Feb 17, 2009, 05:52 AM // 05:52
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#1
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Academy Page
Join Date: Jun 2008
Location: Seattle, WA
Guild: [redt]
Profession: W/
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W/X raptor farm
UPDATE: I have fixed my build according to the way it works easiest, quickest, and most efficient. If a mod could kindly change the thread title to w/any raptor farm, that'd be great
[raptor go boom;OQATEV6WVqrYrIt4qQtovIvYHEA]
The notes and equipment can all be found below this, and the skills in this bar in order of usage. Use sprint to run in and aggro everything as possible. Use Endure Pain, Dolyak Signet, For Great Justice ( OPTIONAL! If you don't have 30+ energy, with runes + the asuran title, i recommend taking this out, it simply makes it faster), then use warrior's cunning, hundred blades, wary stance. Stand still and wait for whirlwind to briefly charge up. Use it when all the enemies are adjacent Ka-Boom! and the raptors are gone. (Billy-Mays anyone?) This whole time using this build you should have not even had to target an enemy.
Tip: Only start using the chain of skills (2-8) AFTER you have aggro'd all the raptors and they're near you.
Like I said earlier, read earlier for other tips, and don't bother reading how to use the specific skills from each bar if you are using this one. This is by FAR my favorite and easiest way to do the warrior raptor farm. Someone told me it could be done in HM, since they did it, but more human evidence is nice, so if you could, please.
NOTE : This hasn't been tested in HM, so someone who could would be nice.
Also, this build is a work in progress, if something needs to be changed, it probably will. Constructive criticism is highly appreciated.
[raptor farm;OQojEpUrqSGWlbpFbFXF/V7g9FA]
You're probably thinking, yay, now warriors can do it too! Exactly.
Usage:
Please also remember this is a very tough build to use, so if it doesn't work the first few times, its best to keep trying instead of call it crap.
1. Run in, aggro as many raptors as possible but don't take very long, as you are going to need to hit a target with enraging charge.
2. The moment before any raptors have a chance to strike you, cast rending aura. This will remove their blocking.
3. Then cast "For Great Justice!", hit a target to get your adrenaline quickly to 6, then Dolyak Signet, Endure Pain, and Hundred Blades.
4. Once whirlwind attack is charged, MAKE SURE you're HITTING the raptor you're attacking, then cast it. If these steps were followed, this should happen:
i have nothing to say about the chat box. also, the drops aren't too good in NM, which is why i advise someone to go test it in HM for me.
* Use Lion's Comfort accordingly, but be cautious as it will probably be interrupted.
Equipment:
You're going to need 11-13 strength, 10+ swordsmanship, and 10 earth prayers. Use runes accordingly for the first two. You should have ~500 health. I highly recommend energy runes, so that you have atleast 25+ energy.
Cons:
-Taking too long to aggro all the raptors.
-Having Rending Aura be disrupted.
Notes:
Sometimes it will be tough to gain adrenaline. In this case, use enraging charge WHEN fighting the raptors and wait for it to hit. If you still have "For Great Justice" on you will be ready to use a whirlwind attack. If not you can use Lion's comfort to gain 3 more adrenaline, but you will probably be interrupted.
also, you will get interrupted very easily, this isn't as reliable as the derv build, but hey, it works.
ALTERNATIVELY you can try out Warrior's Cunning instead of Rending Aura, because with WC you can take out any points from wind prayers and stack them back into str/swrd
heres an example: (to be honest i actually prefer warrior's cunning, but some people like rending aura more, idk why)
[raptor farm2;OQASEZKTGWqFpFbFXF/V7g9F]
cheers
please test it out and post constructive criticism
Last edited by Loveless Rage; Feb 19, 2009 at 07:19 AM // 07:19..
Reason: sp
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Feb 17, 2009, 06:51 AM // 06:51
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#2
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Last edited by deluxe; Feb 17, 2009 at 06:55 AM // 06:55..
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Feb 17, 2009, 06:57 AM // 06:57
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#3
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Administrator
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Nice effort.
Afaik theres already a working HB HM Raptor build.
PS: Drop the energy runes and put your Asura title on.
__________________
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Feb 17, 2009, 07:07 AM // 07:07
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#4
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Academy Page
Join Date: Jun 2008
Location: Seattle, WA
Guild: [redt]
Profession: W/
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I don't like that build, deluxe
it seems like everything I try to contribute is to no avail. oh well
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Feb 17, 2009, 10:58 AM // 10:58
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#5
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Banned
Join Date: Feb 2009
Guild: YaRR Bear Pirates
Profession: P/W
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Quote:
Originally Posted by Loveless Rage
I don't like that build, deluxe
it seems like everything I try to contribute is to no avail. oh well
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Try not to stress Loveless, there's always nubs who will shoot you down when you trying something new, or point you back to something old that is supposedly "meta"...
Also, this is a WARRIOR build, not sin... Who cares if sin>war or war>sin, the thread is for people who have wars!!!
I like the concept of the build, I do think it needs more defense tho, that waried stance or whatever that blocks attack skills with block disrupting stab... Other than that, it looks cool... I'm too busy on my para atm to farm this with my war, but it's something I will be doing and will let you know how it goes...
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Feb 17, 2009, 06:42 PM // 18:42
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#6
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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there's more effective ones,
but nice thinking^^
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Feb 19, 2009, 09:11 AM // 09:11
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#7
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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[HB Raptors;OQcUEZqWxvQpFbFwl9F5F7gxldFA]
I prefer this version. Your Warrior's Cunning idea has merit, but I doubt it has enough defense for reliable HM runs, and I prefer HM for the higher frequency of gold drops.
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Feb 19, 2009, 09:53 AM // 09:53
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Fuzzy Taco
[HB Raptors;OQcUEZqWxvQpFbFwl9F5F7gxldFA]
I prefer this version. Your Warrior's Cunning idea has merit, but I doubt it has enough defense for reliable HM runs, and I prefer HM for the higher frequency of gold drops.
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Why [[Air of Superiority]?
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Feb 19, 2009, 10:05 AM // 10:05
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#9
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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Air provides a nice boost of health, removal of Rekoff's first pulse of DW + Bleeding (which is generally irrelevant because Twisting Jaws is usually reapplied before you're done picking up your drops,) and it also provides enough energy to reapply the freshly-recharged Wary Stance to block one of Rekoff's Unsuspecting Strikes, giving you all the more time to pick up drops. From my experience, the area of interest in the HB Raptor build is not getting it to kill all the Raptors - that's easy, as evidenced by my lack of "By Ural's Hammer!" and mere 11 spec in Swordsmanship. What really matters is surviving against the almighty Broodmother long enough to pick up all of one's event items and such. I, for one, am rent in agony when I die at Rekoff's feet with a festival trinket or vial of dye still on the ground, wondering if I should make the trip back upon my resurrection or if I should abandon whatever it is I've left behind. Oh, the trials and tribulations of the Raptor farmer.
EDIT: I almost forgot. Air was originally in the build to recharge Protector's Defense, a wonderful self-preservation skill. However, because Mental Block was useful while rounding up the Nestlings as well as killing them, Protector's stays off my bar nowadays. However, the myriad other benefits of AoS kept it firmly glued to slot number 3.
Last edited by Fuzzy Taco; Feb 19, 2009 at 10:08 AM // 10:08..
Reason: Forgot about Protector's Defense.
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