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Old Mar 19, 2011, 02:09 AM // 02:09   #201
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Jagged Bones will maintain minions better than AotL when playing in areas with fewer corpses. They also add another condition, however minor it is. Higher level minions are really only an issue when you want to keep them alive, which isn't necessarily a point with bombers. I want my minions to be getting targeted via lower hp and armor level, but my choice in Jagged Bones is a personal preference. All and all, AotL and Jagged Bones have massively similar results. It's really just preference.
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Old Mar 19, 2011, 02:28 AM // 02:28   #202
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Originally Posted by Voodoo Rage View Post
Generally you want to avoid putting death nova and minion stuff on a healer because in battle the AI will give preference to raising minions over healing.
I can honestly say that that's not what my experience is, but you might be right.
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Old Mar 19, 2011, 02:43 AM // 02:43   #203
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Originally Posted by Kaida the Heartless View Post
Jagged Bones will maintain minions better than AotL when playing in areas with fewer corpses. They also add another condition, however minor it is. Higher level minions are really only an issue when you want to keep them alive, which isn't necessarily a point with bombers. I want my minions to be getting targeted via lower hp and armor level, but my choice in Jagged Bones is a personal preference. All and all, AotL and Jagged Bones have massively similar results. It's really just preference.
One negative about Jagged Bones is that you can only keep it on 2 minions due to its long recharge. Aotl and JB have their pros and cons.
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Old Mar 19, 2011, 04:22 PM // 16:22   #204
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This normal old spiritway + mesway seems to work well for me, but it seems I am lacking heals in higher areas. I am thinking of adding an ER Prot but can't think of where I want to add it in. The paragon seems like to most likely candidate but I love how much he helps the spirits.



Edit: Also can anyone think of a non-SS/AP build for myself to run? Currently I am using a support IV but I could probably be used in better ways (No SS because of the dual mesmers and no AP because AP is completely boring and I only use it in higher-end areas).

Edit 2: I am thinking of replacing Weapon of warding with SoLS on Livia.

Last edited by Arcole; Mar 19, 2011 at 04:28 PM // 16:28..
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Old Mar 19, 2011, 05:25 PM // 17:25   #205
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Originally Posted by Arcole View Post
Edit: Also can anyone think of a non-SS/AP build for myself to run? Currently I am using a support IV but I could probably be used in better ways (No SS because of the dual mesmers and no AP because AP is completely boring and I only use it in higher-end areas).
I've used FoC sometimes, add Defile/desecrate and a couple of AoE hex and blow up stuff. Nice and not so boring.

Also....now everyone will say"leave it to heroes!"but...what about try a Order of Undeath MM build trowing away one necro hero? In that way you can add a ER w/o drop your beloved para.

P.S: remember that now we have the new minion UI...
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Old Mar 19, 2011, 06:23 PM // 18:23   #206
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Cramming 'passiv-benefit skills' into the Soul Twisting bar to prevent the hero from RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up the spirit spamming.
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Old Mar 19, 2011, 06:25 PM // 18:25   #207
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Looking at your builds, I don't think it's a lack of heals, just that your healers are getting too distracted.

If you drop Bone Minions on your N/Rt healer, and drop Painful Bond on your SoS, that should make things better.
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Old Mar 19, 2011, 08:19 PM // 20:19   #208
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Long recharging attack chain and junk elite.
Pain Inverter is silly.
Wasted Elite on N/Rt.
Patient plays bad on heroes and with other heals in the team.
N/Mo isn't as good as a Monk or N/Rt.
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Old Mar 19, 2011, 09:18 PM // 21:18   #209
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Hello guys,

I just mashed up some of the builds I saw here in this topic and I have this atm :

http://img689.imageshack.us/i/heroes7.jpg/

I'll be thankful for any advices on changing skills if needed for more advanced pwnage in pve. And the other thing I want to know is what runes I need to put on my heroes. It's appreciated !

Thanks !
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Old Mar 19, 2011, 09:31 PM // 21:31   #210
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Originally Posted by Xenomortis View Post
Long recharging attack chain and junk elite.
Pain Inverter is silly.
Wasted Elite on N/Rt.
Patient plays bad on heroes and with other heals in the team.
N/Mo isn't as good as a Monk or N/Rt.
What elite is better than XW? WoR does less damage and removes a condition, but that's covered by MB&S. Spirit Light Weapon removes Splinter Weapon. Reapers Mark is just degen and energy management, which is why you run necros. IV is just terrible damage in HM.

Edit: I'm talking generally, not about his specific team.
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Old Mar 19, 2011, 09:32 PM // 21:32   #211
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Originally Posted by miscbeep View Post
Hello guys,

I just mashed up some of the builds I saw here in this topic and I have this atm :

http://img689.imageshack.us/i/heroes7.jpg/

I'll be thankful for any advices on changing skills if needed for more advanced pwnage in pve. And the other thing I want to know is what runes I need to put on my heroes. It's appreciated !

Thanks !
Your ST rit will be at 0 energy all the time. Mighty Was Vorizun is not energy management, it is at best +30 temporary energy (more realistically +20 to +10 if you normally hold a staff with +10 to +20 energy). Personally, I wouldn't use ST with more than 3 spirits unless you micro everything on the hero.
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Originally Posted by Puebert View Post
What elite is better than XW? WoR does less damage and removes a condition, but that's covered by MB&S. Spirit Light Weapon removes Splinter Weapon. Reapers Mark is just degen and energy management, which is why you run necros. IV is just terrible damage in HM.
PoD if running the Curse skills. Otherwise I'm partial to Ravenous Gaze (12 resto, 8-10+1+1 SR, 8-10+1 Blood).

Last edited by Dzjudz; Mar 19, 2011 at 09:34 PM // 21:34..
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Old Mar 19, 2011, 09:38 PM // 21:38   #212
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Originally Posted by Dzjudz View Post
PoD if running the Curse skills. Otherwise I'm partial to Ravenous Gaze (12 resto, 8-10+1+1 SR, 8-10+1 Blood).
Hmm, I usually just run 14 SR 12 Rest. Is Ravenous Gaze really worth investing the points into blood? It's like 50 damage, but on a 10 recharge. Do you get anything else out of blood? I imagine if you're speccing into blood you bring Blood Bond as well?
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Old Mar 19, 2011, 09:40 PM // 21:40   #213
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No, Ravenous isn't really worth it. But it might do more than XW. On your curses bar, PoD is nice.
Take this as a clue not to run a pure N/Rt healer.
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Old Mar 19, 2011, 10:05 PM // 22:05   #214
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Quote:
Originally Posted by Dzjudz View Post
Your ST rit will be at 0 energy all the time. Mighty Was Vorizun is not energy management, it is at best +30 temporary energy (more realistically +20 to +10 if you normally hold a staff with +10 to +20 energy). Personally, I wouldn't use ST with more than 3 spirits unless you micro everything on the hero.
Thanks for answering ! What skills do you suggest to change in the build containing ST ? ( and with which ones ). And also, what insignias do I need to put generally, or it is hero specific ? (armors)

Thanks in advance !
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Old Mar 19, 2011, 10:26 PM // 22:26   #215
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Originally Posted by Puebert View Post
Hmm, I usually just run 14 SR 12 Rest. Is Ravenous Gaze really worth investing the points into blood? It's like 50 damage, but on a 10 recharge. Do you get anything else out of blood? I imagine if you're speccing into blood you bring Blood Bond as well?
It's 50 damage per foe (aoe), half of which is life stealing (sometimes nice but just an added bonus). No, I get nothing else from Blood, but Soul reaping of 14 (12+1+1) or 12 (10+1+1) doesn't really matter. Plus, Ravenous only costs 1 energy so there's more for resto .
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Old Mar 19, 2011, 11:44 PM // 23:44   #216
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Decent damage, enough defense. The Para is there just for the partywise IMS tbh.
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Old Mar 20, 2011, 02:34 PM // 14:34   #217
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Myself : warrior (enduranceaxe+pet)
Party:
N/Rt Sabway SS Nec/Rit
N/Rt Sabway Xinrae Nec/Restorit
N/Mo Discord Smiter

Rt/any Spiritlord (Spirit Siphon, classical mobile spirits without the mobile or sup rune part)
Rt/any Defensive spiritlord

Me/mo Protpanic

Open place (often P/any Commandogon, P/any Supportive Commandogon (more anthembased then the normal commandogon), E/N OrderER, E/Mo ProtER, Me/Rt restoPI)

BTW, Teino and Tyris, what program do you guys use to make that templates?

Edit : when corpses are in a steady flow, the third nec (Livia) is switched to either minionbomber or a semi-microed OoU MM, while the protpanic is switched to protsmite.

Last edited by Deadfalk; Mar 20, 2011 at 02:36 PM // 14:36.. Reason: forgot the MM part
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Old Mar 20, 2011, 11:07 PM // 23:07   #218
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SS is replaceable.. did vanquishing, HM missions, FoW HM, DoA NM with this.
Switch "IAtS!" for Asura Scan against heavily blinding/blocking foes.
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Old Mar 20, 2011, 11:38 PM // 23:38   #219
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I've been being lazy and running:

3x Discords
1 Panic
1 SoS
1 ST
1 Paragon with the IMS and armor chants/shouts

And I'm running A/P caller. Honestly, I've been letting my 9yr old do my vanquishing. "C space, honey" Basically, the heroes aare doing the work.

I might buy merc just to run IWAY.
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Old Mar 20, 2011, 11:53 PM // 23:53   #220
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I would think most set ups will work now with the generic heroes classes....Rt, Nec, Mo, Mes.

I have only been a back a week or so and have spent a couple days looking at some of the non automatic classes, like warriors (although they have a few good builds), rangers, assassins, eles, and dervishes. Seems like dervishes are the least used hero class of them all. And you can get 3 of them too. Followed prob by sins, even though there are a lot of human sin builds none for heroes.

So I might try something with some D/Anything but Nec,rt,mo,mes/W. Doubtful it will be as efficient as the easy mode ones, but something to try for once I get a couple more maxed out titles.

But I had my heroes pretty much set up as the rekway guy with a few exceptions and I could clear stuff HM with henches before, other than slavers exile. But now I can tackle FOW and the Elona stuff where you couldnt take henches to help me get some of those things done.

But basically 2x Nec, 2x RT, 2X mo or mes, and 1X the left over class is going to be easy mode. I ran some motigons and commandogons for a change and they work for everything except heavy casting areas. (I switched Paras for mesmers). I even took Jora and Koss out for a spin on a couple maps. But the core of MM and healers is enough to let you take 3 of anything else pretty much at least just vanquishing.

Some of the HM dungeons need a little more attention, but just vanquishing is pretty easy now.
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