Aug 03, 2008, 09:14 PM // 21:14
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#21
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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I run CoF all the time with a gwen smiter. As long as you cast retribution BEFORE holy wrath.....Reversal of Damage will not kill the smiter. In fact, in about last 5 runs i've done, Illusion of Weakness was never even triggered.
Also, if a runner NEEDS bip, he really shouldn't be running. The ONLY thing I EVER wait for during a run is occasionally having to wait for Spellbreaker to finish recharging. My energy is full after every battle. As long as you use SoA properly at the end of a fight, the 600 should always leave the battle with full energy.
Also, HoTS can be pretty easily run with a 600/smiter. Due to the heavy hex/conditions there, it's advised to take purge signet on your smiter to cleanse you after every battle. If you're just learning it, a 2nd "bonder" running mending, succor, and watchful is advised. It'll give you 7 regen and provide a little extra energy........however, once you get the hang of it, it's pretty easily done with just the normal gwen smiter w/purge signet.
Last edited by Dr Dimento; Aug 03, 2008 at 09:18 PM // 21:18..
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Aug 04, 2008, 06:11 PM // 18:11
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#22
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Krytan Explorer
Join Date: Mar 2008
Guild: Order Of The Abominations [OoTA]
Profession: N/
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rragars, oolas, shards of orr, ooze pits, frostmaw, sepulchre of dragrimmar, heart of shiverpeaks, darkrime delves, even most of vlox
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Aug 04, 2008, 07:32 PM // 19:32
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#23
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Ministry Of Peace
bip is really just there in case you need it...... Not having it just slows things down, really... and there's no reason NOT to take it.
EDIT: Especially I like bip just before I aggro fendi initially, to help get more energy cuz QZ drains your energy FAST..
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Not having BiP slows you down?!!!!!!! There's NO reason NOT to take BiP?!!! What's your IGN? I need to know so I can avoid you.
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Aug 04, 2008, 07:54 PM // 19:54
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#24
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by byteme!
Not having BiP slows you down?!!!!!!! There's NO reason NOT to take BiP?!!! What's your IGN? I need to know so I can avoid you.
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bytme, you had might as well put every single ritualist runner on your list then. Enjoy your slower runs. Kthxbai!
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Aug 07, 2008, 01:46 PM // 13:46
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#25
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Melbourne, Australia
Guild: All Hail The P I N K [BeVr]
Profession: A/E
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I want to run frostmaws burrows does anyone have the build for 600/smite do you need a ranger also like in shards of orr?
Do you need to have help killing wurms?
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Aug 15, 2008, 10:45 PM // 22:45
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#26
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I have personally been able to repeatedly run the following dungeons in HM using either a 600 monk or a 600 Rit:
Cathedral of Flames (CoF) -- Well documented builds and such
OozE Pit -- Less well documented, but same principle applies... its useful to take along another person with some interupts and dmg dealing to help kill certain monks that don't like to go down (or pop back up like the matid queens). Also, the final three bosses take a LONG time to kill... Diversion is helpful, but I get along just fine with pain inverter... you just have to watch a bosses health to see when the gel. absorption wears off and throw on PI.
Sepulchre of Dragrimor -- Basically same builds as above... the only hard parts really are getting past the stupid trap rooms, occasionally bad jotun spawns in the way in Drakkar Lake, and the end boss. With the end boss I took him down using pain inverter.... but you have to be very sure that your bonder is out of range of his AoE skill which causes bleeding.
Oola's Lab -- Same strategy as Ooze Pit really, there are some annoying healers on the way to the dungeon from Rata Sum so its good to have a dmg dealer or 2 along to help take em down. Once you're in the dungeon it should be quite easy as long as you don't over aggro, though you can usually take on 2-3 groups of golems at a time. Some of the traps on the 2nd level can be annoying, but with proper flagging you can get by them fairly well.
I'm gonna work on getting through some of the other dungeons... I'll keep you all posted on hints and strategies.
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Aug 16, 2008, 07:39 PM // 19:39
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#27
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Rit 600s are superb in any area where the foes don't have a tremendous amount of health. The kill way faster than a 600 monk does and only have energy problems if poorly run, or if fighting something with a huge amount of health. Anyone who's seen Murakai killed by a rit 600 will have learned to fear and respect the power of Vengeful weapon and VwK. My rit 600 breezes through Oola's lab much faster than the monk 600 does.
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Aug 18, 2008, 03:18 AM // 03:18
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#28
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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Quote:
Originally Posted by monk of the godss
How to you kill the prismatic ooze bosses at the end of ooze pits in HM i got there and they wouldnt die cause of gelatinous absorption, do i get rid of retribtuion and holy wrath at the bosses and degen em or something?
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Remove Holy Wrath.
When they use their self healing skill...thing, then remove Retribution, count to about 15, and re-apply. I'm sure there's an easier way, but this is what a friend and I had to do using an unmodified 600/smite...
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Aug 18, 2008, 04:07 AM // 04:07
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#29
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by eggs0wn
I have a question for the 600/smite. My friend and I tried it for the first time today; I was the smiter he was the 600. We could kill them fine but I took massive damage from the Reversal of Damage and would die halfway through. How do I prevent this? I took restful breeze but I never had enough energy to use it because of the Holy Wrath skill.
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way?
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Actually you don't need anyone to bring any heals at all... Here is acouple Smiter builds I posted on a similar thread topic. If you want to run CoF alone with just you and your hero or friend, then you can... It is also good to practice alone, and without people criticizing you, so no need to take people with help keep your hero alive.
Smiter Builds for 600hp Monk:
Mesmer/Mo for Smiter
[build prof=me/mo ill=12+3+1 heal=12 ins=3+1 box][Signet of Illusions][Signet of Rejuvenation][Ether Signet][Vital Blessing][Life Attunement][Retribution][Holy Wrath][Illusion of Weakness][/build]
Mo/Me Smiter: Cast Life Sheath just before you aggro a group with Banshees to help reduce some damage, this can be a useful Elite to use for Smiter.
[build prof=mo/me Smi=11+3 Pro=11+1 Div=6+1 ill=8 box][Life Sheath][signet of devotion][blessed signet][vital blessing][life attunement][retribution][holy wrath][illusion of weakness][/build]
================================================== ======
Instead of making people brings heals to help you complete your job, have them take a resurrection spells to free up a skill slot for your Smiter. I am sure people would rather resurrect you once in a great while, instead of takin the job of healing your smiter. Illusion of Weakness probably ain't always needed, but it is better to be safe than sorry...
The mention of casting Retribution before Holy Wrath is also a good tip, Retribution will trigger before Holy Wrath and will reduce damage done by Reversal of Damage because Retribution does less damage then Holy Wrath of course... Alot of people don't realize the tricks behind enchantments and how to figure out which ones trigger first, especially deciding which enchantments trigger first by managing the order of the Maintained Enchantments in which they are applied. It seems alot don't know about it actually, and can be used to an advantage with some builds.
Last edited by ReZDoGG; Aug 18, 2008 at 04:23 AM // 04:23..
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Aug 19, 2008, 04:24 AM // 04:24
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#30
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Ascalonian Squire
Join Date: May 2006
Profession: W/N
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When running CoF alone with a hero, how do you guys deal with knockdowns from Hammer bash now ?? I didn't know they updated the Enchanted Hammers with that skill, they were basically knocking my ass down interrupting my skills
any advice would help
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Aug 19, 2008, 07:30 AM // 07:30
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#31
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Banned
Join Date: Jun 2007
Guild: Souls of lost heroes
Profession: Rt/
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Is it possible to run Shards of Orr with a ritualist? And do you need two monk heroes?
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Aug 21, 2008, 02:36 AM // 02:36
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#32
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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I"d say up to fendi, a 600 rit would do very well, there near to none enchant removals. heck it might out preform the monk. BUT Fendi is the only thing that makes Shards hard, otherwize it easier than CoF with the infinite energy from storm chaser. Fendi would probably own your rit because both forms has Chili beans.....eeer... Chiblains. Now this by it self would not spell otter disaster because hopefully you would cover prot spirit with 2 covers, SoA and SB, then the damn archers or rits freaken will spike you during that 1/2 reaction time it take to reapply SB. Or the Archers will interupt your SB and you will be dead the next volley. As long as Chilblains hits wil he is alone, thing should be ok, but if he has his group, you'll be asking for a unyielding really quickly.
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Aug 21, 2008, 06:17 PM // 18:17
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#33
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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You know whats awesome? running CoF... I had 6 customers bail on me yesterday because they told me that it "wasn't possible to farm cof or run it without having the party healing my smiter," and that "it was impossible to do without bip", yes they inform me of this as I'm tanking 3 banshees on floor two at once, my smite is at full health and it took me less than 8 minutes to get where i was... Obviously my build isn't killing the time aspect behind the speeds of my runs, I've yet to see someone do faster, i kill extra stuff for peoples points too, yet according to these idiots "it wasn't doable", yes it's not doable tell me this as you see me doing it, gg.
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Aug 23, 2008, 07:58 AM // 07:58
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#34
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Banned
Join Date: Jun 2007
Guild: Souls of lost heroes
Profession: Rt/
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Quote:
Originally Posted by Shadowmoon
I"d say up to fendi, a 600 rit would do very well, there near to none enchant removals. heck it might out preform the monk. BUT Fendi is the only thing that makes Shards hard, otherwize it easier than CoF with the infinite energy from storm chaser. Fendi would probably own your rit because both forms has Chili beans.....eeer... Chiblains. Now this by it self would not spell otter disaster because hopefully you would cover prot spirit with 2 covers, SoA and SB, then the damn archers or rits freaken will spike you during that 1/2 reaction time it take to reapply SB. Or the Archers will interupt your SB and you will be dead the next volley. As long as Chilblains hits wil he is alone, thing should be ok, but if he has his group, you'll be asking for a unyielding really quickly.
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So it's not worth running SoO with a ritualist?
Is there any other dungeon that goes for 15k/person and is runnable with a rit? I'd need some money, eh. Or is CoF really worth running? I mean 2k/person is a little "meh" imo.
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Aug 24, 2008, 07:26 AM // 07:26
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#35
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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Quote:
Rit 600s are superb in any area where the foes don't have a tremendous amount of health. The kill way faster than a 600 monk does and only have energy problems if poorly run, or if fighting something with a huge amount of health. Anyone who's seen Murakai killed by a rit 600 will have learned to fear and respect the power of Vengeful weapon and VwK. My rit 600 breezes through Oola's lab much faster than the monk 600 does.
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Rit 600s are good. I was set up for 330rit the first time i paid for a run thru CoF. Just so happened the 600 got disconnected and i had to finish from the large group of enchanted to murakai with the smiter bonding me. Had 6 very thankful people there that they had a 330hp rit....and the smiter even split the take with me.
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Aug 25, 2008, 06:52 PM // 18:52
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#36
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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I don't know how it is that people do frostmaws to be honest, too many damned bats, but, i think i'm going to start a little project, i'mma do all the dungeons i think are doable and start a "bat chart" and mark off on the map where they are so that those who are new to farming that dungeon can easily avoid them, so.... any help with said chart would be gravy.
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Aug 25, 2008, 07:06 PM // 19:06
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#37
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Joe Fierce
I don't know how it is that people do frostmaws to be honest, too many damned bats, but, i think i'm going to start a little project, i'mma do all the dungeons i think are doable and start a "bat chart" and mark off on the map where they are so that those who are new to farming that dungeon can easily avoid them, so.... any help with said chart would be gravy.
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If by bats you mean incubi, there's a list of dungeons where they appear.
Quote:
Originally Posted by http://guildwars.wikia.com/wiki/Stormcloud_Incubus
* Heart of the Shiverpeaks
* Frostmaw's Burrows
* Bogroot Growths
* Darkrime Delves
* Bloodstone Caves
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You can check off Darkrime Delves and HoS as those are both runable. Not sure about Bogroot or Bloodstone.
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Aug 25, 2008, 07:16 PM // 19:16
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#38
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Nightow
If by bats you mean incubi, there's a list of dungeons where they appear.
You can check off Darkrime Delves and HoS as those are both runable. Not sure about Bogroot or Bloodstone.
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yeh, i realize which dungeons they appear in, but i'm talking about where there specific spawn points are in each one, cause far as i can see it's not random m8. just a little map to show where they spawn to avoid em.
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Aug 25, 2008, 07:51 PM // 19:51
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#39
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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Frostmaw would be interesting, there are only a few spots where the bats spawn, but you can't avoid them.
Would be interesting to see how to get across. Possibly using a paragon as a teamate with Angelic bond or Angelic protection along with other dmg reduction skills.
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Aug 25, 2008, 08:27 PM // 20:27
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#40
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by R Langdon
Frostmaw would be interesting, there are only a few spots where the bats spawn, but you can't avoid them.
Would be interesting to see how to get across. Possibly using a paragon as a teamate with Angelic bond or Angelic protection along with other dmg reduction skills.
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or running, i've done bloodstone and got past the damned bats by running like a little biotcha, problem with that though, is if you're running people they may not like that, whereas my heroes don't mind dying.
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