Dec 31, 2009, 11:02 PM // 23:02
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#21
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Page Down Warhammer
I really wasn't trying to say that balanced teams couldn't clear zones very fast, I was merely telling him what balanced was, and no 2 OF tanks and 4 SF 1 healer and 1 bonder isn't very balanced now is it?
Thats 6 ele's and 2 monks, even if 2 of the eles are tanks. :P
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Uhh, and what if you break out the warrior obby flesh tank? I believe that fits your mold of "balanced" very well.
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it wasnt ment to you mate but some other person said that balanced or wateva is slow and u can fail, well if u add a imbagon its not really balanced anyway.
and what 40mins fow HM clears with physical way slow without shadow form with out splitting?
is DoA NM balanced in about 1hr 30mins slow?
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Frankly, yes, 40 minute fow is slow, especially since the record is 12, and 11 is completely possible. 1 hour 30minute doa in normal mode? That's also pretty slow, considering it can be done in 32 minutes in Hard Mode.
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Jan 01, 2010, 01:28 AM // 01:28
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#22
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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Quote:
Originally Posted by Life Bringing
Uhh, and what if you break out the warrior obby flesh tank? I believe that fits your mold of "balanced" very well.
Frankly, yes, 40 minute fow is slow, especially since the record is 12, and 11 is completely possible. 1 hour 30minute doa in normal mode? That's also pretty slow, considering it can be done in 32 minutes in Hard Mode.
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yes but for a non Speed Clear, non shadow form team thats something right? like what i mentioned and about non SC and not splitting?
do you think people can achieve those times without that so overpowered skill called shadow form?
aint we looking at alternatives in this thread?
Last edited by sthpaw; Jan 01, 2010 at 01:42 AM // 01:42..
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Jan 01, 2010, 03:30 AM // 03:30
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#23
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by sthpaw
yes but for a non Speed Clear, non shadow form team thats something right? like what i mentioned and about non SC and not splitting?
do you think people can achieve those times without that so overpowered skill called shadow form?
aint we looking at alternatives in this thread?
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Actually, no, in this thread we have someone whining about not being able to do anything without shadow form and the carebear. Honestly, do you think people can achieve those times even WITH shadowform? A whopping 8 people out of tens of thousands were able to get 32 minute doa. Maybe 2 thousand can get under an hour, and that still leaves thousands upon thousands of people who have no hope in the world of achieving those times, let alone completing the area in HM.
We can't analyze alternatives, because the nerfs haven't happened yet. The obvious choice is Obsidian Flesh, but chances are that OF will be nerfed as well. Maybe something new will be buffed? Speculation does nothing at this point.
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Jan 01, 2010, 04:09 AM // 04:09
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#24
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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true true,
but back to those balanced times i mentioned.
are they reasonable? cause those times were achieved without SF or carebear.
true they are slower then those records that the SC teams have set but they are an alternative to look at.
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Jan 01, 2010, 09:01 AM // 09:01
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#25
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by sthpaw
true true,
but back to those balanced times i mentioned.
are they reasonable? cause those times were achieved without SF or carebear.
true they are slower then those records that the SC teams have set but they are an alternative to look at.
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Yes, the fow time is very reasonable. The DoA time, however, lacks a bit. The rewards just aren't there for an hour and a half in normal mode. Something needs to be done to doa so the only option to clear it(in HM) isn't some form of a gimmick. The environmental effects in DoA are absolutely ridiculous. Then there's UW, which, frankly, can't be done, at least without considerable effort in HM without some form of invincible tank(wastes, i'm talking to you). Urgoz and the deep are perfectly fine using stance tanks.
The main problem is that some form of tank and spank will always be superior to balanced.
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Jan 02, 2010, 06:43 PM // 18:43
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#26
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Quote:
Originally Posted by Life Bringing
Yes, the fow time is very reasonable. The DoA time, however, lacks a bit. The rewards just aren't there for an hour and a half in normal mode. Something needs to be done to doa so the only option to clear it(in HM) isn't some form of a gimmick. The environmental effects in DoA are absolutely ridiculous. Then there's UW, which, frankly, can't be done, at least without considerable effort in HM without some form of invincible tank(wastes, i'm talking to you). Urgoz and the deep are perfectly fine using stance tanks.
The main problem is that some form of tank and spank will always be superior to balanced.
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FOW is very easily done sub one hour balanced but it requires alot of skill of the players.
The rewards are there for DOA normal mode because its consistant money unlike every other area where you count on chest drops which are normally double scrolls.
UW is done in HM balanced with para frontliners because the changes to the spawns basically mean that you have to fight in aoe since there is no way to pull and maintain aggro one char consistantly. So you need multiple chars with SY.
The true advantage of balanced builds is that they are very difficult to nerf. I have been doing DOA, FOW and urgoz basically the same way since 2008 when ursan was the in thing to do. There have been some minor skill changes due to nerfs but otherwise its the same tactic.
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Jan 03, 2010, 02:21 AM // 02:21
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#27
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Quote:
Originally Posted by Dusk_
Balanced is also absolute crap, unless you goal is just to finish an area (and even then you may still fail).
No matter what the area is, a team of organized and optimized builds will always be faster than a "balanced" build.
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Team with better players.
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Jan 04, 2010, 01:52 AM // 01:52
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#28
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Team with better players.
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Now, don't confuse them....some don't know the better players are those that know game mechanics, not just a SC map.
And Simath hun....your avatar makes my eyes bleed.
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Jan 04, 2010, 12:54 PM // 12:54
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#29
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Ascalonian Squire
Join Date: Dec 2009
Profession: N/
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Please, don't be so much off-topic.
Say more ideas please about Ursan to maintain it.
One idea was to use Oath shot.
Other ones?
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Jan 04, 2010, 04:45 PM // 16:45
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#30
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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u know what come to think about it there is not alot of setups in pve team builds that dont involve farming, sc or permas in PvX like wow.
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