Nov 29, 2007, 08:02 PM // 20:02
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#101
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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still waiting for some more proof
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Nov 29, 2007, 08:24 PM // 20:24
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#102
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Frost Gate Guardian
Join Date: Oct 2005
Profession: R/D
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Quote:
Originally Posted by ragnagard
Applied to GW, (i think that) he means that when you create your char, a seed (well lets think that GW takes datetime as seed) is generated, for example 12122007050559 (december 12 2007, 05:05:59) and the other person creates the character at almost same time, like 12122007050601 (december 12 2007, 05:06:01).
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yes, but the problem is i HIGHLY HIGHLY doubt it's seeded with a second timestamp. it's probably a millisecond or smaller increment its seeded with. which would mean to get the same loot you'd both have to zone in at the same one-one thousands (or smaller) of a second time period.
also, it would have to be a complete idiot programmer to ONLY seed with a timestamp. you seed with the timestamp in addition to a character ID or something additional exactly so you don't get this type of results the original poster is finding.
not saying I don't believe the OP, but someone totally unrelated to them needs to be able duplicate these results.
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Nov 29, 2007, 08:32 PM // 20:32
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#103
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by royal mercenary
still waiting for some more proof
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It will come.. hopefullt I can convince my brother to try again sometime this weekend.
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Nov 29, 2007, 08:59 PM // 20:59
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#104
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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Quote:
Originally Posted by Skinny Corpse
Wow, thanks, ragnagard! Great explaination, I really appreciate it.
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/bow ty for asking hehehe. I enjoy makin a new "how to understand GW drop" theory every time I can.
Quote:
Originally Posted by royal mercenary
hmm
weird, but possiblee
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Even I found it weird... hehehe
Quote:
Originally Posted by ricocheting
yes, but the problem is i HIGHLY HIGHLY doubt it's seeded with a second timestamp. it's probably a millisecond or smaller increment its seeded with. which would mean to get the same loot you'd both have to zone in at the same one-one thousands (or smaller) of a second time period.
also, it would have to be a complete idiot programmer to ONLY seed with a timestamp. you seed with the timestamp in addition to a character ID or something additional exactly so you don't get this type of results the original poster is finding.
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¿Problem?
I Know, that but this text had only the purpose to explain how a simple seed works, not saying that will be the really seed that GW use.
And... i mean that every character will have its seed at his born and this (added with character ID or whatever) and that will be the seed that the pseudorandom formulas will use. I didnt ever think in creating more seeds when you enter into the zone. The "timesEntered" variable in my text will just adjust the drop with the times you enter in that zone.. that's all. No need to create more seeds... or I forget something.
You can see that this could be real as you ever (well, nearly 99%) get less drop than enemies killed ^^
Quote:
Originally Posted by ricocheting
not saying I don't believe the OP, but someone totally unrelated to them needs to be able duplicate these results.
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I am thinking about doing 5 simultaneous runs with my brother in LAN, to the vaettir zone and kill them with sliver armor and tenhai/c.wave to see what's better and who gets more drop or... if we got the same.
On saturday of course hehe
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Nov 29, 2007, 10:29 PM // 22:29
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#105
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Pre-Searing Cadet
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Quote:
Originally Posted by ricocheting
yes, but the problem is i HIGHLY HIGHLY doubt it's seeded with a second timestamp. it's probably a millisecond or smaller increment its seeded with. which would mean to get the same loot you'd both have to zone in at the same one-one thousands (or smaller) of a second time period.
also, it would have to be a complete idiot programmer to ONLY seed with a timestamp. you seed with the timestamp in addition to a character ID or something additional exactly so you don't get this type of results the original poster is finding.
not saying I don't believe the OP, but someone totally unrelated to them needs to be able duplicate these results.
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That sounds reasonable. It probably is a millisecond or smaller increment, thereby the deviations and in that case it also supports the "idiot programmer" theory.
I say SoJ vs SV: 1-1.
I don't know if it has been mentioned before but ALL mob groups on the whole map must be the same for both characters to have a chance of getting the same drops. Slightest difference in the mob group compositions and you will get two completely different results no matter how well you think you synced the zone-in.
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Nov 29, 2007, 11:08 PM // 23:08
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#106
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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greatguide man now the whole comunity cna learn form ur trials i doubt u faked it and willing tobeleivve gg man made me a lil happier :P
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Nov 30, 2007, 06:20 AM // 06:20
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#107
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Ascalonian Squire
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This looks pretty amazing the way it is... but more testing would have to be done to confirm whether it is true or not. A suggestion of mine would be to whoever is testing this out, if the drops are the same, post screenshots of the chat log showing [Monster] drops [Item] which your party reserves for [player] and cut/paste the screenshots to show the chat log for the entire run. or however it goes. If you can post something like this, there will be no way to deny the claim...
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Dec 01, 2007, 03:46 AM // 03:46
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#108
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: [CASH]
Profession: N/Me
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i agree that this is interesting, so i decided to try it out..
results :
5 deadswords
all defense except 1 warding
this is of course after a couple of runs, but its still kinda strange
does that mean equipment mods vary by the area farmed?
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Dec 01, 2007, 11:15 PM // 23:15
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#109
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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remember the good old days when dead swords were li,ke 100k 30 ectos......anmd farmers had a cap on it
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Dec 02, 2007, 12:14 PM // 12:14
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#110
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Frost Gate Guardian
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hes bs-ing unless more ss comes, more reliable info.
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Dec 02, 2007, 12:21 PM // 12:21
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#111
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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This is great stuff^^
Waiting for more
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Dec 02, 2007, 01:13 PM // 13:13
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#112
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Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
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Amazing, this is very interesting stuff. If this is indeed true (Which I think it is) then we could being compiling a list of drops per run - per mob and if you enter and area only killing 5 foes would let you know what else you would get!
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Dec 02, 2007, 03:15 PM // 15:15
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#113
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by my2cent
hes bs-ing unless more ss comes, more reliable info.
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What further info would you want to see that is more reliable?
There will be results from more runs, but right now we're busy
getting all the goodies from the Bonus Mission Pack
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Dec 02, 2007, 03:53 PM // 15:53
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#114
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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I'm hesitant to close or keep this open for two reasons.
1.I'm not sure that Skinny is lying...or telling the truth. Considering his post count I don't know what to say.
2. If what he is saying is true, then everything we know about drop rates is wrong, which makes it seem like hes lying.
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I will give you until this time next week to come up with MORE evidence to support your claim, otherwise I will close this thread for simply lying to the community.
Thanks!
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Dec 02, 2007, 04:46 PM // 16:46
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#115
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Academy Page
Join Date: Jul 2007
Guild: [DoE] Dutchmen Of Emania
Profession: N/Me
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I have Solo'd on my neco for over 800 hours, and done lots of Fahranur runs.
When I go SS, I get 0-1 goldie, +-1 dye, a necro tome and merchant crap.
When I go SV, I get 2-3 goldie, +-1 dye, most of the times an elite tome and also merchant crap.
SV VS SS rly does makes difference, only SS makes the run faster since a group with 3 corpses only takes one SS.
Also know that you can trade skeleton bones for an ID kit - trade them to the collector in Jokanur.
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Dec 02, 2007, 06:41 PM // 18:41
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#116
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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Quote:
Originally Posted by Silly Warrior
I'm hesitant to close or keep this open for two reasons.
1.I'm not sure that Skinny is lying...or telling the truth. Considering his post count I don't know what to say.
2. If what he is saying is true, then everything we know about drop rates is wrong, which makes it seem like hes lying.
-----------------------------------------
I will give you until this time next week to come up with MORE evidence to support your claim, otherwise I will close this thread for simply lying to the community.
Thanks!
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Uhm.. first of all.. what has my post count to do with anything?
I could never imagine new theories would be that intimidating that
you risk getting your thread closed.
But you know what, do as you wish. I started this thread to share interesting
things we've found out, but somehow it's not that funny anymore.
We'll keep doing synced runs.. and if the thread's still open when we're done
some I'll post them.
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Dec 02, 2007, 07:13 PM // 19:13
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#117
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Skinny Corpse
Uhm.. first of all.. what has my post count to do with anything?
I could never imagine new theories would be that intimidating that
you risk getting your thread closed.
But you know what, do as you wish. I started this thread to share interesting
things we've found out, but somehow it's not that funny anymore.
We'll keep doing synced runs.. and if the thread's still open when we're done
some I'll post them.
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I think he just meant he could not asses whether your results could be accurate due to the fact that you are a newer member and have not done any anything like this before. I guess.
Yeah sure do some more tests and get back to us with what you find out, and some proof. I don't mean that in a bad way, at the moment I do not believe or disbelieve your theory, without proof I will not.
~A Leprechaun~
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Dec 02, 2007, 07:57 PM // 19:57
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#118
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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We're in the middle of a run as I type this, expect a huge update tonight.
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Dec 02, 2007, 08:05 PM // 20:05
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#119
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Post screenshots where the party menu is open on both of them. That will prove you didn't go in together.
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Dec 02, 2007, 08:24 PM // 20:24
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#120
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Frost Gate Guardian
Join Date: Jun 2006
Location: California
Profession: W/E
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Quote:
Originally Posted by ricocheting
yes, but the problem is i HIGHLY HIGHLY doubt it's seeded with a second timestamp. it's probably a millisecond or smaller increment its seeded with. which would mean to get the same loot you'd both have to zone in at the same one-one thousands (or smaller) of a second time period.
also, it would have to be a complete idiot programmer to ONLY seed with a timestamp. you seed with the timestamp in addition to a character ID or something additional exactly so you don't get this type of results the original poster is finding.
not saying I don't believe the OP, but someone totally unrelated to them needs to be able duplicate these results.
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This is ANet. Don't expect greatness. It wouldn't surprise me if it were only timestamps.
I might be able to get a friend to do this with me, in cursed lands or some such.
Quote:
Originally Posted by Silly Warrior
2. If what he is saying is true, then everything we know about drop rates is wrong, which makes it seem like hes lying.
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Um, what exactly did we "know" about drop rates? Things drop, and some things drop rarely. IMO, there's only ever been evidence that... well, he's right. Especially from that programming standpoint.
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