Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Feb 27, 2012, 04:18 PM // 16:18   #1
Ascalonian Squire
 
Join Date: Feb 2012
Advertisement

Disable Ads
Default RoJ Feels Meh

Am I the only one that isn't a huge RoJ fan? Against undead or in very compact areas maybe, but it doesn't float my boat like a UA healer or swapped for another profession completely. My experience has been heroes will use it on that one frontline then use it on a minion and it goes on from there.
Clay Brick is offline   Reply With Quote
Old Feb 27, 2012, 05:40 PM // 17:40   #2
Frost Gate Guardian
 
Join Date: Jun 2009
Location: Belgium
Guild: Belgian Geeks and Freaks
Profession: Mo/
Default

you can always call a target and they will use it correctly
or if you dont like it, just dont use it ^^
Queen Of Recovery is offline   Reply With Quote
Old Feb 27, 2012, 05:45 PM // 17:45   #3
Frost Gate Guardian
 
InStars's Avatar
 
Join Date: Feb 2011
Location: Latvia
Guild: Tempus Omnia Revelat [TOR]
Profession: E/A
Default

I am not a fan of RoJ too, not worth it IMO.

Only useful for "Strengh of Honor" if you use a melee profession.
InStars is offline   Reply With Quote
Old Feb 27, 2012, 06:04 PM // 18:04   #4
Wilds Pathfinder
 
Ewon's Avatar
 
Join Date: May 2007
Location: Canada
Guild: Graduates of Pre Searing [GPS]
Default

You will find that RoJ becomes much more useful when you start microing your heroes. Does this make it better than other skills, maybe not, but you will not see the full power of RoJ if you just let your heroes use it as they please.
Ewon is offline   Reply With Quote
Old Feb 27, 2012, 06:15 PM // 18:15   #5
Frost Gate Guardian
 
Maya Cerestiez's Avatar
 
Join Date: Oct 2009
Location: Sweden
Guild: HYAHHHHH!
Default

I don't like RoJ. It's such a big investment in the smiting line which apart from the elite skill doesn't pack the most powerful bunch of skills. AoE Mesmers or Eles are much more powerful imo. Rupts, snares, conditions are all included and they have superior e-management compared to the monk. RoJ with a shorter recharge would be quite nice though, since it's really the only serious smiting damage skill.
Maya Cerestiez is offline   Reply With Quote
Old Feb 27, 2012, 07:28 PM // 19:28   #6
Pew
Academy Page
 
Pew's Avatar
 
Join Date: Jul 2011
Profession: R/
Default

Useful when balling foes and/or vs undead. Otherwise you're not really getting the use out of it.
Pew is offline   Reply With Quote
Old Feb 27, 2012, 07:50 PM // 19:50   #7
Wilds Pathfinder
 
Join Date: Feb 2011
Guild: Fire
Default

Quote:
Originally Posted by Clay Brick View Post
Am I the only one that isn't a huge RoJ fan?
Well ROJ is highly overrated, fairly long cast time and recharge, not to mention the fact that all smart monsters move out of the way as fast as they can, and you need to run 16 points smite always to deal reasonable damage.

I use it on a hero when I am on a melee class, since the hero can run S&H, Balt spirit etc.

I also use it when I am on my monk with arcane echo, since it is a pain to run with heroes as a heal monk, but honestly the smite line is weak, so while a human can take PvE skills to make a decent bar with ROJ, heroes are limited.

I guess that is why they are looking to fix smite line, since overall it is pretty piss-poor as it is.
Venganza is offline   Reply With Quote
Old Feb 27, 2012, 08:37 PM // 20:37   #8
Wilds Pathfinder
 
Ewon's Avatar
 
Join Date: May 2007
Location: Canada
Guild: Graduates of Pre Searing [GPS]
Default

Quote:
Originally Posted by Amy Awien View Post
Well, if other hero builds are as effective without having to micro them then those would be better. Personally I really don't want to micro their skills, setting flags, ok, but it ends right there.
Agrred, but I am not comparing RoJ to other bars. I'm just stating how the skill needs to be used in order to be successful.
Ewon is offline   Reply With Quote
Old Feb 27, 2012, 11:25 PM // 23:25   #9
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Default

RoJ was only ever useful becaused the AI ignored it. It's okay if you arcane echo it as a human player, but beyond that just no. Hell all of smiting prayers is pretty useless, just like a lot of things, and unfortunately none of it will get revamped.
Xsiriss is offline   Reply With Quote
Old Feb 27, 2012, 11:28 PM // 23:28   #10
Forge Runner
 
Join Date: May 2008
Default

Quote:
Originally Posted by Venganza View Post
Well ROJ is highly overrated, fairly long cast time and recharge, not to mention the fact that all smart monsters move out of the way as fast as they can, and you need to run 16 points smite always to deal reasonable damage.

I use it on a hero when I am on a melee class, since the hero can run S&H, Balt spirit etc.

I also use it when I am on my monk with arcane echo, since it is a pain to run with heroes as a heal monk, but honestly the smite line is weak, so while a human can take PvE skills to make a decent bar with ROJ, heroes are limited.

I guess that is why they are looking to fix smite line, since overall it is pretty piss-poor as it is.
This, although I'll disagree that Smiting is weak because it's got several strong skills (Balth Spirit / SoH, Smiter's Boon + Smite Condi / Smite Hex / Reversal of Damage), sufficiently so that Smiters are worth considering even though they're not top tier. What's weak about Smiting is its damage output.

I'll also add that one "drawback" of RoJ is that it (for casters at least) competes directly with UA, which is one of the best Monk elites out there. You can't use UA if you're already using Balth Spirit / SoH, but otherwise that skill is like the single best skill in the game when it comes to protecting against wipes.
Jeydra is offline   Reply With Quote
Old Feb 28, 2012, 12:59 AM // 00:59   #11
Ascalonian Squire
 
Join Date: Apr 2011
Profession: W/Mo
Default

Not a big fan of RoJ here either. I'd like to be because it looks awesome but heroes are terrible at using it well without player intervention and it's just not that good outside of the ideal situation. Not bad, just not amazing, which is a problem when it comes to considering the alternatives for that hero slot.

I never go anywhere without a hero with a pile of smiting spec though, because as a warrior, doing anything without Strength of Honour and Judge's Insight just seems strange and wrong.
Shaikar is offline   Reply With Quote
Old Feb 28, 2012, 02:23 AM // 02:23   #12
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

RoJ suits melee better if you hold aggro well. Look at EFGJack's videos to learn how to use it.

http://www.youtube.com/user/EFGJack
Daesu is offline   Reply With Quote
Old Feb 28, 2012, 02:34 AM // 02:34   #13
Desert Nomad
 
Join Date: Nov 2010
Default

RoJ alone is fairly poor. SoH is godly though, and smite hex + smite condition for a melee is a great combination, they are in the area range (which is 10x better than adjacent). Judge's Intervention is also particularly good for Dervs, combined with SoH you are looking at about +35-40 damage per swing.

Real problem with RoJ itself is the adjacent range. The only reason you really want to use a smiter is if you are a melee, and if you are a melee and enemies are clustered in adjacent range then Splinter Weapon deals damage 10x better than RoJ. This isn't even unique to RoJ, the majority of of adjacent spells in the game have similar issues unless they are really quick recharge/cast time. RoJ is on smite bars more because... well look at the other Smiting Elites.

Personally I like Rt/Mo Channeling/Smite combinations more though. The monk primary just doesn't do much for smiting while a rit primary boosts exponentially the best physical buff in the game and adds a lot of energy management.


Also UA's are pretty bad, don't run them.

Last edited by Kunder; Feb 28, 2012 at 02:46 AM // 02:46..
Kunder is offline   Reply With Quote
Old Feb 28, 2012, 03:02 AM // 03:02   #14
Grotto Attendant
 
Join Date: Apr 2007
Default

RoJ feels meh because RoJ is meh.
Chthon is offline   Reply With Quote
Old Feb 28, 2012, 03:10 AM // 03:10   #15
Ascalonian Squire
 
Join Date: Feb 2012
Default

As others have noted the recharge time, casting time, and energy cost along with erratic AI makes me feel the same even when you micro the skill.
Clay Brick is offline   Reply With Quote
Old Feb 28, 2012, 04:09 AM // 04:09   #16
Desert Nomad
 
Lanier's Avatar
 
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
Default

Quote:
Originally Posted by Jeydra View Post
I'll also add that one "drawback" of RoJ is that it (for casters at least) competes directly with UA, which is one of the best Monk elites out there. You can't use UA if you're already using Balth Spirit / SoH, but otherwise that skill is like the single best skill in the game when it comes to protecting against wipes.
Is this a joke? UA is one of the most overrated skills in the game. Maybe it'll protect you against wipes but the job of a party's defense should be to protect against deaths. Anyway, with all the OP defense that comes with minions and spirits and, if necessary, ER prots or panic mesmers... I mean really, deaths shouldn't be happening outside of the super high-end areas like the DoA and HM WoC.

Last edited by Lanier; Feb 28, 2012 at 04:13 AM // 04:13..
Lanier is offline   Reply With Quote
Old Feb 28, 2012, 04:15 AM // 04:15   #17
Forge Runner
 
Showtime's Avatar
 
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
Default

You just gotta know how to properly use RoJ. Though it would be nice if the smite line got a buff.
Showtime is offline   Reply With Quote
Old Feb 28, 2012, 04:16 AM // 04:16   #18
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Lanier View Post
Is this a joke? UA is one of the most overrated skills in the game. Maybe it'll protect you against wipes but the job of a party's defense should be to protect against deaths. Anyway, with all the OP defense that comes with minions and spirits and, if necessary, ER prots or panic mesmers... I mean really, deaths shouldn't be happening outside of the super high-end areas like the DoA and HM WoC.
I disagree, bringing a res is still still useful in case the player makes a mistake and UA is one of the best res in the game. I would vote against any generic hero team build in pvx without a res.

RoJ is useful only if you know how to use it. Unfortunately if you don't bother to hold aggro, then it may not serve you well.

Last edited by Daesu; Feb 28, 2012 at 04:22 AM // 04:22..
Daesu is offline   Reply With Quote
Old Feb 28, 2012, 05:08 AM // 05:08   #19
Desert Nomad
 
Lanier's Avatar
 
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
Default

Well of course you need to bring a rez. I typically bring 2 (one if I have scrolls in my inventory). I'm just saying that rezzes are safety nets, and you should never have to use them. You shouldn't be using an elite that you never have to use, and if you do have party member dying outside of super tough areas (like the before mentioned DoA or WoC HM), then your team build has some serious problems.

Honestly, I have argued countless times on these forums about why UA is bad, so I'm just going to bow out of this arguement. Saying the same thing over and over again gets tiring...
Lanier is offline   Reply With Quote
Old Feb 28, 2012, 05:34 AM // 05:34   #20
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Lanier View Post
Well of course you need to bring a rez. I typically bring 2 (one if I have scrolls in my inventory). I'm just saying that rezzes are safety nets, and you should never have to use them. You shouldn't be using an elite that you never have to use, and if you do have party member dying outside of super tough areas (like the before mentioned DoA or WoC HM), then your team build has some serious problems.
I misunderstood your statement then as it sounded like you were against having a res at all.

Quote:
Honestly, I have argued countless times on these forums about why UA is bad, so I'm just going to bow out of this arguement. Saying the same thing over and over again gets tiring...
About UA, it maybe just a matter of personal opinions, I don't see it to be as bad as you do. Heroes use it very well and if you flag your UA monk far from danger you would probably be res safe next to him at full hp and energy. I believe Jeydra and EFGJack use UA in their builds too for the really tough areas.
Daesu is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:42 AM // 04:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("