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Old Feb 23, 2012, 11:36 PM // 23:36   #1
Ascalonian Squire
 
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Default 7H Discordway

Old discord builds were plenty fast, but not fast enough for me! So I give you my own twist on this old favorite. I've rearranged some skills and tested a few various combos.

It's specifically design for people like me who are too lazy to pull anything and just wanna run through and steamroll everything. I've tried most of the teambuilds out there, and the only things faster involved a lot of micro. I'm way too lazy for that! Switching to a bow is borderline too much effort! You expect me to control a hero too? BAH!

Once you get your minions up, you'll have to do something really stupid to wipe. It probably can't do DoA or some other very high-end areas, but it's not really meant to. If you want to vanquish the world quickly and not worry about pulling or balling, this is about as good as it gets (at least from what I've tried).

I recommend AP caller for the player, but anything works, really. It's discord-based. You know the drill.



I'm sure it can be tweaked some. If you try something and find that it works faster/better, let me know! Isn't needed 90% of the time, but if you wanna sacrifice a little damage, you can through in panic to help in a few harder areas.
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Old Feb 23, 2012, 11:42 PM // 23:42   #2
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only think i'd say is why not an illusion mesmer instead of 2x dom, is it really that much more damage? granted, there are only like, 4 skills in illu that heroes can use well, but those 4 are fantastic.
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Old Feb 24, 2012, 12:15 AM // 00:15   #3
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I found that they would waste inept/clumsiness on the target being hit with discord/KDed by AP combo more often than not, so their damage output was pretty abysmal.
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Old Feb 24, 2012, 12:42 AM // 00:42   #4
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I have been finding of late for some reason the 7th skill on the top 2 bars is becoming a pain,the heros seam to hold onto the ashes and just stand around untill the time runs compleatly out on the skill.

I am not good at uploading stuff so dont ask me too lol, but on my necro rits I have been playing with the builds and throwing in ancesters rage into there builds for added blow all ppl around you up lol.Seams to help specaly with the woc aflicted, cause of thouse sins and warrors usually anoy the crap out of the team while taking out the casters.

i also use a rit sos but with only 2 other spirts, and throw in spirt rift and ancester rage, spirts help keep the melae guys busy while she nukes the casters that I am targeting.

cheers
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Old Feb 24, 2012, 02:00 AM // 02:00   #5
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I feel that having the UA bar is a little too much healing. When vanquishing, having 2 half healer bars, a half prot bar, and a minion wall is plenty of protection. The mesmers also provide defensive shutdowns. I would probably add an illusion mesmer with fall back instead of the UA. Otherwise, it looks pretty good. I'm guessing you don't use spirits because it slows down the build, and the aim is to make vanquishes as fast as possible.
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Old Feb 24, 2012, 03:16 AM // 03:16   #6
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Feedback:

-Weapon of warding isn't all that great when you have aegis and minion wall, imo.

-Dom mesmers look like they will be hard up on energy especialyl with fallback.

UA heal seems like overkill. Perhaps an SOS rit would be better slotted.
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Old Feb 24, 2012, 03:42 AM // 03:42   #7
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I'm kind of surprised to see Dwayna's Sorrow (which I always thought synergized really well with the Discordway minion factory) dumped in favor of Heaven's Delight and Divine Healing (but I guess they benefit more from UA). How does the monk do on energy? Are the mesmer skills enough to keep it in the blue?
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Old Feb 24, 2012, 06:51 AM // 06:51   #8
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This is really nothing new, these builds are the discord build/team bar..
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Old Feb 24, 2012, 03:15 PM // 15:15   #9
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Yeah, it seems like more healing than is necessary. Maybe make the monk smite?
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Old Feb 25, 2012, 01:01 AM // 01:01   #10
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I didn't like SoS because heroes aren't very good with it. I didn't wanna have to position heros, and if you don't they tend to use their spirits behind walls or other non-optimal spots.

The mesmers are right on the edge of lacking energy. They do have enough, but only barely.

The UA is generally fine on energy.

I'll try a few replacements for the UA. My main reasoning for adding it was the party healing. Generally my single-target healing is more the sufficient, but the AoE in WoC was giving issues. PwK didn't seem to be enough.

Quote:
Originally Posted by Olle View Post
This is really nothing new, these builds are the discord build/team bar..
You need to actually look at the bars... They're rearranged so your healers spend less time ressing minions or dead teammates and never run out of energy.
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Old Feb 25, 2012, 01:51 AM // 01:51   #11
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I suppose this is good for a discordway, but still terrible in an absolute sense.
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Old Feb 25, 2012, 02:12 AM // 02:12   #12
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As I said in the main post, there are plenty of other builds out there which are better. But personally, when I play with heros I don't really want to worry about pulling or micro in general unless I absolutely have to. I'd rather just play the game. Trying to control poor AI does not appeal to me. I think I lot of other players probably feel that way too, so I'm sharing the build.

I've yet to find something without micro that works better or faster than discordway.
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Old Feb 25, 2012, 03:59 AM // 03:59   #13
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There are plenty of other builds out there which not only kill faster, they don't involve pulling or micro in general either ...
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Old Feb 25, 2012, 04:20 AM // 04:20   #14
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Quote:
Originally Posted by Atanna Charta View Post
As I said in the main post, there are plenty of other builds out there which are better. But personally, when I play with heros I don't really want to worry about pulling or micro in general unless I absolutely have to. I'd rather just play the game. Trying to control poor AI does not appeal to me. I think I lot of other players probably feel that way too, so I'm sharing the build.
I hate to micro my heroes too. I usually play on both my accounts at the same time so I only need to clear an area once to get twice the reward/drops. Since I have to control a pair of keyboards and mice at the same time, it is even more painful for me if I also have to micro my own heroes.

Quote:
I've yet to find something without micro that works better or faster than discordway.
There are now many good builds out there that don't require you to micro your heroes without resorting to discordway.

Discordway is not a bad build, but with the more recent skill changes, I find that I can get more DPS from my mesmers than with discordway. Discord is single targeting and requires each target to first be prep-ed with a hex and condition. It also restricts a character to the AP-YMLAD-EVAS-FH build as you also mentioned. Death Nova also slows down movement.

Mesmers on the other hand have nice interrupts and AoE armor ignoring damage skills after the mesmer update, which happened more recently than when Discordway was first created, back when you could only bring 3 heroes. Therefore Discordway is old technology, which still works fine but there are other better choices right now.

As for my builds, I use mercs because I like using mesmer heroes. This for melee characters and this, for casters, but the one for melee characters does not need a merc nowadays with the new rit hero.

Last edited by Daesu; Feb 25, 2012 at 04:34 AM // 04:34..
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Old Feb 25, 2012, 04:41 AM // 04:41   #15
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@Jeydra
Such as...? I'm curious why I haven't been able to find them. I found this to be faster than anything on PvX. It'd be nice if you could post something constructive?

@Daesu
From my experience, mesmers work wonders if they can kill the entire group in the first barrage. If not, things were painfully slow. Basically, when I balled the foes, things would insta-die. When I just ran in and leroyed (like this build is designed to do), 80% of the group would insta-die and the remnants would be so slow I was just as slow/slower than other builds. What do you use?

Also, AP-YMLAD-EVAS-FH isn't required. Really just a condition skill is needed since they heros put out enough hexes, but do tend to be a bit dimwitted about conditions. Most bars come with at least one condition causing skill anyway.

And I don't few single-target vs AoE to really be a factor, as long as the job gets done. If nothing else it just means pick the right target, but that's something I'd think every player is doing anyway.

--

And guys, no, I'm not just defending my build because I made it. If you can show me something that works just as fast/faster with just as little effort, I'll be the first to admit it. I just honestly haven't found anything better. I've tried several other builds like 7HPS and miscellaneous other builds that have been on these forums or cycled through PvX. In some situations they were faster, sure. In others yeah, it's more stable. But overall, in most situations, this is just the best build I've found for someone who just likes to run in and fight.

I'm all for finding an even better one. That's why I'm here.

Last edited by Atanna Charta; Feb 25, 2012 at 04:44 AM // 04:44..
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Old Feb 25, 2012, 05:21 AM // 05:21   #16
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Quote:
Originally Posted by Atanna Charta View Post
From my experience, mesmers work wonders if they can kill the entire group in the first barrage. If not, things were painfully slow. Basically, when I balled the foes, things would insta-die. When I just ran in and leroyed (like this build is designed to do), 80% of the group would insta-die and the remnants would be so slow I was just as slow/slower than other builds. What do you use?
That depends on how many mesmers you have in your team and what their skill bars look like. I find that the effectiveness of mesmer heroes really accelerates with 3 or more in your team.

For my mesmers, I don't just depend on passive hexes like mistrust which works great in an AoE situation. I also have fast recharge DPS skills like Spiritual Pain, Overload and Shatter Delusions so I don't encounter the problem that you described.

Quote:
Also, AP-YMLAD-EVAS-FH isn't required. Really just a condition skill is needed since they heros put out enough hexes, but do tend to be a bit dimwitted about conditions. Most bars come with at least one condition causing skill anyway.

And I don't few single-target vs AoE to really be a factor, as long as the job gets done. If nothing else it just means pick the right target, but that's something I'd think every player is doing anyway.
Discordway effectiveness really drops if you don't use an AP build to recharge your PvE skills. This already restricts your elite slot and your play style.

Sometimes you encounter groups that have all the same monster profession or have multiple professions of the same type so there is not always a "right" target.

I like the "interrrupt while causing damage" aspect of mesmer heroes because it serves as offense and defense at the same time instead of overloading on heals as with most discordway bars. With 4 mesmer heroes, caster groups in HM just die through repeated interrupts hardly getting a spell off. But some people may prefer minions and discordway so to each his own, whatever play style you prefer.

Last edited by Daesu; Feb 25, 2012 at 04:26 PM // 16:26..
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Old Feb 25, 2012, 06:40 AM // 06:40   #17
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Such as the build I used in this screenshot, with some minor modifications (don't go out with only one hard res, Death Pact Sig at that) -

http://www.guildwarsguru.com/forum/s...1&postcount=90

Unless you call micro'ing "Fall Back!" in between fights micro, or target calls, I typically play that build without micro. Or if I do micro it's to kill faster (say, microing ESurge and Rodgort's Invocation) than to avoid dying. That is the most offensive variant out there, and it probably can't do DoA or other really high-end areas without serious micro (it may be impossible even with serious micro).

Last edited by Jeydra; Feb 25, 2012 at 06:47 AM // 06:47..
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