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Old Jun 25, 2011, 10:41 PM // 22:41   #61
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Originally Posted by Partizanovac View Post
hey, i tried the build with invoke ele in NM, failed at 4 horseman. Can someone be kind to post a guide for the quest in NM, ill be gratefull
thx
Read first post, please. There are videos aswell.
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Old Jun 26, 2011, 03:03 PM // 15:03   #62
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One of the best guides in GW history period.
THIS!
Thanks a ton!
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Old Jun 26, 2011, 05:32 PM // 17:32   #63
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Hi there, I haven't finished reading the whole thing, but before I do so, I'd like to clarify one thing:

This guide by EFGJack applies more to melee/damager being the human, and if you're a caster you're better off following the quoted/linked guide by Jeydra?

(I'm a monk.) Sorry for the confusion, newb here; died twice at Horsemen already, so looking for guides. :P But I'd rather finish UW with 7 heroes than pay for a run, so...
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Old Jun 26, 2011, 06:39 PM // 18:39   #64
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Originally Posted by Xelanger View Post
Hi there, I haven't finished reading the whole thing, but before I do so, I'd like to clarify one thing:

This guide by EFGJack applies more to melee/damager being the human, and if you're a caster you're better off following the quoted/linked guide by Jeydra?

(I'm a monk.) Sorry for the confusion, newb here; died twice at Horsemen already, so looking for guides. :P But I'd rather finish UW with 7 heroes than pay for a run, so...
It's a guide for all professions, even though the videos are from a melee user's perspective. All the builds that are not included in the original post are not a part of the guide. The purpose of this guide is to instruct and demonstrate how the quests of the Underworld are supposed to be done with a 7H party. As noted in the original post, the Underworld can be done with a variety of setups, that's why there is no build posted in the guide.

There's a highly detailed guide on how to: The Four Horsemen in the first post, study it. Lacuna cleared the Underworld as a monk, using this guide. You can find his post on the first page, ask him for consult.

And I'd like to clarify that the Underworld is -the- hardest zone in the game, and 4H is the hardest quest to clear with a 7H party. It's only normal to fail once, or twice. Attempts by Jeydra and I were close to twenties before we killed Dhuum, granted it was on Hard Mode. The point is that even with the builds and strategies presented to you, you still have to play the game and learn through trial and error.

Last edited by EFGJack; Jun 26, 2011 at 06:42 PM // 18:42..
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Old Jun 27, 2011, 11:35 AM // 11:35   #65
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Thanks for the clarification =)
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Old Jun 27, 2011, 11:35 AM // 11:35   #66
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Just wanted to say a big Thank You to EFGJack, Great Guide.

I'm not a great player and I managed to finally complete UW this weekend in NM with alot of help from this guide. Without this guide and the build found on page 3, there's no way i could have done it. Even with the guide I failed several times with the majority of the failures attributed to 4H, mainly in keeping the Reaper alive i.e. getting the timing right when running back. The problem I found was in inflicting enough damage to the second horseman as I could seem to get the heroes to target him until the spiders were dead. In the end the tactic that seems to work for me is to run back within 40 seconds of the fight starting, making sure all the spiders died and inflict as much damage as i can on the horseman then run back. Then deal with western group at the Reaper (usually need to micro heal him when i first get there), making sure spiders die and eventually ill be left with 3 horseman and skeletons to deal with.

I have a feeling this will not work in HM but im not planning on doing it in HM yet as I have plenty to do elsewhere.

Thanks Again EFGJack.
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Old Jul 03, 2011, 02:13 PM // 14:13   #67
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Thanks EFGJack!

Brilliant guide, just completed UW for the first time on NM for my HoM. Used the hero builds on page 3 and I was a Panic mesmer. Had to try about three times but there are some things you just need to get familiar with that a guide can't prepare you for.

One tip I might add, for 6 year playing noobs like me, is that there seems to be a difference between creating your spirits then flagging the heroes in a different place, rather than leaving heroes parked on-top of the spirits. This might seem obvious but it seemed to be the difference between party wipes and success (without 1 res) at Servants of Grenth - where I was having most trouble.

Good luck to anyone trying this, I feel like I've beaten Guild Wars lol.
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Old Jul 06, 2011, 06:37 AM // 06:37   #68
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I failed Terrorweb Queen and I don't know why. Everyone was still alive, so my guess is the reaper spawned and got killed? I'm not clear on what spawn the reaper, there were several terrorwebs remaining and I thought the reaper would only spawn once I cleaned the area?
Also a map of how to get from one reaper to the next would be helpful for this guide.

Thanks for the guide, I don't have patience for teams, PUGs keep failing and the pros/farmers expect you to know what you're doing before you join, so doing it with 7H is a good way to learn and go at my own pace.

By the way, there is not way to flag individual heroes #4 through #7 is there? I was struggling a bit with the dryder AoEs, the heroes are too stupid not to bunch up.
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Old Jul 06, 2011, 09:16 AM // 09:16   #69
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I've read that sometimes a patrol of aatxe can kill the labyrinth reaper so i generally kill everything around him before moving on. Also i notice that after Imprisoned Spirits, when i zone back to labyrinth to head to Wastes theres a group of grasps in the area.

When i did it i just went in order of the guide so just went the most direct route between maps.

No you cant flag the last 4 heroes as individuals, and i have difficulties with hero flagging too. Best thing i found is the formation EFGJack uses, it usually means the main group dont get AoE damage or limited.
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Old Jul 06, 2011, 03:06 PM // 15:06   #70
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>I've read that sometimes a patrol of aatxe can kill the labyrinth reaper so i generally kill everything around him before moving on

My problem was at the pools, not the labyrinth. I never saw the reaper, so I'm not even sure it's what happened to me but since my entire team was alive, it's got to be the only reason I failed.

What causes the reaper to spawn at the pools?
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Old Jul 06, 2011, 04:57 PM // 16:57   #71
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Reaper spawns once you have killed the correct group of terrorwebs by the monument, as long as RGM is active. It's difficult to tell which geoup is the RGM group, so it`s better to wait for the webs to patrol away from the Reapers' spawn location. That, or play it aggressively and rush the other groups when the reaper pops, and then focus webs that target him.

And your location is irrelevant: if a patrol kills a Reaper you will get kicked out, even if you aren`t in the vicinity. The same thing has happened to me once before. Nowdays I take care of every group that patrols near a reaper before I advance further.
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Old Jul 07, 2011, 04:18 AM // 04:18   #72
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#$@! i DID IT AGAIN!

I completed all the other missions missions and did Pools last, and spawned the reaper before I was even in the statue enclosure and he got fragged within seconds

Is there a way to recognize which one is the "correct" group of dryders?

I though today would be it This is the most missions I ever got in UW, way better than PuGs. I'll try again this weekend.
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Old Jul 07, 2011, 04:42 AM // 04:42   #73
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If you reeaaally want to play it safe, you can pre-clear places with potentially dangerous reaper pops before taking Restoring Grenth's Monuments. Just be warned that this will add a truckload of time to an already long quest chain.
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Old Jul 07, 2011, 07:13 AM // 07:13   #74
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Ouch Harsh.. TBH thinking back its lucky I some how managed to kill all the dryders without killing the dryder group that spawns the reaper. I suppose i was lucky with the spawn, that being said i think they do patrol.

I guess the safest way is to clear the area first before taking RGM as stated above.
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Old Jul 07, 2011, 03:33 PM // 15:33   #75
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Is Jedra's build on the first page the best for an elementalist btw?

Nice guide and I'm looking forward to trying it
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Old Jul 08, 2011, 12:56 AM // 00:56   #76
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>If you reeaaally want to play it safe, you can pre-clear places with potentially dangerous reaper pops before taking Restoring Grenth's Monuments. Just be warned that this will add a truckload of time to an already long quest chain.

hmm, it's actually not that bad, at least compared to getting kicked out on 9/10 missions
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Old Jul 10, 2011, 12:18 AM // 00:18   #77
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OK, Im getting the hang of it, but I have only been able to finish the Ice Vale once. I always party wipe because of the dryder AoEs (+skellies). I can't tell if you're doing anything special in the video to set up.
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Old Jul 10, 2011, 02:23 AM // 02:23   #78
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Originally Posted by Spears From Hell View Post
Is Jedra's build on the first page the best for an elementalist btw?

Nice guide and I'm looking forward to trying it
The build is definitely capable of clearing UW HM (since I did it), but whether or not it is the best possible build, I don't know. It's certainly possible there's a better one out there undiscovered, but if there is one I'm not aware of it.
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Old Jul 10, 2011, 07:56 AM // 07:56   #79
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Originally Posted by Jeydra View Post
The build is definitely capable of clearing UW HM (since I did it), but whether or not it is the best possible build, I don't know. It's certainly possible there's a better one out there undiscovered, but if there is one I'm not aware of it.
Thanks for the quick answer, I'll be sure to try it out and let you know!
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Old Jul 15, 2011, 02:42 AM // 02:42   #80
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Beat 4H on normal mode using the outlined approach after ~10 tries. Once I got the hang of it, it's a really really good method. Thanks for the guide!
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