Feb 11, 2008, 09:54 PM // 21:54
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#61
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Lion's Arch Merchant
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Well I walk 50% slower with it on..? how can I run? I can actually get buy first zone if spawns are good. but 2nd zone is easy till the end with the giants. I knock down and interupt...
Last edited by Arnack; Feb 12, 2008 at 01:32 AM // 01:32..
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Feb 12, 2008, 05:13 AM // 05:13
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#62
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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You dont use ob flesh for the run. I took aura of restoration and use sliver armor as my only damage dealing skill. Doing that means you can heal yourself once you're out of a mobs aggro zone and are suffering from heavy degen. Since the run is the hardest part, and the imps themselves very easy even with just sliver armor....i really dont understand why people dont bring AoR more.
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Feb 12, 2008, 03:18 PM // 15:18
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#63
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Frost Gate Guardian
Join Date: May 2007
Guild: Children of Legends [LGND]
Profession: E/
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I'm having trouble on the run. I'll put up my enchants (not obi flesh), but I always seem to die around the Giants. I can get them to come down to me but as soon as I start to run for the gap in the rocks they body block me and giant stomp me to death. Any ideas as to what I'm doing wrong?
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Feb 12, 2008, 03:46 PM // 15:46
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#64
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by KycooGhost
I'm having trouble on the run. I'll put up my enchants (not obi flesh), but I always seem to die around the Giants. I can get them to come down to me but as soon as I start to run for the gap in the rocks they body block me and giant stomp me to death. Any ideas as to what I'm doing wrong?
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Try not to aggro any giants at all at they: KD with boulders and KD with stomp. Toss up stoneflesh when aggroing, nothing else.
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Feb 13, 2008, 10:01 PM // 22:01
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#65
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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would doing this in HM weild better IDS drops?
not the drop rate, but since it's a gold and has varied stats, wouldnt you have a better chance of perfect drops or rarer upgrades on theM?
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Feb 13, 2008, 10:03 PM // 22:03
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#66
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Im Surpised that 2 runs with 8 henchies can obtain a IDS that fast. I need to try that with my War see if I can Get one that fast.
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Feb 14, 2008, 08:32 PM // 20:32
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#67
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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hey, if you're having a little trouble with the run, try E/MO
with attribs
earth 12+1+3
air 8
energy storage 2+1
healing prayers 10
and the same build exept sone striker and mantra of earth replaced with healing breeze and balthzar's spirit.
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Feb 15, 2008, 01:49 AM // 01:49
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#68
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Lion's Arch Merchant
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Quote:
Originally Posted by Crippie its Tom
hey, if you're having a little trouble with the run, try E/MO
with attribs
earth 12+1+3
air 8
energy storage 2+1
healing prayers 10
and the same build exept sone striker and mantra of earth replaced with healing breeze and balthzar's spirit.
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tried that and went with remove hex and balth spirit... these knockdowns are the ones that get me.
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Feb 15, 2008, 02:03 AM // 02:03
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#69
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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try some pve skills like "i am unstoppable" or dwarven stability, but that requires beer. you can also try aura of stability but that dosent last too long. interupts will still probably tick you off though.
EDIT: Oh! I'm so dumb ^^
the northern route has no giants, just avacara and ocasionally some ice imp/golem groups. also the southern route the giants will eventually move into the corner so you can sun by them without trouble.
DOUBLEDIT: storm djinns haste got the nerf stick today. try windborne speed if you deem 33% instead of 25%.
Last edited by Crippie its Tom; Feb 15, 2008 at 11:53 PM // 23:53..
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May 20, 2008, 06:31 AM // 06:31
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#70
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Pre-Searing Cadet
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does anyone else have any troubles running thorugh Mineral Springs? i can't seem to pass the Avicara Guile groups due to the improvement on Strip Enchantment
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May 20, 2008, 08:20 AM // 08:20
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#71
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Frost Gate Guardian
Join Date: Mar 2007
Location: UK
Guild: TFTK
Profession: R/
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I havent tried this in a while but just make sure you stack as many enchs on top of storm djinns as possible.
Plus the run is still quite workable at 15%DP or 30%, just make sure you keep going and try and get within range of the res shrine, its usually not far from the 1st guile group (although its spawn dependent of course)
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Jun 11, 2008, 12:52 AM // 00:52
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#72
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Ascalonian Squire
Join Date: Feb 2008
Guild: Celestial Twighlight
Profession: E/Mo
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anyone try this in FoW? If so can you post pics or something?
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