Feb 28, 2009, 10:19 AM // 10:19
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#22
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Forge Runner
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Quote:
Originally Posted by deluxe
This was mine:
[build=OwNj0Md8ITOMEfHMSQ1gDQ6P+DA]
bleeding + deep wound is faster than +damage skills.
3 healing is more than enough to mop up the dmg that comes trough.
Anyway, farming them knights just isnt worth your time.
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Quote:
Originally Posted by Coney
Yeah [flashing blades] seems the elite skill to use. I made the following (modified slightly from my standard ASSN DPS build), and found each group of 3 was dead well before the elite skill even wore off (~20sec):
[build=OwNj0od8ISlZ+PHMSQxl1g+DjEA]
It seemed I was never able to get all 6 to ball up, unless I waited for the 3 to come back (waste of time).
I found I needed [Mental Block], as the rnd() blocking funtion seemed to roll '00' a lot (stuck?). I'm thinking that low dagger mastery with [dwarven stability], and some other line of attack will drop them real fast [mark of pain][splinter weapon]. Not sure how to replace the monk life leech - perhaps shadow mastery skills?
I ran a pretty vanilla toucher build - it worked, but felt kinda slow (40-50sec to kill 3)...
Prolly because of the following:
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Quote:
Originally Posted by Coney
Good idea that bleed+dw. I wasn't sure if they blocked tho, so just went with the tried and true unblockable lead/offhand.
Ahh [critical defenses], shoulda thought of that. I noticed once I had the 75%blocking with fallthrough 50% blocking, that I rarely took damage, and my health was almost never below about 90%. So good idea to drop 1 of those monk life leech spells (and healing to 3)...
What confused me is how these 2 block skills stack? I mean, I'd guess you want [flashing blades] cast first, so that most blocks take reciprocal damage. But how does it work with a stance and an enchant? Is the first one cast the first one applied to incoming attacks?
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Could you please stay on topic and give suggestions to the given R/Me build?, or I will be forged to close this thread.
Last edited by Lourens; Feb 28, 2009 at 10:22 AM // 10:22..
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