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Old Jul 24, 2012, 03:03 AM // 03:03   #1
Wilds Pathfinder
 
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Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
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Hello, I decided post another build I made and this build does very well in NM and HM because the ele's attack the mob by shadow step and bombing them with PBAoE skills from Elementalists Update, I have tested this build and it works very well because mobs die in secs and mobs can't get away either because got snares.

Here it is.


If any changes feel free to post but I think how build is set is pretty good.

Thank you.



Edit: Made Changes to Build for N/Rt healers and fix Eles Professions.
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Last edited by Avatar Exico; Jul 27, 2012 at 03:57 AM // 03:57..
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Old Jul 24, 2012, 03:15 AM // 03:15   #2
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You have no damage mitigation or prot...

edit: nevermind lol. Missed the ST you have in there. Looks like it would be fun. Not sure how it would work in harder areas in HM like doa though.

Last edited by Rhershy8; Jul 24, 2012 at 03:17 AM // 03:17..
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Old Jul 24, 2012, 05:09 AM // 05:09   #3
Wilds Pathfinder
 
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I have tried it on Hard Mode Areas for Vanguishing and it did pretty well but haven't tried after HM update. It seem a fun build and pretty easy just target the mob in middle and cast one of shadow step and all eles shadow step to that mob and blow all mobs around it with massive PBAoE Dmg. See everything dead in sec.
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Old Jul 24, 2012, 08:31 PM // 20:31   #4
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Looks interesting if slightly glass cannon, but for general pve I shall give it a go.
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Old Jul 26, 2012, 12:41 AM // 00:41   #5
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what I was going for a Cannon play style for the Ele that would be able to jump in the group of mobs and bomb them as quick as possible. I think I did dps test of the build it came out over like 50k not sure. I will do dps test tomorrow and post it show the damage this build do. This build is more Overpowered with HM update. ST does very well job with protection. No macroing involved with hero's. Just with planting EoE and that is it.

All heros should be setup with 40/40 sets and Eles have survivor insignas/+10 Armor (awhile Enchanted) for some survival in case Eles get hit.
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Old Jul 26, 2012, 03:34 AM // 03:34   #6
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drop weapon of warding for enfeebling blood and weaken armor respectively.
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Old Jul 26, 2012, 09:43 AM // 09:43   #7
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Your 2 necros have Blood [email protected] without any blood magic skill equipped. You should respec them to 12 Resto 11 SR 6 Curses (to add enfeebling blood and weaken armor)
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Old Jul 27, 2012, 03:02 AM // 03:02   #8
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didnt notice that until now, also forgot to fix eles, cause showing Ele/Mes with Assassin spells. Opps forgot didnt see that until now. Weapon of Warding is nice cause of 50% block chance.
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Old Jul 27, 2012, 03:17 AM // 03:17   #9
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You don't need the blocking with Displacement.
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Old Jul 27, 2012, 03:55 AM // 03:55   #10
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Edit it, made changes.
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Old Aug 14, 2012, 06:00 AM // 06:00   #11
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Year's ago I did an Ele/A PBAoE build for ABs, particularly when it was popular to swarm capture points with an MM and others. One Monk healer, which I would be able to recall to. I played Earth Ele and would hop in and do a knockdown AoE. Sure, long cast time, but who was expecting an enemy ele to randomly port into a swarmed point? And the Monk could pre-prot me well. The other two ele's would port to me and lay their long cast-time, heavy damage PB AoE spells under the safety of having all the enemies knocked down and/or worried about the ele that just knocked everyone on their butt.

If I remember correctly, it came to something like 750+ AoE damage in the time that it took you to get up from knockdown, +/- 1 second. Once the cast chain was done, I could Recall back to the monk, and the other two eles could step back to my location. Sure, it was 30 seconds+ to reset all the skills, and it relied on another group coming in to cap/defend the point, but DAMN it was fun!

Never thought about trying it in PvE. Wasn't playing much PvE back then. My initial worry is the glass-cannon of things. AI reacts much faster to such things than random human players in ABs. That means they can get snap heals off faster, can scatter faster, and can attack faster. And if the initial burst doesn't clear the mobs, well, that can end badly. Very, very badly.
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