Jun 25, 2014, 01:47 PM // 13:47
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#1
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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hero using waste not, want not
this might be weird to ask, but since i made my mesmer heroes use both "power drain" and "leech signet" i was happy to let them get energy, however, i then saw leech signet 1. interrupt any action, so they might use it on attacks or other skills and gain no energy, and 2. anet nerfed the skill by adding 10 seconds of recharge (plus fast casting's recharge works only on spells)
now i was wondering how well heroes use "waste not, want not" as it has even less recharge than leech signet ever had (leech signet had 20 seconds, and WN,WN has 15 seconds), plus is a spell, so the recharge will be reduced to an even lower amount of time
if they use it well, i can replace it and forget about leech signet, so i hope to get some good answers here (even if they dont use it well, so that i might think of yet another option, like energy tap or such)
thanks in advance
ps. i bolded my question, so that the rest of my story wont be in the way
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Jun 25, 2014, 11:52 PM // 23:52
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#2
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Wilds Pathfinder
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They use it well enough to be a permanent feature of any Me/ hero bar.
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Jun 26, 2014, 07:26 AM // 07:26
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#3
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Lion's Arch Merchant
Join Date: Mar 2014
Location: somewhere
Guild: me,myselfe and I
Profession: Mo/R
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power drain and wn/wn is the way to go. heros use it perfect.
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Jun 26, 2014, 01:37 PM // 13:37
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#4
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Academy Page
Join Date: Sep 2005
Guild: ----
Profession: Mo/W
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Just saying, putting points into inspiration purely for these emanagement skills is wasteful when you can max domination and fast cast instead. Guilt and shame provide nice energy management these days with the recharge buff from fast casting, which stacks with a 40% recharge weapon set and ebon wisdom ward.
inb4 using illusion, you shouldn't because illu heroes are trash and the skills have poor synergy with each other.
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Jun 26, 2014, 08:30 PM // 20:30
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#5
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Wilds Pathfinder
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Because wisdom ward is great on a melee player and ineptitude isn't the best mes hero elite.
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Jun 27, 2014, 04:29 AM // 04:29
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#6
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Academy Page
Join Date: Sep 2005
Guild: ----
Profession: Mo/W
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You don't even need wisdom ward for guilt and/or shame to be worth it though.
The idea of ineptitude being the best mesmer hero elite is rather strange. On its own its a fairly nice skill, though not the most useful since physical should never give you enough trouble for it to be worth it defensively.
The main problem with ineptitude are the illusion skills that come with it - you cannot make a bar with nice synergy that heroes also use well.
Just to name one example, frustration would have nice synergy with signet of clumsiness, wandering eye and clumsiness. But since heroes won't cast it on martial professions its useless.
Beside this, a soul twister on its own is much more effective and flexible than anything illusion magic has to offer defensively to nullify physical.
If you still think that ineptitude is the best mesmer hero elite, don't be afraid to show us your skill bar.
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Jun 27, 2014, 05:53 PM // 17:53
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#7
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Wilds Pathfinder
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The only thing inept is good for is blindess? The AI always attack, making it an effectively unconditional armour-ignoring 128-149 dmg adjacent aoe, the 5/10s blindness is a bonus - albeit an important one.
With shame/guilt, they are completely useless on 3-5 professions depending on where you're playing and the AI will also more often than not cast them in foes without a spell. Add to that the AI doesn't predict, only react, making them comparatively unreliable versus pdrain or wnwn in either cast denial or energy management.
Ineptitude, Wandering Eye & Signet of Clumsiness are more than enough with 8+ FC; unless they've fixed things within the last three years, clumsiness should never be used in conjunction as it has higher usage priority than inept or wandering eye. Stick pdrain, wnwn and that leaves 3 slots for whatever, because frankly, you can get away with far far less in pve.
Illusion may have a slightly smaller pool of obvious easymode options for heroes, but throwing 8 things on there that they can 'always use' is even more inefficient - you want them to spam the most efficient few skills as much as possible and avoid using filler ones when possible. The most effective way to nullify any single threat in the game is to kill them.
I also have no idea why you're comparing ineptitude to ST. I could understand if you used bsurge as a comparison, although bsurge is pretty rubbish in pve.
Not to mention dead foe > foe hitting you under shelter.
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Jun 28, 2014, 02:49 PM // 14:49
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#8
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Academy Page
Join Date: Sep 2005
Guild: ----
Profession: Mo/W
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What you have just said is either moot or untrue.
You are incorrect about shame/guilt - heroes can see mob skillbars and will never waste it if it cannot be triggered. You can test this in GTB on the various professions there.
Shame/guilt is also a very reliable e-management because casters, especially in HM, are always casting spells.
Furthermore, the hardest groups/areas in GW contain spellcasters. In fact, one could go so far as to say that a group where shame/guilt cannot be used on is not particularly dangerous.
Regarding Illusion magic, you proved my point.
You can bring only 3 illusion skills because the other skills are either slow killing degen, have poor synergy, or heroes use it badly.
And don't tell me that a mesmer has his hands full with those 3 skills because that is not possible.
The reason a Soul Twister is compared to Ineptitude and illusion magic is because I did not think someone would ever consider illusion over domination for damage, so a defensive purpose seemed obvious. But this is not the case, and you use illusion because you think it out-damages domination.
Dom actually has more than 3 viable skills and it allows you to max fastcasting instead of thinly spreading attributes. This extra fastcast is always welcome with how nicely it buffs spell recharge.
Anyway, stop making stuff up and learn how skills are used by heroes.
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Jun 29, 2014, 03:32 AM // 03:32
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#9
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Wilds Pathfinder
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Share your supposedly superior mesmer bar then, because it seems I've been the only one to provide any examples. Although I'm pretty certain it'll end up being a facsimile of the standard esurge bar. I'm also wondering how liberal an interpretation of English you have to find the combination of words that says I would only run illusion over dom.
Otherwise cool story bro.
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Jul 10, 2014, 11:05 PM // 23:05
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#10
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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ok, now my question again:
would waste not, want not do well on heroes for energy gain? better than leech signet? even on monk/mes?
i dont pvx or copy builds from others, i just try around, so dunno how they work yet
i'll change my heroes one day again, but for now, i like to get an answer
ps. i dont use ineptitude anymore, since clumsiness does the same, and my mes heroes are to hold back enemies, not to deal dmg (plz dont go on on that, its just my thing, and i want an answer on the question i just asked)
sry for being so late, i was busy with playing GW and other stuff, hope to get a nice answer
note: battling is offtopic, but so is "dont use inspiration" and such, as i wasnt asking if both are good, or if its better to use others
in short: "waste not, want not" or "leech signet" for energy gain
my knowledge: wnwn costs energy, so gives less, but leech sig interrupts anything and has recharge of 30 seconds (heroes use it on anything)
i just want more opinions on it before i make it a permanent choice
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Jul 19, 2014, 10:32 AM // 10:32
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#11
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Academy Page
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Quote:
Originally Posted by Ayuhmii Shanbwa
ok, now my question again:
in short: "waste not, want not" or "leech signet" for energy gain
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WNWN
The short answer.
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