Apr 04, 2011, 05:46 AM // 05:46
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#301
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Ouwebak
Is there a way to get those team-templates into Pawned2?
I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work....
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A Ritualist that uses Soul Twisting to continually cast the defensive spirits Shelter, Union, and Displacement, along with Armor of Unfeeling. Basically the spirits allow the players to take less damage at the cost of their own lives. Which is okay because the Ritualist can just recast a new spirit when one dies.
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Apr 04, 2011, 12:35 PM // 12:35
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#302
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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And a hero should not be given Union and Armor of Unfeeling, unless you like to micro the crap out of him. Heroes don't know that Union should be cast after Shelter and they don't know when to cast Armor of Unfeeling at all. Just give the hero Soul Twisting, Shelter and two other spirits, for example Displacement and an offensive communing spirit with utility (Dissonance for interrupts, Shadowsong for blind etc).
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Apr 04, 2011, 04:14 PM // 16:14
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#303
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Dzjudz
And a hero should not be given Union and Armor of Unfeeling, unless you like to micro the crap out of him. Heroes don't know that Union should be cast after Shelter and they don't know when to cast Armor of Unfeeling at all. Just give the hero Soul Twisting, Shelter and two other spirits, for example Displacement and an offensive communing spirit with utility (Dissonance for interrupts, Shadowsong for blind etc).
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I'd have to test it, I'm curious if they only cast Armor of Unfeeling of the spirit itself is being attacked (which of course would be worthless).
It does seem like when I bring a Soul Twisting Ritualist that my party's red bars hardly even budge during a battle.
I did Warband of Brothers last night in HM and purposely overaggro'd that room full of Charr at the beginning of the 2nd level. Between the mesmer's effectively shutting down the mob and the ST Ritualist providing partywide protection support, it was almost comical. Even with a single minion master, I found the protection spirits seemed to be maintained at almost all times. Otherwise the only other healing in my group was a single UA Monk hero and 2 restoration heals on a discord necro.
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Apr 06, 2011, 03:06 PM // 15:06
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#304
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Quote:
Originally Posted by Ouwebak
Is there a way to get those team-templates into Pawned2?
I don't know the skills from the icons or short names (ST defensive rit?) so it might be usefull to read the full descriptions to understand the build or help me make better teambuilds myself.
What I've made myself so far have 1 thing in common: they don't work....
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Getting it into Pawned is impossible unless the code is posted with it, the best way of recognition is just holding the skills lists of the respective classes (wiki has it) next to it.
ST means Soul Twisting.
And expertise in buildmaking isn't something you only get by talent - you can learn it just as well, just keep trying!
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Apr 06, 2011, 05:09 PM // 17:09
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#305
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Trial and error, examination.
Look for synergy among skills, think through it.. (too many interrupts? means some are going to waste - and etc). Just takes practice, and experience!
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Apr 07, 2011, 06:42 AM // 06:42
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#306
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Academy Page
Join Date: Sep 2006
Profession: E/
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Quote:
Originally Posted by bhavv
That looks brilliant for a ranger, though do drop wastrels spells from mesmer heroes, they keep on casting them on recharge and running out of energy and even reapplying them. CoF + Overload make better choices for hero mesmers.
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Ok, thanks for the feedback, i am tempted to try this build out acctually.
Don't really know where to get frost insignias for shields so i will probably only go for +10 elemental on chest and maybe legs (unless i remember incorrectly spell damage is applied to chest? Or how does that work with Conf + winter?).
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Apr 07, 2011, 11:27 AM // 11:27
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#307
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Bringer Of Fury
Don't really know where to get frost insignias for shields so i will probably only go for +10 elemental on chest and maybe legs (unless i remember incorrectly spell damage is applied to chest? Or how does that work with Conf + winter?).
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There are no shield insignia, I think you mean inscription. In that case, the +10 vs. Cold damage inscription is called "Leaf on the Wind". You can identify it yourself from a shield or focus or just buy one from other players (e.g. in Kamadan).
Damage (including spells) is always randomly applied to a body part: head, hands and feet each have 1/8th chance, chest has 3/8th chance and legs have 2/8th chance. So to have the insignia actually work on every attack you need to put one on each armor piece.
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Apr 08, 2011, 07:08 AM // 07:08
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#308
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Furnace Stoker
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Quote:
Originally Posted by Bringer Of Fury
Ok, thanks for the feedback, i am tempted to try this build out acctually.
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Don't use that build as it is. I think it needs some major revisions: e.g. 1 or 0 point to inspirational magic for mantra of frost, dual stances, etc?
Last edited by Daesu; Apr 08, 2011 at 07:13 AM // 07:13..
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Apr 08, 2011, 04:55 PM // 16:55
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#309
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Quote:
Originally Posted by Dzjudz
There are no shield insignia, I think you mean inscription. In that case, the +10 vs. Cold damage inscription is called "Leaf on the Wind". You can identify it yourself from a shield or focus or just buy one from other players (e.g. in Kamadan).
Damage (including spells) is always randomly applied to a body part: head, hands and feet each have 1/8th chance, chest has 3/8th chance and legs have 2/8th chance. So to have the insignia actually work on every attack you need to put one on each armor piece.
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That's not fully true, the "exact" mechanic is this:
Melee/Projectile under normal circumstances ;
* 12.5% hits hands.
* 12.5% hits feet.
* 37.5% hits chest.
* 25% hits legs.
Projectiles (Spears/Bows/Projectile offensive spells) are affected by the compared height of youself and your enemy, the exact mechanic currently is unknown, but obviously, the higher you are in relation to the enemy, the higher the chance to hit the head (this also deals more damage in the case of bows/spears, not sure about spells)
EDIT : higher self-position = higher position hit, lower self-position = lower position hit.
Certain spells (or i believe so) always hit certain areas, examples are Bed of Coals, Fetid Ground, Aftershock, since these are ground oriented they should always hit the feet (speculation of my own, relate to the section below till this is proven).
Any spell not stating it hits a certain area and that's not a projectile always (ALWAYS) hits the chest, which is why poor people always should get a max AL chest before anything else.
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Apr 08, 2011, 07:59 PM // 19:59
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#310
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Deadfalk
That's not fully true, the "exact" mechanic is this:
Melee/Projectile under normal circumstances ;
* 12.5% hits hands.
* 12.5% hits feet.
* 37.5% hits chest.
* 25% hits legs.
Projectiles (Spears/Bows/Projectile offensive spells) are affected by the compared height of youself and your enemy, the exact mechanic currently is unknown, but obviously, the higher you are in relation to the enemy, the higher the chance to hit the head (this also deals more damage in the case of bows/spears, not sure about spells)
EDIT : higher self-position = higher position hit, lower self-position = lower position hit.
Certain spells (or i believe so) always hit certain areas, examples are Bed of Coals, Fetid Ground, Aftershock, since these are ground oriented they should always hit the feet (speculation of my own, relate to the section below till this is proven).
Any spell not stating it hits a certain area and that's not a projectile always (ALWAYS) hits the chest, which is why poor people always should get a max AL chest before anything else.
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The only true thing in this post is that projectiles have a different chance of hitting each armor piece depending on height difference between attacker and target (you forgot the head piece though). On average this will of course even out, unless you always try to find higher ground. In general though, it's fair to say that the chance remains largely the same. In any case, the difference isn't really enough to have a practical effect, necessitating buying certain pieces first.
The other points about 'ground oriented' spells and non-projectile spell damage always hitting the feet or always hitting the chest are nonsense. Spells always follow the 3/8, 2/8 and 3x 1/8 rule. Also, there is no such thing as a spell that states that it hits a certain area.
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Apr 09, 2011, 10:18 AM // 10:18
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#311
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Quote:
Originally Posted by Dzjudz
The only true thing in this post is that projectiles have a different chance of hitting each armor piece depending on height difference between attacker and target (you forgot the head piece though). On average this will of course even out, unless you always try to find higher ground. In general though, it's fair to say that the chance remains largely the same. In any case, the difference isn't really enough to have a practical effect, necessitating buying certain pieces first.
The other points about 'ground oriented' spells and non-projectile spell damage always hitting the feet or always hitting the chest are nonsense. Spells always follow the 3/8, 2/8 and 3x 1/8 rule. Also, there is no such thing as a spell that states that it hits a certain area.
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Like i said, the Bed of Coals = feet hit thing was an assumption, but it IS true that every spell not based on a projectile always hits the chest.ALWAYS. attempt to test it if you do not believe me, wear only 60AL chest armor and have a guildie use a spell like Searing Flames on you - it will just hit for the stated amount, not even the slightest bit higher, which is strange if it would hit other areas.
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Apr 09, 2011, 05:26 PM // 17:26
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#312
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Deadfalk
Like i said, the Bed of Coals = feet hit thing was an assumption, but it IS true that every spell not based on a projectile always hits the chest.ALWAYS. attempt to test it if you do not believe me, wear only 60AL chest armor and have a guildie use a spell like Searing Flames on you - it will just hit for the stated amount, not even the slightest bit higher, which is strange if it would hit other areas.
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To be sure, I did test it before I posted that reply, wearing 60 armor on chest only and naked on the rest. I used Glowing Gaze. You should probably test it yourself before making claims, instead of making claims and telling people to test something to refute that claim. Same goes with Bed of Coals, took me a couple of minutes to test ingame.
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Apr 10, 2011, 01:54 AM // 01:54
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#313
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Krytan Explorer
Join Date: Aug 2010
Profession: W/
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Hey, here's what I'm currently running for HM VQs. I'm a warrior running Dslash / whirlwind for Splinter/ MoP. The thing that has been bugging me most is ST vs SoGM. Any comments are welcome. Thanks!
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Apr 10, 2011, 02:45 AM // 02:45
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#314
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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There was a time in the game when armor pieces mattered vs different attack types, but that seems long past, it's all equalized now for humans vs humans at least.
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Apr 10, 2011, 09:05 AM // 09:05
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#315
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Quote:
Originally Posted by Dzjudz
To be sure, I did test it before I posted that reply, wearing 60 armor on chest only and naked on the rest. I used Glowing Gaze. You should probably test it yourself before making claims, instead of making claims and telling people to test something to refute that claim. Same goes with Bed of Coals, took me a couple of minutes to test ingame.
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That's really strange, cause that would mean i've triggered the 3/8th 30 times in a row
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Apr 10, 2011, 02:14 PM // 14:14
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#316
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Deadfalk
That's really strange, cause that would mean i've triggered the 3/8th 30 times in a row
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Or you messed up somewhere in testing. Just to be absolutely positively sure and to accommodate your claims, I went out with Glyph of Immolation + Searing Flames @ 0 fire magic. This combination should do 10 damage to a foe with 60 armor. I started a scrimmage with 2 accounts. The other account only had a chest piece with 60 armor and no other armor pieces. Took only 2 (really 1) casts to verify. First hit did 28 damage (consistent with the 2.8284 damage multiplier for 0 armor), the second hit did 10 damage.
Maybe you were really unlucky, but given a 3/8 chance to hit the chest, not hitting the chest 30 times in a row is a chance of 0.000075%.
Last edited by Dzjudz; Apr 10, 2011 at 02:23 PM // 14:23..
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Apr 10, 2011, 02:41 PM // 14:41
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#317
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Ascalonian Squire
Join Date: Feb 2011
Profession: Mo/
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Been running this with pretty much good results wherever there's corpses - low corpse areas I take out the MMs and add Smites, Mez or a Curse/Resto neccy. High level Flesh Golems make a huge difference in maintaining a minion wall and protecting the casters while the mesmers keep them shut down so they can be destroyed with ease.
1 Flesh Golem MB
1 Flesh Golem/Resto
SS or SS/Blood for melee
PI interrupter/Ineptidude mez for melee heavy areas
UA monk/Support Para/Panic mez
SoS rit
ST rit with some attack and defence spirits
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Apr 10, 2011, 09:43 PM // 21:43
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#318
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Pre-Searing Cadet
Join Date: May 2009
Guild: Geek Wars
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Need Suggestions
Hello everybody!
Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced . I would like suggestions for team of 7 heroes for a monk leader as is the case for me. Thank you in advance (sorry for my english, I'm French) .
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Apr 10, 2011, 09:57 PM // 21:57
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#319
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Third
Hello everybody!
Most builds for heroes that I find are mainly intended for a leader with no healing skills (warrior, magician, etc.) because these builds are often filled with skills to protect and heal. I play mostly monk (prot) and I have some difficulty in HM because when I'm casting spells on my allies my heroes do not spike, but attack the enemy group as a whole. It's not so bad, but since I use a trio Discord, its potential is greatly reduced . I would like suggestions for team of 7 heroes for a monk leader as is the case for me. Thank you in advance (sorry for my english, I'm French) .
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You have already indicated the greatest problem of playing a support role with heroes: heroes aren't really proactive fighters without some guidance. The best tip is probably that on your monk you might be better off playing a smiter. Otherwise, maybe something like an AP Boon-Prot will allow you to call targets for your heroes, this is especially helpful with Discord heroes. I find AP Boon-Prot fun to play as well (trying to get out as many Selfless Spirits + Aegises + Seeds of Life with AP ), but you may find otherwise. If you want to stick to a pure support role, you might consider switching your Discord heroes for something else.
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Apr 10, 2011, 11:07 PM // 23:07
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#320
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Add more esurge if you bought merc slots, AoE is big enough that the targeting hardly matters...
Otherwise do a commandagon spamming anthem of envy for your spirits.
Warning theorycraft: Instead of minion bomber, you might do two Order of Undeath MMs with yourself bringing battle standard. Have a ranged avatar of dwayna derv as your dedicated healer, then you handle prot and your SoS a few spot heals and should be good.
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