Aug 01, 2007, 11:34 PM // 23:34
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#1
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Ascalonian Squire
Join Date: May 2007
Guild: Order of Sunspear Knights
Profession: W/Rt
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FoW Spider Farming Made Easy! Wammo Style!
After getting some inspiration from several people on a previous thread, I have decided to share my Fissure of Woe spider farming build that works like a charm for your average W/Mo.
Skills:
[skill]Standing slash[/skill][skill]Silverwing slash[/skill][skill]Galrath slash[/skill][skill]Flail[/skill][skill]Shielding hands[/skill][skill]Shield of regeneration[/skill][skill]Balthazar's spirit[/skill][skill]Sprint[/skill]
Attributes:
Swordsmanship: 12+1+3
Protection Prayers: 12
Strength: 3+1
Runes:
Knight's Insignias on chest and legs, Radiant Insignias elsewhere.
Superior Swordsmanship
Minor Strength
Vigor (Doesn't have to be superior that's just what I have.)
Superior Absorption
Weapons:
Vampiric Sword of Defense with 15^50 is ideal for fighting
Non-Vampiric/Zealous Sword of Fortitude for running
Max Shield with -2dmg in a stance or Armor+10 vs Piercing Dmg
Walkthrough:
When you enter the Fissure of Woe, hug the wall behind you heading towards the beach. Use sprint after you aggro the first group so you break aggro. As you run past, stay close to the wall and go into a small area going into the wall where you can just narrowly avoid a few Shadow Army guys running past. Keep heading towards the beach and make sure to avoid the groups running away from the beach. Run past them when clear and kill the 3 Snarling Driftwoods that should be at the entrance to the beach, you may need to use Shield of Regeneration but Shielding Hands will suffice if you have a Vampiric Weapon. While fighting them, be careful not to aggro the nearby Doubter's Dryder or the groups of Shadow Army that periodically come back. If you are unable to kill the Snarling Driftwoods before the Shadow Army comes back, aggro both groups and they will kill each other, leaving you to move on. Next, kill the Doubter's Dryder using your skills to stop Wastrel's Worry. Do not use your enchantments when fighting Doubter's Dryders. After you kill the dryder, wait for a patrol of Snarling Driftwoods to come along. Without aggroing the nearby Ancient Skales, pull the Driftwoods and kill them. Under no circumstances should you try to kill the Ancient Skales, you will die. Sprint past the skale to break aggro quickly, once you have, another group of Snarling Driftwoods should come along. Pull and kill them as necessary. Continue towards the spider cave, killing Driftwoods and Dryders while avoiding the Ancient Skales.
When you arrive at the spider cave, pull the two dryders away from the front of the cave and kill them, they shouldn't pose much of a threat as long as you end Wastrel's Worry early and don't use enchantments. After you kill the two dryders, the Armored Cave Spiders should begin to drop down. Move back and apply Balthazar's Spirit, then let your energy regenerate. Use Shield of Regeneration right before you aggro a spider, then start slashing away using your sword skills to take them down. Remember to reapply Shield of Regeneration before it runs out, you need it. At the beginning you may need to use Shielding Hands when you are being attacked by upwards of 18 spiders. (All those 1s and 2s can add up quickly) Pull the spiders away from the third Doubter's Dryder in the front so you can kill them without its interference.
Once you have destroyed all spiders in view, cancel your enchantments and kill the third dryder. Next, aggro the dryder just inside the cave but sprint back as soon as you do because 3 and then 3 more spiders will drop down quickly. Use your enchantments to kill them, remove enchantments, and kill the dryder. Repeat these steps of aggroing the dryder, running back, killing the spiders, and then killing the dryder until you are at the end of the cave.
That's it, you successfully farmed the Spider Cave.
Review:
1. Run to beach, avoiding Shadow Army as best as possible.
2. Run to spider cave, killing Snarling Driftwoods and Doubter's Dryders along the way while avoiding the Ancient Skales as best as possible.
3. Kill first 2 dryders in front of cave.
4. Kill all spiders that drop down in front of cave.
5. Kill third dryder.
6. Aggro the dryder in the cave and move back.
7. Kill the six spiders and then the dryder.
8. Repeat steps 6-7 until you have reached the end of the cave.
Runs typically yield 3-10k depending on how many Obsidian Shards drop for you. When starting out it may take longer than a half hour, but you get faster as you understand Ancient Skale spawns and how to clear the cave quickly. If you have any questions or want me to show you how to do it, whisper me in-game.
Thank you for reading this guide.
IGN: Deathfist X
Last edited by zomga48; Aug 01, 2007 at 11:36 PM // 23:36..
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Aug 02, 2007, 06:36 AM // 06:36
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#2
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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wow
seems chest runners would be fake again xD
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Aug 02, 2007, 08:08 AM // 08:08
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#3
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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Looks pretty darn good, I'm gonna try this on my Warrior. Are you gonna make a video on this, or post any screen shots?
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Aug 02, 2007, 12:28 PM // 12:28
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#4
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Looks good, do you know if it works better than the old w/me build?
Also, a shelter mod(+7 vs physical) will probably be better to have on your fighting sword than a defense mod(+5), as the only type on damage the spiders will deal is physical
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Aug 02, 2007, 01:28 PM // 13:28
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Location: The Netherlands
Guild: Crystal Gladiators
Profession: W/Me
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This works WAY better than the old W/Me one! Great job.
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Aug 02, 2007, 03:16 PM // 15:16
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#6
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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It already was easy :P
I want it to be more difficult rather than easier, but hey, nice build.
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Aug 02, 2007, 03:37 PM // 15:37
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#7
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Academy Page
Join Date: Aug 2006
Guild: Can't Touch [This]
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It already was easy :P
I want it to be more difficult rather than easier, but hey, nice build.
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Aug 02, 2007, 03:48 PM // 15:48
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#8
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Detroit Metro
Guild: The Good Old Days [Old]
Profession: W/
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I think I still prefer the W/Me build.. You can devote your elite to damage instead of healing. If you were going to do it this way you could also accomplish it with a W/R carrying troll unguent, melandrue's resilience, and maybe "i will survive"
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Aug 02, 2007, 04:19 PM // 16:19
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#9
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Detroit Metro
Guild: The Good Old Days [Old]
Profession: W/
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I think I still prefer the W/Me build.. You can devote your elite to damage instead of healing. If you were going to do it this way you could also accomplish it with a W/R carrying troll unguent, melandrue's resilience, and maybe "i will survive"
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Aug 02, 2007, 06:15 PM // 18:15
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#10
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Ascalonian Squire
Join Date: May 2007
Guild: Order of Sunspear Knights
Profession: W/Rt
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I think it does work better than the W/Me in my opinion simply because you dont have to worry about using healing signet getting interupted. Shield of Regeneration gives you your necessary armor buff and counter-acts the degen from poison all in one skill which is very helpful, at the cost of an elite of course. It may not kill as fast as other builds but its literally guarenteed survival when you get to the spiders, the only time I ever go below 80% health with this build is running past Ancient Skales.
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
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Aug 02, 2007, 08:12 PM // 20:12
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#11
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Wilds Pathfinder
Join Date: Jan 2006
Location: Evrope
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Dont other spiders in the group use Healing Spring if your attacking only 1 at the time?
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Aug 02, 2007, 08:22 PM // 20:22
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#12
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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didn t try that build yet but it works s probbly not éh ?
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Aug 02, 2007, 10:16 PM // 22:16
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#13
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Ascalonian Squire
Join Date: May 2007
Guild: Order of Sunspear Knights
Profession: W/Rt
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Oh, about healing spring, the spiders don't use it if you are in melee range. So if they are mobbed together and you can't outdamage the healing springs, just sprint back to break aggro so they move around a bit, then you can go back in and fight one at a time.
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Aug 03, 2007, 12:39 AM // 00:39
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#14
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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Quote:
Originally Posted by zomga48
I think it does work better than the W/Me in my opinion simply because you dont have to worry about using healing signet getting interupted. Shield of Regeneration gives you your necessary armor buff and counter-acts the degen from poison all in one skill which is very helpful, at the cost of an elite of course. It may not kill as fast as other builds but its literally guarenteed survival when you get to the spiders, the only time I ever go below 80% health with this build is running past Ancient Skales.
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
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dont botter trying to test it in hard mode you cant run there because they run 50% faster so u wont be able to break aggro
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Aug 03, 2007, 01:34 AM // 01:34
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#15
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by zomga48
I think it does work better than the W/Me in my opinion simply because you dont have to worry about using healing signet getting interupted. Shield of Regeneration gives you your necessary armor buff and counter-acts the degen from poison all in one skill which is very helpful, at the cost of an elite of course. It may not kill as fast as other builds but its literally guarenteed survival when you get to the spiders, the only time I ever go below 80% health with this build is running past Ancient Skales.
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A note but spiders won't interuppt a warrior unless you're like nearly dead. When I did my runs, I always kept myself above 50% life. Another note is that this build needs to be alot more careful with dryders since if you're stripped then you're dead. However I can see this build working better when you are just fighting spiders though
Quote:
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
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I've accidently went into FoW in HM. Couldn't even get past the first mob with sprint. They have a natural +33% speed boost or something.
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Aug 03, 2007, 02:48 AM // 02:48
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#16
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Ascalonian Squire
Join Date: May 2007
Guild: Order of Sunspear Knights
Profession: W/Rt
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Quote:
Originally Posted by zomga48
Do not use your enchantments when fighting Doubter's Dryders.
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I mentioned how to handle the dryders: You dont use any of your enchantments at all until you reach the spider cave except for maybe occasionally using shielding hands or shield of regeneration to make fighting the driftwoods easier. By not using enchantments and canceling Wastrel's Worry with flail, sprint, and your attacks you will only be taking damage from their regular attacks which do all of about 2 damage, nothing to worry about. This build works fine, I have used it several times with no problems.
Also, thank you for the information on testing it on Hard Mode, I forgot about their innate 50% faster run/attack/casting speed buff; saves me 1k.
Last edited by zomga48; Aug 03, 2007 at 02:53 AM // 02:53..
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Aug 03, 2007, 02:58 AM // 02:58
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#17
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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maybe if u bring like 3 heros, 2 monks and 1 rit all prot/healing to distract the groups u can run to it
ps would putting 3 in smiting instead of strenght work better cause u get more adrenaline to use skills faster
pss since i saved u 1k can u give it to me
Last edited by beltran13579; Aug 03, 2007 at 03:02 AM // 03:02..
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Aug 03, 2007, 09:42 AM // 09:42
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#18
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by beltran13579
maybe if u bring like 3 heros, 2 monks and 1 rit all prot/healing to distract the groups u can run to it
ps would putting 3 in smiting instead of strenght work better cause u get more adrenaline to use skills faster
pss since i saved u 1k can u give it to me
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Driftwood should have lvl 20 Swordsmanship and Strength in HM (as all monsters in HM have lvl 20 attributes) meaning that they'll be hitting VERY hard
It'll mean that you can fight a dryder and driftwood group at the same time
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Aug 04, 2007, 05:52 AM // 05:52
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#19
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Frost Gate Guardian
Join Date: May 2006
Location: in fear
Guild: changes often, check daily
Profession: Mo/
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thx for the guide
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Aug 04, 2007, 07:33 AM // 07:33
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#20
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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FoW was already easy...I run this with all warrior skills (triple chop as elite) and have never had a problem...
Thanks anyway for a new build, I just wish I could figure out how to do HM FoW more easily.
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