Mar 10, 2011, 09:54 PM // 21:54
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#2
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Since you're a ranger... Splinter barrage all the way. You can decimate the mobs with this simple combo. You can add heroes who will increase your damages, like a paragon (but no hero with splinter barrage: they use splinter on the monks instead ), or some more massive AoE damage in the mesmer/necro line (I didn't use SS for example but I guess that would be devastating).
Last edited by Sir Mad; Mar 10, 2011 at 09:54 PM // 21:54..
Reason: typo
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Mar 10, 2011, 10:18 PM // 22:18
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#3
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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I did it with the following build.
Myself (Warrior/Dervish, Enduring Scythe)
2 x Monk heroes (1 ZB, 1 WoH)
2 x Necro Heroes (2/3 of Sabway, Kept the healer and bomber, lost the SoS)
1 x Mesmer Hero (Panic / Paragon with defensive shouts)
2 x Ritualists (SoS / SoGM).
Cleared it in my first attempt after not playing the game for over 8 months.
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Mar 10, 2011, 10:33 PM // 22:33
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#4
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Ascalonian Squire
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^ how did you get 7 heroes for Battle of Lion's Arch? I thought you only get 6
Last edited by stephencolbert; Mar 10, 2011 at 10:33 PM // 22:33..
Reason: 7 not 8
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Mar 10, 2011, 10:34 PM // 22:34
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#5
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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Quote:
Originally Posted by stephencolbert
^ how did you get 7 heroes for Battle of Lion's Arch? I thought you only get 6
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He didnt...its only 6/6
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Mar 10, 2011, 10:35 PM // 22:35
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#6
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Pre-Searing Cadet
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Quote:
Originally Posted by Sir Baddock
I did it with the following build.
Myself (Warrior/Dervish, Enduring Scythe)
2 x Monk heroes (1 ZB, 1 WoH)
2 x Necro Heroes (2/3 of Sabway, Kept the healer and bomber, lost the SoS)
1 x Mesmer Hero (Panic / Paragon with defensive shouts)
2 x Ritualists (SoS / SoGM).
Cleared it in my first attempt after not playing the game for over 8 months.
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You used a team of 8 on a 6 team mission?
Wow, wish I could do that.
Might need to check your hero list again.
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Mar 10, 2011, 10:42 PM // 22:42
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#7
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Ascalonian Squire
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Quote:
Originally Posted by REDdelver
He didnt...its only 6/6
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1+2+2+1+2 = 6? Really?
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Mar 10, 2011, 10:45 PM // 22:45
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#8
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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Quote:
Originally Posted by stephencolbert
1+2+2+1+2 = 6? Really?
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As in .....he didnt get 7 heros because its only 6/6 party size. You asked how he got 7 heros and I answered he didn't.
Go with you as a Barrager
SoS rit hero with splinter
AoTL mm with aegis
Either a Panic mes or a Ineptitude Mes...the latter would be great for the melee and ranger jades.
Then add your heals
After that....theres always strategy involved.
Flag your Rit out front and micro his spirits before the foes enter. Pull the flag so he return to where your team is, and have the MM out just a little infront of the rest of your team.
The spirits will take the initial blow(after the forward NPCS are all dead). The minions will jump in next, then engage.
Just some small strat tips if you don't already do these types of things.
Last edited by REDdelver; Mar 10, 2011 at 10:55 PM // 22:55..
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Mar 10, 2011, 11:05 PM // 23:05
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#9
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Academy Page
Join Date: May 2008
Location: UK
Guild: LF slightly hardcore UK/euro guild
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Is this normal mode or hard mode?
In NM fire eles would be worth a go for big AoE, in HM (gulp) I guess panic/ineptitude mesmers.
{edit} I think you can disable Splinter on a hero and map a hotkey for "hero X cast skill Y on Z" to make sure it goes on you.
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Mar 10, 2011, 11:27 PM // 23:27
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#10
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Sounds like you just don't have enough heals to keep you alive.
I'd go with yourself as a splinter barrage, or you could even bring For Great Justice, Barrage, and Save Yourselves if your Kurz/Lux rank is good. Bring along an SoS Rit, a SoGM Rit, a necro MM bomber, a Panic Mes, and a UA monk.
You should have enough damage, and the heals shouldn't be much of a problem.
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Mar 10, 2011, 11:28 PM // 23:28
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#11
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Morte66
{edit} I think you can disable Splinter on a hero and map a hotkey for "hero X cast skill Y on Z" to make sure it goes on you.
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Now I feel so dumb to go R/Rt because heroes can't use Splinter properly when I could use your trick and go R/W with SY (spammed thanks to Barrage and Rampage as One).
Thanks a lot for this tip. I guess I've been away for too long. ><
EDIT - @ MisterB: Yeah, I noticed they changed the AI: now they only cast Splinter on physical damage dealers. However, I still need to use Morte66's trick for 2 reasons: 1) I don't want him to cast it on the other physical damage dealers instead of me (on my support para, namely), and 2) I need to have Splinter before I pull the mobs since they're generally packed, and that's one free devastating shot (not a big deal, I could do it manually, but still, it's much easier with a hotkey).
Last edited by Sir Mad; Mar 11, 2011 at 12:59 AM // 00:59..
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Mar 10, 2011, 11:47 PM // 23:47
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#12
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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My Sos Channeling rit casts Splinter Weapon on me quite well. 16 Channeling is a huge difference. I went R/P to buff the allied NPCs rather than /W for SY since more offense rolls normal mode easy enough. Favorable Winds, Anthem of Envy, Weariness, and Go for the Eyes will make your ranger allies smack everything down while you barrage them from the hill. Flag your SoS rit on the stairs adjacent to the hill so you're in casting range.
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Mar 11, 2011, 12:56 AM // 00:56
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#13
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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Sorry about that I made a mistake, was thinking of the Vanquish I had just done.
I used the exact party above but removed the SoGM Ritualist and Prot Monk. I think I also need to mention that every character in my team has a way to help others, Gwen = Defensive Paragon, Xandra = Defensive Spirits, Olias = MM Bombing + Aegis and Protective Spirit, the other two are WoH and the standard Sabway Xinrae's healer. Keep in mind I used the environment to my advantage, the enemies naturally funnel into the middle, at the start when the wave of Elementalists come out make sure you aggro them quickly so none of the NPC rangers die. After that wave it's pretty much as easy as standing on the stairs / slightly back and letting the NPC's / Spirits / Minions engage and then destroying them.
PS: Panic Mesmer can be dropped for something else, Elementalist, etc. I play a Warrior too so if you're something like an Elementalists or Mesmer consider getting a Warrior in the hero spot a mesmer goes in.
Last edited by Sir Baddock; Mar 11, 2011 at 12:59 AM // 00:59..
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Mar 11, 2011, 12:59 AM // 00:59
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#14
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Frost Gate Guardian
Join Date: Dec 2007
Profession: Mo/
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I went on my sin and brought Assassin's promise, Pain Inverter, and Ebon Vanguard Assassin Support, plus a few other skills. AP pretty much allowed me to spam PI and AS.
I had been stuck at Temple of Intolerable. I went through 2 times with various heroes and failed, then I brought these 5 and it wasn't that hard at all. I used the same 5 for BoLA and the team only died once; most of the time I had the team flagged at the first staircase nearest the entrance. The foes never got beyond the first staircase.
Hope this helps.
OAVDMIxmOqwORd4RY46BVVBA
Spoil Victor/blood magic Necro
OgBCoMzDygu5LIGj1yqxAXA
Fire Damage Ele
OwAT02HC3Ju6RyIb6pf9wegGBA
Monk Build
OAhjUoGYIPxsjaVYYO5kmRzLGA
Discord Necro/Rit
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SoS Rit
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Mar 11, 2011, 07:16 AM // 07:16
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#15
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Frost Gate Guardian
Join Date: Sep 2009
Guild: LOVE
Profession: N/Me
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This is the battle where those EotN consumables comes in handy.
If you got the summoning stone for those 3 shining blade allies ( war horn ? ), this is a good place to use it.
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Mar 11, 2011, 09:45 AM // 09:45
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#16
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Frost Gate Guardian
Join Date: Mar 2007
Location: UK
Guild: TFTK
Profession: R/
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I did this (NM) with H/H a month or two ago.
Just stack the odds in your favour, MM, spirits, unstrippable boosts like EbSoH. With 5 Heroes its gotta be so easy. Panic/Instab mesmer, MM, SoS Hybrid, SOGM Rt, RoJ Monk?/UA/Earth Ele/Curses Nec (loving pain of disenchantment over SS, foes shouldnt be alive long enough for SS to matter).
I ran as BHA as is my preference, PI, EBSoH, volley, d/shot. Could run barrage too, either will work, and yes just pre-cast Splinter on yourself, its not hard even without mapping keys (AI seems to put splinter on me if it can see me hitting multiple targets so i tend to have it on for the second volley).
If you're still stuck, use cons, stones and use the NPC's to your advantage and keep dropping back as they die.
BTW Balanced wins vs WiK, Discord seems to make things v.hard work
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Mar 11, 2011, 11:45 AM // 11:45
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#17
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Let me see if I remember I used:
AotL Necro
SoS Rit
ER Infuser
and then a monk and another hench... don't remember which.
Now that you can cram heroes in there, I'd suggest:
You as a damage dealer (preferably a physical damager to use Splinter.)
SoS Rit
Panic Mesmer
AotL Necro
ER Infuser
Healing Burse Monk
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Mar 11, 2011, 11:58 AM // 11:58
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#19
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Academy Page
Join Date: May 2008
Location: UK
Guild: LF slightly hardcore UK/euro guild
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If this is HM all bets are off.
But for NM, with the proviso that I don't actually play a ranger, here's a team based on my experience as warrior/necro/rit...
1. Player ranger with Barrage, Ebon Standard of Honor, Tryptophan Signet, whatever else you like.
2. DPS channeling/blocking Rit. 12+1+3 Channeling, 12 Spawning Power. Splinter Weapon, Signet of Spirits, Bloodsong, Agony, Ancestors' Rage, Spirit Burn, Spirit Siphon, Essence Strike.
3. Minion bomber and prot necro. 12+1+3 Death Magic, 9 Soul Reaping, 9 Protection Prayers. Aura of the Lich, Animate Bone Minions, Death Nova, Masochism, Putrid Bile, Aegis, Protective Spirit, Shield of Absorption.
4. Panic Mesmer. 12+1+3 Domination, 9+1 Fast Casting, 9+1 Inspiration. Panic, Mistrust, Cry of Frustration, Wastrel's Demise, Power Drain, Leech Signet, Channeling, hard res from secondary profession. [I don't normally trust heroes to run Wastrel's, but with so many foes Channeling should give them more energy than usual.]
5. Fire nuker ele. 12+1+3 Fire Magic, 12+1 Energy Storage. Mind Blast, Liquid Flame, Mark of Rodgort, Rodgort's Invocation, Glowing Gaze, Fire Attunement, Glyph of Elemental Power, hard res from secondary profession.
6. Heal and prot rit. 12+1+3 Restoration, 10+1 Spawning power, 8 Protection Prayers. Spirit Channeling, Recuperation, Life, Protective Was Kaolai, Mend Body and Soul, Spirit Light, Aegis, Shield of Absorption. [Recuperation is a 25e beast but it affects allies, including your minions and the shining blades. Disable and micro it so it's timed/placed right.]
I left off my usual SoGM rit because it's a single target build and this is an AoE fight.
All the AoE is non-scattering, to keep things bunched in the overlapping AoE.
Set the healer to avoid combat and the rest to guard.
Last edited by Morte66; Mar 11, 2011 at 12:36 PM // 12:36..
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Mar 11, 2011, 09:53 PM // 21:53
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#20
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Bring an Aura of the Lich hero.
With all the corpses coming around as soon as that hting recharges he can pull up like 7-15 minions easily, all at level 20/21 so they can take a hit.
I can't recall exactly which I had but it was one of these 3.
SolS healer that had Signet of Spirits. Panic Hero, ER hero.
2/3 of those are what I filled in my last 2 hero slots.
That was before the update.
Now with the full use of Heroes, I think you can just slap in some damage dealers to help you out.
Recommended thing is to bring an exp scroll if the Heroes start to die, the exp scroll can get that death penalty removed off them which is really all that matters, since if they're death penalty is low they're good to go.
Retreat to the stairs after awhile it's like this godly defensive point where they all just ball up nicely and plenty of NPC's are there to be minion fodder. Use that point in time to smash these guys. Since the NPC's auto revive later, you just need to deal the damage.
Before with Alesia and Orion the damage was pretty low but with the extra 2 heroes you can toos in this shouldn't be a problem you can now replace Orion with a better damage ele like Savannah's heat or something which will really make these guys drop in Normal mode. Alesia can then also be replaced with an N/rt who can support the team and maybe add a bit of damage depending on how you spec.
I wouldn't think it very hard now that you can replace the level 10's, but bring the Aura of the Lich necro, that + masochism turned difficulty into me dying once from overextention. Hell you could probably bring 2 aura of the liches.
Last edited by ensoriki; Mar 11, 2011 at 09:57 PM // 21:57..
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