apr 26, 2011, 08:58 PM // 20:58
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#381
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by HotSoup
All I see here is people posting builds, and others critiquing. Has there been any work on any revolutionary 7Hero builds that can really steamroll through VQ's and missions?
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Pretty much ANY 7 hero build can do that, the challenge is mainly with some dungeons and end game areas.
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Apr 27, 2011, 09:00 AM // 09:00
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#382
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Pre-Searing Cadet
Join Date: Apr 2011
Profession: W/
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:p
could any do a UW NM 7 heroes build for me which i do not have to micro. Thanks
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Apr 27, 2011, 10:50 AM // 10:50
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#383
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Desert Nomad
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Quote:
Originally Posted by zputtan
could any do a UW NM 7 heroes build for me which i do not have to micro. Thanks
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If you want it to be a complete cakewalk:
SoS + SoGM and using the spirit spamming tactic EFGJack displayed in this video for horsemen. http://www.youtube.com/watch?v=mu6XjYE9unU in NM you wont be needing muddy terrain.
40-50 rainbow candy canes for team death penalty on Dhuum.
Given that those two criteria are met, anything goes. UW NM is very easy
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Apr 27, 2011, 11:17 AM // 11:17
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#384
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Finland
Guild: Pros At Inactivity [bleh]
Profession: W/
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Quote:
Originally Posted by Gabs88
If you want it to be a complete cakewalk:
SoS + SoGM and using the spirit spamming tactic EFGJack displayed in this video for horsemen. http://www.youtube.com/watch?v=mu6XjYE9unU in NM you wont be needing muddy terrain.
40-50 rainbow candy canes for team death penalty on Dhuum.
Given that those two criteria are met, anything goes. UW NM is very easy
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Version 2 of 4HM - http://www.youtube.com/watch?v=Asfw5Tm5780 - build gives more room for error and is proven to be capable of clearing all ow Uw on HM.
And yes, UW NM is very simple
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Apr 27, 2011, 01:41 PM // 13:41
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#385
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Furnace Stoker
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Quote:
Originally Posted by EFGJack
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Goes to show that with enough prots, you don't need 2 healers.
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Apr 27, 2011, 01:55 PM // 13:55
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#386
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Finland
Guild: Pros At Inactivity [bleh]
Profession: W/
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Quote:
Originally Posted by Daesu
Goes to show that with enough prots, you don't need 2 healers.
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Yes because UW is totally comparable to general PvE
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Apr 28, 2011, 03:09 AM // 03:09
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#387
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Furnace Stoker
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Quote:
Originally Posted by EFGJack
Yes because UW is totally comparable to general PvE
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I never said UW is comparable to general PvE. But if UW requires only 1 healer, I don't see how general PvE would require more heals.
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Apr 28, 2011, 08:39 AM // 08:39
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#388
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Academy Page
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Quote:
Originally Posted by majoho
Pretty much ANY 7 hero build can do that, the challenge is mainly with some dungeons and end game areas.
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Obviously. But some builds are better at steamrolling than others. For example, any build with spirits is going to be slower than a build without.
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Apr 28, 2011, 10:04 AM // 10:04
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#389
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Academy Page
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Obviously. Next time reword your request for a steamrolling build that is faster than spirits then.
But anyway spirits will be around as long as N/Rt's healers prevail. For now, Mo/Me's suffer both from mediocre emanagement (if only they were good at GoLE...) and M.A.D. (heal/prot?/divine/inspiration)
To maximize mobility with NO spirits, NO melee & NO MM (always lags) try:
Whatever you are, preferably ranged dmg
Mo/Me (healer)
E/Mo (prot)
BiP necro (backup if above 2 emanagement fail, and w/ curses debuffs)
2 mesmers (illusion/domination)
2 paras (w/ 2 Fall Backs)
THIS IS AN EXAMPLE, I DO NOT USE THIS BUILD, BUT IT IS MOBILE AND BALANCED:
Last edited by SongOf; Apr 28, 2011 at 10:40 AM // 10:40..
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Apr 28, 2011, 11:40 AM // 11:40
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#390
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Frost Gate Guardian
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Quote:
Originally Posted by SongOf
Obviously. Next time reword your request for a steamrolling build that is faster than spirits then.
But anyway spirits will be around as long as N/Rt's healers prevail. For now, Mo/Me's suffer both from mediocre emanagement (if only they were good at GoLE...) and M.A.D. (heal/prot?/divine/inspiration)
To maximize mobility with NO spirits, NO melee & NO MM (always lags) try:
Whatever you are, preferably ranged dmg
Mo/Me (healer)
E/Mo (prot)
BiP necro (backup if above 2 emanagement fail, and w/ curses debuffs)
2 mesmers (illusion/domination)
2 paras (w/ 2 Fall Backs)
THIS IS AN EXAMPLE, I DO NOT USE THIS BUILD, BUT IT IS MOBILE AND BALANCED:
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No SoH,
No splinter
No Ancestor's rage
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Fail build
BiP = fail
Add in PoD which is a highly underrated spell
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Apr 28, 2011, 11:55 AM // 11:55
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#391
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Academy Page
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Honestly hunter you need reading comprehension classes.
If you actually read the post and the one before it, you would have noticed the goal of the build is mobility - no spirits, no MM, no melee. Find someone to explain to you why melee AI (IMS/targeting/etc.) is screwy.
BiP was explained. Ideally N/Rt as healer, but Ghostmirror, Mend and Spirit Light require spirits (which we don't want) for max efficiency. And when ER goes down prematurely on the E, it'll burn energy to 0 b/c AI loves spamming PS/SB (exactly why people run E/Mos- I don't because I play monk)
Sorry you didn't know SoH doesn't work on paras (ranged). Splinter is fine, as long as it's on the necro (9 prot => 9 channeling). Regardless, Ancestors Rage is pointless if all heroes are ranged.
See the theme here? Read carefully next time.
Last edited by SongOf; Apr 28, 2011 at 12:22 PM // 12:22..
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Apr 28, 2011, 05:29 PM // 17:29
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#392
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Frost Gate Guardian
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Quote:
Originally Posted by SongOf
Honestly hunter you need reading comprehension classes.
If you actually read the post and the one before it, you would have noticed the goal of the build is mobility - no spirits, no MM, no melee. Find someone to explain to you why melee AI (IMS/targeting/etc.) is screwy.
BiP was explained. Ideally N/Rt as healer, but Ghostmirror, Mend and Spirit Light require spirits (which we don't want) for max efficiency. And when ER goes down prematurely on the E, it'll burn energy to 0 b/c AI loves spamming PS/SB (exactly why people run E/Mos- I don't because I play monk)
Sorry you didn't know SoH doesn't work on paras (ranged). Splinter is fine, as long as it's on the necro (9 prot => 9 channeling). Regardless, Ancestors Rage is pointless if all heroes are ranged.
See the theme here? Read carefully next time.
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I see warrior primary on his build. So im assuming he is running with a warrior primary
Ancestor's rage is still good because with no minions and no spirits enemy melee will still collapse on someone.
And BiP sucks no matter how you look at it.
GO away
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Apr 28, 2011, 06:19 PM // 18:19
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#393
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Academy Page
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again hunter you need to learn reading comprehension
Hotsoup never even posted what his profession was or his build, but hey nice try.
Need less trolls and more contributing posts here
Post a pawned build that YOU think meets Hotsoup's criteria, or stop wasting everyone's time, thx
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Apr 29, 2011, 01:28 AM // 01:28
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#394
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Forge Runner
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Quote:
Originally Posted by EFGJack
Yes because UW is totally comparable to general PvE
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Regardless, can you think of an area where you need two healers when playing with heroes? Deep and Urgoz maybe, but even then I doubt they would be necessary if playing alone (with 2 players + 10 heroes, it might be faster).
I'm heavily skeptical of the idea that builds with spirits are slower than builds without them. Spirit builds deal twice the DPS of everyone else bar the MM - even if only half the spirits are up, you still have the same damage output with all the auxiliary benefits to go along with it. I would challenge anyone who believes this to prove it with timed screenshots.
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Apr 29, 2011, 02:11 AM // 02:11
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#395
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Jeydra
I'm heavily skeptical of the idea that builds with spirits are slower than builds without them. Spirit builds deal twice the DPS of everyone else bar the MM - even if only half the spirits are up, you still have the same damage output with all the auxiliary benefits to go along with it. I would challenge anyone who believes this to prove it with timed screenshots.
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Discordway vs Spirits for vanquishing Old Ascalon? Contrived I know.
The faster you can cut through mobs, the less potent spirits become. But I don't think it really becomes a factor beyond these 4-6 man areas with small mob sizes.
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Apr 29, 2011, 02:48 AM // 02:48
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#396
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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It's not really worth considering unless you have mesmers in the 8-man areas. Even then they generally lose outside of EFJack-style tank n spank. In crystal desert though you could feel how 4 mez can make spirits irrelevant.
Run ST w/offense if you're clipping too fast for SoGM. SoS is just so cheaply fit onto a bar with desired channel/resto skills anyway that having those two skills not used all the time isn't even that bad, compared to running discord healer or something. And if you really want speed, dropping death nova bomber first will do more than those spirit builds.
Last edited by FoxBat; Apr 29, 2011 at 03:05 AM // 03:05..
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Apr 29, 2011, 05:14 PM // 17:14
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#397
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Pre-Searing Cadet
Join Date: Apr 2011
Guild: SOD
Profession: Rt/
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Quote:
Originally Posted by bhavv
I just tried this out on my rit, seriously all other builds will feel completely obsolete in comparison once you try this out:
The team is completely invincible with the player going as the soul twister, and it cuts through HM WiK wanted quests easier than a hot knife through butter.
It pretty much feels like the nail in the coffin for my Elly, too bad that my elly is my main title farming character
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Dude I'm dying to get the attributes and runesettings, can U list 'em here or talk to me in-game?
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Apr 29, 2011, 08:37 PM // 20:37
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#398
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Really, weaken armor on that? There's nothing besides wands to do extra damage with it.
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Apr 29, 2011, 08:42 PM // 20:42
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#399
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Plutoman
Really, weaken armor on that? There's nothing besides wands to do extra damage with it.
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Minions
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Apr 29, 2011, 08:50 PM // 20:50
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#400
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Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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Anyone tried running a Panic mesmer AND a Shared Burden mesmer? Is it double up on niceness?
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