May 23, 2009, 03:05 PM // 15:05
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#41
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Academy Page
Join Date: Jan 2007
Guild: Hiding From Shitters [Shh]
Profession: N/
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Quote:
Originally Posted by Elephantaliste
(WTB DOASC guide)
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Bit old now but gives a decent idea if what to do.
Loving this weekend too, got 10 minute run with guildies - 35 mins for about 200k on title
Last edited by xeRox teh Sorcerer; May 23, 2009 at 03:08 PM // 15:08..
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Jun 03, 2009, 07:48 PM // 19:48
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#42
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Fire and [ICE]
Profession: W/
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I need to try this sometime. I HFFFd my way to r10 and didn't think I'd ever make r12, but who knows, with this, I just might eventually.
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Jun 03, 2009, 08:08 PM // 20:08
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#43
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Frost Gate Guardian
Join Date: Jul 2007
Location: Southern Maryland
Guild: Midnight Oasis
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Quote:
Originally Posted by IcyFiftyFive
Yeah, we almost had a 10 min run, and I'm pretty sure we would've been able to get <8 mins with an essence of celerity and cupcakes for everyone :P
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Quickest run I've been a part of for a PUG so far, was 11m We averaged 12-14m until one of the 600's maxed their title and left. Then we were between 15-18 on the new addition.
Last edited by Larcen; Jun 03, 2009 at 08:11 PM // 20:11..
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Jun 23, 2009, 04:16 PM // 16:16
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#44
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Academy Page
Join Date: May 2007
Profession: Mo/
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In rare occasions there is still some confusion about what route some mobs belong to (always pug). Your chart is a bit small and seemingly goes through a wall at Right/blue.
Made one as well, wouldn't this be slightly quicker? (631x777)
http://img269.imageshack.us/i/dscwithmobs.jpg/
(click to open in new window, then click it 2 more times for proper size :] )
Last edited by Grand Theft Ecto; Jun 23, 2009 at 04:25 PM // 16:25..
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Jul 23, 2009, 12:04 PM // 12:04
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#45
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Academy Page
Join Date: Aug 2007
Guild: a Few Good Men
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Quote:
Originally Posted by Elite Bushido
oh and i changed SoA to Vengeful Weapon... a lot better
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I found (past tense, got my lvl12 Kurz long time ago) Shield of absorption better then vengeful weapon because with SoA you can also take the entire mob of dragon moss at the start. With Vengful weapon you will simply not be fast enough keeping spirit bond /vengeful weapon up and with small lag spikes you're doomed taking on the large mob at start. For the rest of the tour Vengful weapon is OK i guess.
Last edited by Silicon Based; Jul 23, 2009 at 12:17 PM // 12:17..
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Jul 23, 2009, 10:10 PM // 22:10
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#46
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Yes shield of absorption is good for taking bigger groups. Especially at dragon moss.
A fairly easy trick to being able to take all the dragon moss is that right when your shield of absorption is gonna run out just strafe to the left or right and then cast. Most of the attacks will continue going past you and you'll be safe.
I can't tell you how many times I see noobs stand still and cast shield of absorption and die.
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Jul 23, 2009, 10:30 PM // 22:30
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#47
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Frost Gate Guardian
Join Date: Jun 2007
Location: NY
Guild: RaiN
Profession: Rt/
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Quote:
Originally Posted by Silicon Based
I found (past tense, got my lvl12 Kurz long time ago ) Shield of absorption better then vengeful weapon because with SoA you can also take the entire mob of dragon moss at the start. With Vengful weapon you will simply not be fast enough keeping spirit bond /vengeful weapon up and with small lag spikes you're doomed taking on the large mob at start. For the rest of the tour Vengful weapon is OK i guess.
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i actually run wit Smooth Criminal now cuz i always go MR(i have done left and right also), and to help deal wit the healers faster i do that. i always do 10-12 min
ive found out that SoA is pretty much unneeded. you should try it actually, also i run wit a Tengu Helm, so i get even less armor but it can be runed
i mean, wit VWK, SoA doesnt really matter
Edit*** Ok and i test 2 full groups of Wardens and also did the big moss/root group with NO SoA. and i DID NOT DIE, i didnt even have a problem at all.
Last edited by Elite Bushido; Jul 24, 2009 at 09:13 PM // 21:13..
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Jul 24, 2009, 06:43 PM // 18:43
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#48
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Ascalonian Squire
Join Date: Jul 2009
Guild: white lightening for life
Profession: A/E
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Not a believer
i honestly believe all the stuff concerning dtsc was around b4 scar decided to lay claim to it the french guilds have been doing it forever in the europe-french district so origanality = 0 from me
i do admit you SCAR guys do lead the way with alot of other things but this one i can't give to you
SoZ
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Jul 24, 2009, 09:23 PM // 21:23
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#49
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Scar didn't originally come up with the run. Most kurzick guilds will leave from Saint Anajeka's Shrine, and Eternal Grove. All we did was come up with the Textmod and put it out there for other to take advantage of.
Icy does says this is something we have been doing, and then in the 3rd or 4th post, he goes and says where it was originally posted so...But good work Icy, too bad the entire guild basically maxed it before i got back. =(
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Mar 01, 2010, 02:31 PM // 14:31
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#50
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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Does this run still work after the nerf from last week?
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Mar 01, 2010, 10:46 PM // 22:46
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#51
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Frost Gate Guardian
Join Date: May 2009
Guild: Valiant Knight Order
Profession: Mo/
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Yes the builds are posted in the other DTSC thread on the farming. I maxed kurzick so I am not going to bother with refining the DTSC builds anymore. I would like to comment on the Dragon Moss thing. I started from Eternal Grove and let the Mo/A finish all the dragon moss while i go MR pick up the popup group and finish the Top with the MR Mo/Rt when done. ( he runs by the spawn group but it's hard timing it with the smiter.
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