Jul 12, 2009, 03:51 AM // 03:51
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#41
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Ferminator
On topic, i dont like obby flesh's 50% slower movement, that isn't really speed clear IMO.
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Since you have your opinion I'll give you mine. Yes it is still a speed clear. Having a team of 8 people split up to do individual tasks (UW) is still faster then any team of 8 people doing it the old way of 1 quest at a time together as a group. You're comparing it to SF speed clears as it is now and not looking at the bigger picture.
Food for thought. There is pictures and evidence of "2" Permasins clearing UW in 33 minutes HM. Now take those 2 sins and replace them with 7 obby's/vos/spell breakers or whatever and 1 support. You still don't see this as a speed clear?
It is blatantly obvious in this thread that if SF was to be nerfed there are individuals ready to attempt to break UW again post nerf. We'll be back to square one again in no time with class discrimination running full force. PvE balance is an oxymoron. 4 years people, get with the program.
Reality Bytes!
Last edited by byteme!; Jul 12, 2009 at 06:07 AM // 06:07..
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Jul 12, 2009, 04:46 AM // 04:46
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#42
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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The 50% movement reduction can be averted to a point if you use cupcakes, red rock candy and an essence for an obby flesh tank so in reality movement hinderance, other than that of pools, won't really effect the movement speed of a team
And yes if there is a nerf guilds specializing in scs will just come out with new builts and given enough time can and will get faster
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Jul 12, 2009, 07:13 AM // 07:13
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#43
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Quote:
Originally Posted by king_trouble
The 50% movement reduction can be averted to a point if you use cupcakes, red rock candy and an essence for an obby flesh tank so in reality movement hinderance, other than that of pools, won't really effect the movement speed of a team
And yes if there is a nerf guilds specializing in scs will just come out with new builts and given enough time can and will get faster
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Which is why I formed this thread, in order to find other builds to farm it if SF gets nerfed.
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Jul 12, 2009, 07:24 AM // 07:24
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#44
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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If everyone wants UW and every other place to be not farmed (not including me, i like farming for shiney things) have some monster have Well of the Profane? Yet it wouldnt be an exact kill to farming but make it harder
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Jul 14, 2009, 04:57 AM // 04:57
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#45
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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I'd laugh if they nerfed SF, Prot Spirit and Obsidian Flesh in one go
What will be used then? VoS Dervs?
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Jul 14, 2009, 08:39 AM // 08:39
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#46
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Academy Page
Join Date: Jun 2009
Guild: Knight Of Echovald[KoE]
Profession: A/
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seriously, I think the post Apok Omen firstly posted with the build ideas pretty much solves it... the 600 (maybe a 55??) monk aggroes stuff around the chamber, necro support kills this stuff, holds aggro, etc etc etc.. everything seems to work, except for one thign i didnt rly get...
ok, with obsi+ SFA you have ALOT of damage reduction+armor, but still, you'll get 50% movement speed reduction, with this, you can't get past a behe as fast... and there will be many runs in which you have to be fast or you'll get a barbed trap on you... no, this won't hurt you alot due to dmg reduction+extra armor, but it will slow you down and it will bring more charges on you which will knock you down and (eventually or maybe at first shock) interrupt your obsidian recast... even if ur nt crippled, they get to you anyhow... even iau wont help alot here
AND, if on the way to plains, plains OF ele gets charges on him, due to DMS(as oposed to increased movement speed, decreased movement speed), you won't be able to shake off the charges unless you run INTO pools or so... meaning, they will get back abit and you have to reaggro them anyhow, only solution left is to kill them...
no idea how you can stop this from happening, especially cause killing charges without iau is hard
Last edited by the slasher; Jul 14, 2009 at 08:47 AM // 08:47..
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Jul 14, 2009, 10:31 AM // 10:31
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#47
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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If you have damage reduction on you you probably don't need OF when running through mountins? So then you run full speed until you reach plains and need it.
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Jul 14, 2009, 10:43 PM // 22:43
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#48
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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Cupcake + Essence of Celerity + Red Rock Candy = cap speed with obsidian flesh
Also killing charge blackness without iau isnt hard, you have to watch your aggro and thier position and time your skills so they won't get hit by shock
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Feb 27, 2010, 02:51 PM // 14:51
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#49
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Pre-Searing Cadet
Join Date: Feb 2010
Guild: Dragonic Masters
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New to the forums here but not GW... Well, I did a search, couldn't come up with much, but it appears our fears have been realized here with the latest patch from GW: http://www.guildwars.com/support/gam...es/default.php
Still working on some decent builds to use SF... but its pretty much screwed atm. Any ideas or suggestions would be great thnx
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Feb 27, 2010, 04:40 PM // 16:40
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#50
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Thanks for the 8 month bump. Just post on the new threads..........
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Feb 27, 2010, 08:16 PM // 20:16
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#51
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Pre-Searing Cadet
Join Date: Feb 2010
Guild: Dragonic Masters
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^amazing what google will find.
Of course, we all knew this would happen some day... came up with some builds last night tho will try to post after work.
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