Dec 03, 2007, 09:10 AM // 09:10
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#141
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by Nightow
Well, I think we have plenty of proof here. Now how can every one use this to their advantage, I wonder?
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I don't think you can use it to determine your drops, and I'm not sure I
would want to either. I kinde like the surprise.
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Dec 03, 2007, 09:31 AM // 09:31
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#142
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer Español[GE]
Profession: N/Mo
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Quote:
Originally Posted by Skinny Corpse
I don't think you can use it to determine your drops, and I'm not sure I
would want to either. I kinde like the surprise.
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You dont want but... egoism, envy, lust .... are just human feelings lol. Some1 may sense them hehe.
I wont have any need for this to be programmed or.... well only if I need a item that nobody sells, like the Ugly Stick (yeah i like its weird name lol)
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Dec 03, 2007, 09:34 AM // 09:34
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#143
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Quote:
Originally Posted by ragnagard
On the other hand, I think that the closing option of this thread is just cause you are just "breaking" the base of our drop knowledge :P. They are afraid, as I do. I dont know if ya understand it but you are initiating a "knowing-what-will-drop-i-rezone-to-get-more" move ! If this work and is done massively, GW market will go down in prices (even if this is good... or it isnt) as you could virtually get the item you want, whenever ya want it(almost). This point scares me a bit ^^ .
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How2predict seed?
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Dec 03, 2007, 09:36 AM // 09:36
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#144
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by Beren985
/respect
Wow this is an amazing discovery of how the looting system works in the game. Thanks for all your efforts, it must have taken a while to sync those runs, but it should have been fun to know what your brother was going to have as a drop in advanced, so you could spoil him if the green was going to be dropped or not xD
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Heh, it is a lot of fun. Even when he tells me what I'm gonna get from a mob
it's still exciting.
Quote:
Originally Posted by Beren985
I think the only thing left to do to 100% confirm this is to try to get the same results on some other areas, and to replicate the result by some other independent group of people. I may be able to do the same with my brother in a month, but I guess somebody else will be able to do it before. Also I'd like to know if doing some different action mid-run would change your loot afterwards, such as you killing a monster that your brother did not or killing them in a different order, or even recycling some objects. I have a theory that could explain this change if it was taking place.
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We are looking for new areas to try, but the thing with Fahranur is that
you get a fast confirmation whether the sync was successful or not, by
checking the composition of the mobs. But we'll keep trying.
Quote:
Originally Posted by Beren985
I have to ask you: How did you get to the point to try to sync those runs to see if the loot was the same? I never thought of the possibility of this loot system.
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This came from pure curiosity. We both were faming Fahranur at the time
and one of us could do the suckiest run ever, while the other got a truckload
of gold. So, we got curious what would happen if we went at the same time.
Quote:
Originally Posted by Beren985
To the people asking if this could be exploited or not: This only proves that loot is already determined by a seed when you enter the zone, but no by the method you choose to kill the monsters. As the seed is random, there is no feasible way to exploit it in order to get better drops, for example you can not predict the time you should enter a zone for a green drop, although the drop depends on the time you get in.
Greetings
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Agreed. I wouldn't want it any other way either, really. The surprise is the fun part.
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Dec 03, 2007, 09:41 AM // 09:41
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#145
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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Let`s say the 55hp monk went farmed, got drops, made a screeniethen the SV get the items from the 55hp droped them made screnie so they have identical items ?!
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Dec 03, 2007, 09:41 AM // 09:41
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#146
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Like I said, how2predict seed :P
Quote:
Originally Posted by Reflect
Let`s say the 55hp monk went farmed, got drops, made a screeniethen the SV get the items from the 55hp droped them made screnie so they have identical items ?!
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Look at the screens for the 3rd run.
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Dec 03, 2007, 09:43 AM // 09:43
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#147
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by ragnagard
You dont want but... egoism, envy, lust .... are just human feelings lol. Some1 may sense them hehe.
I wont have any need for this to be programmed or.... well only if I need a item that nobody sells, like the Ugly Stick (yeah i like its weird name lol)
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hehe, I had to wiki The Ugly Stick.
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Dec 03, 2007, 09:46 AM // 09:46
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#148
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by Reflect
Let`s say the 55hp monk went farmed, got drops, made a screeniethen the SV get the items from the 55hp droped them made screnie so they have identical items ?!
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Armond beat me to it.
Did you really check all the screenshots? I can't see how the 3rd run
would leave any doubt.
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Dec 03, 2007, 10:16 AM // 10:16
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#149
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Wilds Pathfinder
Join Date: Dec 2006
Location: Grand Line
Guild: Plz Use R Instead of Q for [req]
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hey again,
I found this old topic about anti farm code and such :
http://www.guildwarsguru.com/forum/s...php?t=10157328
I posted a few theories in it, maybe you'll find them interesting and related to those discoveries you made
cheers
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Dec 03, 2007, 11:57 AM // 11:57
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#150
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by KartMan
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Oh, I remember that thread. Some interesting reading none the less, thanks!
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Dec 03, 2007, 02:44 PM // 14:44
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#151
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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after seeing the second set of screens, i am throughly convinced.
now, we need a way to figure out the "code" used so we can use it to our advantage.
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Dec 03, 2007, 03:41 PM // 15:41
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#152
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Frost Gate Guardian
Join Date: Aug 2007
Location: Castleford, England
Guild: None
Profession: E/
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Wow. This is an amazing discovery. The 3rd run is really the icing on the cake for me, I full believe your theory now
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Dec 03, 2007, 04:03 PM // 16:03
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#153
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Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
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After seeing your 3rd run I have 0.0001% doubt remaining in my mind. As for ways to put this to use, say two people zone into an area at the same time. One person then proceeds ahead, if they get good loot then the second peorson gets exact copy's of that loot. Just an idea...
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Dec 03, 2007, 04:12 PM // 16:12
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#154
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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can you try disconnecting mid-run to see if drops change?
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Dec 03, 2007, 04:16 PM // 16:16
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#155
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Wilds Pathfinder
Join Date: Dec 2006
Location: Grand Line
Guild: Plz Use R Instead of Q for [req]
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Quote:
Originally Posted by willypiggy
After seeing your 3rd run I have 0.0001% doubt remaining in my mind. As for ways to put this to use, say two people zone into an area at the same time. One person then proceeds ahead, if they get good loot then the second peorson gets exact copy's of that loot. Just an idea...
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I see your point
it would be interesting to sync entry into an area, have 1 person make the run while the other waits, when the first has finished his run, the other person proceeds, now check loot
I guess it still would be the same, to be confirmed though
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Dec 03, 2007, 05:52 PM // 17:52
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#156
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Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
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But isn't there a difference between a all in one kill (like SS builds often do) and the other builds. [skill]shield of judgment[/skill] is hardly all in one... ?
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Dec 03, 2007, 05:56 PM // 17:56
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#157
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer Español[GE]
Profession: N/Mo
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Quote:
Originally Posted by Armond
Like I said, how2predict seed :P
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I was just wondering in a un-perfect world when anyone could find the prediction. Just wondering and nothing real.
Quote:
Originally Posted by KartMan
it would be interesting to sync entry into an area, have 1 person make the run while the other waits, when the first has finished his run, the other person proceeds, now check loot
I guess it still would be the same, to be confirmed though
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This will be fun, as if the first one gots crap... the other can save "hours" of farming haha.
I have some (interesting) questions now that I have no answer to (yet):
- You entered Fahranur, the colony from a .... (checking english...) outpost... (I mean Jokanur). What will happen if ya do this with a second zone changing? I am suggesting a case like myself going to vaettir farm (enter bjora's mark 1st, enter Jaga morraine 2nd). If syncing at least the 2nd... will drops still be the same?
- If your characters are not from the same or near lapse of time (creation seed), will the drops be the same? I mean, my brother ele and mine are from different campaigns and also creaded apart. I think I could check this hehe.
- Another big question you may say its weird or stupid but.... what happen if you sync... using hero(s)??? Yeah its stupid as you dont have so much drop and blahblahblah but.... even with "hero-stealing" system.... will the things that you get be the same? Will the hero take something random of the posible loot? (I mean if you should get a white and a golden.... will you get the goldie as your brother... or randomly you will get the golden and he the white?)
I'm feeling quite curious about this hehe.
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Dec 03, 2007, 06:07 PM // 18:07
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#158
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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i just wanna know if im gonna waste this run thorugh the domain of anguish or not lol.
it would be cool to see what the enemies are "carrying" also
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Dec 03, 2007, 06:12 PM // 18:12
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#159
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by KartMan
I see your point
it would be interesting to sync entry into an area, have 1 person make the run while the other waits, when the first has finished his run, the other person proceeds, now check loot
I guess it still would be the same, to be confirmed though
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Interesting idea, KartMan and willypiggy both, got me curious
and willing to try it.
Quote:
Originally Posted by ragnagard
- You entered Fahranur, the colony from a .... (checking english...) outpost... (I mean Jokanur). What will happen if ya do this with a second zone changing? I am suggesting a case like myself going to vaettir farm (enter bjora's mark 1st, enter Jaga morraine 2nd). If syncing at least the 2nd... will drops still be the same?
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I'm not sure I'm following here.. you mean passing a zone without going
through an outpost?
Quote:
Originally Posted by ragnagard
- If your characters are not from the same or near lapse of time (creation seed), will the drops be the same? I mean, my brother ele and mine are from different campaigns and also creaded apart. I think I could check this hehe
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Here's the thing; my monk is a Tyria character and Phawk's necro is a Nightfall
character, created with many months in between.. that must mean we have
widely different creation seed, right?
We've already been talkning about taking a hero in each party to see how
the loot spreads in the party.. this is something I'm REALLY curious about.
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Dec 03, 2007, 06:17 PM // 18:17
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#160
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by Valeria
But isn't there a difference between a all in one kill (like SS builds often do) and the other builds. [skill]shield of judgment[/skill] is hardly all in one... ?
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What I really would like to try is some real elem AoE in an area in wich it's
possible and compare it to SV, but from what I've seen thus far I don't believe
there would be a difference.
And as for SoJ goes, when you reach the undead you kill pretty much all at the same time, except some spell casters.
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