Jan 29, 2014, 01:41 AM // 01:41
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#1
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Ascalonian Squire
Join Date: Jan 2014
Profession: R/Mo
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Most overpowered hero stack
So if you were to make a 8 man team with only one type of class allowed what would it be?
Lets say its you + 7 heroes/mercenaries with maxed out runes, best equipment and access to all skills.
7 necroes? 7 rits?
Just curious
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Jan 29, 2014, 07:05 AM // 07:05
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#2
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Frost Gate Guardian
Join Date: Jan 2014
Location: Hiding Under Your Bed
Guild: Teh Academy [PhD]
Profession: A/
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For me it would have to be 7 Ele's, purely because they have very good energy management and so versatile.
I would run something along the lines of.
Player - E/Rt SoS spammer
E/N - Minion factory
E/Any - Water Snare
E/Me - Nuker
E/Me - Nuker
E/Rt - Shelter Prot
E/Rt - Healer
E/Rt - Healer
if you wwant to see my ideas in terms of actually builds let me know.
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Jan 29, 2014, 01:52 PM // 13:52
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#3
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Ascalonian Squire
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8 rits, no doubt you can and should spam every rit spirit there is.
add in 1 MM rit with bone fiends, and what you get is the biggest spirit forest you've ever seen. Imagine 20-30 spirits all with high spawning power and armor of unfeeling.
I tried this build actually in DOA HM, it's really slow but it get's the job done (it fails in gloom cave and foundry though).
So yeah, it has no speed, but as long as you are not in a hurry and you have room to pull, it's unstoppable.
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Jan 29, 2014, 03:35 PM // 15:35
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#4
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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I second Rt, they can do quite a lot even without using their secondary profession. Hex removal requires secondary though. You could even have a spirit tank:
Restoration 12+3+1, Spawning 12+1
Ritual Lord + Rejuvenation would then give a lvl 26 spirit with 790hp and 158AL. With that amount of armor, they would take average 33dmg/sec from a Bladed Aatxe, compared to average 183dmg/sec against a 60AL caster. Place spirit, pull foes on spirit so all melee's ball up on spirit, then hit them with for example 5 simultaneous Spirit Rifts for Cracked armor ~600 AoE. Place ranger traps under spirit for a bit extra fun.
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Jan 29, 2014, 04:53 PM // 16:53
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#5
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Mesmer. Definitely mesmer. Particularly if it's primary profession only.
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Jan 29, 2014, 06:10 PM // 18:10
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#6
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Krytan Explorer
Join Date: Jun 2009
Location: London
Guild: G으su [G스M트]
Profession: Me/A
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Mesmer 100%, spike is so strong and they can pretty much stop anything from attacking/casting.
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Jan 29, 2014, 06:37 PM // 18:37
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#7
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Academy Page
Join Date: Apr 2009
Location: Pittsburgh, PA, USA
Guild: Band of Merry Misfits [Band]
Profession: N/
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Quote:
Originally Posted by Zahr Dalsk
Mesmer. Definitely mesmer. Particularly if it's primary profession only.
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I second mesmer. Include interrupts and Psychic Instability (4 second KD) to keep foes inactive. Pressure with Wastrel's Worry and Wastrel's Demise. You can even tank with a Keystone Signet mesmer with Mantra of Signets and Artificer's Insignia (5 signets = 90AL against everything). Have a mesmer/ranger hero bring a pet as an alternate tank.
Depending on builds, it could be slower and safer than an all rit team, or much quicker with Dom spike builds and para secondary speed buffs.
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Jan 29, 2014, 09:05 PM // 21:05
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I think Wastrel's Worry on an entire team of Mesmers combined with all their interrupts would waste most enemies faster than Ritualists could manage (with spirits limited to one of a kind as they are).
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Feb 11, 2014, 08:22 AM // 08:22
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#9
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Pre-Searing Cadet
Join Date: Jan 2014
Profession: R/
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Quote:
Originally Posted by Warehouse
For me it would have to be 7 Ele's, purely because they have very good energy management and so versatile.
I would run something along the lines of.
Player - E/Rt SoS spammer
E/N - Minion factory
E/Any - Water Snare
E/Me - Nuker
E/Me - Nuker
E/Rt - Shelter Prot
E/Rt - Healer
E/Rt - Healer
if you wwant to see my ideas in terms of actually builds let me know.
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I'd like to see those builds, maybe try them as well
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Mar 14, 2014, 08:19 AM // 08:19
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#10
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Pre-Searing Cadet
Join Date: May 2012
Profession: R/
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Quote:
Originally Posted by Warehouse
For me it would have to be 7 Ele's, purely because they have very good energy management and so versatile.
I would run something along the lines of.
Player - E/Rt SoS spammer
E/N - Minion factory
E/Any - Water Snare
E/Me - Nuker
E/Me - Nuker
E/Rt - Shelter Prot
E/Rt - Healer
E/Rt - Healer
if you wwant to see my ideas in terms of actually builds let me know.
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I'd love to see them.
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Mar 15, 2014, 07:57 PM // 19:57
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#11
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Frost Gate Guardian
Join Date: Jan 2014
Location: Hiding Under Your Bed
Guild: Teh Academy [PhD]
Profession: A/
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OghjksMmITXTlTdiAAAApCvCqOA Player SoS
OgVCIMzUtAtwNlMwOQkIAAAA Player Nuker
OgRCUMzUtAtgewVQVAagWgCI Minion Factory
OgVCIMzTtgWM9upygcAXT5D Nuker 1
OgVCIMzTtgWM9upygcAXTwB Nuker 2
OgBCsMzStQLQz0UNHu6sOA Water Snare/Utility Blindness
Oghiwwg8ULoFWvHX48bOPhmA Shelter Prot
Oghiwwh8ULoFSzJnwbYOOvYA Healer 1
OghiwwhMVLQLINN5I8MMxJexAA Healer 2
As Far As optionals go for the player, extra rupts or blackout would be handy against any really tough foes/areas apart from tht summon ice imp for extra snare, LoD for hiddens in dungeons, Wisdom for spell casting, Evas FH or YMLaD for extra damage (doubt ull need it due to wastrels spam on everything with no energy run out).
Feel free to critique etc etc
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Mar 24, 2014, 02:40 AM // 02:40
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#12
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Academy Page
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In my opinion, Necro for this
Hands down the most important thing about Soul Reaping it requires no skill slots AND barely any attribute points to be good = godly profession for multiclassing.
On a side note, besides the super popular NRt for heals or NMo for MM+Prot, I also recommend NMe, specifically for Illusion (convert Razah). Illusion doesn't benefit much going past 12 attribute and the casts are 2secs or less anyway, like many necro spells). The line is better on a necro because all the important spells cost 10e and you save a lot of space not fitting PowerDrain/DrainEnchantment/WNWN on the bar like a mesmer would.
Also, I'm currently experimenting with a NRt SoGM hero. SoGM on an Rt is okay, but the offensive spirits have crazy high costs without Soul Twisting (three 15e, one 25e). Boon of Creation somewhat mitigates this, but again I'm looking for max energy recovery and bar compression
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May 04, 2014, 11:07 PM // 23:07
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#13
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
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Quote:
Originally Posted by SongOf
In my opinion, Necro for this
Hands down the most important thing about Soul Reaping it requires no skill slots AND barely any attribute points to be good = godly profession for multiclassing.
On a side note, besides the super popular NRt for heals or NMo for MM+Prot, I also recommend NMe, specifically for Illusion (convert Razah). Illusion doesn't benefit much going past 12 attribute and the casts are 2secs or less anyway, like many necro spells). The line is better on a necro because all the important spells cost 10e and you save a lot of space not fitting PowerDrain/DrainEnchantment/WNWN on the bar like a mesmer would.
Also, I'm currently experimenting with a NRt SoGM hero. SoGM on an Rt is okay, but the offensive spirits have crazy high costs without Soul Twisting (three 15e, one 25e). Boon of Creation somewhat mitigates this, but again I'm looking for max energy recovery and bar compression
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This. N/ anything except rangers is rather awesome. N/RT, N/E really shine. I usually end up waiting for spells to recycle with a full energy bar.
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May 05, 2014, 02:01 PM // 14:01
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#14
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Ascalonian Squire
Join Date: Apr 2014
Profession: Me/
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Quote:
Originally Posted by Warehouse
OghjksMmITXTlTdiAAAApCvCqOA Player SoS
OgVCIMzUtAtwNlMwOQkIAAAA Player Nuker
OgRCUMzUtAtgewVQVAagWgCI Minion Factory
OgVCIMzTtgWM9upygcAXT5D Nuker 1
OgVCIMzTtgWM9upygcAXTwB Nuker 2
OgBCsMzStQLQz0UNHu6sOA Water Snare/Utility Blindness
Oghiwwg8ULoFWvHX48bOPhmA Shelter Prot
Oghiwwh8ULoFSzJnwbYOOvYA Healer 1
OghiwwhMVLQLINN5I8MMxJexAA Healer 2
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This is simply BAD... Did you even try it ?
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May 05, 2014, 02:59 PM // 14:59
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#15
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Ascalonian Squire
Join Date: Jan 2013
Location: Germany
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put this together in ~3 minutes
should work fine if the player takes good care of melees
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May 11, 2014, 08:11 PM // 20:11
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#16
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Warehouse
For me it would have to be 7 Ele's, purely because they have very good energy management and so versatile.
I would run something along the lines of.
Player - E/Rt SoS spammer
E/N - Minion factory
E/Any - Water Snare
E/Me - Nuker
E/Me - Nuker
E/Rt - Shelter Prot
E/Rt - Healer
E/Rt - Healer
if you wwant to see my ideas in terms of actually builds let me know.
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E/Rt spirit spammer? Rt/E is better... you need tanky spirits, they deal no damage, get some Spawning Power!
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May 12, 2014, 06:52 AM // 06:52
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#17
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Yes, but read the first post of this thread and the title. And I don't invest much in Spawning Power unless I have one SoS and the other SoGM, but even then I might not.
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May 12, 2014, 03:43 PM // 15:43
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#18
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Oh, yeah. Oops :x Good point
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