Mar 24, 2011, 03:55 PM // 15:55
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#261
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Yup, that's an old post i should delete - the only situation when RoJ is superior is with undead (especially minion) galore.
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Mar 24, 2011, 07:20 PM // 19:20
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#262
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Small request, has anyone done Slaver's Exile, or just plainly parts of it, with 7hero teams? And more importantly, could that person post his build?
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Mar 24, 2011, 08:39 PM // 20:39
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#263
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Furnace Stoker
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Quote:
Originally Posted by Bringer Of Fury
Someone mentioned a winter + conflag build so i made a go at it, haven't tried it yet but might be fun, just need lots of +10 vs cold insignias.
Uploaded with ImageShack.us
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That looks brilliant for a ranger, though do drop wastrels spells from mesmer heroes, they keep on casting them on recharge and running out of energy and even reapplying them. CoF + Overload make better choices for hero mesmers.
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Mar 24, 2011, 08:48 PM // 20:48
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#264
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Deadfalk
Small request, has anyone done Slaver's Exile, or just plainly parts of it, with 7hero teams? And more importantly, could that person post his build?
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I did it in normal mode pretty easily using more or less the builds you see posted in this thread as:
Me: Pious Teardown Dervish
Necro: RoJ/SoH and Curses support
Necro: Minion Bomber/Protection Support
Mesmer: Ineptitude
Mesmer: Panic
Monk: UA Healer
Rit: SoS/Healer
Rit: SoGM
Of course I brought that Swap spirits spell for the final guy.
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Mar 24, 2011, 08:53 PM // 20:53
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#265
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Academy Page
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Quote:
Originally Posted by Deadfalk
Small request, has anyone done Slaver's Exile, or just plainly parts of it, with 7hero teams? And more importantly, could that person post his build?
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Slaver's was a piece of cake using the build I posted in that other thread "combining discordway, spiritway, mesway." Only thing is bring Swap on yourself for Duncan the Black - it fits perfectly anyway if you're an AP caller.
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Mar 24, 2011, 08:53 PM // 20:53
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#266
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Deadfalk
Small request, has anyone done Slaver's Exile, or just plainly parts of it, with 7hero teams? And more importantly, could that person post his build?
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Thommis, Rand, Selve and Duncan are all fairly straight forward with some kind of Spiritway setup, even more so now we have 7 heroes. Forge is doable but its nowhere near as easy.
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Mar 24, 2011, 09:22 PM // 21:22
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#267
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
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Quote:
Originally Posted by Deadfalk
A few points :
* the first Mesmer, replace Ethereal Burden and Rebirth with Wandering Eye and FomF/DPS (rit resses are the best resses)
* the necrit, Ghostmirror Light is quite bad (take Signet of lost souls instead), Lively was Naomei is EXTREMELY bad (FomF/DPS) and Spirit Light Weapon + Spirit Transfer isn't worlds best combo, SLW is some sort of regeneration, why would you do that when you've got an armada of superheals at your disposal? i'd advise you to replace SLW with Icy Veins, Xinrae's Weapon or Weapon of Remedy.
* the necmonk, since your 2nd mesmer got rebirth with FC, why get a protter that should be protting to cast a long-cast energy-killing res that also immobilises the ressed one? Besides that, not bad, would advise you to look at doing that job with the E/Mo ERprotter - the Nec serves better as necresto, orders or support than as protter.
* the MM, since it's a bomber, don't even TRY to use Bone Fiends - they will explode nicely out of enemy range, and thus deal 0 damage, use Shambling horrors (double boom, bleeding), Bone Horrors (effective grunts) or maybe even Vamp Horrors (healing talibs, always fun).
I've also got a little problem with Go For the Eyes - a Nova bombah should be casting non-stop, and not wand for adrenaline, Never Surrender and Stand your Ground are better anyways if you're not a paragon.
* the SoS channeler, again Lively was Naomei is rubbish - FomF or DPS - Spirit Rift isn't too good on heroes, Ancestor's Rage is better, that or drop Spirit to flesh for it.
* SoGM summoner, Explosive Growth seems a bit ineffective - he should be backline - so maybe it's a good idea to put Dulled Weapon or Armor of Unfeeling on that spot.
* the Esurge mesmer, well...dunno, for some reason i've got something against spiker mesmers while other classes (RoJ smiter) do the job better, but if you like it, be my guest (am advising you to look at the Panic mesmer though)
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SoLs is completely worthless. The energy isn't needed, and the heal stinks.
No one should ever run death pact signet. It is a horrible res unless you are playing super easy mode. In HM, when things actually can die, DPS leads to stupid quick party wipes. If I wanted fast rezzes i would use UA. When death means losing i don't want conditional ressing. With FomF, that whole half health puts me off. An area of effect rez is better in my opinion. IMO We Shall Return is the best rez in the game.
Wandering Eye is a good skill, but I use Ethereal Burden for the energy. Is it better or not? Who knows, maybe i'll try it.
Ghostmirror light isn't really bad per se, it is better than Sols. PwK is severely overrated.
Spirit Light Weapon works. I've tried i few different things, i will prolly try more, but it just works.
I tried the E/mo protter, i didn't like it. You are correct about the rez thing though in general.
As for Bone Fiends, in general what you say is right. In practice though they do the job. Especially when combined with Splinter Weapon. Like everything else, they help things die faster for me.
SYG is def better, Never Surrender doesn't do much for me.
lols, Spirit to Flesh is there, Again multiple rezzes are better, Spirit Rift is more fun and gets spammed pretty well.
Explosive growth is interesting, and you are right you could swap other things there.
Panic is overrated and a waste of an elite slot imo. ROJ is okay, better in some situations, worse imo in most though.
I like the different ideas, but give me a break, you state supposed things like they are facts. They aren't. They are opinions.
Quote:
Originally Posted by Deadfalk
Small request, has anyone done Slaver's Exile, or just plainly parts of it, with 7hero teams? And more importantly, could that person post his build?
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Slavers is easy. I did it with H/H with cons for the title.
Last edited by Why?; Mar 24, 2011 at 09:28 PM // 21:28..
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Mar 24, 2011, 09:48 PM // 21:48
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#268
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Pre-Searing Cadet
Join Date: Mar 2010
Profession: Mo/E
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As I am a returning player I want to make a team with
Me: Monk/Healing
Warrior
Warrior
MM-necro
Healer/Protter
Necro
Ranger
Necro/Mesmer/Ranger/Warrior/Rit
Which buildcombination would suits me the best?
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Mar 25, 2011, 06:40 AM // 06:40
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#269
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Quote:
Originally Posted by Why?
SoLs is completely worthless. The energy isn't needed, and the heal stinks.
No one should ever run death pact signet. It is a horrible res unless you are playing super easy mode. In HM, when things actually can die, DPS leads to stupid quick party wipes. If I wanted fast rezzes i would use UA. When death means losing i don't want conditional ressing. With FomF, that whole half health puts me off. An area of effect rez is better in my opinion. IMO We Shall Return is the best rez in the game.
Wandering Eye is a good skill, but I use Ethereal Burden for the energy. Is it better or not? Who knows, maybe i'll try it.
Ghostmirror light isn't really bad per se, it is better than Sols. PwK is severely overrated.
Spirit Light Weapon works. I've tried i few different things, i will prolly try more, but it just works.
I tried the E/mo protter, i didn't like it. You are correct about the rez thing though in general.
As for Bone Fiends, in general what you say is right. In practice though they do the job. Especially when combined with Splinter Weapon. Like everything else, they help things die faster for me.
SYG is def better, Never Surrender doesn't do much for me.
lols, Spirit to Flesh is there, Again multiple rezzes are better, Spirit Rift is more fun and gets spammed pretty well.
Explosive growth is interesting, and you are right you could swap other things there.
Panic is overrated and a waste of an elite slot imo. ROJ is okay, better in some situations, worse imo in most though.
I like the different ideas, but give me a break, you state supposed things like they are facts. They aren't. They are opinions.
Slavers is easy. I did it with H/H with cons for the title.
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I've got the feeling out of your reaction that i've insulted you, sorry for that, but maybe i should explain my reasoning (they're also my opinions, and obviously they can clash)
Overally what you're saying is agreeable with, DPS is indeed very risky, but very effective in return, FomF is mildly risky and with good enough healers directly restored when not in a fully-spiked situation, We Shall Return is indeed one of the very best resses, no way but to agree, but Lively Was Naomei is bad. unless premicroed heroes will die casting it in battle (they wont cast it before, anyways), and then they will probably fail with ressing the target - the 6s cast combines with AI+item spell puts me off, but your resses, your choice.
If you're taking Ethereal Burden for the energy, well, your choice again, something i wouldn't do - but that's me.
Ghostmirror takes up a slot able to be used for SolS, and the power of SoLS isnt it's heal (nice addition though), but it's energy makes it VERY powerful, besides, you've got Spirit Light and Mend Body and Soul, both higher heals then GML, and in that, more effective.
E/Mo, well, liking it or not is your choice, gotta admit though that i dont either, i put his role on the Panic mes most of the time.
Bone Fiends, well, they are substitute rangers after all, and handy for that.
NS! is worse yeah.
Spirit rift spamming is something my heroes fail with, for some reason.
My reasoning behind Panic is that it shuts down mobs to a degree, when microed, that they will only be able to fully act 25% of the time, the other 75% only one of them is able to cast - and i love that :3
Again, sorry that i might have reacted slightly agressive, that was not the goal.
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Mar 25, 2011, 07:17 AM // 07:17
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#270
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Quote:
Originally Posted by Deadfalk
Small request, has anyone done Slaver's Exile, or just plainly parts of it, with 7hero teams? And more importantly, could that person post his build?
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Didn't complete it w/ 7 heroes, but done some times ago with a friend.
In slaver all you need is to have everything AoE: damage, disruption etc.
-Frozen soil is a must(a rit can carry it, but i've used also a BHA ranger giving epidemic to the mez, so you can slot FS there).
-For the reason above, UA is the best healer(it can actually rez using UA even when under FS effect, at least once).
-ER/ST prot. Expeccially in forge, if you're in w/o it you'll be toasted by eles/mez.
-Slaver exile is one of the place where panic is really worth it. Mobs stack all toghether nicely.
-The duo rits is always welcome.
-MM. Maybe not in selvetarm and forge, but is useful in other levels.
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Mar 25, 2011, 10:43 AM // 10:43
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#271
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by AndrewSX
Didn't complete it w/ 7 heroes, but done some times ago with a friend.
In slaver all you need is to have everything AoE: damage, disruption etc.
-Frozen soil is a must(a rit can carry it, but i've used also a BHA ranger giving epidemic to the mez, so you can slot FS there).
-For the reason above, UA is the best healer(it can actually rez using UA even when under FS effect, at least once).
-ER/ST prot. Expeccially in forge, if you're in w/o it you'll be toasted by eles/mez.
-Slaver exile is one of the place where panic is really worth it. Mobs stack all toghether nicely.
-The duo rits is always welcome.
-MM. Maybe not in selvetarm and forge, but is useful in other levels.
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Mostly agree with this other than a few things.
1)FS isn't actually needed.
2)Running an ST prot means i can't use the sogm which is meh.
3)Can't comment on panic since I do it as mes primary.
4)An MB is still useful in selve.
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Mar 25, 2011, 11:17 AM // 11:17
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#272
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Well, maybe is just me, but when i kill something i want it stay dead.
(or maybe with 3 heroes only FS was very appreciate).
For me isn't a problem the loss of SOGM Rit: i don't it anyways(ST+3 only spirits > SOGM w/ full spirit bar. Don't flame me for say this, is just personal preference :P ).
Good human Mez > Mez heroes, even if OP. Then use Fevered dreams if you can and gg.
I do not want to start again a discussion about MM(long lasting minions) vs. MB(walking bombs), but if i remember correctly, in selve there aren't so much corpses to mantain a MM/MB.
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Mar 25, 2011, 11:49 AM // 11:49
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#273
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by AndrewSX
I do not want to start again a discussion about MM(long lasting minions) vs. MB(walking bombs), but if i remember correctly, in selve there aren't so much corpses to mantain a MM/MB.
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Theres an adundance of corpses in selve tbh.
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Mar 25, 2011, 05:41 PM // 17:41
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#274
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Ascalonian Squire
Join Date: Apr 2006
Guild: BG soul reavers
Profession: R/N
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I am returning to guild wars after a long break and my main is an ele, so I am playing an ER infuse.
I wanted to create something different from discord
and ended up with this:
haven't tested it yet (my connection sucks at the moment), but what do you think about it guys?
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Mar 25, 2011, 05:44 PM // 17:44
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#275
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Thunder God ll
I am returning to guild wars after a long break and my main is an ele, so I am playing an ER infuse.
I wanted to create something different from discord
and ended up with this:
haven't tested it yet (my connection sucks at the moment), but what do you think about it guys?
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You don't need so much healing, lose the resto on the sogm and the jagged MM.
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Mar 25, 2011, 05:47 PM // 17:47
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#276
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Why hero #3 does not have minions? With JB and DN, I assume he's spec'ed in Death Magic, so moving one of the minion skills from hero #2 to hero #3 would double the number of minions you have.
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Mar 25, 2011, 08:25 PM // 20:25
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#277
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Ascalonian Squire
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what you think ?
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Mar 26, 2011, 09:50 AM // 09:50
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#278
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Chip, i think that is pretty much able to work effectively, only thing i've got a remark on is triple DPS - 1 of them is fine, but 3 is comparable to 3 kills = near wipe...
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Mar 26, 2011, 10:01 AM // 10:01
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#279
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Deadfalk
Chip, i think that is pretty much able to work effectively, only thing i've got a remark on is triple DPS - 1 of them is fine, but 3 is comparable to 3 kills = near wipe...
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If youre dying that much, urdoinitwrong
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Mar 26, 2011, 11:02 AM // 11:02
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#280
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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I don't get why people bring SoGM over ST these days tbh. With ST the hero drops all the spirits for every group, whereas with SoGM it would only have half the spirits recharged for most groups, and if the spirits died he would be completely useless.
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