Apr 20, 2006, 11:35 PM // 23:35
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#1
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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Farming Done Right: Minotaur Farming
First of all, you'r gunna be farming Minotaurs, which a bunch can be located iat Elona's Reach (mission).
Video: http://rapidshare.de/files/18530586/...m_agk.avi.html
When you enter the mission you have to talk to the ghost that gives you the crystal, you dont need it, drop it. After that theres gunna be a spliter mine, 2 Minotaurs and a path on the right. Take the path on the right, then on ur upper left theres is a plain field with alot of minitour. Now thats what ur farming. Ready?
Category Minotaur
Level 20
Known Zones Elona Reach
Known Skills Mighty Blow
Description Warrior
Aftershock - Spell
Nearby foes are struck for 26-85 damage. Knocked down foes are struck for 10-56 additional damage.( Good 10 second dmg dealer, and health spike )
Armor of Earth - Enchantment Spell
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal.( +60 armor, enough said )
Kinetic Armor - Enchantment Spell
For 8 seconds, you gain +20-68 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.( Plus 80 armor. Do i need to say anything more? )
Stone Daggers - Spell
You send out two Stone Daggers. If it hits, each stone dagger strikes for 3-20 earth damage.( This skill is important! you spam this to keep Kenetics Armor )
Ether Renewal {Elite} - Enchantment Spell
For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-17 Health for each Enchantment on you.( MAJOR health & energy spike! )
Physical Resistance - Stance
For 30-78 seconds, you gain +40 Armor against physical damage, but you lose 24-14 Armor against elemental damage.(Reduces the attacks even more)
Channeling - Enchantment Spell
For 8-46 seconds, whenever you cast a spell, you gain 1 Energy from each foe in the area.( Combined with stone dagger and a huge aggro, energy.... )
Aura of Restoration - Enchantment Spell
For 60 seconds, you are healed for 152-350% of the Energy cost each time you cast a Spell.( The victums will do 3-5 dmg each, 5energy=13hp.... )
Attributes:
15 earth 10+1+3
12 energy storage 11+1
Before you aggro them, cast all the enchants you have besides kenetics armor. Then aggro a few and goto the left a bit.For some reason I run to the left of me, makes me feel more secure....Now use kenetics armor While fight just spam whatever flashes. When killing a few some more should show up, dont worry, keep spamming stone daggers ect.There isnt really alot to say because well, THIS RUN IS EXTREAMLY EASY! In 3 minutes i get around 500g total, Now thats farming!
Drops: Drops are based off of luck.... So if you farm the hell out iof this spot, expect worse and worse drops.
Last edited by Lint; Apr 22, 2006 at 12:42 PM // 12:42..
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Apr 21, 2006, 09:59 PM // 21:59
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#2
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Forge Runner
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Typo in the above -- you said you had to spam to keep Armor of Earth alive, when you obviously meant Kinetic Armor.
By the way, recent discussion here of this build has focused on a -2 when enchanted shield plus an enchantment extension 1-handed weapon, if you can afford it, being even cooler than Galigord's staff. Or you can switch weapon sets.
Of course, faster recharge of Aftershock is also nice.
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Apr 21, 2006, 10:09 PM // 22:09
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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how about the -1 trunch from quest at surmia?
Edit, wootwoot, high council
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Apr 21, 2006, 10:16 PM // 22:16
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Why not edit that build a bit, and go farm titans with that? ^^, more money, easy as hell, more xp, and less co-farmers
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Apr 21, 2006, 10:46 PM // 22:46
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#5
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Forge Runner
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I just finally got around to doing Hell's Precipice.
Which Titans?
And are the Titans quests repeatable, or is it once-and-done?
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Apr 22, 2006, 12:41 PM // 12:41
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#6
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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Quote:
Originally Posted by Yanman.be
Why not edit that build a bit, and go farm titans with that? ^^, more money, easy as hell, more xp, and less co-farmers
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Well, not everyone have titans. For ex. people might just have gotten to drok, and they need some money. So they farm here to get there 1.5k armor. And i just created that ele 2 days ago, shes allready at the ring of fire.
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Apr 24, 2006, 12:39 PM // 12:39
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#7
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Ascalonian Squire
Join Date: Apr 2006
Profession: E/Me
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Could you help me get a feel for this build? I'm still pretty new, but I have a 20 elem as my main and I just tried this build. I it worked fine against 2-3 minotaurs, but anything more than 4 kill me because I run out of energy really fast trying to keep up all the armor. Ether renewal has too long of a cool down to rely on for energy management. As soon as armor of earth slips off, I start getting owned and find myself playing defense. Before I know it, I'm out of energy and dead shortly after that.
While I don't have as good of equipment as you, I shouldn't be having this hard of a time, should I? I'm using drok's armor, milius' pillar, and have 16 earth and 12 energy storage. This sounded like a good way for me to make money, but I keep dying. Any advice?
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Apr 24, 2006, 06:26 PM // 18:26
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#8
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Forge Runner
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In a real Ether Renewal build, there shouldn't be a big problem with energy. You should have 5 enchantments up, so each spell while Ether Renewal is up returns you a gross of 15 energy. You should be able to get 5 spells per Ether Renewal pretty easily, if you stick to short casting time ones, twice per minute, or maybe four if you can't afford enchantment-extending mods. (I forget what Milus Pillar does.) With more practice you can get the number of spells higher.
You need to cast Kinetic Armor once per fight, Armor of Earth twice a minute, Ether Renewal twice a minute, Aura of Restoration once a minute (but you often cast it twice to use it as an "extra" spell during Ether Renewal), plus Earth Attunement or Channeling as needed, depending on which is in your build. (Physical Resistance in the build is a bad idea, because it's not an enchantment.)
That leaves you plenty of energy per offense, especially since with Channeling you may make a net energy PROFIT on every casting of Stone Daggers (if you have five or more minotaurs beating on you).
Health from beatdown can be a problem, but energy shouldn't be at all.
And to help with health, consider using a -2 while enchanted shield. Those can be had from collectors (not in the desert). Not 16 armor, but who cares, since you don't have a Tactics score anyway?
There are a bunch of threads on this.
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Apr 24, 2006, 07:22 PM // 19:22
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#9
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Frost Gate Guardian
Join Date: Mar 2006
Location: Croatia
Guild: [CM]
Profession: N/
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And you can make it real easy and fast if you take out Stone Daggers and Ether Renewal and put instead of them Whirlwind and Ward Against Melee. It's easy to keep Kinetic Armor up all time because only not spell in your skill setup is Physical Resistance, simply play with timing and you will not have problems with Kinetic Armor. As for energy menagment Channeling i enough, with 3 in Inspiration Magic you can have Channeling all time.
I have -2 while enchanted shield from colector and Galigord's Rod.
You will take dmg only from Mighty Blow rest will be lot of 0 dmg
Skill setup:
Whirlwind
Aftershock
Channeling
Ward Against Melee
Armor of Earth
Physical Resistance
Kinetic Armor
Aura of Restoration
Att:
Inspiration Magic 3
Earth Magic 16
Energy Storage 13
(i have both 15 att quests)
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Apr 24, 2006, 07:45 PM // 19:45
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#10
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Forge Runner
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If you rely on Channeling for energy management, you HAVE to have a lot of attackers.
What's the minimum number you need, in practice?
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Apr 24, 2006, 08:26 PM // 20:26
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#11
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Frost Gate Guardian
Join Date: Mar 2006
Location: Croatia
Guild: [CM]
Profession: N/
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Don't know minimum but in Elona aggro as many as posible.
I usualy aggro them all and my life don't drop under 75%, and have energy all time 50%+ (until the end when there are 2 - 3 left)
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Apr 24, 2006, 09:16 PM // 21:16
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#12
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Forge Runner
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I still am guessing Ether Renewal would be better than Physical Resistance in that build, especially if Inspiration is low, even if you don't have an enchantment extended modifier.
And by the way, 20% extra enchanting staffs are CHEAP. Just buy some mesmer green that has it. Galigord's staff can also be head for 5K easily, and below that with not much effort.
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Apr 24, 2006, 09:37 PM // 21:37
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#13
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Frost Gate Guardian
Join Date: Mar 2006
Location: Croatia
Guild: [CM]
Profession: N/
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If you find that Ether Renewal is works better for you then by all means use it. I just give alternative approach
BTW i got Galigord's Rod for 1.5k and 15 min of farming Wind Riders for collectors shield.
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Apr 24, 2006, 09:44 PM // 21:44
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#14
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Forge Runner
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Uh, hate to break it to you, but I bought Galigord's Rod for well under 1K. In fact, the rod and scroll together were under 1K.
That said, I don't use them. The collector's wand is better (20% earth recharge vs. 10% global recharge). Of course, I must confess to not using it either.
But before this turns into a bragfest ...
I bought Galigord's Staff long ago. Overpaid at 8K when 6K was easily doable. use it a lot.
I JUST got some collectors earth staffs from Mineral Springs. Made a +57 health one that I may use as a warder in PvP some day. Haven't actually used it yet. Considering whether to make one with great defense mods too.
I also just put a 19% enchant axe mod on a Fiery Flame Spitter. Haven't used that yet either. Just have a Thorgall's Shield somebody gave me; haven't gotten around to farming the Ancient Eyes.
Uh -- where is a good place to farm Ancient Eyes?
Thanks, and sorry for babbling.
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Apr 24, 2006, 10:15 PM // 22:15
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#15
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Frost Gate Guardian
Join Date: Mar 2006
Location: Croatia
Guild: [CM]
Profession: N/
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Yes i know i their price but i am willing to pay extra if i get what i want real fast (under 2 min in droks 1).
I have Fiery Flame Spitter but ATM my 55hp monk uses it.
hm.. this is way off topic
As for Ancient Eyes go infront Druid's Overlook go litle SW, when you came to spiders run down into the river.
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Apr 25, 2006, 01:56 AM // 01:56
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#16
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Ascalonian Squire
Join Date: Apr 2006
Profession: E/Me
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Magot, your build worked a lot better for me. The damage output AND damage reduction from adding in whirlwind was a lot. Knocking down 10 minotaurs drops their damage a lot, and the added aftershock damage allows for much more even damage on all the minotaurs. I am killing almost all the minotaurs at one time now.
This isn't to say the OP's build is not good. I think it just takes more experience all around, and this is my first attempt at any high level farming.
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Apr 25, 2006, 11:26 AM // 11:26
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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If you need any help, pm me ingame and ill help. But i allready provided the video...
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Apr 25, 2006, 11:48 AM // 11:48
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#18
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Krytan Explorer
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this is a very old and very nerfed farming spot
try me/e
armor of mist
fire attunement
mist form
arcane echo
channelling
lava font
flame burst
inferno
I don't remember the stat spread any more, but it's pretty straight foward - bring up chanelling & fire attunement - use armor of mist to move freely and gather up all the mino, pop arcane echo, mist form, spam lava font + flame burst + inferno until mist form is about to run out, use your arcane echo'd copy - continue spamming, cast chanelling as necessary - use armor of mist to get some range so you can recast arcane echo + mist form, rinse and repeat ad nauseum.
Last edited by pork soldier; Apr 25, 2006 at 11:56 AM // 11:56..
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Apr 25, 2006, 07:16 PM // 19:16
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#19
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Usually I hit Elona for this, but it seems like you can only make two or three runs before the drops decrease sharply. But its still decent for skill points (which is what I do it for):
Crystal Wave
Aftershock
Earthquake
Ward Against Melee
Armour Of Earth
Magnetic Aura
Kinetic Armour
Elemental Attunement
Herd them up, toss on Kinetic while they come at you, then Ele Attunement, then Ward, then Armour of Earth. Then Crystal, Quake, Shock. They'll take off, refresh Ward or Armour of Earth to keep Kinetic up. Magnetic Aura is the oh-s*** button, in the odd chance they're getting past the Ward or you need to refresh Kinetic.
Takes about three cycles of CW/EQ/AS to finish off everything at the beginning of Elona Reach. Gear-wise, I just do it with a sup Earth, a sup Energy Storage, and a Milar's Pillar.
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Apr 26, 2006, 01:07 AM // 01:07
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#20
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Academy Page
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Here's my Elona mino build...give it a try
Inferno
Flame Burst
Rodgorts invocation
Arcane Echo
Channeling
Mistform
Pheonix
Fire attunement
16 Fire
10 Storage
3 Inspiration
9 Water
Similar to pork soldiers, but I think this is gonna kill much faster.
Cast Arcane echo, aggro everthing in sight and then use mistform. Cast channeling, fire attunement and then pound them with the fire skills. Once the first mistform is done cast the copied. When that ends cast the original if necessary.
This build also works great for Droks Trolls. I usually replace one of my dmg skills with Mantra of Resolve.
Last edited by Bladed Aatxe; Apr 26, 2006 at 07:21 PM // 19:21..
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