Jun 05, 2012, 12:02 AM // 00:02
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#1
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Triple Rit Melee Support
Got bored of my last build (3x-4x mes), and worked something new will probably someone already done this. Anyways it work pretty good, thx for all the good suggestion.
And the 7th hero will be a rolling bar pick 1 of these 3 bar as area need fit. (ele-snare, neroc-general, mes-KD Yes i say try not to do 2+ mes but haven't find a KD better then mes =p)
p.s (Don't get me Roj, discord, blah blah blah.. is better not here to compare but something new to play with) I done all those build and more. I usually get bored after 2-3 weeks of any team build . Beside it hard to compare team to team unless its a epic failure.
Last edited by Drk Dervish; Jun 07, 2012 at 08:06 PM // 20:06..
Reason: Re-post final concluded bar.
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Jun 05, 2012, 01:15 AM // 01:15
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#2
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Frost Gate Guardian
Join Date: May 2011
Location: Maryland
Guild: Gods of Legendary Destroyers [GOLD]
Profession: A/
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Your bars seem a bit screwy. I would get rid of ghostmirror light for something like weapon of warding. Holy wrath seems meh, but if you tanking the majority of the damage it might be alright. Your mesmers have pretty much no energy management. You also need some resses unless you want to be wasting res scrolls.
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Jun 05, 2012, 02:08 AM // 02:08
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#3
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Quote:
Originally Posted by ultimak719
Your bars seem a bit screwy. I would get rid of ghostmirror light for something like weapon of warding. Holy wrath seems meh, but if you tanking the majority of the damage it might be alright. Your mesmers have pretty much no energy management. You also need some resses unless you want to be wasting res scrolls.
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1. Ghostmirror is for healing/self healing, self healing is needed for off set the BIP.
2. Got splinter weapon if get weapon of warding it will over write it. Also no need for +hp since Grenth' Aura turn my scythe to health anyway.
3. For res got two flesh of my flesh and "we shall return". It enough res especially the team don't dead easily.
4. No need for energy management as you see there a battery in the team. I use BIP to power 4x mes with no energy management before so now only 2 mes it more then enough to power them.
Last edited by Drk Dervish; Jun 05, 2012 at 02:11 AM // 02:11..
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Jun 05, 2012, 04:11 AM // 04:11
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#4
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Honestly, this look like it would work a whole lot better: http://www.gwpvx.com/Archive:Team_-_...ysical_Support
You can fill in the extra slot with another random hero.
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Jun 05, 2012, 07:11 AM // 07:11
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#5
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: W/
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The SF bar makes me want to cry. Just because you run bip doesn't mean you run gimped bars. Use a RoJ monk, you can at least run a gimmick with wandering eye and signet of clumsiness on it. And use a PR dervish instead of a gimped aob bar.
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Jun 05, 2012, 12:51 PM // 12:51
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#6
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Quote:
Originally Posted by Relyk
The SF bar makes me want to cry. Just because you run bip doesn't mean you run gimped bars. Use a RoJ monk, you can at least run a gimmick with wandering eye and signet of clumsiness on it. And use a PR dervish instead of a gimped aob bar.
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Thank for the sugguest, original it was running ROJ not SF but because lack of snares in the team didn't work out that will. PR personal i dont like to run in PvE because it's slow in building up adrenaline (PvP yes)to spam SY!. And SF can work along with AoB's as it spam fire as in each echan. But your right tho SF is kind of out there maybe do mes but that back to 3+ mes which i already got bored of.
And please explain why you need ROJ to gimmick with wandering eye and signet of clumsiness??
ps. my experience just 1 copy of ROJ never work well it a 50/50 miss or more. What i mean is heros don't sync skill right so either it don't cast snore or kd before ROJ or dont cast after. So most of the time at almost it burn for 2 sec or less before they all scatter. Not saying ROJ suck i ran ROJ before (3x) and when it work there isn't a better aoe damage can compare to 3x 5 sec of holy damage. It work because hero never stack skill on a foe so if you got more then 2x ROJ the effect area is large even when snore or KD don't work right foe still get burn for most of the 5 sec.
Last edited by Drk Dervish; Jun 05, 2012 at 01:59 PM // 13:59..
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Jun 05, 2012, 01:00 PM // 13:00
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#7
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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Quote:
Originally Posted by Drk Dervish
And please explain why you need ROJ to gimmick with wandering eye and signet of clumsiness??
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Only reason I could give is the KD snare from sig of clums but tbh swap the SF ele's elite with double dragon for the ring of fire around you that would provide some more utility..
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Jun 05, 2012, 01:53 PM // 13:53
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#8
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Quote:
Originally Posted by loopysnoopy
Only reason I could give is the KD snare from sig of clums but tbh swap the SF ele's elite with double dragon for the ring of fire around you that would provide some more utility..
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ah something new.. Double Dragon interesting ok I'll give it a try (rarely use ele). Been thinking a aoe KD how's hero handle Psychic Instability?
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Jun 05, 2012, 02:43 PM // 14:43
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#9
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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Quote:
Originally Posted by Drk Dervish
ah something new.. Double Dragon interesting ok I'll give it a try (rarely use ele). Been thinking a aoe KD how's hero handle Psychic Instability?
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Psychic Instability works great on heroes I found that more then 1 Psychic Instability Mes is better and Double Dragon is fun with a Melee profession and I found it does not cause scatter
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Jun 05, 2012, 05:42 PM // 17:42
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#10
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Furnace Stoker
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Quote:
Originally Posted by ac1inferno
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I am not sure why you think that would "work a whole lot better", since that build looks really bad in today's context. First of all, what do you want to replace the extra slot with? It is not worth bringing dual orders for supporting just 1 physical. Second, I rather bring real mesmer heroes than to use a rit with tease. There are other reasons why I think that build sucks compared to today's standards.
I can understand that during the old days the build didn't cater for 7 heroes but that build is just too outdated.
@OP: Yes change the Ele bar or replace with something else. You already have good advice on this thread.
Last edited by Daesu; Jun 05, 2012 at 05:53 PM // 17:53..
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Jun 05, 2012, 05:56 PM // 17:56
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#11
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Quote:
Originally Posted by Daesu
I am not sure why you think that would "work a whole lot better", since that build looks really bad in today's context. First of all, what do you want to replace the extra slot with? It is not worth bringing dual orders for supporting just 1 physical. Second, I rather bring real mesmer heroes than to use a rit with tease. There are other reasons why I think that build sucks compared to today's standards.
I can understand that during the old days the build didn't cater for 7 heroes but that build is just too outdated.
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The extra hero can be a physical. The idea is physical support so having an orders makes sense. I don't see why you would need mesmers for physical support. The rt with tease is a healer and it's just used for e-management. It's not meant to shut down.
The multiple copies of splinter weapon and ancestors rage will help you kill everything. For defense, you have minions and dark fury from the orders should help you keep up a permanent save yourself.
The build the op posted would work, but I just don't see it as being physical support.
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Jun 05, 2012, 07:02 PM // 19:02
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#12
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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@ ac1inferno I guess everyone have a different meaning for physical support (I guess you can call it melee support). Add a extra melee I never have good run with melee hero when I'm running melee myself. Unless I call every single target melee hero 80% of the time will run off and break my aggro group.
I put as support as there a lot of skill that is in support directly or indirectly off me (which I'm dealing physical damage). My point of support is skill that either directly power my attack/defensive or indirectly help me soften up my foe or slow down the foe until i get to them. I would say 80% of the killing still done by me.
As for mm yes mm is good but after I exit discord team I pretty much never turn back with them, just to slow in my point of view. As I always need to wait for them, which why i now go heavy spirits. Although i still go with a MM for meal shield when i go to very heavy area (maybe only 4-5 area in the game).
Thx for the input, I'll try to do more with KD and Snore.
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Jun 05, 2012, 07:20 PM // 19:20
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#13
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Furnace Stoker
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Quote:
Originally Posted by ac1inferno
The extra hero can be a physical. The idea is physical support so having an orders makes sense. I don't see why you would need mesmers for physical support. The rt with tease is a healer and it's just used for e-management. It's not meant to shut down.
The multiple copies of splinter weapon and ancestors rage will help you kill everything. For defense, you have minions and dark fury from the orders should help you keep up a permanent save yourself.
The build the op posted would work, but I just don't see it as being physical support.
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At the risk of going OT, I will go a little further on why this build: http://www.gwpvx.com/Archive:Team_-_...ysical_Support is outdated.
1. Physical way and physical support are two different builds. You can have a good reasonable team of 7 caster heroes supporting 1 physical human character. You dont need orders or add another physical damage hero to make a "physical supporting" build.
2. What physical damage hero are you recommending? They are not as popular due to their AI issues.
3. Ever since the mesmer update, mesmer heroes have been OP not just for their updated elite skills but fast casting now also helps skill recharges. Most good team builds have at least 1 mesmer hero nowadays for AoE interrupts.
4. A N/Rt Splinter weapon of 10 channeling doesn't mix well with a Rt/X Splinter weapon of 14 channeling. You might as well bring 3 Rt/X heroes with 14 to channeling and let the N/Rt perform restoration instead of the other way round.
5. Weapon of Warding can override Splinter Weapon
6. Does his dervish bar need Dark Fury or Mark of Fury? Well besides SY, but it is overkill to bring those two skils just to support one SY.
7. I prefer Aotl on the MM but that is an arguable point. Jagged bones has a 15s recharge and only lasts for 30s.
8. Having another melee hero (if the physical damage hero that you have in mind uses melee), would make it harder for the dervish to hold aggro. The melee minions cause the same problem. But this can be a matter of play style.
Last edited by Daesu; Jun 05, 2012 at 08:00 PM // 20:00..
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Jun 06, 2012, 10:40 AM // 10:40
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#14
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Does your own derv bar really work?
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Jun 06, 2012, 02:56 PM // 14:56
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#15
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Quote:
Originally Posted by aspi
Does your own derv bar really work?
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Like a charm just did duncan HM in 25 min (no one die) did marco some flagging tho. I do change once and awhile depend on my mood lol. I think Derv bar is the easiest to setup (at least for me since i play mostly as derv). I do keep for most of the time the last 3 skills (SY!, EVAS, DM) for all general PvE with heros no matter what the first 5 skills are.
Not saying is super great since duncan isn't really that hard anyway to start with. I have similar time with all my other team builds, just ran it because it was yesterday ZB. I did replace the SF with Necro with Feast of Corruption. And swapped the smiling down to ST-Rit (also because of weaken armor in nerco I swapped out shrinking armor for shatter delusions in Dom mes). Also played around with Ele Master of Magic with water/fire for snaring but don't think i like it. Nerco (feast of corruption) seen to work better with my playing style. But then still missing some snare skill.
I would like to have a ele in the team since I never had one in all my pass team build. But I almost never play ele (only emo for sc), so it hard for me to to work out a bar to intergrade into a team build. Suggestion would be nice.
Last edited by Drk Dervish; Jun 06, 2012 at 05:53 PM // 17:53..
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Jun 06, 2012, 08:02 PM // 20:02
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#16
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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Quote:
Originally Posted by Drk Dervish
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Back to my earlier post about double dragon. I have tested this build a few times it seems to work.
{BUILD} Glowing Gaze,Immolate,Liquid Flame,Double Dragon(E),Aura of Restoration,Fire Attunement, Glyph of Lesser Energy, Ice Spikes/Deep Freeze
Attributes are 16 fire thats 12+1+3 ,10 in energy storage thats 9+1 and 10 in water thats 9+1 again
or if you dont like that idea try Tryptophan Signet pve title skill may mean juggling around your build tho but is a great snare to hold the line of aggro
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Jun 06, 2012, 08:56 PM // 20:56
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#17
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Ah yes forgot to write that part. Yes I tested Double Dragon nice little spell. There is one thing is that sometime Ai cast it on other allies other then me. I think once time he casted on EVAS lol which is kind of funny . Going to give a shot of Mirror of Ice later today.
Anyways I been monitor those mes it seen their hitting their skill pretty good without any snare. Think because the playing style i got use to, and without mm, EVAS and I hold the aggro quite well. Also lack of AoE/DoT damage spell like (Roj etc..) foe doesn't scatter off me. The longer i can hold the aggro the faster they drop and safer for the team.
Last edited by Drk Dervish; Jun 06, 2012 at 09:06 PM // 21:06..
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Jun 06, 2012, 10:08 PM // 22:08
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#18
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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You could always try a shatterstone Icy ele with snare skills
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Jun 06, 2012, 11:04 PM // 23:04
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#19
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Wilds Pathfinder
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It's not that efficient tbh, but a stone sheath ele + FD is pretty funny to run, especially if you lower mysticism to 11. Not as hilarious as gust, but that one really needs a human ele to get the most out of.
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Jun 07, 2012, 03:43 AM // 03:43
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#20
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: W/
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The only snare you need for RoJ is Binding Chains on the ST/SoGM. Timing can be awkward but it works extremely well.
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