May 04, 2011, 06:04 PM // 18:04
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#201
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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The amount of tries it took to actually complete it was ridiculous. It's been one of my goals the past month. I had tried various things like a team with mantra of frost, a ranger with winter/greater conflagration, but that wasn't effective. The SF/ToF combo sort've worked, but dedicating two full slots to the protection seemed ineffective, particularly for the amount of protection received (it + SYG is nice, but it still didn't do much against a low health terrorweb).
Essentially, I came down to just using an ST Rit, heavily micro'd. In addition to that, I was forced to micro a lot of the spikes. That's why my 3 mesmers are all at the top. That caused issues when trying to resurrect my group, because I was usually having to move the main flag around to get heroes close enough to res. :P Most of the general mobs went relatively smoothly, but most of my troubles came from the groups of 6 Misery Titans, and the 6 Anguish titans. The anguish in particular because they stole panic and that nearly wiped my group.
I used the dp remover during the fury (I think I used a couple after the anguish titans, too, but that wasn't the main spot), because I had 3-4 repeated near wipes (I was lucky in several instances - I had my last hero go to 3 health and I was freaking out trying to get her to stop walking, yet I was still worried about aggro range), and I finally just gave in and cleared some DP off. After that the fury went okay, I managed to get lucky and spike the Ki's right away and the rest of the group went shortly afterwards.
I also had some narrow spots where I had a triple pull of terrorweb/dream riders + margonite mob with two su's and two ki's + mixed group of misery/rage/dementia titans. Moment I noticed the extra pulls, I flagged everything away and had two heroes survive for the recovery. I also used a couple clovers after the anguish titans to clear off from them and this near wipe.
As far as my heroes go - I used an E-Surge dom, a Panic dom, an Ineptitude illusion (all 3 mesmers focused on damage + shutdown, yay BiP), a BiP Resto, a UA Healer (with party wide healing - particularly the two divine favor spells - BiP made energy nice and easy), the ST Rit, and a second E-Surge placed on an elementalist. I've recently fallen in love with BiP because of how simply and easily it solves energy issues - I never used monks for the reason of energy, and mesmers could periodically bottom out because of failed interrupts.
That's my fun time in the foundry. I went in normal mode with my team and almost cleared the foundry in under a half hour, but I was overconfident and wiped when I pulled the last 3 mobs all together in the last room (I was at 23 mins then, and that would be right before taking the quest and saving the prisoners). I'm going to redo that and see how fast I can get a foundry clear in normal mode. It's also kinda weird how easy the rest of the game feels after the foundry. o.O
Edit: I'm also gonna add that I'm probably going to take my team into foundry NM, pop a conset, use some personal cons, and blow through the entire thing just to make myself feel better. <_<
Last edited by Plutoman; May 04, 2011 at 06:14 PM // 18:14..
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May 04, 2011, 07:18 PM // 19:18
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#202
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Frost Gate Guardian
Join Date: Apr 2011
Location: Rio de Janeiro
Guild: [Lost]
Profession: Mo/
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Sorry for the question, but i won't read 10 pages to probably not find the answers.
Is there a nice 7 heroes build based on phisical dmg (ranger,war and para) able to do FoW HM? i'd like seeing that brainless muscles can still own :-)
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May 05, 2011, 11:22 AM // 11:22
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#204
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by VikingHaag
Is there a nice 7 heroes build based on phisical dmg (ranger,war and para) able to do FoW HM?
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Rangers did FoW HM before the 7-hero update so I don't see why not now. I reckon a standard 3 N, 2 Rt, 2 Me group would roll through. Just make sure you have decent hex removal.
Last edited by Amy Awien; May 05, 2011 at 12:12 PM // 12:12..
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May 15, 2011, 09:14 AM // 09:14
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#205
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Furnace Stoker
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I just managed FoW normal mode in my fastest time yet with 7 heroes. No necros, super zerging, no cons or summons or speed buffs, simply just the builds in the screenshot:
1 hour 35 min completion. It would be faster if I had taken GOLE instead of Resto Glyph, but I'm trying to get survivor with this as well.
Last edited by bhavv; May 15, 2011 at 06:04 PM // 18:04..
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May 15, 2011, 09:38 AM // 09:38
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#206
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Academy Page
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You used mercs though to achieve it, since you have 3 Mes and 2 rit. I'm sure you could alter an ele or n though to take on one of their roles. Still, would rather have my speed buffs/necs over buying merc heros. Don't see whats wrong with FREE necros in comparison to paying for a merc mesmer.
Edit: (Its been a little while since I did FoW, also working on survivor at the time, but with dual fallback and a AOTL I'm pretty sure I was consistently getting 1hr.10-1hr.20 times, and thats with a MM's inherent slowness combined with fallback and massive burning forest pulls because of using an MM. No cons or summons etc...)
Last edited by Kranas; May 15, 2011 at 09:48 AM // 09:48..
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May 15, 2011, 05:04 PM // 17:04
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#207
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Furnace Stoker
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Nothing wrong with using necros, I normally use them myself, but I wanted to try with 3 mesmers and didnt have enough space for necros.
Meh, I just noticed that I actually had the damage ward and not the armor one, I thought I had the armor one and was using it against enemy damage lol.
Last edited by bhavv; May 15, 2011 at 06:05 PM // 18:05..
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May 17, 2011, 04:13 PM // 16:13
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#208
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Frost Gate Guardian
Join Date: Jan 2009
Profession: A/E
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I've put together a pretty good build if you wanna do fow for survivor title.
If your not running a melee player replace the 2 shatter hex's, splinter and rage.
If you are and don't mind microing shatter hex then you can disable them and micro them for a nice spike.
1:18 with just an elixir which probably didn't add much i just had 10 taking up space in my storage.
http://postimage.org/image/1xn4d1suc/
1:03 with an elixir and 2 Bu's, could probably get it under an hour if you wanted to use a full conset. not needed at all though, only deaths you should take in NM would be when flagging hero's ahead for griffins (if you do it wrong like i did) otherwise you can pretty much argo whatever you want and not have to worry about anything.
http://postimage.org/image/1xnea9vt0/
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May 18, 2011, 04:20 PM // 16:20
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#209
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Furnace Stoker
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Thanks, I died a couple of times because Prot Bond keeps being stripped and I forget to recast it. I'll try out your builds since I just made a fourth mesmer merc.
I'm not really too bothered about the survivor title, I want the obby shards more, bt thought I might try to stay alive but I couldnt.
If I play an E/Mo, its far too slow and boring for zerging for those 105 obby shards.
I can just keep on farming UW + FoW and do survivor another time if I dont manage to stay alive.
Last edited by bhavv; May 18, 2011 at 04:23 PM // 16:23..
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May 19, 2011, 01:06 AM // 01:06
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#210
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Frost Gate Guardian
Join Date: Jan 2009
Profession: A/E
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the build i posted above also works for HM, took a little longer but still works. used 3 bu's and a elixir.
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May 19, 2011, 06:40 AM // 06:40
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#211
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Krytan Explorer
Join Date: May 2005
Guild: [Pink]
Profession: R/
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Quote:
Originally Posted by greenough
the build i posted above also works for HM, took a little longer but still works. used 3 bu's and a elixir.
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Nothing wrong with taking cons and such, but that time is possible to do without any cons.
I've used me as barrage+splinter+IAS ranger, 2 ritualist, discord and 2 mesmers.
I just think that spending if you buy BUs around 12k per 1 hour to make what, time from 5-25 minutes down, ain't just worth it
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May 19, 2011, 09:36 AM // 09:36
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#212
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Furnace Stoker
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I'm looking for anything that completes FoW in under 90 minutes, as I usually get 3-4 shards per run including the end chest. HM isnt really desirable because it would take longer and reduce survival chance (should I manage to not die for 13 runs), and I need to save as much gold as I can to spend towards obby armor, HoM weapons, and consumable titles, so thats why I dont use consets.
I'm fine with solo farming UW with my rit, and completing FoW with my elly. I'll end up reaching 105 ecto sooner as the rit farming is a lot faster, and will then be able to farm extra ectos to trade for obby shards and consumables for the titles.
I gave up on DOA because its too hard with a full hero team, I can just grind a few more oppressor or destroyer weps instead, one tormented is enough. I nearly have enough gemstones for a second tormented weapon, which I will use to get a hammer for my warrior on my second account.
I'm going to try and use dual fallback in my next FoW run to see if it helps save some more minutes. I think that would be a lot more efficient for this than using cons would be. I might also try a glyph of swiftness + thunderclap + technobable build for AoE permadaze with a fourth Fevered Dreams mesmer.
Last edited by bhavv; May 19, 2011 at 09:42 AM // 09:42..
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May 19, 2011, 02:30 PM // 14:30
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#213
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Frost Gate Guardian
Join Date: Jan 2009
Profession: A/E
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Quote:
Originally Posted by X-Plosiv
Nothing wrong with taking cons and such, but that time is possible to do without any cons.
I've used me as barrage+splinter+IAS ranger, 2 ritualist, discord and 2 mesmers.
I just think that spending if you buy BUs around 12k per 1 hour to make what, time from 5-25 minutes down, ain't just worth it
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i actually made a few stacks of BU's during the birthday weekend, the mats and overall cost to make was 2900 each, so its really only 6k an hour if you count the elixir. also i was just posting to say build i posted above also works for hm, i don't do FOW to make money i do it to see what i get from the end chest.
so basically spent 9k to do HM in 8 more minutes than NM without cons to get more drops from end chest.
Last edited by greenough; May 19, 2011 at 02:54 PM // 14:54..
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Jun 02, 2011, 12:37 PM // 12:37
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#214
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Forge Runner
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I just did a FoW HM run and wound up at 1 hour 23 minutes having used two mercantile summoning stones. Could easily have been 1 hour 15 minutes; I spent some time running around like a headless chicken (ran back to Rastigan with one Banshee still alive, running past the Shard Wolf outside Tower of Strength [didn't realize it until I had escorted Griffons back too ...). Also had a bit of overaggro problems in the forest; I'll change my approach there if I ever do it again.
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Jun 03, 2011, 05:37 PM // 17:37
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#215
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Ascalonian Squire
Join Date: Jul 2009
Guild: Kiss
Profession: A/N
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What builds jeydra (:
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Jun 03, 2011, 06:09 PM // 18:09
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#216
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Krytan Explorer
Join Date: Apr 2009
Guild: Gulfstream Owners
Profession: R/
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I used two bu's. Second try, but decent at hour 10 mins. I think I ran too much defense, though that was helpful when I accidentally got triple aggro in burning forest. I also didn't notice my roj was set to avoid til the end -_-
Builds if people care: emo, roj, panic, inep, sos, minion master, n/rt resto
Last edited by Mig Coconut; Jun 03, 2011 at 06:16 PM // 18:16..
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Jun 09, 2011, 07:35 PM // 19:35
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#218
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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I've just did FoW HM with exactly the same 7H build like i always do Deep HM.
Build from PvxWiki. Took 2 hrs but i came to FoW first time.
Easy
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Jul 29, 2011, 05:36 AM // 05:36
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#219
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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With AFK time and several DC's. I could get <25 mins barless methinks. Ultra-defensive build for those who dislike micro'ing. Pulling strat used at final boss, splitting the 5 darknesses into 2 and 3, and pulling off separate groups of 5 earth's. Portal, I take it, and beat the heck out of there before mobs come in. Cave, I stand in front a bit and tank with the E/Mo saving my butt. Take a spike build, any sort of damage, call middle targets in groups (prioritize hearts), and you'll have some fun. Works in other areas, but not really tested much, I don't play this style much.
There's improvements to be made (Tahlkora -> guard, Norgu + spiritual pain), but the gist is there.
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Aug 06, 2011, 10:36 AM // 10:36
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#220
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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I've never really seriously tried Domain of Anguish in Hard Mode, but yesterday I did a few tries. Managed to get through the 3rd room in the Foundry, then I already died on the first group in the 4th room, I guess I just rushed in, should've been more careful.
Margonite City was way harder than I expected, but it's mainly because of the environmental effect that drains energy on every attack and skill used. Just died way too often with being too careless and messing up aggro a few times with the Margonites standing on the wall doing heavy damage.
Haven't tried Stygian Veil in HM yet.
Attempted Ravenheart Gloom in HM, doing the quest I once considered to be the most difficult in the game. Made it through without a single dead and no cons used, somehow. It was kinda funny, because they were all hitting me, and my HP bar literally went from below 50 to up a few 100 every few seconds. Got so close to dying so many times, but managed it just fine in the end.
Then later died on the Rift quest when two groups of Tormentors came in. One being the group of warriors, the other being dervishes. Too much melee and chaos.=/
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