Jun 27, 2008, 03:12 PM // 15:12
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#1
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Ascalonian Squire
Join Date: Jul 2007
Location: United Kingdom
Guild: SNOW
Profession: W/
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A/E in FoW?
Does the normal A/E fire work well to farm nearly everything in the FoW, but mainly armored cave spiders and shadow army groups?
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Jun 27, 2008, 03:22 PM // 15:22
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#2
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Elder Raah
Does the normal A/E fire work well to farm nearly everything in the FoW, but mainly armored cave spiders and shadow army groups?
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It should beable to kill the Shadow Army Rangers and Abyssals at the first fort, but I highly doubt that is it capable of killing to the Cave Spiders. Rangers have high armor against ele damage. You should beable to clear the beach with A/E fire also, as those enemies go down easily. If you want to farm Cave Spiders use A/E sliver, make as many spawn as you can, pull them into a tight ball, and have your way with them. A/E Sliver will clear the Shadow Army Rangers/Abyssal group at fort, then clear the beach along with the Cave Spiders. As for the Cave Spiders, Sliver will take along time to kill the last 1 or 2, so if you don't want to waste time, just keep moving to next groups. Can clear both sides of the cave in bout 10-15 minutes, or 20-25 if you want to be a bit more thorough.
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Jun 27, 2008, 03:25 PM // 15:25
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#3
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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lavafont, bed of coal, firestorm with low hp.
you can clear the beach, cave and shadow army minus groups with monks. warriors will heal sig forever so skip them too.
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Jun 27, 2008, 03:51 PM // 15:51
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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Yeah, the zealot's fire from monks is a killer. I have been lucky with sliver though on single monk groups and killed him first.
A/E also work for the wurm area and furnace drakes.
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Jun 27, 2008, 04:17 PM // 16:17
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#5
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Krytan Explorer
Join Date: Dec 2005
Guild: OBF
Profession: N/
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You can kill spiders, shadow army, and skeletons with daggers attacks and shadow refuge. Sliver isn't even needed. Shadow monks are a pain but they have always been.
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Jun 27, 2008, 05:24 PM // 17:24
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#6
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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Shadow monks Have Zealots fire which get through, when you farm spiders make sure your under 100 health and get really close and melee inbetween spells, and dont use MoR as it is a hex and burning which both trigger melandrus resilience which will give them positive regen.
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Jun 27, 2008, 07:22 PM // 19:22
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by Kcp
You can kill spiders, shadow army, and skeletons with daggers attacks and shadow refuge. Sliver isn't even needed. Shadow monks are a pain but they have always been.
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Hey do I know you? laff
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Jun 27, 2008, 10:14 PM // 22:14
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#8
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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I was able to clear the spider cave with A/E Sliver Armor
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Jun 28, 2008, 05:37 AM // 05:37
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#9
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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A/E Sliver can clear the beach and the cave in HM, as well as a few of the shadow groups. Skeletons will own you in HM with Lightning Touch.
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Jun 30, 2008, 05:38 PM // 17:38
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#10
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Pre-Searing Cadet
Join Date: Mar 2008
Profession: Rt/Mo
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How do you keep the Spiders from healing from Healing Spring? When I bump them up one tick from all the springs will heal about 50% of their life and Sliver simply isnt fast enough to kill them since they just heal it up right away.
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Jun 30, 2008, 06:31 PM // 18:31
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#11
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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If you using the Sliver armor build you can Interrupt the spiders by wanding the one that sliver armor is locked onto, need to use Tab key and find that one quickly, or you can try the dagger build.
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Jun 30, 2008, 06:39 PM // 18:39
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#12
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Desert Nomad
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actually everyone here is wrong,including me(?)
balthazar wont even let a/e shadow form sins into FoW because he thinks they are not brave enough to take a hit because he is a manly W/Mo
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Jun 30, 2008, 07:13 PM // 19:13
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#13
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Desert Nomad
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Quote:
Originally Posted by Rhamia Darigaz
actually everyone here is wrong,including me(?)
balthazar wont even let a/e shadow form sins into FoW because he thinks they are not brave enough to take a hit because he is a manly W/Mo
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hmmm... +1?
great for you!
SF build with Daggers seem to work better than the Fire/Sliver versions. especially if you wanna annihilate the Shadow Army(including Monks)
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Jul 01, 2008, 08:56 AM // 08:56
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#14
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Ascalonian Squire
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I've cleared beach and cavern with :
GoS, DP, SF, Jagged Strike, Wild Strike (to remove MR), Critical Strike, MoR and Critical Agility + of course fiery daggers. The degen + dmg kills them quite fast. I don't bother with shadow army and skales, I simply run past them.
One last thing, attack those spiders that are alone ot just 2 bunched up. 3+ is a pain because of spring.
GL&HF
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Jul 01, 2008, 10:32 AM // 10:32
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by Rhamia Darigaz
actually everyone here is wrong,including me(?)
balthazar wont even let a/e shadow form sins into FoW because he thinks they are not brave enough to take a hit because he is a manly W/Mo
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+1
This made me lol
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Jul 01, 2008, 08:07 PM // 20:07
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#16
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Academy Page
Join Date: Aug 2006
Guild: Order Of The Ghost Dragons [mist]
Profession: E/
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Quote:
Originally Posted by quentin
I've cleared beach and cavern with :
GoS, DP, SF, Jagged Strike, Wild Strike (to remove MR), Critical Strike, MoR and Critical Agility + of course fiery daggers. The degen + dmg kills them quite fast. I don't bother with shadow army and skales, I simply run past them.
One last thing, attack those spiders that are alone ot just 2 bunched up. 3+ is a pain because of spring.
GL&HF
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get between them... if you are in melee range of them, they don't use healing spring.
i clear the beach and cave using the normal dagger build fro tombs...
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Jul 01, 2008, 11:29 PM // 23:29
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#17
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Krytan Explorer
Join Date: Dec 2005
Guild: OBF
Profession: N/
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Just ball the main spider spawn up in a ball on the skeleton laying on the ground, or on the side of the cave entrance. They will not use healing spring.
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Jul 02, 2008, 06:57 AM // 06:57
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#18
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Frost Gate Guardian
Join Date: Oct 2006
Guild: This Is Ukraine [UA]
Profession: E/Me
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cant they do the forest? i see no reason why they couldnt...
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Jul 02, 2008, 02:34 PM // 14:34
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#19
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Frost Gate Guardian
Join Date: Oct 2006
Location: .at
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Quote:
Originally Posted by Kcp
Just ball the main spider spawn up in a ball on the skeleton laying on the ground, or on the side of the cave entrance. They will not use healing spring.
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balling them up and standing in melee range didn't work for me.. at least not in HM.. didn't try in NM though..
do you have to carry a certain weapon type for this to work?
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Jul 02, 2008, 04:32 PM // 16:32
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#20
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Quote:
Originally Posted by vespertine
balling them up and standing in melee range didn't work for me.. at least not in HM.. didn't try in NM though..
do you have to carry a certain weapon type for this to work?
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You shouldn't. I've farmed spiders using sliver armor with an earth staff.
I find that when I ball up a massive group of spiders, I can't get close enough to stop the spiders in back from using Healing Spring. I tended to get better results letting the spiders stay spread out so that I could single out 2 or 3 at a time. That way you can make sure:
a) the foes you're concentrating on are not using Healing Spring themselves, and
b) those foes are not standing in a Healing Spring activated by another spider.
This has been my finding in HM as well as NM.
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