Mar 20, 2009, 06:49 AM // 06:49
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#41
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Covah
You have the aggro of the melee, how are you supposed to cap it? let your hero or customers do it?
That would mean when you get to the darkness' you can't use the huge cast group to kill them + their earths.
I just do it the way Lord Sahem does it in his video. Average around 26 min now.
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you don't have to kill them to cap it.
and you don't need help to cap it from your heroes/customers.
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Mar 20, 2009, 09:07 AM // 09:07
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#42
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Forge Runner
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How on earth can you use 2 elites?
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Mar 20, 2009, 01:26 PM // 13:26
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#43
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Quote:
Originally Posted by Lourens
How on earth can you use 2 elites?
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its explained on first page a few posts down - lightbringer was once an elite but isnt anymore - guru is a bit behind on icon changes i think
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Mar 20, 2009, 06:12 PM // 18:12
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#44
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Ascalonian Squire
Join Date: Apr 2008
Location: Germany
Guild: Fear Friday [13th]
Profession: E/P
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Since I do not run this for money but just for fun when I'm bored, I took your builds and brought Koss with me so that he can shout "Charge!" (Does not change THAT much but I like seeing my assa run :P)
Result: 24min Run, but still many small time-consuming mistakes :P
At the people who run this for money: Do customers also watch you and leave because you didn't kill the earth tormentors directly and so they think it takes forever or you can't do it? Happened to me twice in the two runs I made, that's one reason why I only do this alone :P
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Mar 22, 2009, 08:31 PM // 20:31
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#46
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Ascalonian Squire
Join Date: Apr 2008
Location: Germany
Guild: Fear Friday [13th]
Profession: E/P
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Quote:
Originally Posted by Lord Sahem
I do the last part like this: I pull the three darknesses to the foes of the second quest (they should still be at the edge). Then I kill these 3 and immediately walk back a bit so that sliver has no target. Then I position myself so that sliver will only hit 1 darkness. Why? Because you can actually kill all the spawning earth tormentors while they're spawning, so they can't protect themselves
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Just don't kill all the "smaller" darknesses at once
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Mar 30, 2009, 06:14 PM // 18:14
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#48
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Lord Sahem
Just don't kill all the "smaller" darknesses at once
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precisely good sir.
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Apr 01, 2009, 08:40 AM // 08:40
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#49
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: The Black Parades [死人死]
Profession: Mo/Me
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in the interest of speed, about how many cloned copies do you use?
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Apr 01, 2009, 02:20 PM // 14:20
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#50
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Put sup runes on all your armor so you have 105 hp, then you need a LOT of earth tormentors to kill you.
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Apr 01, 2009, 09:21 PM // 21:21
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#51
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by impulsion
Put sup runes on all your armor so you have 105 hp, then you need a LOT of earth tormentors to kill you.
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That was Kindof stated in my OP when i said "gear is important, get a 105 suit" but hey, whatever.
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Apr 03, 2009, 12:02 AM // 00:02
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#52
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Frost Gate Guardian
Join Date: Apr 2009
Guild: SOHK
Profession: D/
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How much damage do the earth tormentors actually prevent with their Armor of Sanctity? Obviously its more than what the skills says because they are higher level. Does anyone know?
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Apr 03, 2009, 01:30 PM // 13:30
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#53
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Ascalonian Squire
Join Date: Apr 2008
Location: Germany
Guild: Fear Friday [13th]
Profession: E/P
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As far as I remember they take 26 less dmg (= 21 earth prayers), because without weakness I could deal 1 dmg to them and 27 when their armor wasn't up
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Apr 03, 2009, 06:07 PM // 18:07
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#54
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Frost Gate Guardian
Join Date: Apr 2009
Guild: SOHK
Profession: D/
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What rank are you in vanguard?
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Apr 04, 2009, 09:51 AM // 09:51
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#55
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Ascalonian Squire
Join Date: Apr 2008
Location: Germany
Guild: Fear Friday [13th]
Profession: E/P
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6
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Apr 04, 2009, 06:45 PM // 18:45
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#56
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Frost Gate Guardian
Join Date: Apr 2009
Guild: SOHK
Profession: D/
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I was thinking it was more than that , but ll raise my vanguard to see.
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Jun 23, 2009, 02:46 PM // 14:46
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#57
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: Jade Reapers [JD]
Profession: Mo/
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I got a question ;P
trying this with only 1 monk, takes a while to kill all the foes at the cave but I fail at the end cos sliver refuses to target a monk, only 4 left so cant kill them, anyone knows how you can make sure sliver targets the monk/earth tormenters first?
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Jun 23, 2009, 03:35 PM // 15:35
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#58
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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for earth tormentors you shouldn't be near the caster group so it kills all them first. For the monk you don't need to kill the pulled group, just the quest group. Don't bunch them all together and use the 10+ that you pulled to fuel sliver for the quest group.
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Jul 04, 2009, 07:53 AM // 07:53
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#59
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Covah
for earth tormentors you shouldn't be near the caster group so it kills all them first. For the monk you don't need to kill the pulled group, just the quest group. Don't bunch them all together and use the 10+ that you pulled to fuel sliver for the quest group.
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Yes indeed, thanks for answering questions for me in my, rather extended absence.
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