Sep 17, 2008, 10:55 PM // 22:55
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#1
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Interesting farming idea
So I was thinking and I came up with this build for farming. Probably not the best because it requires 5 people but I think it might be fun to try out. I havn't tested anything but I dont think it would be that slow either.
Also, I searched and didnt find any ideas like this.
Necro:
[Mark of Pain][Barbs][Sympathetic Visage][Ancestors Visage] and whatever else you want. Maybe like [Spiteful Spirit][Ether Phantom][Suffering] or something. I doubt it would matter since things would be dead before either of those do much.
Ranger x3/4:
[Triple Shot][Dual Shot][Lightning Reflexes] and whatever else is needed for that particular area.
And then just 1 tank to hold aggro for the last slot.
Usage would be pretty straight forward. Tanks get aggro, necro drains all the energy and calls his hex. Rangers triple shot it and you get to see 378/504 x #of enemies worth of 42's fly all over the screen then a crapload more from dual shot if the first isnt enough. Barbs would just be to take out the target easier since MoP doesnt affect it or to help clean up any survivors.
I doubt it would be the most profitable method of farming since all drops would be split 5 or 6 ways but it would be an interesting idea to explore I think.
Anyways, I wanna hear what you guys think post some comments or whatever.
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Sep 17, 2008, 10:58 PM // 22:58
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#2
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I'm curious where the drops are so amazing that you would want to take at least five people out farming.
I guess it'd work.
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Sep 17, 2008, 11:07 PM // 23:07
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#3
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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We did something similar in fow, (me and a guidlie) i took MoP he took triple shot, in NM nothing stood a chance. and that was just with one. As for 5 people farming, thats a bit many.
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Sep 17, 2008, 11:10 PM // 23:10
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#4
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Make every ranger r/rt and bring splinter weapons on all of them, spike with triple shot/ splinter/ mop and everything should pretty much be dead. If needed make the tank w/r and bring tripleshot and a bow as well.
To add even more damage you could try ignite arrows but that would be very minor addition.
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Sep 17, 2008, 11:40 PM // 23:40
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#5
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
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Sep 17, 2008, 11:50 PM // 23:50
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#6
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by My Lipgloss is Cool
Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
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Volley is rather useless here isnt it?
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Sep 18, 2008, 12:14 AM // 00:14
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#7
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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Quote:
Originally Posted by Bowstring Badass
Volley is rather useless here isnt it?
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tripshot +barrage would be winnar imo.
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Sep 18, 2008, 01:16 AM // 01:16
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#8
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Desert Nomad
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Quote:
Originally Posted by Bowstring Badass
Volley is rather useless here isnt it?
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Agreed, drop volley
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Sep 18, 2008, 01:59 AM // 01:59
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#9
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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At that point, I suppose it really doesn't matter what you're doing...
At 16 curses, MoP does 42 damage (before any damage mods or Att mods)
You'll have three copies, and 3 to 4 barrages.
MoP will trigger 9 to 12 times.
That's 378 to 504 damage from MoP alone. + barrage damage, + splinter damage + what ever else you can cram in there for extra damage = one dead group, if you can hold agro long enough and keep them balled.
Why even have this as a 5 man team? Why not just make this a full team for dungeons ... not exactly peak efficiency, but sounds very fun.
I'd say 1 tank, 4 Barragers, 1 Necro triple echo MoP (with Order of Pain?), 1 monk, 1 Rit (with support healing/damage)
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Sep 18, 2008, 02:32 AM // 02:32
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#10
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Well, if you make the rit the primary caster with splinter weapon, maybe the necro can bring one too since it'd probably be a little tough getting it on all 4 barragers. I think any/r would be able to actually use the build as long as they could unlock triple shot/ barrage.
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Sep 18, 2008, 02:40 AM // 02:40
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#11
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Quote:
Originally Posted by My Lipgloss is Cool
Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
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I'm gonna disagree with you here I think. With your way you have 3 copies of MoP each getting hit once. My way I have 1 copy getting hit 3 times. Only difference I see is that in your all targets are hit by MoP (while the hexed foe in my way takes no dmg from MoP he is after all getting hit by 9-15 arrows + barbs if needed so I dont think it matters). Not worth taking up the elite on 4 characters for that imo.
And like I said, I haven't really tested this any so I'm just guessing here on how many rangers would be best and all. I think it will depend alot on how many shots you can get off before the scattering starts. With the IAS you should be able to at least get off triple and dual shot.
Quote:
Originally Posted by MercenaryKnight
I think any/r would be able to actually use the build as long as they could unlock triple shot/ barrage.
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You know I didn't think of that. Good point since it doesn't really matter a whole lot how much dmg the actual arrows are doing as the vast majority of it is from MoP.
But thanks for the comments so far. Keep the improvements and ideas coming.
Last edited by Khasar; Sep 18, 2008 at 02:45 AM // 02:45..
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Sep 18, 2008, 11:43 AM // 11:43
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#12
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Or if you are really going to use AV/SV then why not have the ranger drop [SKILL]Famine[/SKILL] just to add that much more damage. I do realize you couldn't bring Barrage at that point but, famine kills so quickly with AV/SV it really shouldn't matter.
Any of the above suggestions with 5 people should pretty much steamroll 90% of PvE.
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Sep 18, 2008, 12:28 PM // 12:28
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#13
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Metal Machine
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
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hmm, reminded me of this. Should be even more effective with MoP And splinter though ^^
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Sep 18, 2008, 07:25 PM // 19:25
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#14
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Ok so I decided to actually make some builds for it. Heres what I came up with. This would be if the necro didn't echo MoP. By not echoing it you can cut the number of people required by merging the necro and a ranger and by putting SV/AV on the tank.
Tank:Any tank that has a mesmer secondary or primary in it will work. Heres a few I found that looked good.
http://www.pvxwiki.com/wiki/Build:E/Me_Underworld_Tank
http://www.pvxwiki.com/wiki/Build:W/...Visage_UW_Solo
http://www.pvxwiki.com/wiki/Build:Me/E_Raptor_Farm
I like the Mesmer one best because it has Grasping Earth.
Famine Ranger:
[Famine][Lightning Reflexes][Triple Shot][Dual shot][Forked Arrow][Natural Stride][Splinter Weapon] Optional.
Favorable Winds Ranger:
[Favorable Winds][Lightning Reflexes][Triple Shot][Dual shot][Forked Arrow][Natural Stride][Splinter Weapon] Optional.
Mop Necro:
[Mark of Pain][Barbs][Rapid Fire][Triple Shot][Dual shot][Forked Arrow][Natural Stride] Optional.
I'll see if I can test these out today and see how it goes.
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Sep 18, 2008, 07:42 PM // 19:42
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#15
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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On the necro bar, if you're going with the single MoP target, bring [Rigor Mortis].
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Sep 18, 2008, 08:28 PM // 20:28
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#16
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Does MoP cause aoe scatter or does it work like SS?
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Sep 18, 2008, 09:28 PM // 21:28
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#17
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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It causes scatter. It shouldn't be a big problem though because I belive it takes 3 seconds for enemy AI to flee AoE (if this is wrong plz correct me, I couldnt find a reference to it on the wiki) plus the rangers will all attack at the same time so they will be dead before they can flee. Theoretically anyhow. Also if the tank takes grasping earth that would prevent too much scatter.
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Sep 18, 2008, 11:09 PM // 23:09
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#18
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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As long as you can get people to coordinate a spike (mainly just all hitting triple shot at the same time) it should be fine. You could add a savage shot after the triple as it's a quick cast.
Only problem with any/r would be needing the rit to cast a splinter weapon on any x/r that can't do it themselves.
By the way, winnowing affects not only the arrow damage but the splinter weapon damage as well since it counts as physical damage. So winnowing could help also with a bit more damage.
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Sep 19, 2008, 01:03 AM // 01:03
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#19
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Quote:
Originally Posted by MercenaryKnight
By the way, winnowing affects not only the arrow damage but the splinter weapon damage as well since it counts as physical damage. So winnowing could help also with a bit more damage.
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So would the triple MoP
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Sep 19, 2008, 01:43 AM // 01:43
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#20
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by My Lipgloss is Cool
Bring [Echo] [Arcane Echo] [Mark of Pain] on the necro, and [Barrage] + [Volley] + [Splinter Weapon] on the rangers. Lulz will ensue.
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<3 big yellow numbers btw. might be a little much, even in FoW. MoP x4 x3 +splinter barrage by 1-2 barragers=overkill imo. But hey, those numbers are just so pretty...
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