Jan 04, 2009, 09:57 PM // 21:57
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#1
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Ascalonian Squire
Join Date: Jan 2009
Location: Germany
Guild: GCW
Profession: A/
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[perma-sin] (duo-) farming after update.
Hehey.
First im sorry for my bad english. Im German and only 17 so i hope u understand what i mean .
I thought about how it would be able to mountain shadowform after the update whitout using [Glyph of Swiftness]. Another reason for looking after a alternative is that u haven't enough energy to cast some spells. After a while i noticed [Quickening Zephyr].
So you need one ranger. Skill his attribute up to 16. By doing that ur ghost live about 47 secounds. Before u cast [Quickening Zephyr] u activate [Serpent's Quicknes] (So QZ will recharge until the effect of gz is over). At the moment u r able to activate [Quickening Zephyr] again, u have to do that. You must do that while [Quickening Zephyr] is active! Because [Quickening Zephyr] is active the recharge of [Quickening Zephyr] will decrase by 50%. So the ranger is able to hold up [Quickening Zephyr] all the time by using only two skills.
What about the sin? The sin only need [Shadow Form]. His Shadow Art must be 15 or 16. Thats not important. The recharge will decrase by 50%, too. So u can mountain [Shadow Form] all the time.
Important: U have to stand near the ranger!
I don't know, if that opportunity is known. I didn't see it somewhere. I only get the idea because i love the sin. I love [Shadow Form]. But i hate how it isnt able to change the build anyway (i mean the [Sliver Armor]-Build).
Finally i want to apologise for my bad english again. I hope u will understand it! And i hope u won't slam me for that because the idea is old or something else. I tested it and it was possible. I can change the secound profession of my sin and i have no problems with my energy ([Shadow Form] only need ~13e). One more aspect is that u won't fail anymore because it is so easy to keep up!
Have fun
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Jan 04, 2009, 11:12 PM // 23:12
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#2
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Ascalonian Squire
Join Date: Sep 2007
Location: Somewhere down the road.
Guild: Make love not [War]
Profession: Rt/
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Quote:
Originally Posted by stevius10
Hehey.
First im sorry for my bad english. Im German and only 17 so i hope u understand what i mean .
I thought about how it would be able to mountain shadowform after the update whitout using [Glyph of Swiftness]. Another reason for looking after a alternative is that u haven't enough energy to cast some spells. After a while i noticed [Quickening Zephyr].
So you need one ranger. Skill his attribute up to 16. By doing that ur ghost live about 47 secounds. Before u cast [Quickening Zephyr] u activate [Serpent's Quicknes] (So QZ will recharge until the effect of gz is over). At the moment u r able to activate [Quickening Zephyr] again, u have to do that. You must do that while [Quickening Zephyr] is active! Because [Quickening Zephyr] is active the recharge of [Quickening Zephyr] will decrase by 50%. So the ranger is able to hold up [Quickening Zephyr] all the time by using only two skills.
What about the sin? The sin only need [Shadow Form]. His Shadow Art must be 15 or 16. Thats not important. The recharge will decrase by 50%, too. So u can mountain [Shadow Form] all the time.
Important: U have to stand near the ranger!
I don't know, if that opportunity is known. I didn't see it somewhere. I only get the idea because i love the sin. I love [Shadow Form]. But i hate how it isnt able to change the build anyway (i mean the [Sliver Armor]-Build).
Finally i want to apologise for my bad english again. I hope u will understand it! And i hope u won't slam me for that because the idea is old or something else. I tested it and it was possible. I can change the secound profession of my sin and i have no problems with my energy ([Shadow Form] only need ~13e). One more aspect is that u won't fail anymore because it is so easy to keep up!
Have fun
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That is actually a highly effective idea
one sad thing though
Enemies like to take out the spirits if its not theirs right away (or so it seems)
x.x
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Jan 04, 2009, 11:45 PM // 23:45
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#3
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Ascalonian Squire
Join Date: Jan 2009
Location: Germany
Guild: GCW
Profession: A/
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Thanks for ur answer .
But as far as i tested it, the enemies don't kill the ghosts as long as they are away from them. It's like 600HP/Smiter.
In addition i like the the idea that ranger would be important for farming in some areas. At the moment it's just an idea
edit: I forgot something to say: It only works correctly if the ranger is a real player. Maybe it is able that the sin is a hero. If u use a hero as a ranger, there are around three secounds when QZ isn't mountain. But it's not bad! The chance to fail is short (very short!). If u want that QZ is mountain all the time (although it isn't neccesary) u have to take two rangers with u. Both with the same build. Then nobody of them need "Serpents..".
The reason is that heros will never summon a ghost while the same ghost is active! So u wait the casttime. But as i said: It isn't bad!
So the choices are:
1 * Real-Sin; 1 * Hero-Ranger
Tested. Most safe. ~3 Secounds while QZ isn't mountain but isn't important, but i want it to say!
1 * Real-Sin; 1 * Real-Ranger
Tested. SF & QZ is mountain all the time! Very easy.
1 * Real-Sin; 2 * Hero-Ranger
Tested. SF & QZ is mountain all the time! Very easy. You don't even need Serpent's
And varienties.. hero-sin isn't test, but it must works (i think so).
In my opinion it is the easiest way to hold up shadowform.
P. S. Yea, i'm bored so i thought i write somethin in here
Last edited by stevius10; Jan 05, 2009 at 12:02 AM // 00:02..
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Jan 04, 2009, 11:58 PM // 23:58
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#4
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Wilds Pathfinder
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It's possible. You can use Sliver Armor to kill your foes but 600/smite is just overall faster.
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Jan 05, 2009, 12:09 AM // 00:09
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#5
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Ascalonian Squire
Join Date: Jan 2009
Location: Germany
Guild: GCW
Profession: A/
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Quote:
Originally Posted by TheRanger
It's possible. You can use Sliver Armor to kill your foes but 600/smite is just overall faster.
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Yea it works great. U got right, i even like 600HP/Smite more, too. But if u use the way i posted, u can use other skills than only Sliver Armor. That's the special. In addition the ranger can take support skills with them. Maybe its possible to replace a bonder or SS (as a R/N). That way is only the base frame. I think u can do a lot with it! Now u can take every secound profession as a sin. U only need one skill ([Shadow Form]), so there a lot of choices for other skills.
( I sound like a promoter )
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Jan 05, 2009, 12:36 AM // 00:36
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#6
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Ascalonian Squire
Join Date: Mar 2007
Guild: [SSW]
Profession: Mo/
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Quote:
Originally Posted by stevius10
So the choices are:
1 * Real-Sin; 1 * Hero-Ranger
Tested. Most safe. ~3 Secounds while QZ isn't mountain but isn't important, but i want it to say!
1 * Real-Sin; 1 * Real-Ranger
Tested. SF & QZ is mountain all the time! Very easy.
1 * Real-Sin; 2 * Hero-Ranger
Tested. SF & QZ is mountain all the time! Very easy. You don't even need Serpent's
And varienties.. hero-sin isn't test, but it must works (i think so).
In my opinion it is the easiest way to hold up shadowform.
P. S. Yea, i'm bored so i thought i write somethin in here
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Just micro the hero ranger, simple as that, that's how I 600/smite/famine it with heros....
But anyways, ty for beating me to posting this =P ha, but still good idea
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Jan 05, 2009, 09:10 AM // 09:10
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#7
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Ascalonian Squire
Join Date: Aug 2008
Guild: pink animal clan [pink]
Profession: A/
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Quote:
Originally Posted by stevius10
Yea it works great. U got right, i even like 600HP/Smite more, too. But if u use the way i posted, u can use other skills than only Sliver Armor. That's the special. In addition the ranger can take support skills with them. Maybe its possible to replace a bonder or SS (as a R/N). That way is only the base frame. I think u can do a lot with it! Now u can take every secound profession as a sin. U only need one skill ([Shadow Form]), so there a lot of choices for other skills.
( I sound like a promoter )
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This is incorrect. A sin secondary can get a maximum of 18 second duration. If you get a 20% ench mod, you get 21.6 seconds.
Shadow form cooldown is 45 seconds / 2 = 22.5 seconds.
In case I'm wrong here, I'm sorry for making an error.
I could also be forgetting something. in that case I'm sorry.
I do like the idea of the build. I just don't understand where to use it. You can't run anywhere, because ranger isn't allowed to die and QZ has a far longer recharge then Shadow form.
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Jan 05, 2009, 09:35 AM // 09:35
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#8
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Academy Page
Join Date: Aug 2005
Profession: W/E
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He means that you can take A/x, so A/E for Glyph of Swiftness is not required - any secondary profession if you are an Assassin.
As OP said, Shadow Form is the only required skill, the question is what else to take to deal the most effective and fast damage.
- famine (on R/) visages (on A/Me)
- Sliver (A/E)
- perma burner (A/E)
- CoP
- ?
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Jan 05, 2009, 11:04 AM // 11:04
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Me/
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Quote:
Originally Posted by IxiRancid
- famine (on R/) visages (on A/Me)
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Enemies dont hit you, so the visages doesnt trigger...
Quote:
Originally Posted by IxiRancid
(on A/Me)......
- CoP
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If you're going A/Me with CoP you might aswell throw in Deadly Paradox and Arcane Echo and you can solo the area you're in..
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Jan 05, 2009, 01:59 PM // 13:59
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#10
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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did you say this was to farm the mountains? as in the mtns in UW? they dont drop ectos
sorry if i missed something but the mts are not profitable farm in UW
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Jan 05, 2009, 02:13 PM // 14:13
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#11
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Ascalonian Squire
Join Date: Jul 2008
Profession: E/
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Quote:
Originally Posted by boarderx
did you say this was to farm the mountains? as in the mtns in UW? they dont drop ectos
sorry if i missed something but the mts are not profitable farm in UW
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no he means maintain instead of mountain ^^ its in his 2nd or 3rd post i think where he is talking about "mountain" xD
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Jan 05, 2009, 02:14 PM // 14:14
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#12
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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ah ok tyvm that make sense
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Jan 06, 2009, 11:05 AM // 11:05
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#13
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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From an outside point of view - you do have to watch that you have enough energy on the sin , remember the sf nerf also affected energy management as the sin needs to cast 3 skills more often ( based on normal build ).A/E has advantages due to better energy management but even that means at times having to sit in mob waiting for enough energy for sliver etc , A/Me would be alternative ( only coz when down to 1 or 2 foes energy can be a prob ) but timing on echo`d sf is still risky in my books ( more than a/e sin only just ).
As for A/E burner - ive not tried it for ages but i assume energy management probs again
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Jan 06, 2009, 11:25 AM // 11:25
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#14
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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A/Me has much better energy management skills than A/E. You are fine with zealous daggers anyway so you can still use the old builds.
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Jan 11, 2009, 06:11 AM // 06:11
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#15
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Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
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Does this actually work?
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Jan 11, 2009, 07:39 AM // 07:39
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#16
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Administrator
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Did you try it? (HINT: You're supposed to try before posting)
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