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Old Apr 26, 2011, 08:58 PM // 20:58   #381
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Originally Posted by HotSoup View Post
All I see here is people posting builds, and others critiquing. Has there been any work on any revolutionary 7Hero builds that can really steamroll through VQ's and missions?
Pretty much ANY 7 hero build can do that, the challenge is mainly with some dungeons and end game areas.
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Old Apr 27, 2011, 09:00 AM // 09:00   #382
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could any do a UW NM 7 heroes build for me which i do not have to micro. Thanks
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Old Apr 27, 2011, 10:50 AM // 10:50   #383
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Originally Posted by zputtan View Post
could any do a UW NM 7 heroes build for me which i do not have to micro. Thanks
If you want it to be a complete cakewalk:
SoS + SoGM and using the spirit spamming tactic EFGJack displayed in this video for horsemen. http://www.youtube.com/watch?v=mu6XjYE9unU in NM you wont be needing muddy terrain.

40-50 rainbow candy canes for team death penalty on Dhuum.

Given that those two criteria are met, anything goes. UW NM is very easy
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Old Apr 27, 2011, 11:17 AM // 11:17   #384
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Originally Posted by Gabs88 View Post
If you want it to be a complete cakewalk:
SoS + SoGM and using the spirit spamming tactic EFGJack displayed in this video for horsemen. http://www.youtube.com/watch?v=mu6XjYE9unU in NM you wont be needing muddy terrain.

40-50 rainbow candy canes for team death penalty on Dhuum.

Given that those two criteria are met, anything goes. UW NM is very easy
Version 2 of 4HM - http://www.youtube.com/watch?v=Asfw5Tm5780 - build gives more room for error and is proven to be capable of clearing all ow Uw on HM.

And yes, UW NM is very simple
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Old Apr 27, 2011, 01:41 PM // 13:41   #385
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Originally Posted by EFGJack View Post
Version 2 of 4HM - http://www.youtube.com/watch?v=Asfw5Tm5780 - build gives more room for error and is proven to be capable of clearing all ow Uw on HM.

And yes, UW NM is very simple
Goes to show that with enough prots, you don't need 2 healers.
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Old Apr 27, 2011, 01:55 PM // 13:55   #386
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Originally Posted by Daesu View Post
Goes to show that with enough prots, you don't need 2 healers.
Yes because UW is totally comparable to general PvE
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Old Apr 28, 2011, 03:09 AM // 03:09   #387
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Originally Posted by EFGJack View Post
Yes because UW is totally comparable to general PvE
I never said UW is comparable to general PvE. But if UW requires only 1 healer, I don't see how general PvE would require more heals.
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Old Apr 28, 2011, 08:39 AM // 08:39   #388
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Originally Posted by majoho View Post
Pretty much ANY 7 hero build can do that, the challenge is mainly with some dungeons and end game areas.
Obviously. But some builds are better at steamrolling than others. For example, any build with spirits is going to be slower than a build without.
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Old Apr 28, 2011, 10:04 AM // 10:04   #389
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Obviously. Next time reword your request for a steamrolling build that is faster than spirits then.

But anyway spirits will be around as long as N/Rt's healers prevail. For now, Mo/Me's suffer both from mediocre emanagement (if only they were good at GoLE...) and M.A.D. (heal/prot?/divine/inspiration)


To maximize mobility with NO spirits, NO melee & NO MM (always lags) try:

Whatever you are, preferably ranged dmg
Mo/Me (healer)
E/Mo (prot)
BiP necro (backup if above 2 emanagement fail, and w/ curses debuffs)
2 mesmers (illusion/domination)
2 paras (w/ 2 Fall Backs)


THIS IS AN EXAMPLE, I DO NOT USE THIS BUILD, BUT IT IS MOBILE AND BALANCED:


Last edited by SongOf; Apr 28, 2011 at 10:40 AM // 10:40..
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Old Apr 28, 2011, 11:40 AM // 11:40   #390
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Originally Posted by SongOf View Post
Obviously. Next time reword your request for a steamrolling build that is faster than spirits then.

But anyway spirits will be around as long as N/Rt's healers prevail. For now, Mo/Me's suffer both from mediocre emanagement (if only they were good at GoLE...) and M.A.D. (heal/prot?/divine/inspiration)


To maximize mobility with NO spirits, NO melee & NO MM (always lags) try:

Whatever you are, preferably ranged dmg
Mo/Me (healer)
E/Mo (prot)
BiP necro (backup if above 2 emanagement fail, and w/ curses debuffs)
2 mesmers (illusion/domination)
2 paras (w/ 2 Fall Backs)


THIS IS AN EXAMPLE, I DO NOT USE THIS BUILD, BUT IT IS MOBILE AND BALANCED:


No SoH,
No splinter
No Ancestor's rage
...
Fail build

BiP = fail

Add in PoD which is a highly underrated spell
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Old Apr 28, 2011, 11:55 AM // 11:55   #391
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Honestly hunter you need reading comprehension classes.

If you actually read the post and the one before it, you would have noticed the goal of the build is mobility - no spirits, no MM, no melee. Find someone to explain to you why melee AI (IMS/targeting/etc.) is screwy.

BiP was explained. Ideally N/Rt as healer, but Ghostmirror, Mend and Spirit Light require spirits (which we don't want) for max efficiency. And when ER goes down prematurely on the E, it'll burn energy to 0 b/c AI loves spamming PS/SB (exactly why people run E/Mos- I don't because I play monk)

Sorry you didn't know SoH doesn't work on paras (ranged). Splinter is fine, as long as it's on the necro (9 prot => 9 channeling). Regardless, Ancestors Rage is pointless if all heroes are ranged.

See the theme here? Read carefully next time.

Last edited by SongOf; Apr 28, 2011 at 12:22 PM // 12:22..
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Old Apr 28, 2011, 05:29 PM // 17:29   #392
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Originally Posted by SongOf View Post
Honestly hunter you need reading comprehension classes.

If you actually read the post and the one before it, you would have noticed the goal of the build is mobility - no spirits, no MM, no melee. Find someone to explain to you why melee AI (IMS/targeting/etc.) is screwy.

BiP was explained. Ideally N/Rt as healer, but Ghostmirror, Mend and Spirit Light require spirits (which we don't want) for max efficiency. And when ER goes down prematurely on the E, it'll burn energy to 0 b/c AI loves spamming PS/SB (exactly why people run E/Mos- I don't because I play monk)

Sorry you didn't know SoH doesn't work on paras (ranged). Splinter is fine, as long as it's on the necro (9 prot => 9 channeling). Regardless, Ancestors Rage is pointless if all heroes are ranged.

See the theme here? Read carefully next time.
I see warrior primary on his build. So im assuming he is running with a warrior primary

Ancestor's rage is still good because with no minions and no spirits enemy melee will still collapse on someone.

And BiP sucks no matter how you look at it.

GO away
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Old Apr 28, 2011, 06:19 PM // 18:19   #393
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again hunter you need to learn reading comprehension

Hotsoup never even posted what his profession was or his build, but hey nice try.

Need less trolls and more contributing posts here

Post a pawned build that YOU think meets Hotsoup's criteria, or stop wasting everyone's time, thx
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Old Apr 29, 2011, 01:28 AM // 01:28   #394
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Originally Posted by EFGJack View Post
Yes because UW is totally comparable to general PvE
Regardless, can you think of an area where you need two healers when playing with heroes? Deep and Urgoz maybe, but even then I doubt they would be necessary if playing alone (with 2 players + 10 heroes, it might be faster).

I'm heavily skeptical of the idea that builds with spirits are slower than builds without them. Spirit builds deal twice the DPS of everyone else bar the MM - even if only half the spirits are up, you still have the same damage output with all the auxiliary benefits to go along with it. I would challenge anyone who believes this to prove it with timed screenshots.
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Old Apr 29, 2011, 02:11 AM // 02:11   #395
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Originally Posted by Jeydra View Post
I'm heavily skeptical of the idea that builds with spirits are slower than builds without them. Spirit builds deal twice the DPS of everyone else bar the MM - even if only half the spirits are up, you still have the same damage output with all the auxiliary benefits to go along with it. I would challenge anyone who believes this to prove it with timed screenshots.
Discordway vs Spirits for vanquishing Old Ascalon? Contrived I know.
The faster you can cut through mobs, the less potent spirits become. But I don't think it really becomes a factor beyond these 4-6 man areas with small mob sizes.
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Old Apr 29, 2011, 02:48 AM // 02:48   #396
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It's not really worth considering unless you have mesmers in the 8-man areas. Even then they generally lose outside of EFJack-style tank n spank. In crystal desert though you could feel how 4 mez can make spirits irrelevant.

Run ST w/offense if you're clipping too fast for SoGM. SoS is just so cheaply fit onto a bar with desired channel/resto skills anyway that having those two skills not used all the time isn't even that bad, compared to running discord healer or something. And if you really want speed, dropping death nova bomber first will do more than those spirit builds.

Last edited by FoxBat; Apr 29, 2011 at 03:05 AM // 03:05..
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Old Apr 29, 2011, 05:14 PM // 17:14   #397
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Originally Posted by bhavv View Post
I just tried this out on my rit, seriously all other builds will feel completely obsolete in comparison once you try this out:



The team is completely invincible with the player going as the soul twister, and it cuts through HM WiK wanted quests easier than a hot knife through butter.

It pretty much feels like the nail in the coffin for my Elly, too bad that my elly is my main title farming character
Dude I'm dying to get the attributes and runesettings, can U list 'em here or talk to me in-game?
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Old Apr 29, 2011, 08:37 PM // 20:37   #398
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Really, weaken armor on that? There's nothing besides wands to do extra damage with it.
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Old Apr 29, 2011, 08:42 PM // 20:42   #399
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Originally Posted by Plutoman View Post
Really, weaken armor on that? There's nothing besides wands to do extra damage with it.
Minions
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Old Apr 29, 2011, 08:50 PM // 20:50   #400
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Anyone tried running a Panic mesmer AND a Shared Burden mesmer? Is it double up on niceness?
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