Feb 14, 2008, 04:42 AM // 04:42
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#41
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Ascalonian Squire
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
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which insignia gives u gladiator armor?
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Feb 14, 2008, 11:42 AM // 11:42
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#42
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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Gladiator's armor is the old +energy name so you'd need Radiant insignias.
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Feb 16, 2008, 04:33 PM // 16:33
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#43
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Looking forward to giving this a try. Thx D0pe. ^^ W/Rt is getting so incredibly boring...
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Sep 12, 2008, 11:00 PM // 23:00
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#44
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Ascalonian Squire
Join Date: Mar 2006
Profession: W/Mo
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Added Dwarven stability which is great for GA,but only it cancels armore of earth.Any suggestions on a skill replacing armor of earth?
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Sep 13, 2008, 05:16 PM // 17:16
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#45
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Academy Page
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Can't Ward Against Melee also work? I'm pretty sure it does, but I haven't tried for a while.
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Sep 13, 2008, 08:39 PM // 20:39
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#46
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by ElectroBoogiE
Added Dwarven stability which is great for GA,but only it cancels armore of earth.Any suggestions on a skill replacing armor of earth?
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Why would it cancel armour of earth?
I assume this build still works?
~A Leprechaun~
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Sep 13, 2008, 09:19 PM // 21:19
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#47
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by bisurge
Can't Ward Against Melee also work? I'm pretty sure it does, but I haven't tried for a while.
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Weakness reduces damage by 66%, Ward Against Melee reduces it by 50%... Also, Weakness makes healing the damage taken easier, and reduces the likeliness of you being spiked down.
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Sep 13, 2008, 09:24 PM // 21:24
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#48
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by ElectroBoogiE
Added Dwarven stability which is great for GA,but only it cancels armore of earth.Any suggestions on a skill replacing armor of earth?
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Read the first post. You can replace [[Shield Stance] with [[Dwarven Stability] to extend the duration of [[Gladiator's Defense]. You don't need to replace [[Armor of Earth] to do that.
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Sep 14, 2008, 05:08 PM // 17:08
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#49
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Academy Page
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Quote:
Originally Posted by Lyynyyrd
Weakness reduces damage by 66%, Ward Against Melee reduces it by 50%... Also, Weakness makes healing the damage taken easier, and reduces the likeliness of you being spiked down.
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But that's the thing. The Ward Against Melee isn't a net 50%; it stacks with your 75% blocking stances. I don't have EoTN so that's the only reason I'm asking.
BTW, does a NM UW run give ectos?
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