Mar 31, 2009, 12:01 AM // 00:01
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#1
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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farming charr? a lol-build just for kicks
ok first of all, this is in theory as i haven't tested it.
and second, i got the idea because i saw someone echoing vanguard sniper support, so me and a friend were joking around about lol-builds and thats how i got the idea for this, i'm bored at work so i figured i'd post it up and see if anyone has any clever feedback other than lollll that sucks, or lolzzunub comments. obviously there are much faster and better ways to do this, and farming charr in eye is kinda worthless other than maybe a handful of carvings which are also worthless. so if you're looking for the next build to make insane riches with, this is not the build. but if you're bored of the daily routine and wanna do something stupid for some laughs then hey give it a shot.
with that out of the way.... here's my idea.
feel free, to remove/add/change whatever you want (skills, classes, whatever)
[skills]Explosive Growth[/skill][skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Summon Ice Imp[/skill][skill]Great Dwarf Weapon[/skill][skill]Clumsiness[/skill][skill]Wandering Eye[/skill]
Maybe, [skill]Boon of Creation[/skill] [skill]Spirit's Gift[/skill] [skill]Tryptophan Signet[/skill] [skill]Recuperation[/skill] [skill]Rejuvenation[/skill] [skill]Resilient Weapon[/skill] [skill]Sundering Weapon[/skill] [skill]Weapon of Warding[/skill] i don't know there are plenty of options.
I was thinking Ritualist Primary because of Spawning power(more health to the sins+summons) and Explosive Growth, i sometimes use my rit as a MM with sin support + summons, actually works really nice.
anyway, i know this is terrible, and not a good way to "farm" and make $, but in theory it would work with a max vanguard rank, and might be pretty funny to try it out. anyway, all feedback is welcome, as i stated plenty of times, it's just a whacky idea.
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Mar 31, 2009, 12:15 AM // 00:15
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#2
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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I see you have no energy management whatsoever.
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Mar 31, 2009, 12:27 AM // 00:27
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#3
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Quote:
Originally Posted by IcyFiftyFive
I see you have no energy management whatsoever.
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That's why i was thinking [skill]Boon of Creation[/skill] i use this with my mm and spirit spammer and it provides enough energy to keep pumping out minions/spirits/summons etc. that isn't the exact build but i was just trying to give you the idea of what i was going for.
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Mar 31, 2009, 01:05 AM // 01:05
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#4
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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No [splinter weapon]? Seems like an good skill to put on the bar.
Also won't the assassins steal your drops like heroes? lol
Summoned Assassin picks up Superb Charr Carving and Shadow Steps to Xunlai Chest.
Last edited by Lord Of Blame; Mar 31, 2009 at 01:14 AM // 01:14..
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Mar 31, 2009, 02:00 AM // 02:00
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#5
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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Quote:
Originally Posted by Lord Of Blame
No [splinter weapon]? Seems like an good skill to put on the bar.
Also won't the assassins steal your drops like heroes? lol
Summoned Assassin picks up Superb Charr Carving and Shadow Steps to Xunlai Chest.
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LOL,well then I guess minions, and spirits steal them aswell.
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Mar 31, 2009, 12:09 PM // 12:09
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#6
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Lord Of Blame
Also won't the assassins steal your drops like heroes? lol
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They are summoned creatures. not allies, not party members. Only party members steal drops. The sin has as much chance of stealing your drops as the minions from an MM.
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Mar 31, 2009, 02:55 PM // 14:55
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#7
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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lol - gw would suck if minions stole drops - imagine using sabway and vq a zone and having 1 white drop for you.
I was amazed tho to see no ebon sniper in the build - dunno how it compares to summon ice imp as ive never yet bothered with summon skills ( asuran ones )
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Mar 31, 2009, 07:42 PM // 19:42
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#8
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Quote:
Originally Posted by SimplyAmazing
[skills]Explosive Growth[/skill][skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Summon Ice Imp[/skill][skill]Great Dwarf Weapon[/skill][skill]Clumsiness[/skill][skill]Wandering Eye[/skill]
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I'd replace [Clumsiness] or [Wandering Eye] with [Boon of Creation] for some kind of e-management.
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Mar 31, 2009, 08:07 PM // 20:07
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#9
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Why not just run the AP Summon sin spammer? It's easier on energy and lets you ensure that the summoned sin can KD with [iron palm].
Maybe something like...
[Explosive Growth][boon of creation][Assassin's [email protected]][Ebon vanguard assassin [email protected]][Summon ice [email protected]][great dwarf [email protected]] ...followed by an optional and [flesh of my [email protected]]/[death pact [email protected]]
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Mar 31, 2009, 09:28 PM // 21:28
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#10
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Quote:
Originally Posted by Teknikaali
I'd replace [Clumsiness] or [Wandering Eye] with [Boon of Creation] for some kind of e-management.
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read above....
Quote:
Originally Posted by SimplyAmazing
That's why i was thinking [skill]Boon of Creation[/skill] i use this with my mm and spirit spammer and it provides enough energy to keep pumping out minions/spirits/summons etc. that isn't the exact build but i was just trying to give you the idea of what i was going for.
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and....
Quote:
Originally Posted by Nightow
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first, why flesh, who am i ressing? supposed to be solo?
and, that's nice, but you only have one sin.... with this you have 3 that last 30 seconds, and have an amazing health bonus
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Apr 01, 2009, 12:40 PM // 12:40
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#11
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Academy Page
Join Date: Aug 2007
Guild: a Few Good Men
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Explosive growth doesn't realy work with summoned sin and ice imp since they spawn right at your feet. Unless you're standing in the middle of an enemy mob, this is a wasted spell. It works well for minions that spawn in the middle of a foe mob. I'd take spirits gift instead as a health keepup and condition remover for your summoned creatures and yourself.
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Apr 01, 2009, 06:39 PM // 18:39
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#12
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Krytan Explorer
Join Date: Dec 2007
Location: Cho's Estate
Guild: Agents Of Indecision
Profession: Rt/
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Quote:
Originally Posted by Silicon Based
Explosive growth doesn't realy work with summoned sin and ice imp since they spawn right at your feet. Unless you're standing in the middle of an enemy mob, this is a wasted spell. It works well for minions that spawn in the middle of a foe mob. I'd take spirits gift instead as a health keepup and condition remover for your summoned creatures and yourself.
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Actually it does work for sin and works well, Ice imp does spawn at your feet, but sin spawns in the mob, i use it often with my rit MM. but yes, cause the sin Tele's to the mob when it's created, and Explosive growth is activated after it shadow steps, so it does hit them for 70+ lightning dmg, also yes my favorite MM to use is my rit, with explosive growth, and the dual minion summon, and sometimes AoTL, if there's lots of corpses it does massive dmg, mainly use AotL for Jade Quarry to nuke shrines.
Quote:
Originally Posted by From guild wiki
Notes
* There is no limit to the number of Assassins a person may summon.
* If possible, make sure your target is under a hex or condition. Then the assassin's Iron Palm will cause knockdown.
* Despite the Skill Description stating it shadowsteps, it does not follow the usual limitations of shadowstepping, but is rather summoned at the location of the target.
* Because it is summoned at the location of the target, this skill combines well with Explosive Growth
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edit:
ok so i tried it, lol, and it did work, i managed to kill a couple mobs outside of doomlore, and it worked really well for Charr Invaders in Norrhart domains both in HM
i tried this at first...
[skill]Boon of Creation[/skill][skills]Explosive Growth[/skill][skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Summon Ice Imp[/skill][skill]Great Dwarf Weapon[/skill][skill]Clumsiness[/skill]
but, i had better results with ...
[skill]Boon of Creation[/skill][skills]Explosive Growth[/skill][skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Summon Ice Imp[/skill][skill]Tryptophan Signet[/skill][skill]Clumsiness[/skill]
what i was doing, hitting them with trypto, running away and summoning imp using him as a mini tank, while i set up to cast the triple sins, cast all 3 sins, hit them with trypto and clumsiness, then put ice imp back up while echo was charging, once charged, repeated 3 sins, and all but 2 charr were dead out of the first giant group so i let clumsiness and imp finish them off.
also, most of the time the sins lived the full 30 seconds as long as i maintained trypto properly
i also want to try [skill]Ether Nightmare[/skill] as it's a longer lasting hex, and iron palms will be more effective, kd'ing them more
i think [skill]Ether Nightmare[/skill] would be a lot better than [skill]Tryptophan Signet[/skill] because i dont have to put myself in harm and touch any of them, and the degen would definitely help, and the reason stated above.
Last edited by SimplyAmazing; Apr 01, 2009 at 10:44 PM // 22:44..
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