May 17, 2008, 10:37 PM // 22:37
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#101
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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[build=Touch Ranger #4;OwVUE0x5pPT8ILB6MNQdeIgrAmAA]
With that bar im trying to complete the first chamber. But it is impossible to kill the aatxe. They drop very fast at 50% of their health. But then they stop attacking so clumsiness / wandering eye dont deal damage anymore. When I force them to attack me, I die because of deadly riposte hehe.
I got luxon 4, sunspear 5 so with pve kills I also cant kill them.
WTB advice, ty.
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May 17, 2008, 11:05 PM // 23:05
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#102
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Lion's Arch Merchant
Join Date: Feb 2007
Guild: Surpassing the Ordinary [Epic]
Profession: Mo/A
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You aren't using the sunspear skill.... drop clumsiness and bring that
Cast Ether Nightmare followed but Sunspear skill followed by Wandering eye (make sure your target is attacking you) and that should do it.
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May 18, 2008, 07:27 AM // 07:27
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#103
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Arching, maybe you can force them to attack using a spear with +20% ench. Not a sword/axe ;d
Oh, wandering eye is a bit of waste if you can bring cry of pain.
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May 18, 2008, 10:05 AM // 10:05
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#104
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Quote:
Originally Posted by Abedeus
Arching, maybe you can force them to attack using a spear with +20% ench. Not a sword/axe ;d
Oh, wandering eye is a bit of waste if you can bring cry of pain.
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Hehe thats why I shouldn't be too lazy to buy a +20% longer enchant for spear xD.
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May 18, 2008, 06:47 PM // 18:47
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#105
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Academy Page
Join Date: Aug 2007
Guild: GEAR
Profession: N/
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FCR or FSR? wat ?
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May 18, 2008, 07:41 PM // 19:41
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#106
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Wilds Pathfinder
Join Date: Apr 2007
Guild: TSR
Profession: Mo/Me
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Just like to point out that sometimes in HM when your battling Darknesses and Aatxes at the same time, you sometimes lose all energy for some strange reason, I would imagine that the darknesses seem to hit you even though they cant when you use SF, possibly a bug in game, usually thats the only time I lose doing this in UW, other then that its a good build for a sin.
Pol
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May 18, 2008, 09:09 PM // 21:09
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#107
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Frost Gate Guardian
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Quote:
Originally Posted by Polgara Val
Just like to point out that sometimes in HM when your battling Darknesses and Aatxes at the same time, you sometimes lose all energy for some strange reason, I would imagine that the darknesses seem to hit you even though they cant when you use SF, possibly a bug in game, usually thats the only time I lose doing this in UW
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i'm guessing you are not using ether nightmare, graspings gain adrenaline from taking damage, and every 20-25% of max hp in damage is a strike of adrenaline. so if you were to not use degen (not counted as damage), and just raw damage, once they reach around 5% hp, all of them will use fear me on you, and wtf pwn your energy.
Quote:
Originally Posted by assassin of the night
FCR or FSR? wat ?
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faster cast rate, faster skill recharge
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May 19, 2008, 12:59 AM // 00:59
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#108
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Academy Page
Join Date: Aug 2007
Guild: GEAR
Profession: N/
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TY so no Halves casting / recharge rate and im siting on R5 lux and R7 SS i know R5 lux is good but wat about R 7 SS?
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May 19, 2008, 06:20 AM // 06:20
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#109
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Academy Page
Join Date: Dec 2007
Guild: [JECD]
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I have finally gotten a good grasp of this build. Just a note, I prefer to use spirit of failure on the dying nightmares, as they never stop attacking, whereas the aataxes sometimes do for me.
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May 20, 2008, 11:45 AM // 11:45
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#110
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Krytan Explorer
Join Date: Mar 2007
Guild: Death By [Emo]
Profession: W/
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assassin of the night: yes r7 SS is fine but i suggest getting r8...its not very hard lol
Jestar: I used to use SoF on the DNMs too but they die rly rly easy and i found if i accidentally killed it i had no nrg until SoF recharged again.
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May 20, 2008, 11:21 PM // 23:21
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#111
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Academy Page
Join Date: Aug 2006
Profession: Mo/
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Could someone explain the run to chaos plains? do we use SF or not?
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May 21, 2008, 03:22 AM // 03:22
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#112
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Academy Page
Join Date: Mar 2007
Location: Lincoln, NE
Guild: {MERC}
Profession: P/
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could you use this build in ToPK for practice in its use?
great guide, just need to get my sin another set of armor and the proper weapon set...
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May 21, 2008, 09:20 PM // 21:20
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#114
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Frost Gate Guardian
Join Date: Feb 2008
Profession: R/
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Quote:
Originally Posted by gigahertz205
Could someone explain the run to chaos plains? do we use SF or not?
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Long Answer: Shadow form is just for killing I would assume, and since theres nothing to kill on the actual run it would seem not.
Short Answer: Dont think so
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May 21, 2008, 09:50 PM // 21:50
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#115
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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you should do theres still the chance behemoths wand you too death :P
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May 21, 2008, 10:55 PM // 22:55
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#116
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Krytan Explorer
Join Date: Mar 2007
Guild: Death By [Emo]
Profession: W/
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if u equip melee wep behemoths norammly dont attack u
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May 22, 2008, 01:04 AM // 01:04
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#117
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Energy shouldn't be an issue anymore after tomorrow, if the pve/pvp update goes down, [shadow form] can be kept going with just [deadly paradox], that means no more [arcane echo] meaning more utility room
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May 22, 2008, 01:29 AM // 01:29
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#118
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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@ 16 Shadow arts and +20% enchants SF will last 44 seconds, still need Arcane echo.
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May 22, 2008, 06:11 AM // 06:11
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#119
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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No. Lasts 44 seconds, DP cuts recharge by 1/3 so it's 40 seconds. You'll have 4 seconds to cast it.
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May 22, 2008, 10:32 AM // 10:32
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#120
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Lion's Arch Merchant
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Would this be able to solo CoF? It seems like it
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