Nov 25, 2008, 07:54 PM // 19:54
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#21
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: E/A
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Quote:
Originally Posted by Picuso
[Nature's Renewal] is not easy interruptable, so you may revome "and spirits" ^^'
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Why would you want to remove/interrupt Nature renewal?
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Nov 25, 2008, 08:03 PM // 20:03
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#22
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Quote:
Originally Posted by Mr.Kotte
Random comment is amazing..
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I found a mistake, and I tried to correct it. Sorry for it -.-
Last edited by Picuso; Nov 25, 2008 at 08:04 PM // 20:04..
Reason: Incorrect quote
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Nov 25, 2008, 11:42 PM // 23:42
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#23
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Quote:
Originally Posted by kess
Another note:
Those A/E that has shadow at 17+, when doing 4H, always cast SF as soon as it recharged since the Dhumm brothers have [skill]Signet Of Humility[/skill]. They won't use it when your SF is recharging.
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I did mention signet of humulity, but its a good warning for Sins. I normaly do not play a Sin for those areas as Ele is faster.
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Nov 26, 2008, 05:13 PM // 17:13
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#24
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Just some advices...
You dont need Feigned Neutrality for any area. Get death charge better, it is much more nice. Chamber shouldnt rely on Spirit of Failure as his energy pool. I mean, first, do it with SoF, but then drop SoF and get another skill, since channeling gives enough energy. Also you dont need IAU for plains since you wont be fighting any charged (in fact, you dont have to bring it at any area, but meh). And to end with, altough a lot of people think no, you dont need shadow of haste for wastes. Get death charge instead of shadow of haste and radiation field instead of feigned. Get a long bow and have fun jumping on webs.
The guide is semi decent but the builds are quite bad. And that is the truth, so TAM members dont cry plz ^^
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Nov 27, 2008, 04:27 AM // 04:27
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#25
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Pre-Searing Cadet
Join Date: Nov 2008
Guild: [YUM]
Profession: A/E
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Quote:
Originally Posted by P_A_A
Just some advices...
You dont need Feigned Neutrality for any area. Get death charge better, it is much more nice. Chamber shouldnt rely on Spirit of Failure as his energy pool. I mean, first, do it with SoF, but then drop SoF and get another skill, since channeling gives enough energy. Also you dont need IAU for plains since you wont be fighting any charged (in fact, you dont have to bring it at any area, but meh). And to end with, altough a lot of people think no, you dont need shadow of haste for wastes. Get death charge instead of shadow of haste and radiation field instead of feigned. Get a long bow and have fun jumping on webs.
The guide is semi decent but the builds are quite bad. And that is the truth, so TAM members dont cry plz ^^
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best to keep Feigned Neutrality for Mtns, as u can hit IAU and FN and trigger traps before you lag into them (happens to me all the time on my bad connection). Best to keep IAU for plains, as a plains terra should be able to do all areas incase they need to cover another terra. IAU is the easiest way to avoid charged best to keep it rather then use another skill like dash, death's Charge etc. Using Deaths's Charge and radiation field in wastes makes for a fast, more entertaining SC, would suggest keeping that
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Nov 27, 2008, 07:26 AM // 07:26
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#26
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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You can explode traps at mnt by Rushing into them and just when ur about to active 'em death charge into a web
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Nov 28, 2008, 05:56 PM // 17:56
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#27
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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ther eis already guides for this being the one i made yes it has been changed and now the builds are different to speed it up
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Nov 28, 2008, 11:03 PM // 23:03
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#28
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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The guide is ment as a learning guild and is a compilation of a number of sources. Builds can be adjusted by preferences, but all of the ones shown will work fine. Remember, the rate of the run is limited by the longest run so if you get yours done in 2 minutes does not mean the whole run will be done.
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Nov 29, 2008, 05:53 PM // 17:53
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#29
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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can all the eles be replaced with sins? cause i for see issues getting pugs to bring cupcakes...
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Nov 29, 2008, 06:03 PM // 18:03
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#30
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Quote:
Originally Posted by Kabbu
what blacklist? is there any function in gw? or a website? i mean how can someone know all the people that are not good or died or something?
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Blacklisted means the following - word about that player is passed around .
Usually sc teams spend a lot of time doing it and are therefore based in ToA/Cos/etc and tend to know other teams,players who are bad at their "job" are often told to them so they dont get lumbered with a bad player.
Please note that some sc teams take the clear seriously and others dont - its their choice so if unsure always be str8 up and state your new , some will reject and some may take you so you can learn.
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Nov 29, 2008, 06:53 PM // 18:53
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#31
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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I have so many issues with those builds, it would take me ages to type them all out.
So I'll stick with the 2 important points:
1) No death's charge on Pools terra? Farming is baed.
2) No Rad Field for Pits or Pools Terra? You guys are gonna take 15 mins for each area...also baed.
Let the flamewars begin.
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Nov 29, 2008, 07:04 PM // 19:04
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#32
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Lion's Arch Merchant
Join Date: Dec 2006
Guild: Liars Cheats and Thieves [Liar]
Profession: D/
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Quote:
Originally Posted by faraaz
I have so many issues with those builds, it would take me ages to type them all out.
So I'll stick with the 2 important points:
1) No death's charge on Pools terra? Farming is baed.
2) No Rad Field for Pits or Pools Terra? You guys are gonna take 15 mins for each area...also baed.
Let the flamewars begin.
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1) Doesn't really matter, I never run DC on pools and I do it fast enough to get to plains right as plains terra is popping reaper. Although I don't run the build in the guide, which brings me to...
2) YES. I always bring this for pools, it definitely makes it faster. (I'll admit it, I don't run FN so I can run rad field. I just use a cupcake so I can slap on dark escape and run past the blacknesses. IAU isn't always necessary, so it can be replaced by DC. I just like to be safe. And cupcakes aren't an expense when you get at least one ecto and other stuff per run.)
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Nov 29, 2008, 07:22 PM // 19:22
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#33
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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I'll be damned if I waste my precious sweet points on an ele! ^^ They're reserved for my main.
Oh and btw, I never use personal cons unless they are for a guild or alliance run, retard PuGs arent worth it.
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Dec 02, 2008, 04:56 PM // 16:56
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#34
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Pits and Pools as well as many of the builds may have some variations and personal preferences and in many cases the builds are conservative. That is, they are meant to ensure survival over speed. Once a player become proficient they can tweak the builds. These builds were posted over the course of several months by others, not me, its just a compilation. Also I put in the "Optional Changes" a listing of common skills that may be brought and radiation field and death 's charge are listed as well as others skills. In the case of Pools and Pits, those builds are typically still the first to complete and to help with 4H and are not the roles that are rate dertermining for the run (the longest role determines the rate or a death and make up).
This thread is not meant to be a debate about builds.
Sin's can do the ele roles, however they will have less killing power, because of 12 Earth Attribute. Also some that are not using an attribute consumable, such as Candy Corn, are bringing Glyph of Swiftness, but this will likely make the skill bar less effective as you will need to replace one skill.
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Dec 02, 2008, 07:56 PM // 19:56
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#35
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Academy Page
Join Date: Feb 2008
Guild: None - Looking for a PvP HA Guild.
Profession: E/
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Quote:
Originally Posted by P_A_A
Just some advices...
You dont need Feigned Neutrality for any area. Get death charge better, it is much more nice. Chamber shouldnt rely on Spirit of Failure as his energy pool. I mean, first, do it with SoF, but then drop SoF and get another skill, since channeling gives enough energy. Also you dont need IAU for plains since you wont be fighting any charged (in fact, you dont have to bring it at any area, but meh). And to end with, altough a lot of people think no, you dont need shadow of haste for wastes. Get death charge instead of shadow of haste and radiation field instead of feigned. Get a long bow and have fun jumping on webs.
The guide is semi decent but the builds are quite bad. And that is the truth, so TAM members dont cry plz ^^
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Mainly true. BUT when you are facing a group of only 4 (3 Terrorweb Dryders and 1 Keeper) I suggest you'd use SoF for energy management, you CAN kill them without SoF but it will only last longer. And sometimes you can screw up, when you are spamming your skills and dont keep an eye on SF, I'd suggest you'd need atleast 25 Energy to be save to recharge.
With example: If you are facing 1 left-over monster like an Aatxe or anything else w/e, and you decide to kill it, when you are spamming your skills and you see on your energy bar you only have 10 energy left ( minimum 25 required for recasting) and you see you will get screwed then Channeling (Which means using a skill which cost 10 energy to trigger for 1 monster = 1 energy) won't help you to survive, SoF will come in handy.
You'd think you can just run away if you have to recharge SF, but that is not as easy as it sounds because your HP will drop till around 50 when it runs out, and the Aatxe ( 1 hit is fatal, it deals around 300 dmg to an Assassin) in Hard Mode won't lose agro that easily.
Cast SoF quickly before killing the Aatxe which will give you 3 energy per second.
30 Energy per 10 seconds, which is quiet much for 10 seconds will save your life as it did for me a couple of times actually.
Another tip:
Always try to avoid as many Vengeful Aatxe as possible. They are good for energy management with Channeling, BUT they don't break agro that easily. When they are following you while running to another keeper, and you are rubberbanding or you are running without paying attention might get you stuck often. When you are stuck in Vengeful Aatxe's well then it's quiet ''gg''.
As they are immune to any sort of damage, they will only die if they break agro ( if the Keeper is dead of course), or if the Keeper died while you are not being in their agro will also cause them to die straight away.
lawl
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Apr 22, 2009, 09:30 PM // 21:30
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#36
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Ascalonian Squire
Join Date: Apr 2009
Guild: Desolation Lords [DL]
Profession: A/
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any1 else getting a dead link?
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Apr 22, 2009, 10:02 PM // 22:02
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#37
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Ascalonian Squire
Join Date: Nov 2005
Location: Sherbrooke, Quebec, Canada
Guild: Quebekers [QKA]
Profession: R/Mo
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dead link here too !
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Apr 22, 2009, 10:18 PM // 22:18
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#38
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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probably because this was from 6 months ago..........
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Apr 23, 2009, 08:10 PM // 20:10
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#39
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Ascalonian Squire
Join Date: Nov 2008
Location: Elona
Guild: GwEn
Profession: W/
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the links doesnt work ;-(
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Apr 23, 2009, 08:33 PM // 20:33
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#40
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Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
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QQ more. Link doesn't work.
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