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Old Jun 01, 2012, 03:09 AM // 03:09   #1
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Default Gimmickway 7H [Updated]

v1.0


v1.1



Comments and/or criticism are welcome.

For 4 man content, take gimmick 3,4,7 with you.
For 6 man content, take gimmick 1,3,4,5,7 with you.

Last edited by Varc; Jul 05, 2012 at 06:09 AM // 06:09..
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Old Jun 01, 2012, 05:12 AM // 05:12   #2
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overload is garbage, put in 2 cry of fustrations instead, more aoe damage and more rupts since you aren't running panic.
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Old Jun 01, 2012, 05:42 AM // 05:42   #3
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Stolen Speed should be running illusion and then running 2 esurge or panic/esurge for better gimmick. inspired/revealed hex is relatively useless. either Hex eater signet for eating aoe hexes or shatter hex (if it casts on EVAS). The rest is acceptably gimmicky crap.
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Old Jun 01, 2012, 06:59 AM // 06:59   #4
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Discord rears it's ugly head again. Go away, Discord!
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Old Jun 01, 2012, 04:09 PM // 16:09   #5
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panic > stolen speed

and yea, overload is pretty bad
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Old Jun 01, 2012, 04:14 PM // 16:14   #6
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What do I do with the template in pawned to see the skillsets?
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Old Jun 01, 2012, 04:32 PM // 16:32   #7
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The necro builds are horribly sub par, if this "rolls HM content", that's impressive. The player bar I am just tired of seeing. I don't even understand how people can think this build is strong at all. It has nice KD, Deep Wound and Cracked Armor, but the latter of which are only applied when target is about to die anyway. I'm not fond of Accumulated Pain in the Inept bar, would be better to have another energy management type of skill, perhaps Leech Signet, since those mesmers usually run low on energy quickly. I like Shared Burden over Stolen Speed, but I can understand why you're using it.
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Old Jun 01, 2012, 05:34 PM // 17:34   #8
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Quote:
Originally Posted by floodwig View Post
panic > stolen speed
I'm pretty sure Stolen Speed beats Panic when you don't need it.
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Old Jun 01, 2012, 06:08 PM // 18:08   #9
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Quote:
Originally Posted by superraptors View Post
overload is garbage, put in 2 cry of fustrations instead, more aoe damage and more rupts since you aren't running panic.
I don't know about overload being garbage, but CoF may push their energy to the limit. I'll test out that variant on my next vanquish.
Also Stolen Speed isn't exactly useless. Just give it a chance and you'll see.

Quote:
Originally Posted by Relyk View Post
Stolen Speed should be running illusion and then running 2 esurge or panic/esurge for better gimmick. inspired/revealed hex is relatively useless. either Hex eater signet for eating aoe hexes or shatter hex (if it casts on EVAS). The rest is acceptably gimmicky crap.
Inspired/revealed hex is there to quickly and easily remove monster hexes, and when there are none, it's e-management and more cover hexes for the discord team.
I did try out a shatter hex variant, but it ran their energy pools into the ground due to them constantly spamming it.

Quote:
Originally Posted by ChampionOfDragon View Post
What do I do with the template in pawned to see the skillsets?
If you want to use the pawned template code, paste it into a text file, save it with the .pwnd file extension, and then open it.

Updated with individual template codes for each build instead.

Quote:
Originally Posted by WarcryOfTruth View Post
The necro builds are horribly sub par, if this "rolls HM content", that's impressive. The player bar I am just tired of seeing. I don't even understand how people can think this build is strong at all. It has nice KD, Deep Wound and Cracked Armor, but the latter of which are only applied when target is about to die anyway. I'm not fond of Accumulated Pain in the Inept bar, would be better to have another energy management type of skill, perhaps Leech Signet, since those mesmers usually run low on energy quickly. I like Shared Burden over Stolen Speed, but I can understand why you're using it.
I've tried variants of Sabway, but none of them seem to provide the same level of power and survivability. If you have another gimmick to replace them, I'd be glad to be rid of Discord.

Though, with Gimmickway I'm trying to limit it to only the heroes that are normally available to players without purchasing mercenaries.

In terms of energy management, the mesmers usually run a higher energy pool than the necromancers. Accumulated pain is usually cast correctly and to full effect.

Hopefully I addressed everyone's points.
Feedback is very appreciated.

EDIT: one of the main problems with replacing discord is that almost all the other variant gimmicks eat into the mesmer's niche and e-management

Last edited by Varc; Jun 01, 2012 at 06:15 PM // 18:15..
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Old Jun 01, 2012, 11:11 PM // 23:11   #10
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Quote:
Originally Posted by WarcryOfTruth View Post
The necro builds are horribly sub par, if this "rolls HM content", that's impressive. The player bar I am just tired of seeing. I don't even understand how people can think this build is strong at all. It has nice KD, Deep Wound and Cracked Armor, but the latter of which are only applied when target is about to die anyway.
This setup will roll over most vanquishes, missions and dungeons in HM. I know this because the original Discord H/H teams rolled over most vanquishes, missions and dungeons in HM. Of course we can do better now.
But the AP bar is strong. It's very strong and the casters can't really do better.
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Old Jun 01, 2012, 11:47 PM // 23:47   #11
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Quote:
Originally Posted by Xenomortis View Post
But the AP bar is strong. It's very strong and the casters can't really do better.
I always assumed doing 80 damage, sometimes more, sometimes less to multiple targets at once is better than 80 damage to one foe at a time, or am I missing something? Vanguard Assassin doesn't do a lot of damage, doesn't live long, only has one KD. YMLAD is of course fantastic, but FH is generally wasted since the foe is probably almost dead anyway. So, basically, I don't think AP warrants enough use for just YMLAD. I don't know, I just like to think there are far better options, especially since those skills are all single target.
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Old Jun 01, 2012, 11:58 PM // 23:58   #12
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I have no doubt that this would roll over most parts of PvE HM.

But like all discordway team builds, you start to justify bringing skills just to feed discord which requires both hex and condition to be on the target. For example, why we bring inspired hex instead of Shatter hex? To better feed discord. Why we bring Overload instead of CoF? To better feed discord. So on and so forth for many of the skills in the build.

The build itself is very typical of a discordway hero team build and should just be called discordway instead of pretending to be something else. I would replace spirit rift with Ancestor's Rage.

Discordway is definitely still feasible as a build but like all builds, it has its own pros and cons. If the OP can demonstrate that the team build is flexible enough to be split for the 4-man and 6-man areas for vanquishing that would be great.

Last edited by Daesu; Jun 02, 2012 at 12:04 AM // 00:04..
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Old Jul 05, 2012, 07:04 AM // 07:04   #13
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Shadow of fear has anti synergy with your illusion mes. Drop that for weaken armor.

Maybe put guilt on one of the dom mesmers instead of p-drain just to reduce them from overlapping?

Stolen Speed imo is a great elite, but I don't get why you'd use it since the whole build has pretty quick acting skills anyway. Discord being a 1 second cast and the mes's having FC, why not swap it for a second E-surge?

I'd put splinter weapon over spirit rift. Splinter can go on minions if you're not melee, and spirit rift is too slow for most groups, which you should roll through.

Recuperation is an awesome skill, drop recovery for it, or drop recovery for life, and put recoup in place of life.
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