Jul 24, 2009, 12:18 AM // 00:18
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#1
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Frost Gate Guardian
Join Date: May 2006
Location: New York
Guild: [KrZy]
Profession: Mo/
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UWSC Mo/E Mountains
Is there anyone here that runs this and can provide any tips on how to run it? For those who don't know, the build is:
Prot Spirit
Spirit Bond
Healing Hands
Mending Touch
Sliver Armor
Pain Inverter
I Am Unstoppable
Balth Spirit
If anyone can help that'd be great,
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Jul 24, 2009, 12:51 AM // 00:51
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#2
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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You cannot use a monk in UWSC. Only Assassins and Necromancers do UWSC. Necromancers do vale support.
The reason why you cannot do monk UWSC is because if someone dies in UWSC.. sometimes the mountains will need to cover it. You can NOT do plains with a monk as the monsters spam energy draining, degeneration, strip enchantments, and etc.
Also builds are here you can use:
http://pvx.wikia.com/wiki/Build:Team...ld_Speed_Clear
Last edited by Braxton619; Jul 24, 2009 at 01:04 AM // 01:04..
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Jul 24, 2009, 01:11 AM // 01:11
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#3
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Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
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Quote:
Originally Posted by Leet Tankur
Only Assassins and Necromancers do UWSC. Necromancers do vale support
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Not true.
If I remember correctly, Eles can do wastes,
and Mesmers can do Chambers with
Candy Corns and Golden Eggs.
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Jul 24, 2009, 01:20 AM // 01:20
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#4
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Quote:
Originally Posted by scythefromunder
Not true.
If I remember correctly, Eles can do wastes,
and Mesmers can do Chambers with
Candy Corns and Golden Eggs.
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Still whats the point of that? I been in many UWSC groups and we used assassins. Besides who would spend money on those kind of things anyways?
/facepalm
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Jul 24, 2009, 01:21 AM // 01:21
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#5
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Leet Tankur
You cannot use a monk in UWSC. Only Assassins and Necromancers do UWSC. Necromancers do vale support.
The reason why you cannot do monk UWSC is because if someone dies in UWSC.. sometimes the mountains will need to cover it. You can NOT do plains with a monk as the monsters spam energy draining, degeneration, strip enchantments, and etc.
Also builds are here you can use:
http://pvx.wikia.com/wiki/Build:Team...ld_Speed_Clear
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Yeah, you're pretty much completely wrong. Monk, mesmer, and i believe a necro can do pits. Mesmer can do chamber. A/D can do vale. Ele can take the place of any sin. Monk can do mountains.
As for the build above. It is definitely possible and is one of the faster builds for mountains. As for tips on it, i can only go by common sense.
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Jul 24, 2009, 01:38 AM // 01:38
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#6
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Actually, it's true. Eles can do ANY area in uwsc, but it does need corns/golden eggs. what if you want the z-quest and have some leftover items from farming? ^_^
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Jul 24, 2009, 01:53 AM // 01:53
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#7
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Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
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Quote:
Originally Posted by Leet Tankur
Still whats the point of that?
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Some people don't have Assasins to work with, but
have Mesmers or Eles
Quote:
Originally Posted by Leet Tankur
I been in many UWSC groups and we used assassins.
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It's mostly only guild groups that run the variants because pugs think they are bad. So you will never see a Me/A chamber
or E/A pits.
Quote:
Originally Posted by Leet Tankur
Besides who would spend money on those kind of things anyways?
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Maybe people that don't have a sin but have a
Mesmer and an Ele already.
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Jul 24, 2009, 02:06 AM // 02:06
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#8
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Frost Gate Guardian
Join Date: May 2006
Location: New York
Guild: [KrZy]
Profession: Mo/
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I've tried it a few times and I have no problem killing behemoths, but I have trouble with the run there when DN's spawn or if my energy gets drained by the Charged Darkness
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Jul 24, 2009, 02:27 AM // 02:27
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#9
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Prot Spirit
Spirit Bond
Healing Hands
Mending Touch
Sliver Armor
Pain Inverter
I Am Unstoppable
Balth Spirit
You probably already know the basics, 200hp+ armor and 600 armor
You can run thru the first spawn of charged and bring them all the way to the top, and it's relatively easy to kill them if you use top of mountain aggro along with webs, also they'll break off at the top and you can ignore them
As for DN, try to let any sin pop them at the bottom, since they don't spawn on the mountain themselves.
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Jul 24, 2009, 02:28 AM // 02:28
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#10
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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ur sin buddies have to kill or grab agro of the DN
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Jul 24, 2009, 02:34 AM // 02:34
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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Quote:
Originally Posted by Leet Tankur
Only Assassins and Necromancers do UWSC.
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This is the mentality that makes all the people that do SC's terrible at this game.
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Jul 24, 2009, 02:37 AM // 02:37
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#12
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Rainstorm13
I've tried it a few times and I have no problem killing behemoths, but I have trouble with the run there when DN's spawn or if my energy gets drained by the Charged Darkness
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the nightmares only spawn in a couple spots during the run, so you have to make sure you have a prot spirit on, then have it ready to be recast when you get rended. any charged can still be killed. you do have to watch your energy though and try to find an area between behemoth groups where nature's renewal isn't in effect, or where you're getting hit enough to keep energy high.
Last edited by joshuarodger; Jul 24, 2009 at 02:40 AM // 02:40..
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Jul 24, 2009, 03:38 AM // 03:38
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#14
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Frost Gate Guardian
Join Date: May 2006
Location: New York
Guild: [KrZy]
Profession: Mo/
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Quote:
Originally Posted by IcyFiftyFive
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thanks a ton, that was exactly what i needed =D
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Jul 24, 2009, 06:28 PM // 18:28
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#15
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Ascalonian Squire
Join Date: Jul 2009
Guild: white lightening for life
Profession: A/E
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sad state
its pretty sad to see that ppl have that stupid PvX mind set about everything
honestly the fastest pits is a MO/A hands down wich proves that not only sin's and necros can do uwsc also i know a derv who does vale and also a couple ele's who do mnts and pools so fyi b4 u make a bold statement like sins and necro are the only toons that can do uwsc do some research but honestly you must be really out of it to believe a Mo/E can do uwsc
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Jul 25, 2009, 06:54 PM // 18:54
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#16
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Pre-Searing Cadet
Join Date: Nov 2008
Profession: R/W
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I can only keep up SF on my Ele, but it require Glyph of Swiftness aswell. Yes, I am using Candy corn and golden eggs. I want to do pits on my Monk and Necro again, but I can't upkeep it with 15 shadow arts only...
Also, with E/A, you have 19 earth magic so you do tons of extra damage.
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Jul 26, 2009, 05:53 AM // 05:53
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#17
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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I actually prefer the Mo/E version of Mountains. It's easier, faster, stronger, and doesn't have to deal with bad spawns. And I swear, if anyone uses the "Mo/E can't back up any other areas" arguement, Ima gonna shoots their lungs out. If any area dies, then Pools/Plains/Wastes should take care of it. The Mnts takes a while and Pools/Plains/Wastes are always the first ones done. If 2 areas die, then they should all /resign and try again, or else it becomes a Slow Clear...
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Jul 26, 2009, 10:39 AM // 10:39
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#18
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Banned
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Quote:
Originally Posted by Apok Omen
I actually prefer the Mo/E version of Mountains. It's easier, faster, stronger, and doesn't have to deal with bad spawns. And I swear, if anyone uses the "Mo/E can't back up any other areas" arguement, Ima gonna shoots their lungs out. If any area dies, then Pools/Plains/Wastes should take care of it. The Mnts takes a while and Pools/Plains/Wastes are always the first ones done. If 2 areas die, then they should all /resign and try again, or else it becomes a Slow Clear...
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Actually, Mtns is done just as fast as pools or wastes if you have a competent player handling it.
Refer to the screenshots in Screenshot Exposition of 6 min mtns if you want graphic proof.
Just because you are bad doesnt mean everyone else is. And I fully support the argument that a person in ANY area should be able to handle any other area. Anything less is counterproductive.
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Jul 26, 2009, 12:33 PM // 12:33
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#19
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Quote:
Originally Posted by bsjonson
And I fully support the argument that a person in ANY area should be able to handle any other area. Anything less is counterproductive.
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Ummm what? I don't think making it so that vale can cover wastes, and chamber can do mnts is very sensible. With pretty standard builds, waste/mnts/pools/planes can all cover each other which is more than enough. Chamber and pits can also be covered by any of the terras and they can cover each other. The only place which is lacking is the vale quest, and actually this Mo/E builds seems much more capable of doing wrathful spirits than any other mnts build.
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Jul 26, 2009, 02:52 PM // 14:52
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#20
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Banned
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If a person can solo all of UW with the standard perma sliver build, then that clearly isnt an issue. In the interest of TIME alone, individual areas have tweaked builds. My point is twofold:
1) Stop being pedantic, individual areas with non perma sf builds are just to make it fast instead of technically possible to complete. YOu know this, I know this. The discussion is Mo/E in Mtns vs. A/E in mtns (possibly). Nothing else. Dont bring other things into it.
2) You said Mtns shouldnt have to backup other areas because it takes longer than say, pools or pits. You are wrong.
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