Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Apr 03, 2015, 04:51 AM // 04:51   #1
Krytan Explorer
 
Join Date: Jan 2008
Advertisement

Disable Ads
Default Famine- Teambuild



I made this a few years ago or so, i have not tested this and i can't find the motivation to play my ranger through campaigns(or play at all).
Thoughts? will it work, will it not?
Ghen is offline   Reply With Quote
Old Apr 03, 2015, 10:50 PM // 22:50   #2
Ascalonian Squire
 
Join Date: Apr 2014
Profession: Me/
Default

Ok, did you try it? Are we dealing damage with Famine or Esurge? If you want to trigger Famine why not use Singet Of Weariness for aoe effect? Or Fear Me warrior? If your heroes will target some martial class foe whole salvo of Esurges will deal 200-300 damage and you're left with nothing...
bLeda is offline   Reply With Quote
Old Apr 04, 2015, 02:53 PM // 14:53   #3
Krytan Explorer
 
Join Date: Jan 2008
Default

Quote:
Originally Posted by bLeda View Post
Ok, did you try it? Are we dealing damage with Famine or Esurge? If you want to trigger Famine why not use Singet Of Weariness for aoe effect? Or Fear Me warrior? If your heroes will target some martial class foe whole salvo of Esurges will deal 200-300 damage and you're left with nothing...
I did not try it. Damage will be dealt by whatever does damage, in this case both Esurge and famine. The whole build focuses on draining your enemies quick. Weariness is a good idea, i had no idea they added an energy drain to it.
I dunno what you mean with '' left with nothing '' though, there are 7 other skills on the bar, and may i mention there is QZ, wisdom ward, fast casting?
I appreciate the comments though
Ghen is offline   Reply With Quote
Old Apr 04, 2015, 10:48 PM // 22:48   #4
Jungle Guide
 
Zephyr of Light's Avatar
 
Join Date: Sep 2013
Location: In Z-Way We Trust.
Guild: [PhD]-[ァアァ]-[pupu]
Default

Imo letting the mesmers run heal is inefficiënt, especially since they have their own skill tree for energy management.
I always had a huge dislike for BiP, as heroes spam it alot and by losing suddenly 66% of its HP mid-combat demands the DPS to stop and perform Healing instead, or gets rekt.
Necro's are mostly the primairy choice to provide Healing as they have a great benefit, Soul Reaping (16/18x3 = 48/54 energy per 15 sec).
Imo switch up the Resto mesmer to the necro, and let that mesmer roll with 6 Blood Magic, so it can grab Blood Ritual, and leaves an optional slot on the mesmer(WnWN/Pdrain 6 Blood, 8 FC, 8 Inspi, 16 Domi), and a Elite for the Necro.

ST with minions is always ineffective as spirits also cover the weak minions, eats up all the spirits giving it a harder time to protect your team more efficiënt.
Vital Weapon increases the damage taken you if having high Health.
The reason for this is that the cap for -10% kicks in after u take the amount of damage equal to your health, its energy waste and saves up a slot, for example Flesh of my Flesh.
In a full Caster team, lacking blind will hit back right at you, as only the ST migitates melee in this setup. (Excluding minions).


Overal i see where u wanna go with this team, but the disadvantage is having it relying on Famine too much and QZ ruining a heavy Caster teams energy cost by 30%, aswell making the BiP overclock.
Zephyr of Light is offline   Reply With Quote
Old Apr 05, 2015, 11:15 AM // 11:15   #5
Ascalonian Squire
 
Join Date: Apr 2014
Profession: Me/
Default

Quote:
Originally Posted by Ghen View Post
I did not try it. Damage will be dealt by whatever does damage, in this case both Esurge and famine. The whole build focuses on draining your enemies quick. Weariness is a good idea, i had no idea they added an energy drain to it.
I dunno what you mean with '' left with nothing '' though, there are 7 other skills on the bar, and may i mention there is QZ, wisdom ward, fast casting?
I appreciate the comments though
If Esurge doesn't kill the mob you don't have any other decent dps. Not many disables either which will make single ST weary very quick. Enough moaning - what I would change:
Keep only 2 Esurges - more is a waste.
Add Panic. (If yes, drop Cof and other rupts since they will get ineffective)
Change energy burn to signet of weariness.
Consider a Dervish with Avatar of Lyssa teardowns and Lyric of Zeal (Paragon, Motivation skill) since you got so many low recharge signets.
Consider Quicksand (but then don't take dervish)
Can't think of much more for now. Keep in mind these are just lose suggestions and I hope the critics don't sound too offensive.

Last edited by bLeda; Apr 05, 2015 at 12:32 PM // 12:32..
bLeda is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:05 AM // 04:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("