Mar 19, 2011, 02:09 AM // 02:09
|
#201
|
Desert Nomad
Join Date: May 2006
Profession: N/
|
Jagged Bones will maintain minions better than AotL when playing in areas with fewer corpses. They also add another condition, however minor it is. Higher level minions are really only an issue when you want to keep them alive, which isn't necessarily a point with bombers. I want my minions to be getting targeted via lower hp and armor level, but my choice in Jagged Bones is a personal preference. All and all, AotL and Jagged Bones have massively similar results. It's really just preference.
|
|
|
Mar 19, 2011, 02:28 AM // 02:28
|
#202
|
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
Quote:
Originally Posted by Voodoo Rage
Generally you want to avoid putting death nova and minion stuff on a healer because in battle the AI will give preference to raising minions over healing.
|
I can honestly say that that's not what my experience is, but you might be right.
|
|
|
Mar 19, 2011, 02:43 AM // 02:43
|
#203
|
Furnace Stoker
|
Quote:
Originally Posted by Kaida the Heartless
Jagged Bones will maintain minions better than AotL when playing in areas with fewer corpses. They also add another condition, however minor it is. Higher level minions are really only an issue when you want to keep them alive, which isn't necessarily a point with bombers. I want my minions to be getting targeted via lower hp and armor level, but my choice in Jagged Bones is a personal preference. All and all, AotL and Jagged Bones have massively similar results. It's really just preference.
|
One negative about Jagged Bones is that you can only keep it on 2 minions due to its long recharge. Aotl and JB have their pros and cons.
|
|
|
Mar 19, 2011, 04:22 PM // 16:22
|
#204
|
Frost Gate Guardian
Join Date: Feb 2008
Location: The other side of the rainbow
Guild: Medieval Knights of Darkness [MKOD]
Profession: N/
|
This normal old spiritway + mesway seems to work well for me, but it seems I am lacking heals in higher areas. I am thinking of adding an ER Prot but can't think of where I want to add it in. The paragon seems like to most likely candidate but I love how much he helps the spirits.
Edit: Also can anyone think of a non-SS/AP build for myself to run? Currently I am using a support IV but I could probably be used in better ways (No SS because of the dual mesmers and no AP because AP is completely boring and I only use it in higher-end areas).
Edit 2: I am thinking of replacing Weapon of warding with SoLS on Livia.
Last edited by Arcole; Mar 19, 2011 at 04:28 PM // 16:28..
|
|
|
Mar 19, 2011, 05:25 PM // 17:25
|
#205
|
Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
|
Quote:
Originally Posted by Arcole
Edit: Also can anyone think of a non-SS/AP build for myself to run? Currently I am using a support IV but I could probably be used in better ways (No SS because of the dual mesmers and no AP because AP is completely boring and I only use it in higher-end areas).
|
I've used FoC sometimes, add Defile/desecrate and a couple of AoE hex and blow up stuff. Nice and not so boring.
Also....now everyone will say"leave it to heroes!"but...what about try a Order of Undeath MM build trowing away one necro hero? In that way you can add a ER w/o drop your beloved para.
P.S: remember that now we have the new minion UI...
|
|
|
Mar 19, 2011, 06:23 PM // 18:23
|
#206
|
Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
|
Cramming 'passiv-benefit skills' into the Soul Twisting bar to prevent the hero from RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up the spirit spamming.
|
|
|
Mar 19, 2011, 06:25 PM // 18:25
|
#207
|
Lion's Arch Merchant
Join Date: Jun 2005
Profession: W/
|
Looking at your builds, I don't think it's a lack of heals, just that your healers are getting too distracted.
If you drop Bone Minions on your N/Rt healer, and drop Painful Bond on your SoS, that should make things better.
|
|
|
Mar 19, 2011, 08:19 PM // 20:19
|
#208
|
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
|
Long recharging attack chain and junk elite.
Pain Inverter is silly.
Wasted Elite on N/Rt.
Patient plays bad on heroes and with other heals in the team.
N/Mo isn't as good as a Monk or N/Rt.
|
|
|
Mar 19, 2011, 09:31 PM // 21:31
|
#210
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
Quote:
Originally Posted by Xenomortis
Long recharging attack chain and junk elite.
Pain Inverter is silly.
Wasted Elite on N/Rt.
Patient plays bad on heroes and with other heals in the team.
N/Mo isn't as good as a Monk or N/Rt.
|
What elite is better than XW? WoR does less damage and removes a condition, but that's covered by MB&S. Spirit Light Weapon removes Splinter Weapon. Reapers Mark is just degen and energy management, which is why you run necros. IV is just terrible damage in HM.
Edit: I'm talking generally, not about his specific team.
|
|
|
Mar 19, 2011, 09:32 PM // 21:32
|
#211
|
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
Quote:
Originally Posted by miscbeep
Hello guys,
I just mashed up some of the builds I saw here in this topic and I have this atm :
http://img689.imageshack.us/i/heroes7.jpg/
I'll be thankful for any advices on changing skills if needed for more advanced pwnage in pve. And the other thing I want to know is what runes I need to put on my heroes. It's appreciated !
Thanks !
|
Your ST rit will be at 0 energy all the time. Mighty Was Vorizun is not energy management, it is at best +30 temporary energy (more realistically +20 to +10 if you normally hold a staff with +10 to +20 energy). Personally, I wouldn't use ST with more than 3 spirits unless you micro everything on the hero.
Quote:
Originally Posted by Puebert
What elite is better than XW? WoR does less damage and removes a condition, but that's covered by MB&S. Spirit Light Weapon removes Splinter Weapon. Reapers Mark is just degen and energy management, which is why you run necros. IV is just terrible damage in HM.
|
PoD if running the Curse skills. Otherwise I'm partial to Ravenous Gaze (12 resto, 8-10+1+1 SR, 8-10+1 Blood).
Last edited by Dzjudz; Mar 19, 2011 at 09:34 PM // 21:34..
|
|
|
Mar 19, 2011, 09:38 PM // 21:38
|
#212
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
Quote:
Originally Posted by Dzjudz
PoD if running the Curse skills. Otherwise I'm partial to Ravenous Gaze (12 resto, 8-10+1+1 SR, 8-10+1 Blood).
|
Hmm, I usually just run 14 SR 12 Rest. Is Ravenous Gaze really worth investing the points into blood? It's like 50 damage, but on a 10 recharge. Do you get anything else out of blood? I imagine if you're speccing into blood you bring Blood Bond as well?
|
|
|
Mar 19, 2011, 09:40 PM // 21:40
|
#213
|
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
|
No, Ravenous isn't really worth it. But it might do more than XW. On your curses bar, PoD is nice.
Take this as a clue not to run a pure N/Rt healer.
|
|
|
Mar 19, 2011, 10:05 PM // 22:05
|
#214
|
Academy Page
|
Quote:
Originally Posted by Dzjudz
Your ST rit will be at 0 energy all the time. Mighty Was Vorizun is not energy management, it is at best +30 temporary energy (more realistically +20 to +10 if you normally hold a staff with +10 to +20 energy). Personally, I wouldn't use ST with more than 3 spirits unless you micro everything on the hero.
|
Thanks for answering ! What skills do you suggest to change in the build containing ST ? ( and with which ones ). And also, what insignias do I need to put generally, or it is hero specific ? (armors)
Thanks in advance !
|
|
|
Mar 19, 2011, 10:26 PM // 22:26
|
#215
|
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
Quote:
Originally Posted by Puebert
Hmm, I usually just run 14 SR 12 Rest. Is Ravenous Gaze really worth investing the points into blood? It's like 50 damage, but on a 10 recharge. Do you get anything else out of blood? I imagine if you're speccing into blood you bring Blood Bond as well?
|
It's 50 damage per foe (aoe), half of which is life stealing (sometimes nice but just an added bonus). No, I get nothing else from Blood, but Soul reaping of 14 (12+1+1) or 12 (10+1+1) doesn't really matter. Plus, Ravenous only costs 1 energy so there's more for resto .
|
|
|
Mar 19, 2011, 11:44 PM // 23:44
|
#216
|
Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
|
Decent damage, enough defense. The Para is there just for the partywise IMS tbh.
|
|
|
Mar 20, 2011, 02:34 PM // 14:34
|
#217
|
Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
|
Myself : warrior (enduranceaxe+pet)
Party:
N/Rt Sabway SS Nec/Rit
N/Rt Sabway Xinrae Nec/Restorit
N/Mo Discord Smiter
Rt/any Spiritlord (Spirit Siphon, classical mobile spirits without the mobile or sup rune part)
Rt/any Defensive spiritlord
Me/mo Protpanic
Open place (often P/any Commandogon, P/any Supportive Commandogon (more anthembased then the normal commandogon), E/N OrderER, E/Mo ProtER, Me/Rt restoPI)
BTW, Teino and Tyris, what program do you guys use to make that templates?
Edit : when corpses are in a steady flow, the third nec (Livia) is switched to either minionbomber or a semi-microed OoU MM, while the protpanic is switched to protsmite.
Last edited by Deadfalk; Mar 20, 2011 at 02:36 PM // 14:36..
Reason: forgot the MM part
|
|
|
Mar 20, 2011, 11:07 PM // 23:07
|
#218
|
Pre-Searing Cadet
|
SS is replaceable.. did vanquishing, HM missions, FoW HM, DoA NM with this.
Switch "IAtS!" for Asura Scan against heavily blinding/blocking foes.
|
|
|
Mar 20, 2011, 11:38 PM // 23:38
|
#219
|
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
|
I've been being lazy and running:
3x Discords
1 Panic
1 SoS
1 ST
1 Paragon with the IMS and armor chants/shouts
And I'm running A/P caller. Honestly, I've been letting my 9yr old do my vanquishing. "C space, honey" Basically, the heroes aare doing the work.
I might buy merc just to run IWAY.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
|
|
|
Mar 20, 2011, 11:53 PM // 23:53
|
#220
|
Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
|
I would think most set ups will work now with the generic heroes classes....Rt, Nec, Mo, Mes.
I have only been a back a week or so and have spent a couple days looking at some of the non automatic classes, like warriors (although they have a few good builds), rangers, assassins, eles, and dervishes. Seems like dervishes are the least used hero class of them all. And you can get 3 of them too. Followed prob by sins, even though there are a lot of human sin builds none for heroes.
So I might try something with some D/Anything but Nec,rt,mo,mes/W. Doubtful it will be as efficient as the easy mode ones, but something to try for once I get a couple more maxed out titles.
But I had my heroes pretty much set up as the rekway guy with a few exceptions and I could clear stuff HM with henches before, other than slavers exile. But now I can tackle FOW and the Elona stuff where you couldnt take henches to help me get some of those things done.
But basically 2x Nec, 2x RT, 2X mo or mes, and 1X the left over class is going to be easy mode. I ran some motigons and commandogons for a change and they work for everything except heavy casting areas. (I switched Paras for mesmers). I even took Jora and Koss out for a spin on a couple maps. But the core of MM and healers is enough to let you take 3 of anything else pretty much at least just vanquishing.
Some of the HM dungeons need a little more attention, but just vanquishing is pretty easy now.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:59 AM // 04:59.
|