Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Apr 04, 2011, 05:46 AM // 05:46   #301
Krytan Explorer
 
FyrFytr998's Avatar
 
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Ouwebak View Post
Is there a way to get those team-templates into Pawned2?
I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work....
A Ritualist that uses Soul Twisting to continually cast the defensive spirits Shelter, Union, and Displacement, along with Armor of Unfeeling. Basically the spirits allow the players to take less damage at the cost of their own lives. Which is okay because the Ritualist can just recast a new spirit when one dies.
FyrFytr998 is offline   Reply With Quote
Old Apr 04, 2011, 12:35 PM // 12:35   #302
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

And a hero should not be given Union and Armor of Unfeeling, unless you like to micro the crap out of him. Heroes don't know that Union should be cast after Shelter and they don't know when to cast Armor of Unfeeling at all. Just give the hero Soul Twisting, Shelter and two other spirits, for example Displacement and an offensive communing spirit with utility (Dissonance for interrupts, Shadowsong for blind etc).
Dzjudz is offline   Reply With Quote
Old Apr 04, 2011, 04:14 PM // 16:14   #303
Desert Nomad
 
Voodoo Rage's Avatar
 
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
Default

Quote:
Originally Posted by Dzjudz View Post
And a hero should not be given Union and Armor of Unfeeling, unless you like to micro the crap out of him. Heroes don't know that Union should be cast after Shelter and they don't know when to cast Armor of Unfeeling at all. Just give the hero Soul Twisting, Shelter and two other spirits, for example Displacement and an offensive communing spirit with utility (Dissonance for interrupts, Shadowsong for blind etc).
I'd have to test it, I'm curious if they only cast Armor of Unfeeling of the spirit itself is being attacked (which of course would be worthless).

It does seem like when I bring a Soul Twisting Ritualist that my party's red bars hardly even budge during a battle.

I did Warband of Brothers last night in HM and purposely overaggro'd that room full of Charr at the beginning of the 2nd level. Between the mesmer's effectively shutting down the mob and the ST Ritualist providing partywide protection support, it was almost comical. Even with a single minion master, I found the protection spirits seemed to be maintained at almost all times. Otherwise the only other healing in my group was a single UA Monk hero and 2 restoration heals on a discord necro.
Voodoo Rage is offline   Reply With Quote
Old Apr 06, 2011, 03:06 PM // 15:06   #304
Ascalonian Squire
 
Deadfalk's Avatar
 
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
Default

Quote:
Originally Posted by Ouwebak View Post
Is there a way to get those team-templates into Pawned2?
I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work....
Getting it into Pawned is impossible unless the code is posted with it, the best way of recognition is just holding the skills lists of the respective classes (wiki has it) next to it.
ST means Soul Twisting.

And expertise in buildmaking isn't something you only get by talent - you can learn it just as well, just keep trying!
Deadfalk is offline   Reply With Quote
Old Apr 06, 2011, 05:09 PM // 17:09   #305
Krytan Explorer
 
Join Date: Jul 2010
Profession: E/
Default

Trial and error, examination.

Look for synergy among skills, think through it.. (too many interrupts? means some are going to waste - and etc). Just takes practice, and experience!
Plutoman is offline   Reply With Quote
Old Apr 07, 2011, 06:42 AM // 06:42   #306
Academy Page
 
Join Date: Sep 2006
Profession: E/
Default

Quote:
Originally Posted by bhavv View Post
That looks brilliant for a ranger, though do drop wastrels spells from mesmer heroes, they keep on casting them on recharge and running out of energy and even reapplying them. CoF + Overload make better choices for hero mesmers.
Ok, thanks for the feedback, i am tempted to try this build out acctually.
Don't really know where to get frost insignias for shields so i will probably only go for +10 elemental on chest and maybe legs (unless i remember incorrectly spell damage is applied to chest? Or how does that work with Conf + winter?).
Bringer Of Fury is offline   Reply With Quote
Old Apr 07, 2011, 11:27 AM // 11:27   #307
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Quote:
Originally Posted by Bringer Of Fury View Post
Don't really know where to get frost insignias for shields so i will probably only go for +10 elemental on chest and maybe legs (unless i remember incorrectly spell damage is applied to chest? Or how does that work with Conf + winter?).
There are no shield insignia, I think you mean inscription. In that case, the +10 vs. Cold damage inscription is called "Leaf on the Wind". You can identify it yourself from a shield or focus or just buy one from other players (e.g. in Kamadan).

Damage (including spells) is always randomly applied to a body part: head, hands and feet each have 1/8th chance, chest has 3/8th chance and legs have 2/8th chance. So to have the insignia actually work on every attack you need to put one on each armor piece.
Dzjudz is offline   Reply With Quote
Old Apr 08, 2011, 07:08 AM // 07:08   #308
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Bringer Of Fury View Post
Ok, thanks for the feedback, i am tempted to try this build out acctually.
Don't use that build as it is. I think it needs some major revisions: e.g. 1 or 0 point to inspirational magic for mantra of frost, dual stances, etc?

Last edited by Daesu; Apr 08, 2011 at 07:13 AM // 07:13..
Daesu is offline   Reply With Quote
Old Apr 08, 2011, 04:55 PM // 16:55   #309
Ascalonian Squire
 
Deadfalk's Avatar
 
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
Default

Quote:
Originally Posted by Dzjudz View Post
There are no shield insignia, I think you mean inscription. In that case, the +10 vs. Cold damage inscription is called "Leaf on the Wind". You can identify it yourself from a shield or focus or just buy one from other players (e.g. in Kamadan).

Damage (including spells) is always randomly applied to a body part: head, hands and feet each have 1/8th chance, chest has 3/8th chance and legs have 2/8th chance. So to have the insignia actually work on every attack you need to put one on each armor piece.
That's not fully true, the "exact" mechanic is this:
Melee/Projectile under normal circumstances ;
* 12.5% hits hands.
* 12.5% hits feet.
* 37.5% hits chest.
* 25% hits legs.

Projectiles (Spears/Bows/Projectile offensive spells) are affected by the compared height of youself and your enemy, the exact mechanic currently is unknown, but obviously, the higher you are in relation to the enemy, the higher the chance to hit the head (this also deals more damage in the case of bows/spears, not sure about spells)
EDIT : higher self-position = higher position hit, lower self-position = lower position hit.

Certain spells (or i believe so) always hit certain areas, examples are Bed of Coals, Fetid Ground, Aftershock, since these are ground oriented they should always hit the feet (speculation of my own, relate to the section below till this is proven).

Any spell not stating it hits a certain area and that's not a projectile always (ALWAYS) hits the chest, which is why poor people always should get a max AL chest before anything else.
Deadfalk is offline   Reply With Quote
Old Apr 08, 2011, 07:59 PM // 19:59   #310
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Quote:
Originally Posted by Deadfalk View Post
That's not fully true, the "exact" mechanic is this:
Melee/Projectile under normal circumstances ;
* 12.5% hits hands.
* 12.5% hits feet.
* 37.5% hits chest.
* 25% hits legs.

Projectiles (Spears/Bows/Projectile offensive spells) are affected by the compared height of youself and your enemy, the exact mechanic currently is unknown, but obviously, the higher you are in relation to the enemy, the higher the chance to hit the head (this also deals more damage in the case of bows/spears, not sure about spells)
EDIT : higher self-position = higher position hit, lower self-position = lower position hit.

Certain spells (or i believe so) always hit certain areas, examples are Bed of Coals, Fetid Ground, Aftershock, since these are ground oriented they should always hit the feet (speculation of my own, relate to the section below till this is proven).

Any spell not stating it hits a certain area and that's not a projectile always (ALWAYS) hits the chest, which is why poor people always should get a max AL chest before anything else.
The only true thing in this post is that projectiles have a different chance of hitting each armor piece depending on height difference between attacker and target (you forgot the head piece though). On average this will of course even out, unless you always try to find higher ground. In general though, it's fair to say that the chance remains largely the same. In any case, the difference isn't really enough to have a practical effect, necessitating buying certain pieces first.

The other points about 'ground oriented' spells and non-projectile spell damage always hitting the feet or always hitting the chest are nonsense. Spells always follow the 3/8, 2/8 and 3x 1/8 rule. Also, there is no such thing as a spell that states that it hits a certain area.
Dzjudz is offline   Reply With Quote
Old Apr 09, 2011, 10:18 AM // 10:18   #311
Ascalonian Squire
 
Deadfalk's Avatar
 
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
Default

Quote:
Originally Posted by Dzjudz View Post
The only true thing in this post is that projectiles have a different chance of hitting each armor piece depending on height difference between attacker and target (you forgot the head piece though). On average this will of course even out, unless you always try to find higher ground. In general though, it's fair to say that the chance remains largely the same. In any case, the difference isn't really enough to have a practical effect, necessitating buying certain pieces first.

The other points about 'ground oriented' spells and non-projectile spell damage always hitting the feet or always hitting the chest are nonsense. Spells always follow the 3/8, 2/8 and 3x 1/8 rule. Also, there is no such thing as a spell that states that it hits a certain area.
Like i said, the Bed of Coals = feet hit thing was an assumption, but it IS true that every spell not based on a projectile always hits the chest.ALWAYS. attempt to test it if you do not believe me, wear only 60AL chest armor and have a guildie use a spell like Searing Flames on you - it will just hit for the stated amount, not even the slightest bit higher, which is strange if it would hit other areas.
Deadfalk is offline   Reply With Quote
Old Apr 09, 2011, 05:26 PM // 17:26   #312
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Quote:
Originally Posted by Deadfalk View Post
Like i said, the Bed of Coals = feet hit thing was an assumption, but it IS true that every spell not based on a projectile always hits the chest.ALWAYS. attempt to test it if you do not believe me, wear only 60AL chest armor and have a guildie use a spell like Searing Flames on you - it will just hit for the stated amount, not even the slightest bit higher, which is strange if it would hit other areas.
To be sure, I did test it before I posted that reply, wearing 60 armor on chest only and naked on the rest. I used Glowing Gaze. You should probably test it yourself before making claims, instead of making claims and telling people to test something to refute that claim. Same goes with Bed of Coals, took me a couple of minutes to test ingame.
Dzjudz is offline   Reply With Quote
Old Apr 10, 2011, 01:54 AM // 01:54   #313
Krytan Explorer
 
Join Date: Aug 2010
Profession: W/
Default

Hey, here's what I'm currently running for HM VQs. I'm a warrior running Dslash / whirlwind for Splinter/ MoP. The thing that has been bugging me most is ST vs SoGM. Any comments are welcome. Thanks!
Attached Images
File Type: jpg GW Current Teambuild.jpg (100.1 KB, 335 views)
Better Than Koss is offline   Reply With Quote
Old Apr 10, 2011, 02:45 AM // 02:45   #314
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

There was a time in the game when armor pieces mattered vs different attack types, but that seems long past, it's all equalized now for humans vs humans at least.
FoxBat is offline   Reply With Quote
Old Apr 10, 2011, 09:05 AM // 09:05   #315
Ascalonian Squire
 
Deadfalk's Avatar
 
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
Default

Quote:
Originally Posted by Dzjudz View Post
To be sure, I did test it before I posted that reply, wearing 60 armor on chest only and naked on the rest. I used Glowing Gaze. You should probably test it yourself before making claims, instead of making claims and telling people to test something to refute that claim. Same goes with Bed of Coals, took me a couple of minutes to test ingame.
That's really strange, cause that would mean i've triggered the 3/8th 30 times in a row
Deadfalk is offline   Reply With Quote
Old Apr 10, 2011, 02:14 PM // 14:14   #316
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Quote:
Originally Posted by Deadfalk View Post
That's really strange, cause that would mean i've triggered the 3/8th 30 times in a row
Or you messed up somewhere in testing. Just to be absolutely positively sure and to accommodate your claims, I went out with Glyph of Immolation + Searing Flames @ 0 fire magic. This combination should do 10 damage to a foe with 60 armor. I started a scrimmage with 2 accounts. The other account only had a chest piece with 60 armor and no other armor pieces. Took only 2 (really 1) casts to verify. First hit did 28 damage (consistent with the 2.8284 damage multiplier for 0 armor), the second hit did 10 damage.

Maybe you were really unlucky, but given a 3/8 chance to hit the chest, not hitting the chest 30 times in a row is a chance of 0.000075%.

Last edited by Dzjudz; Apr 10, 2011 at 02:23 PM // 14:23..
Dzjudz is offline   Reply With Quote
Old Apr 10, 2011, 02:41 PM // 14:41   #317
Ascalonian Squire
 
Join Date: Feb 2011
Profession: Mo/
Default

Been running this with pretty much good results wherever there's corpses - low corpse areas I take out the MMs and add Smites, Mez or a Curse/Resto neccy. High level Flesh Golems make a huge difference in maintaining a minion wall and protecting the casters while the mesmers keep them shut down so they can be destroyed with ease.
1 Flesh Golem MB
1 Flesh Golem/Resto
SS or SS/Blood for melee
PI interrupter/Ineptidude mez for melee heavy areas
UA monk/Support Para/Panic mez
SoS rit
ST rit with some attack and defence spirits
SunJinyu is offline   Reply With Quote
Old Apr 10, 2011, 09:43 PM // 21:43   #318
Pre-Searing Cadet
 
Join Date: May 2009
Guild: Geek Wars
Default Need Suggestions

Hello everybody!

Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced . I would like suggestions for team of 7 heroes for a monk leader as is the case for me. Thank you in advance (sorry for my english, I'm French) .
Third is offline   Reply With Quote
Old Apr 10, 2011, 09:57 PM // 21:57   #319
Furnace Stoker
 
Dzjudz's Avatar
 
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
Default

Quote:
Originally Posted by Third View Post
Hello everybody!

Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced . I would like suggestions for team of 7 heroes for a monk leader as is the case for me. Thank you in advance (sorry for my english, I'm French) .
You have already indicated the greatest problem of playing a support role with heroes: heroes aren't really proactive fighters without some guidance. The best tip is probably that on your monk you might be better off playing a smiter. Otherwise, maybe something like an AP Boon-Prot will allow you to call targets for your heroes, this is especially helpful with Discord heroes. I find AP Boon-Prot fun to play as well (trying to get out as many Selfless Spirits + Aegises + Seeds of Life with AP ), but you may find otherwise. If you want to stick to a pure support role, you might consider switching your Discord heroes for something else.
Dzjudz is offline   Reply With Quote
Old Apr 10, 2011, 11:07 PM // 23:07   #320
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Add more esurge if you bought merc slots, AoE is big enough that the targeting hardly matters...

Otherwise do a commandagon spamming anthem of envy for your spirits.

Warning theorycraft: Instead of minion bomber, you might do two Order of Undeath MMs with yourself bringing battle standard. Have a ranged avatar of dwayna derv as your dedicated healer, then you handle prot and your SoS a few spot heals and should be good.
FoxBat is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:01 AM // 05:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("