Dec 16, 2011, 01:43 PM // 13:43
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#122
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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Looks good. North spawn always killed me, but maybe i put too little spirits on the way.
Also i never did that as AP caller. Maybe it is clue.
Thank you.
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Jan 22, 2012, 08:56 AM // 08:56
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#124
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Academy Page
Join Date: Jan 2012
Location: Hell
Profession: Rt/
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Is doing HM 7H as a Rit primary viable? Haven't seen anyone post about it.
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Jan 22, 2012, 03:09 PM // 15:09
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#125
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Academy Page
Join Date: Dec 2008
Guild: fos
Profession: A/
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Wanted to say thank you to Jeydra and EFGjack for all guides and all the work you put into this to help others get through this.
I have been able to finish this now on my ele and nec. It took my about 3 hours for each but it was fun.
When I log onto guru I look to see what you two have to say. Reminds me of the old E F Huton commercials. When you all speak ppl listen.
Thank you again, Amber
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Feb 20, 2012, 10:08 PM // 22:08
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#126
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Academy Page
Join Date: Feb 2008
Location: Pittsburgh PA
Guild: [UWSC]
Profession: N/Rt
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What's the average time for your runs? I have been getting a little above 2 hrs. Usually 2:10-2:15. i can't seem to do it faster than 2 hrs. (Best Time was 2:03)
And What Order do you do areas/quests in?
I usually do them in this order:
1. Clear the Chamber
2. Clean Vale & Wraithful Spirits
3. Escort Of Souls
4. UWG
5. Clean Ice Wastes & Servants of Grenth
6. Mountans & Demon Assasin
7. Clean Chaos Plains First & Pits
8. Imprisoned Spirits & 4H
9. Clean Pools & Terrorweb Queen
10. Restore is Done at Pools reaper pop.
When i say "clean the area" I mean just kill the stuff to get/do the quest associated with the area.
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Mar 17, 2012, 07:31 AM // 07:31
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#127
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Quote:
Originally Posted by EFGJack
though you could totally bust out a hammer and bash Dhuum for added knockdowns.
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And so I did! I know I am pretty late getting around to doing UW with heroes, but as a doubting ranger I just want to say it's at least possible to do this as a thumper in NM I was prepared to ditch my ranger for my monk after the first few tries with my bow. I have never done UW in full before (even though I've farmed the crap outta those smites), so I am glad I finished it in some form. I know finishing it in NM isn't a big deal, but it was for me. Thanks for the guides.
Livia was SoS with blood ritual and splinter weapon.
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Jun 13, 2012, 02:45 PM // 14:45
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#128
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Ascalonian Squire
Join Date: Sep 2005
Location: Ireland
Profession: R/
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Quote:
Originally Posted by EFGJack
Disregard the build above, I finally got around to testing a build idea I had and it worked really well:
http://img59.imageshack.us/img59/1578/theunderworld.jpg
This build is pretty solid for the Underworld. I did the UW HM with this build and all of the quests went pretty smoothly with the tactics explained in the original post. For Dhuum I sacrificed the bottom 3 heroes with Blood Rit + vampiric weapons. Dhuum's Rest got up pretty fast with 3 additional Rest users, and the Reapers get to use Ghostly Fury faster. It's somewhat important you get these three heroes killed at Dhuum.
I reckon this build will work for any primary profession. AP casters will do exceptionally well in the quests, and against Dhuum: Minions and Champions keep recharging EVAS (because of AP) that you will be spamming on Dhuum for additional KDs and damage.
Those with Mercenary heroes can use a Ritualist primary as Signet of Spirits, and a third Mesmer instead of the Curses Necromancer. Let me know if it works for you.
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Great guide and builds and I cant wait to try this.
Is there any chance i could get the names of the skills in the hero bars as i dont know the names of all them.
Thanks.
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Jun 19, 2012, 03:27 PM // 15:27
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#129
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Forge Runner
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@above - which do you not recognize?
Quote:
Originally Posted by Inferos
Is doing HM 7H as a Rit primary viable? Haven't seen anyone post about it.
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I don't actually have a Ritualist so I can't say for sure, but in principle I don't see why not, especially if you're doing it in NM with consumables backup. Ritualists can run AP casters as well, although they aren't very good at it. You can also run SoS yourself and shift the other bars accordingly, replacing the SoS bar in the build I used with some other caster bar that has heals (say N/Rt IV Nec). It does mean you won't be able to do 4H with the teleporting tactic, but you can still do it EFGJack's way.
I should say that I've not been to UW since the HM armour update though.
Congratulations to all who managed this!
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Aug 17, 2012, 07:02 PM // 19:02
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#130
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Finland
Guild: Pros At Inactivity [bleh]
Profession: W/
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Quote:
Originally Posted by Jeydra
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Somehow I didn't notice this until now, I added it in the main post under Imprisoned Spirits.
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Mar 25, 2015, 10:49 AM // 10:49
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#131
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Pre-Searing Cadet
Join Date: Jan 2009
Profession: W/D
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Is this still viable? Have they changed anything critical to the success of this?
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Mar 25, 2015, 09:08 PM // 21:08
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#132
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Administrator
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Should work fine. Afaik the only key updates that occurred post publication were the Elementalist and possibly Mesmer updates, which just give you more choices for hero bars. The guide factors in Dhuum and that's the most important thing.
__________________
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Apr 02, 2015, 08:09 PM // 20:09
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#133
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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This guide has worked for me one the 1 single occasion I have given it a try But it was a long time ago and it worked well !
That being said, It is a great guide and I can't find anything significant in updates that would affect the guide. Tactics seem to be the
key and making sure to do the harder quests (Four Horsemen) & fighting King Frozenwind can be a pain with all those Meteor showers!
Have patience though and all will be well
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