Dec 06, 2007, 04:20 PM // 16:20
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#221
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by NateAlluran
Hi, new user here, I'm usually not one for forums but this thread got my attention enough that I went off to test it with my brother and thought I'd share the resaults:
So, after a couple of runs I can verify the authenticity of the OP's screens to anyone who's still having doubts. The runs we did were all in Fahranur, using the first group spawn to check as Skinny Corpse detailed, every time we managed a sync we had *very* similar drops- identical actually, for most part with minor variations here and there.
At first testing it seems the time of the actual drop does not matter, as we've done runs spaced by about 20 minutes after the synced entrance and still came up with the same drops.
I do plan on testing this further. It seems to me this could at least lay to rest the myth about a personal farm code some people still go on about.
Anyhow, please excuse any spelling/grammar mistakes, will post some screens later if there's any demand for it.
EDIT:
Just wanted to add my thanks to the op for this interesting discovery, nice find ^ ^
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This is really good, just what we need.
Thank you and your brother for your efforts, it's really appreciated.
Would love to see the screenshots if want to post them.
Now, next thing that needs to be done is to move on and try to find another
spot to try this very same thing in, all sugestions are appeciated.
*edit*
Oh and btw.. what prof and skills did you and you partner use doing this run?
Last edited by Skinny Corpse; Dec 06, 2007 at 04:24 PM // 16:24..
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Dec 06, 2007, 04:27 PM // 16:27
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#222
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Order of The Flameseekers
Profession: P/
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Quote:
Originally Posted by Skinny Corpse
It's not a fake. Of course I can't prove it.. but I have nothing
to gain by making this up.
And yes.. pretty interesting result, huh?
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Trye'd with 2 55hp's yet? If not I volunteer to help in the near future.
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Dec 06, 2007, 04:46 PM // 16:46
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#223
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by Shuriken
Trye'd with 2 55hp's yet? If not I volunteer to help in the near future.
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No, not yet, as we wanted to try different methods in killing the mobs.
Can't remember if this run is possible with SS but if it is it would be interesting
to try SS vs. SV too.
I'll keep your offer in mind, thanks.
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Dec 06, 2007, 05:03 PM // 17:03
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#224
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Ascalonian Squire
Join Date: Dec 2007
Guild: Psycho Bunnies
Profession: R/
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Quote:
Originally Posted by Skinny Corpse
This is really good, just what we need.
Thank you and your brother for your efforts, it's really appreciated.
Would love to see the screenshots if want to post them.
Now, next thing that needs to be done is to move on and try to find another
spot to try this very same thing in, all sugestions are appeciated.
*edit*
Oh and btw.. what prof and skills did you and you partner use doing this run?
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np will post screens asap.
Me and my brother both usually use a 55hp build, Soj and Balth. Aura for damage, SoA/SH for ele groups in the end.
I've been thinking about trying new areas but got preoccupied playing Diablo 2 If you have any ideas, both of us will be happy to help, we can go for pretty much anything apart from EOTN.
Apart from that, a couple things I think are worth checking:
Trying to sync 2 groups instead of 2 solo players-could give us a better idea about how loot allocation to players works.
Plus- did you try taking a hero with one of the solo players while the other goes solo? should show us a bit about drop rates w/wo henchies...
Lot's of possibilities here, will try some of that when my bro is available
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Dec 06, 2007, 05:17 PM // 17:17
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#225
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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a good place to test more and quickly is the HM glacial stone farm, lots of foes and quick rezone, perhaps if i have time this weekend i'll thorw in my 2 cents on the topic but from over the years i dont seem to notice much of a difference, imo as long as they die i consider it farming. If i remmeber to do so i'll go farm some this weekend
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Dec 06, 2007, 05:36 PM // 17:36
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#226
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by NateAlluran
Apart from that, a couple things I think are worth checking:
Trying to sync 2 groups instead of 2 solo players-could give us a better idea about how loot allocation to players works.
Plus- did you try taking a hero with one of the solo players while the other goes solo? should show us a bit about drop rates w/wo henchies...
Lot's of possibilities here, will try some of that when my bro is available
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So much to test, so little time.
We've been talking about taking a hero in each party for a run to see how the
loot distributes within each party. <- This I'm really curious about.
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Dec 06, 2007, 06:28 PM // 18:28
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#227
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Jungle Guide
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Very strange implications if this system is real. For instance what about the much experienced farming run decay over runs?
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Dec 06, 2007, 07:57 PM // 19:57
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#228
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Ascalonian Squire
Join Date: Dec 2007
Guild: Psycho Bunnies
Profession: R/
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I'm having a great time researching this
Just finished a synced run with one player toting a hero after him (inside radar range), not a great run dropwise so there isn't a lot to go on about but I'll post a comparaison of the drops later on. Next run we're doing; each player with one hero to check weather the hero-omitted loot is static or random.
I need to make the most out of this time, we have 2 computers side by side which really helps with syncing. Just out of curiosity, how many times do you enter on average before successfully syncing?
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Dec 06, 2007, 08:14 PM // 20:14
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#229
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Oh, that varies a lot from time to time.
Sometime we succeed in like 5-10 attempts, while sometimes we can't seem to
sync at all. I guess it has to do with latency etc.
I'll try to convince Phawk to do that kinda run soon too, with one hero in each party. Should be interesting.
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Dec 06, 2007, 11:11 PM // 23:11
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#230
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Furnace Stoker
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2 questions:
1. Have you checked server's IP when syncing? Is it the same for both players?
2. Are the same items (for example both gold Icy Dead Swords or both blue Sundering Spiraling Spears of Fortitude from the 3rd run) that dropped for both players exact copies of each other? I mean exactly the same mod values and merchant sell value?
EDIT: Now a thing to test using this method:: Finally prove if the anti-farming code exists or not! Let one of the players farm an area very heavily and the other come clear, after completing a mission or something like that.
Last edited by Yawgmoth; Dec 06, 2007 at 11:16 PM // 23:16..
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Dec 06, 2007, 11:56 PM // 23:56
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#231
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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1. There's an explaination somewhere back in this thread to this Server IP thing..
seems to be some misunderstandings what it really is. I don't know enough
about these things to explain it myself tho.
But to answer the question; no, we've
never checked the IP, just starting from the same district obviously.
2. The mods have been identical on every successful run, but the merch value wasn't always the same, even
though both of us id'd everything, even the whites.
As I wrote in a previous post; pretty much all my items were more worth, and
the only difference we could think of is our Lucky-title.. but if that's the reason is only speculations from my side.
*edit*
oh, I think I missunderstod your last part of the post, but I get it now.
Sure, that's another thing to try with the same test.
Last edited by Skinny Corpse; Dec 07, 2007 at 12:15 AM // 00:15..
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Dec 07, 2007, 01:11 AM // 01:11
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#232
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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As I stated earlier, "server IP" appears to be a bit of a misnomer; it appears to be your IP, as detected by the server. At least, my "server IP" in GW is the same as the IP I leave when I edit wikis, and I've seen this on other computers as well.
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Dec 07, 2007, 03:26 AM // 03:26
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#233
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Quote:
Originally Posted by IlikeGW
Very strange implications if this system is real. For instance what about the much experienced farming run decay over runs?
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Two possibilities come to mind:
1) Anet could worsen the drops in a particular zones. However, these finding strongly suggest Anet doesn't target individuals.
2) The other possibility is that the "much experienced" decay is really a "much believed" drop in loot quality. Or rather, the experience may be real, but the result of normal variation.
Think about it this way. If a large enough group of people start farming a zone, some percent will start out with above-average drops, most will have average drops and some will have below-average drops. Those who start out with below-average drops my give up thinking the area has been "over farmed." Those who start out with better-than-average drops will be the most likely to continue farming the area. Over time, their drops rate will move to the average, and this initially excited group of farmers may think they have triggered a farming decay. While they have actually experienced a decline, it's nothing more than the law of large numbers in action.
The great thing about this discovery is that it gives us a chance to put a lot of the wild theories to rest. Although, I suspect some will cling to their beliefs no matter how contrary the evidence!
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Dec 07, 2007, 11:34 AM // 11:34
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#234
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Frost Gate Guardian
Join Date: Jun 2007
Location: NY
Guild: RaiN
Profession: Rt/
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Quote:
Originally Posted by manitoba1073
Apparently he hasnt. I guess theres a first time for everthing
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Quote:
Originally Posted by Adam144
Never heard of a 55 monk?
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ever hear of knowing what skills are best for builds? like Mystic Regeneration which makes HB+Mending obsolete to hell.
no, apparently not
lol, its funny how you guys think those skills are needed and yet, very very sad at the same time
Last edited by Elite Bushido; Dec 07, 2007 at 11:43 AM // 11:43..
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Dec 07, 2007, 11:49 AM // 11:49
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#235
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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I have no need to defend my choice of build/skills.
If you don't like it, then stick the skills of your own choice.
It's as simple as that.
Now get back on topic.
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Dec 07, 2007, 11:59 AM // 11:59
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#236
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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No need for trolling or greater-than-thou attitudes, imo. If you want to discuss builds, there's an entire wiki out there to do it on - but I don't tolerate asshattery there, and my banhammer has the notches to prove it.
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Dec 07, 2007, 03:10 PM // 15:10
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#237
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Ascalonian Squire
Join Date: Nov 2006
Guild: CoA
Profession: Me/N
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Quote:
Originally Posted by Armond
As I stated earlier, "server IP" appears to be a bit of a misnomer; it appears to be your IP, as detected by the server. At least, my "server IP" in GW is the same as the IP I leave when I edit wikis, and I've seen this on other computers as well.
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I've just tried several different towns and explorables, and looked up all the IP addresses, both in the loading screen and as reported by the ping "blob". They all belong to NCSoft, so it definitely is the servers IP.
Your post triggered me to do this because I've never ever seen my own IP anywhere in GW.
As for why you leave an NCSoft owned IP when you edit wikis, I don't know. Do you work for NCSoft and edit wikis while at work?
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Dec 07, 2007, 03:33 PM // 15:33
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#238
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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It is? Interesting. Then there's more to test.
Armond.. who are you, really?
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Dec 07, 2007, 04:12 PM // 16:12
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#239
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Academy Page
Join Date: Oct 2006
Location: Jew Land
Profession: W/Mo
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can somebodt please give me information on the run itself? like...how long does it usually take and all that shit? thanks in advance
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Dec 07, 2007, 04:19 PM // 16:19
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#240
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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The run I usually do takes about 12-15 minutes for me, and I usually get 70 kills.
Now, you can expand the route to kill more skales and some insects too, but
I usually just kill the skales in my way and go straight for the undead.
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